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MarkoH01: If it is not too much trouble could you please ask GOG why GRIP hasn't been updated yet?
Hey hey !

Notified the GOGers.
Waiting for answer ...
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MarkoH01: If it is not too much trouble could you please ask GOG why GRIP hasn't been updated yet?
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Edward_Carnby: Hey hey !

Notified the GOGers.
Waiting for answer ...
Thank you. You are the best :)
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Loop Hero was updated to version 1.101. Here is the small changelog:

25.06.2021 - Loop Hero v 1.101
• Fixed the "Gift of Blood" trait, now it does something except visual effects and sounds.
• Fixed the rogue trophy count and the "Old Scars" trait count zeroing after loading.
• The blood grove doesn't occasionally turn into oasis anymore.
• Fixed the time of any% speedrun stopping at the wrong moment.
• Other minor bugfixes
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Edward_Carnby: Notified the GOGers.
Waiting for answer ...
Hustlefan just informed me that GRIP has been updated to ver. 1.53 Galaxy and Offline installer.
You are doing an amazong job here Edward_Carnby - thank you once again!
Post edited June 29, 2021 by MarkoH01
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Speed Limit has been updated, no changelog.
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The v.1.62 update for Brigador: Up-Armored Edition just appeared in GOG Galaxy (Offline files shoul be ready a little bit later as ususal). The changelog for this update can be found here:

https://www.gog.com/forum/brigador_uparmored_edition/changelog/post43
high rated
Flotsam (In Development)

Updated to 0.4.1 (Galaxy & Offline Installer)

Changelog from Steam:
The Polluted Fishies are ready to be caught!

Hey drifters!

The Polluted Fishies are ready to be caught!
This patch updates the food pipeline with the new Polluted Fish and a Pollution Mechanic.

As the first step towards pollution, drifters can now get polluted by eating the various tiers of polluted fish; Bottle Fish, Oil Gobblers and Bloated Flounders. Eating too much will get them ill and bed-ridden for a short amount of time.

Thanks again to everyone who tested it in experimental! Your reports and feedback are always a great help <3
Enjoy everyone and sea you next patch!

Early Access 0.4.1: Polluted Fishies

New Pollution Mechanic

- Edible items now have a pollution amount.
- Drifters can get gradually polluted.
- Drifters that reach full pollution contract a disease.
- Added disease: Microbe-Plastics. Drifters that contracted Microbe-Plastics will be bedridden for a duration.
- Pollution is shown on drifter overview portraits.
- Items that are polluted will have a color that reflects how polluting they are.
- Added a survival guide page on Pollution & Disease.

New Polluted Fishies

- Added three new polluted fishes: Bottle Fish, Oil Gobbler & Bloated Flounder.
- Fishing now fishes up random fish. The odds of fishing better fish will increase as you clean up the ocean.
- Added Seaweed Sheet, which is used as an ingredient in certain food recipes.
- Added the Fishing Chair, where drifters can fish in the town. They'll fish up any fish in the swimming radius.
- Added the Unbottler, where bottled fish can be unbottled to reduce pollution. This building requires energy and has the following recipes:
- Unbottled Fish.
- The Chop Shop no longer has the Bird Chow recipe, but it did gain the following recipe:
- Seaweed Sheet.
- Added the Fishwasher, where polluted fish can be cleaned and prepped. It has the following recipes:
- Unbottled Filet.
- Gobbler Filet.
- Flounder Filet.
- Bird Chow.
- Re-introduced the Fish Sticks. It has the following recipes:
- Dried Bottle Fish.
- Dried Unbottled Fish.
- The recipes in the Fish Kabob have been changed to the following recipes:
- Grilled Gobbler.
- Grilled gobbler Filet.
- Grilled Flounder.
- The recipes in the Food Truck have been changed to the following recipes:
- Unbottled Roll.
- Gobbler Roll.
- Quarter Flounder.
- Temporarily removed the Fishing Hut.
- The amount of pollution on food can be found in the item tooltip.

Research

- Certain research is now locked behind other research.
- Slightly reduced cost of Research Station, as it comes into play sooner now.
- Empty categories no longer show in research panel.
- Chop Shop, Battery, Scrapsmith and Watchtower are now behind research.
- Added research images to more construction research projects.

Balance Tweaks

- Weight tiers now affect energy requirement more gradually then before.
- Energy mileage has been increased which means less energy needed for the same distances.
- Reduced amount of food you start with.
- Reduced cost of Energy Pole.
- Reduced metal cost of the Seaweed Grower.

Performance Optimizations

- Reduced memory allocation of certain UI elements. This should reduce stuttering.
- Reduced memory allocation of animations. This should reduce stuttering.

Fixes

- Fixed an issue where the drying rack would work at twice the speed it should.
- Fixed Captain's Log not showing the energy production and consumption correctly.
- Fixed error spam when a building with inventory visuals got deconstructed or upgraded.
- Fixed fuel requirement still showing in the research window.
- Fixed description of drifters producing energy.
- Fixed an issue where fish would show in salvage markers.
- Fixed an issue where the movement button on the map would not update when the set path became available.
- Fixed research panel not updating the next available research when research completed.
- Fixed research panel unlock button not updating when research was completed.
- Fixed warnings not disappearing when a drifter died.
- Fixed battery meters not updating on load.
- Fixed an issue where drifters would swap between electricty generators every 30 seconds.
- Fixed storages not being able to accept newly added items.
- Fixed an issue where the walkway segment status would throw an error and not update to the correct value.
- Fixed some Chinese characters showing as boxes.

Misc.

- Added generator storage visual.
- Changed item color backgrounds: Polluted items are now purple. Rare and Crafted items are now the same green.
- Updated the item tooltips improve color background visibility, and tweaked layouts to fit them.
- New icon backgrounds added to landmark, marker, production panels.
- The item tooltip now shows the weight of an item.
- Added movement cost back to the map.
- The movement button on the map now always shows, but will be disabled when you cannot move to a set point.
- Added warning for hunger / thirst.
- Drifters will now always prioritize the Manual-Powered Generator over the Townheart Crank.
- The salvaging attribute will now change the priority of landmark salvaging as well, instead of only changing the priority of the salvaging assignment.

Behind the Scenes

- Created a manual world editor to provide testing grounds for future patches.
- Added functionality to add images in text, which will be used for clarity in the future.
- Changed the way we store item information in the back-end, reducing the amount of bugs around drifters not eating.
Post edited June 29, 2021 by Hustlefan
high rated
Sins of a Solar Empire®: Rebellion Ultimate Edition

Standalone installer updated: [Windows] 1.96 ⇒ 1.961.
Hotfix for v1.96
• Fixed desync in multiplayer caused by the fix for Counter-Deployment.
• Fixed assert spamming with the dev exe for planetupgradepathtype.
• Dialed back the damage updater change we made a bit. Can hit older CPUs harder than we thought.
*********************************


Operation Body Count

Standalone installer updated: [Windows] 1.01 ⇒ 1.02.
Patch 1.02

Version 1.02 of Operation Body Count is now live. This fixes an issue with selecting the game's music (Standard or CD Audio) from the launcher.
high rated
GRIP was updated to version 1.5.3. No changelog.

Maybe something related to the missing DLCs?
Post edited June 29, 2021 by M3troid
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Edward_Carnby: Notified the GOGers.
Waiting for answer ...
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MarkoH01: Hustlefan just informed me that GRIP has been updated to ver. 1.53 Galaxy and Offline installer.
You are doing an amazong job here Edward_Carnby - thank you once again!
Excellent. Wish I could change my review on the gog version game page to reflect this.
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M3troid: GRIP was updated to version 1.5.3. No changelog.

Hopefully it's something related to the missing DLCs.
I just confirmed it with a test play. The missing track and vehicles are now in the gog version.
Post edited June 29, 2021 by Lucian_Galca
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M3troid: GRIP was updated to version 1.5.3. No changelog.

Hopefully it's something related to the missing DLCs.
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Lucian_Galca: I just confirmed it with a test play. The missing track and vehicles are now in the gog version.
Nice. Thanks for the info.
Deleted
Post edited June 29, 2021 by MarkoH01
high rated
Alchemist Adventure

Updated to 1.210628 (Galaxy & Offline Installer)

Changelog from Steam:
Patch 1.210628

- Biolab Pitrak fight: fixed the issue which the cutscene could start again after battle
- Biolab: framerate improved during the battle against the Rhinoplants
- Volcano: Crystalis info book was not showing properly - fixed
- Pepe Store: At the highest level, some items were not being correctly given to players - fixed
- Maze: Fire traps were disabled - fixed
- Maze: Air puzzle block save fixed
+++


Distant Kingdoms (In Development)

Updated to 11910 (Galaxy & Offline Installer)

No changelog.
high rated
ATOM RPG: Post-apocalyptic indie game

Standalone installer updated: [Windows] 1.177 ⇒ 1.179.
Patch 1.1.79

Greetings, friends!

While work on ATOM RPG: Trudograd is our main priority at the moment, we did notice a few rare bugs and glitches in our original game thanks to you guys contacting us with reports, and therefore we're publishing this little fix, which is sure to smooth things out, increase FPS and make ATOM RPG
much more pleasant for all those who had performance issues in the past. This update also fixes a bunch of very rare, hard to hit bugs you helped us find. The full changelog is presented below.

• Now your companions don't leave the fight if they have an order;
• Fixes to localization;
• Now there is a hint for controllers in the option menu;
• Fixed a lot of bugs when playing with the controller;
• The game loads faster;
• Fixed a big bug with getting achievements;
• Fixed the pop-up text shimmering when moving the camera;
• A lot of locations are optimized for better fps;
• Fixed the grass textures that caused a graphic glitch when moving the camera (thank you to our community for finding it);
• A new material is added for the moat in Otradnoye;
• Fixed the health bar position for the smaller creatures.

Thank you for being the most helpful community there is. And let there be ATOM!


Patch 1.1.78

Changelog:
• Fixed loading localization mods;
• Fixed twitching of characters at low frame rates;
• Optimized the land rendering queue;
• Reduced processor load;
• Updated version of Unity to fix launch problems on some PCs;
• Fixed a problem with unnecessary recalculation of the position of the text while the camera is moving;
• Changes in Polish localization;
• Fixed impassable places in different locations;
• Fixed places where items fell under the map;
• Fixed revolver models;
• Updated some old portraits;
• Fixed synchronization bugs with cloud saving;
• Fixed some graphical bugs with the intersection of decals and objects;
• Fixed position of interface objects in TV mode;
• Fixed selection of body parts when aiming a shot via console controlsl;
• Fixed animation of picking up an item when quick clicking.
high rated
And again...

Flotsam (In Development)

Updated to 0.4.1p1 (Galaxy & Offline Installer)

No changelog.