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Transport Fever 2

Updated from version 31994 to 33824 on Windows, Mac and Linux

Changelog from the official wiki, linked from the gog changelog.
Part 1/2:
Version 33824 (July 08, 2021)

* Fixed default value for terrain texture quality

Version 33718 (July 08, 2021)

* Added news notification on startup
* Added borderless window mode
* Added setting to separately adjust terrain textures quality from all other textures
* Added setting to adjust quality of bloom effect
* Added creation of local copy of the stdout.txt file when game is crashing
* Added creation of emergency save game in certain situations when game is crashing
* Added minimum and maximum waiting time to loading configuration per station
* Added link from vehicle statistic field name to vehicle details
* Added cargo supplier information to town info window
* Added rail construction type and sub menu
* Added town building construction cranes
* Added particle emitters to vanilla road vehicles and planes
* Added blinking lights to vanilla trams with blinkers
* Modding Added support for particle emitters to tram, bus, trucks and planes
* Modding Added metadata property ‘trafficDelay’ for railroad crossings barrier timings
* Modding Added metadata property 'departureDelay' for animation-independent departure timings
* Modding Added metadata property for road vehicle and tram blinking frequency
* Modding Added metadata properties for tram blinking lights at intersections
* Modding Added metadata properties for asset constructions snapping along tracks, roads and water surface
* Modding Added metadata property ‘aiLock’ to control whether a street can be changed by the simulation on town development
* Modding Added metadata property 'crossingMaterial' for railroad crossing track filler material
* Modding Added support to configure single cable catenary
* Modding Added support for categories, descriptions and custom icons for terrain materials
* Modding Added support for categories for bridges, tunnels and railroad crossings
* Model Editor Added rendering of colliders
* Model Editor Added rendering of bogies and fake bogie positions
* Model Editor Added rendering of lanes
* Improved UI for road and rail menu
* Improved UI for modular construction configuration menu
* Improved road menu: added traffic light control tool to road menu
* Improved road menu: added street ownership control tool
* Improved road and rail menu: added signal and waypoint replacement function
* Improved terrain menu: added categories and descriptions to terrain materials
* Improved terrain menu: moved mixed brushes to front of menu
* Improved terrain menu: show erasers independent of category selection
* Improved menus: unify category icon sizes
* Improved construction: revised bridge/tunnel/railroad crossing menus
* Improved construction: assets snap along track/road edges in switches, railroad crossings and constructions
* Improved construction: added key command to disable snapping with default C
* Improved construction: better cursor and grab point positioning when building bridges over water
* Improved vehicle store: added sorting options by vehicle characteristics
* Improved vehicle store: added filter option by cargo type
* Improved vehicle store: added filter option for steam multiple units
* Improved vehicle store: adjusted wagon filter to also show unmotorized multiple units
* Improved vehicle store: always display vehicle groups in main column
* Improved vehicle store: better search function for umlauts, numbers and tokens
* Improved vehicle store: buy all vehicles with double-click
* Improved vehicle store: stable scroll position when adding/removing train vehicles
* Improved vehicle store: move wagons and locomotives to front or end of train with Ctrl + click
* Improved vehicle and line manager: better renaming of lines, vehicles and stations
* Improved line manager: disable terminal selection for stops with only one terminal
* Improved line manager: disable load options for truck unload stops
* Improved line manager: better terminal assignment stability after adding new stop to line
* Improved line manager: display of industry HUD icons when editing a line
* Improved mouse navigation: added zoom out to cursor mode
* Improved finances window: Use Shift + click to borrow or repay 10 times at once
* Improved settings dialog: moved language selection on top
* Improved settings dialog: added option to adjust texture qualities in-game
* Improved in-game menu: load game dialog offers same options as in main menu
* Improved in-game menu: added option to play game directly from map editor
* Improved simulation: vehicles wait for doors to be closed
* Improved simulation: road vehicles wait for barriers to open
* Improved railroad crossing animations
* Improved HUD: icons for traffic lights and player ownership to better reflect the current state
* Improved HUD: added properties for custom HUD icon render distances in base_config.lua
* Improved debug tools: regrouped tab content to fit window on smaller screens
* Improved debug tools: added option to flip frame buffers vertically
* Improved debug output: better error messages for various situations
* Improved debug output: added names of mods in stdout.txt log files
* Improved Vulkan related error messages
* Improved town generation: added experimental setting to configure initial street angle
* Improved camera tool: added output resolution 3840×2160
* Improved camera tool: reduced shadow map framebuffer size
* Improved save game handling: fallback for various missing ressources
* Improved save game handling: display list of replaced missing models after loading
* Improved simulation performance: better utilization of CPU cores
* Improved rendering of bloom effect: less flickering artifacts
* Improved loading time of mods in main menu
* Improved vehicle positioning after bulldozing underlying tracks
* Modding Improved modded icons scaling for more consistent ui layouts
* Modding Improved error output related to illegal self destruction of ui components
* Modding Improved model validation: Check for invalid fake bogies on game load
* Modding Improved campaign modding: Support custom worldmaps, medal icons and voice overs in main menu
* Modding Improved mod parameters: Support custom icons for icon buttons in mod parameters
* Modding Improved scripting interface: added commands to control vehicle departure
* Modding Improved scripting interface: added command to get list of vehicles in a specific state
* Modding Improved scripting interface: added functions to retrieve game language and settings
* Modding Improved scripting interface: resolved entity id’s returned in builder.apply events
* Modding Improved scripting interface documentation
* Fixed rare crash in main menu drop downs
* Fixed rare crash during street modification when person or vehicle is in idle state
* Fixed rare crash when pressing remove all button in line editor
* Fixed crash on game load when subscribed workshop mod is missing on local computer
* Fixed crash caused by multiple units with cargo wagons
* Fixed crash when setting calendar speed to custom value by script command
* Fixed crash when using scripting console in main menu (MacOS)
* Fixed crash loop when crashes occur before creation of setting.lua file
* Fixed crash related to variant selection in vehicle store
* Fixed crash when selling vehicles while replacing them
* Fixed crash when replacing bus stop pair with a station group of 1 station with many terminals
* Fixed delay when opening a vehicle overview on integrated graphics cards
* Fixed delay when exiting the game directly to desktop
* Fixed terrain render issues on integrated graphic cards (MacOS)
* Fixed shadow rendering near water surface
* Fixed rare town charts display issues
* Fixed animals grid collision views (MacOS)
* Fixed display of grid collision level bar in debug tools
* Fixed flickering of buttons in vehicle overview on fast game speeds
* Fixed display of multiple in-game popup messages
* Fixed rendering of vehicles when they get replaced
* Fixed display of HUD icons in front of camera when station is not in field of view
* Fixed people crossing the street while the traffic light is red
* Fixed station highlighted in red in modular construction builder
* Fixed problems with large number of sound sources
* Fixed audio settings pre listening of volume
* Fixed settings menu: remove deprecated era dependent music option
* Fixed voice over volume
* Fixed generation of towns over already placed industries in map generator
* Fixed use of rail only bridge types during map generation
* Fixed placement of catenary masts in other tracks during track construction
* Fixed building of vanilla intersection with 3 lanes in small and mid size
* Fixed synchronization of difficult settings during game creation between two menus
* Fixed load game options: reintroduced mod compatibility warnings
* Fixed calculation of track cost when upgrading
* Fixed station data mixup after placing stops nearby existing ones
* Fixed positioning of search field in vehicle store
* Fixed window size handling when applying graphic settings
* Fixed fullscreen resolution handling by retain resolutions when returning from windowed mode with Alt + Enter
Post edited July 10, 2021 by gogtrial34987
high rated
Transport Fever 2

Changelog, part 2/2:
* Campaign Fixed broken links several missions
* Campaign Fixed wrong construction names in mission 13
* Campaign Fixed misleading translation in mission 14
* Modding Fixed localization issues after modifying tab widget
* Modding Fixed corruption of emission layer for invalid vehicle configurations
* Modding Fixed missing mod parameters in runFn function
* Model Editor Fixed crash when adding first label
* Model Editor Fixed crash when using label custom filters
* Model Editor Fixed broken references to shared vanilla materials on fbx import
* Model Editor Fixed handling of name string when saving model
* Model Editor Fixed transparency issue for screenshot generation
* Modding Deprecated metadata property ‘upgrade’ for street type configuration
high rated
Anstoss 2 Gold Edition

Standalone installer updated: [Windows] 1.0 fix ⇒ 1.0 fix2.

Twitter
Das neue Problem (mit den Nationalteams und der Spielstärke) ist nun ebenfalls behoben. Danke für eure Geduld.

(Additionally, the problem that teams were called "Raubkopie" seems to be fixed too.)
Post edited July 11, 2021 by surfer1260
high rated
Ys IX: Monstrum Nox has been updated to version 1.05 (Galaxy-only for the time being). There doesn't seem to be a chnagelog, here or on Steam.
high rated
avatar
Grargar: Ys IX: Monstrum Nox has been updated to version 1.05 (Galaxy-only for the time being). There doesn't seem to be a chnagelog, here or on Steam.
Changelog from Steam:
Patch 1.0.5 Release Notes

Hi everyone,

there were several reported issues which could be fixed quickly, so we pushed out a minor patch:

- added missing DLC content: Ecliptic Errant costume and Melodies of the Macabre FLAC files
- fixed crashes when opening the options menu using certain screen resolutions
- improved behavior when running with specific screen settings (i.e. resolution) on a screen that doesn't support them (esp. useful in multi-screen scenarios).


Note that, in the rare case that the menu does not offer a desired combination of resolution and refresh rate that you know your platform supports, you can always manually edit the file

%LOCALAPPDATA%/Ys9/settings.xml

and adjust the corresponding entries.

While we do not expect this patch to introduce any regressions, with the great variety of hardware and software configurations available on PC this is not always guaranteed in all circumstances. As such, you can return to previous versions of the game by selecting the any of the public "version_*" branches on Steam.
high rated
STRANGELAND:
[WINDOWS and LINUX UPDATED TO 2.1b]
Details:
-Fixed an issue with Superego having an incredibly generic reaction when the orb was used on him.
-Fixed an issue with the torch on Crab.
-Fixed a typo on Cicada's dialog.
-Fixed an issue with the mirrors glistening.
high rated
Sunless Skies

Updated from 2.0.2.9bcd3d8c to 2.0.2.9bcd3d8c-b for Mac only.

No changelog, but release notes were posted in the gog forum by the developer, and consist of this:
GOG achievements are once again working on MacOS builds.
high rated
avatar
Grargar: Ys IX: Monstrum Nox has been updated to version 1.05 (Galaxy-only for the time being).
Offline installer now updated as well.
high rated
Solasta: Crown of the Magister

Update 1.1.6 Final

Changelog
high rated
Warhammer 40,000: Gladius

v1.8.3 Update

Hi everyone, we're about to release a minor update for Warhammer 40,000: Gladius.

It consists of two fixes. Please let us know if you encounter any technical issue.

Changelog:
## Bug Fixes
* Fixed a map generator issue that could result in not all accessible land tiles being connected.
* Fixed audio not playing in rare circumstances.
high rated
ATOM RPG: Post-apocalyptic indie game

Standalone installer updated: [Linux] 1.179 fix ⇒ 1.179 VIDEO fix.

Fixes this.
high rated
* CHANGE: A Homeless Survival Experience
Windows offline installer updated to 1.8

CHANGELOG:
https://store.steampowered.com/news/app/926140/view/2992063042962101046

Balancing

⦁ It now takes an extra day for clothes to become dirty by default

⦁ Increased happiness gain from browsing internet by 1

⦁ THIEF perk and fingerless gloves now increase steal success rates a bit more

⦁ You're slightly more likely to react badly to trash food if already ill

⦁ Certain interactions provide more happiness if your happiness is low


Bug fixes and improvements

⦁ I finally fixed the city regenerating! You'll likely get one new generation if continuing from an old save, but cities won't magically change all the time now.

⦁ Can now only study until 7pm when the library is open all day, studying until night caused many issues.

⦁ Fixed up some text alignments

⦁ Fixed hygiene not being capped until first wash after getting Dirty clothes malady

⦁ Fixed a few freezing issues
-------------------------------------------

* Tooth and Tail
Windows offline installer updated to 1.8

CHANGELOG
https://store.steampowered.com/news/app/286000/view/3016829036120112415
high rated
VirtuaVerse

Updated to 1..31 (Galaxy & Offline Installer)

Changelog from Steam:
MAJOR UPDATE - INTRODUCING STORY MODE (EASY)

When we started to work on VirtuaVerse our vision has always been to create an old school graphic adventure that would bring back that same feeling and difficulty of the good old point & click adventures of the 90s.

On the other hand we felt the need to give an opportunity for everyone to enjoy a more relaxed experience. To do this we implemented the STORY MODE option we are releasing today.

We were always aware that such a type of hardcore game design nowadays wouldn't be an easy ride for everyone and someone would even consider it flawed, however from our point of view the absence of hints or hotspot highlights, inventories full of objects with thousand of combinations, pixel hunting, dialogues unlocking conditions or the imperative need to read every single text in those games is exactly what we loved and what we missed.

We were in fact really surprised that in the end the vast majority of people really enjoyed the game and provided a great positive feedback and we are very thankful for that but we also listened carefully to all those who complained having an hard time to complete the game.

Playing the STORY MODE would be a great option for all those people that don't want to deal with hardcore puzzles. You won't miss much of the story but at the same time most of puzzles will be easier, require less conditions to be unlocked and you will deal with much less inventory objects. Some passages have been cut but the big part of the game is still there. If you are among those who gave up because the game felt too difficult this is also a good opportunity to give it a try again. Also you can still try the old school mode again once you have completed the story mode.

Be aware that you'll need to restart the game from the beginning in order to play the STORY MODE version. Loading previous savegames will just resume the original OLD SCHOOL MODE.

We hope you will enjoy this update and if you find any bug please use the bug report tool, email us at info@thetadivision.com or send us a message on discord to let us know!

Theta Division
Edit: Linux & Mac offline installer now updated as well.
Post edited July 15, 2021 by Hustlefan
high rated
* CHANGE: A Homeless Survival Experience
&
* Tooth and Tail

All other offline installers (Mac & Linux) are now also updated to 1.8 on both games.
high rated
Flotsam (In Development)

Updated to 0.4.1p2 (Galaxy & Offline Installer)

Changelog from Steam:
Saving Structure 0.4.1p2 released

Hey drifters!

This updates sees an overhaul on how your saves are structured and displayed. While all of it is in a new jacket, the save files themselves remain largely unchanged, and should not have any issues being loaded.

Saves

- Saves are now stored per town / community in a folder.
- If you start your game with the old save file storage, a migration tool will move your saves to the correct folder structure. If there are any communities with the same name, they'll be placed in the same folder. This operation will only move files, not delete them.
- Due to the new folder structure, new towns may not have the same name as any saved town.
- Added a button to the main menu to continue your latest save.
- The load menu now shows all your towns, and the save files related to them.
- Instead of showing playtime on a save, a save now displays how many days you've survived instead. Older saves will show 0 days until saved in this version.
- Saves now display their size and file name as well.
- Added a button to open your save folder in file explorer.
- The pause menu now has a load button where you can load up older saves, or a different town.
- The pause menu now has a "Save As" button that displays all the saves of your current town. Here you can make a save file, or overwrite an existing save.
- The pause menu now has a "Save" button which will overwrite the most recent save of this town.
- The save overwrite prompt now warns you which save you're about to overwrite.
- Auto-saves are now made at the end of each day, instead of every 10 minutes. A maximum amount can still be set in the options menu, and the oldest auto-save will be overwritten if you exceed the set number.

Changes / Fixes

- Updated fonts so they switch colors correctly in different languages.
- Fixed save not loading if the resources on a landmark were changed and a drifter was in the process of salvaging it.

Balancing

- Reduced fishing time of drifters using the fishing chair.
- Slightly reduced drying times for Dried Bottlefish and Dried Unbottled Fish.
- Increased amount of starting food.
- Polluted drifters now lose all pollution when sleeping through Microbe-Plastics