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Sztaszov: Vagrus - The Riven Realms: Prologue build 0.970 is now live - ahead of the full game's 1.0 release on October 5, 2021

Hey Folks,

On October 5, so only a few days from now Vagrus - The Riven Realms will leave the 'Game in Development' stage, and in celebration of that, we are releasing this refreshed Prologue build.
Will definitely buy this when it leaves in-dev stage, thank you for taking the time to post here.
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Kitaria Fables

Updated to 1.08 (In-game version number 1.0.0.8)

(Galaxy & Offline Installer)


Changelog from Steam:
Small Update Notes Version 1.0.0.8

- Fixed “Tricked by a Cheeky Merchant” achievement. Achievement will now trigger on completion and is now rewarded if already completed.
- Increased tree spawn rate at Paw Village.
- Renamed several monsters.
high rated
Yoku's Island Express is flagged, but there's no changelog.
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Neverwinter Nights: Enhanced Edition


We’re pushing Build 85.8193.33 to the live branch!

Patch notes:
Fixed local multiplayer failing with error 110622
Fixed a crash when some PLT textures failed to load
Fixed area tile source lights showing up as red when they previously were off after a game save & load
Fixed some pathfinding regressions where creatures had difficulties leaving corridors/rooms
Fixed a crash in the GetPlayerDeviceProperty script call when passing in an invalid player object
Updated Steam SDK to version 152. This should fix the Mac M1 build not running natively when launched from Steam
Added a message box when the user directory fails to initialise (instead of crashing). This is most commonly caused by Antivirus preventing write access to the Documents directory

This will be the last stable patch in a while! We want to thank you all again for your continued feedback!

Wasteland 3
(galaxy only for now)

Rangers, although you may have been washed in the blood of the lamb you haven’t yet prayed at the altar of the Holy Detonation… but fear not! We aim to change that and have you fully prepared for the glowing transformation that is soon to come. Today’s Patch 1.5.3 lays the behind-the-scenes groundwork that will make for a smooth update process when Cult of the Holy Detonation is released on October 5. Along with these discreet amendments, we have a few fixes and changes to the released content as well.

As ever, thanks for continuing the good fight with us in Colorado. Good luck to you and your squad in the adventure to come. Something tells us you’re gonna need it.

Gameplay

Assault Rifles have been beefed up to let you play out your deepest Rambo fantasies:
Double Tap will now crit on every bullet that hits its target, rather than just the first one. Heads will pop.
Puncturing Shot now does +100% damage on targets that are either Stunned or have Damaged Armor. Poke them holes!
Stormer now also applies to Assault Rifle weapons in addition to SMGs. Flank away!

Fixed a bug that caused the Opportunist perk to add +5% to the Strike Meter for all weapons. It now only works for handguns as intended.
Stun Resistance was giving us some resistance to working the way it should and now works as intended. A character with 100% Stun Resistance is now.... (you guessed it!) 100% resistant to being stunned!
We resolved a lingering issue that could result in a discrepancy between the Patriarch’s final dialog about Steeltown’s resolution, and the game’s ending slides.
The conversation with Quarex should now always trigger properly, allowing players to properly progress the mission ‘Quarex's Hellacious Journey.’
Fishlips now correctly takes off to Denver if he is directed there, instead of saying he’ll go and then just oddly hang out at Union Station like a friend who says they’re leaving the party and then you see them again an hour later and you’re like dude you’re still here? He won’t do that.
World map merchants can now properly reappear even after players have encountered them before.
Fixed a rounding error that could result in selling multiple items not yielding an equitable sum of video game currency the same as when said items are sold individually. It’s basic video game economics and we’re proud to adhere to this global standard.



User Interface

Improvements to the Inspection Window in the upper right corner of the game screen have been made. When using mouse & keyboard, it will now remember the last character you had hovered on, so that you can more easily view tooltips for their stats and status effects.
The pedestal out front of Ranger HQ no longer has a name displayed before players decide to name the statue that... (spoiler) may go there. In your heart, you can name the pedestal whatever you want though, we don’t mind. We named ours Hank.
Hank Pedestal. He’s an amateur microbiologist.
Holding the left stick or arrow key in the crafting screen will now also accelerate the quantities of items selected there.
Saving manually will reset the timer showing the time since last save.



Console

Under the hood improvements were made for Yuma Speedway & Ranger HQ to reduce the amount of memory these scenes required, making these areas more stable.
We resolved an issue that was sometimes preventing players from changing new Rangers’ names



Co-op

We resolved an issue that was resulting in guest players sometimes encountering doors with unresolvable lockpick skill checks.
Player UI markers in cooperative mode have been adjusted to help more clearly identify which character is selected and which squad group the character is being controlled from.
When Gonzalez radios players about the statue out front of Ranger HQ, both players will now receive that transmission.
Post edited October 01, 2021 by Edward_Carnby
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gog2002x: ^ SOMA - Just adding the version numbers to the above post in case anyone needs it.

Windows - 1.6 (stand-alone patch is available (1.510 to 1.6) 8 MB)
Mac - 1.510
Linux - 151

[I only backed up the Windows version, so no idea if Mac / Linux were updated. Likely not going by the numbers]
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Soma (Linux) from ~2018 was 1.51.19930, now it's 1.61.50361
high rated
A Juggler's Tale

Updated to 1.14.1 (Galaxy & Offline Installer)

Latest changelogs from Steam:
fixed minor bugs (v.1.13):

- AI getting stuck when chasing Abby
- low perfomance will result in glitchy pushing action
+++
Patchnotes 1.14

- fix fly when throwing while climbing bug
- fix chapter 2 bandit camp walk animation glitch
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KetobaK: I have been notified that Gemini Rue recived the long awaited update, at least on GOG Galaxy. The offline Installer isn't available yet, I will post the changelog once it arrive.
Still waiting for the offline installer here too...
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andreas.scholz: Soma (Linux) from ~2018 was 1.51.19930, now it's 1.61.50361
Thanks for bringing that up, but I did update it a few posts above yours. :)

https://www.gog.com/forum/general/the_what_did_just_update_thread/post26667

Though GOG only lists it as 1.61, but the actual downloaded file soma_1_61_50361.sh seems to have the number you mentioned.
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Post edited October 02, 2021 by gog2002x
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seppelfred: Yoku's Island Express is flagged, but there's no changelog.
One thing unusual and I only noticed because I backed up the game 2 days ago and had to back it up again today.

setup_gog_yoku_latest_drm_free_210927_(50319)

^ is the new name from the previous version below

setup_yokus_island_express_aug_24_2018_205911_(24871)

This the first time I've seen one of the game download files named this way. i hope this doesn't imply something about previous version(s). O_o

For now, I'll choose to believe it's just an innocent naming scheme lol.
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Post edited October 02, 2021 by gog2002x
high rated
Hedon Bloodrite recieved another Hotfix patch today (Offline and GOG Galaxy). Here's the changelog:

2.1.1 Changelog
General:
• Fixed startup errors for the Linux version;

Weapons:
• Improved Paingun firing sound;
• Slightly increased the Acid Potion damage;
• Slightly increased the Crushbow's Fire Bolt explosion maximum damage radius;

Levels:
• Fixed a few minor issues of Map01 such as the skulls popping up over terrain in the dream sequence or the player sprite appearing with a ranged weapon in the first mirror;
• Fixed the lowered shelves in the general store of Map02;
• Fixed Crystal Curator dying from falling damage in Map12 (after making her killable in 2.1.0);
• Advisor now gives a Crylance/Force Pike during the first Map13 briefing if the player missed them in Map11;
• Added a shoutout to visit the Shady Fixer if the player misses her location before completing the sleep quest in Map13;
• Added a Spirit Gem in a secret area in Map19 and the option to recharge your Psi Crown at Earth Mother Bendi during the second hub;
• Gave Primarch Erudin in Map20 a special dialogue line if the player attempts to fulfil the betrayal task by killing the Warg;

Monsters:
• Slightly reduced the Iron Urchin's explosion radius and chance to zoom around;
Post edited October 02, 2021 by Berzerk2k2
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.46 (Offline installers updated)

v0.91.46 Patch Notes
====================
Monster Improvements and Adjustments:
Random enchantments for monsters' magic weapons
Monsters can use masterwork equipment and composite bows, etc.
Natural weapon damage dice advance and increase with level
Increased attacks of some monsters' natural weapons

Monsters gain feats randomly
Adjusted most monsters' feats
Some monsters no longer learn fighter-specific feats
Mindless monsters (vermin, some undead, etc.) can not gain more feats and skill points
Fixed: Skeletal Champion and Zombie Lord can not gain more feats
Fixed: Monsters may learn a large number of unrelated feats at high levels

Reduced base ability scores of most normal monsters (Elite Array: 25 buy -> Special Array: 15 buy) and changed equivalent classes from PC classes to NPC classes
Significantly reduced min level of most monsters
Limit max number of some monsters in one battle
Adjusted some monsters' equipment
Added spell resistance to golems
Changed Obsidian Golem's Magic Immunity to spell resistance


New Optional House Rules:
Remove Level Adjustment and Racial Hit Dice
Improve core races and some subraces' ability adjustments
Increase slow speed: 20 ft. -> 25 ft.; elf and its subraces gain Graceful Step

Random enchantments for monsters' magic weapons
Natural weapon damage dice advance and increase with level
Monsters gain feats randomly

Attack of Opportunity and Cleave may make multiple attacks
Add Con score to total HP
Fixed: Create new party in arena affect house rules of current party

Retraining characters of old saves can apply new house rules
+2 modifications of House Rules for old saves


Hit Points Algorithm Adjustments:
HP calculation is now based on expected value of class hit dice
Get max value of hit dice at 1st-level (Racial Hit Dice are excluded)
Changed "HP per level" to "Hit Dice" in class description
Optimized HP tip


Storage Box Optimization:
Added sorting, more options, and deposit/withdraw methods by item types
Optimized sorting order
Sorted items on top by default
Changed sorting options from global to game save
Changed Auto-store materials option from global to game save
Fixed: Auto-store materials may eat them
Fixed: Auto-merge when sort may no effect


Others:
Attack of Opportunity and Cleave make one single melee attack
Attack of Opportunity and Cleave do not trigger Smite Evil
Make extra attack of Haste with main weapon
Up to 1 alignment enchantment on a weapon
Optimized weapon damage tip on character panel
Always show full-round attack on character panel in battle
Polished some descriptions of feats
Fixed: Lizardfolk class alignment bug
Fixed: Lizardfolk multiclass level up bug
Fixed: Lizardfolk no class skills bug
Fixed: Some tip format bugs
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KetobaK: I have been notified that Gemini Rue recived the long awaited update, at least on GOG Galaxy. The offline Installer isn't available yet, I will post the changelog once it arrive.
So that would mean only the Blackwell Games are missing updates from the Wadjet Eye games, right?
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.46.1 (Offline installers updated)

No Changelog
high rated
Coming thick and fast :)

Low Magic Age

Low Magic Age has been updated to Version: 0.91.46.2 (Offline installers updated)

No Changelog
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KetobaK: I have been notified that Gemini Rue recived the long awaited update, at least on GOG Galaxy. The offline Installer isn't available yet, I will post the changelog once it arrive.
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ConsulCaesar: Still waiting for the offline installer here too...
Still nothing, I will wait a few days more to contact support.
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KetobaK: I have been notified that Gemini Rue recived the long awaited update, at least on GOG Galaxy. The offline Installer isn't available yet, I will post the changelog once it arrive.
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MarkoH01: So that would mean only the Blackwell Games are missing updates from the Wadjet Eye games, right?
Yep, the list is moving slowly, but at least is moving.
Post edited October 03, 2021 by KetobaK