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Edward_Carnby: MechWarrior 5: Mercenaries

Updated to 1.1.288.
No changelog.
You mean the hotfix right ?

The steam overlay co-op invite feature has been implemented, so you can now invite your friends via the native Steam overlay invite system.

Some players experienced an issue with 'Mechs missing from Cold Storage after the Game update. This issue had already been resolved for Epic Game Store but is now resolved for all other platforms including Microsoft Store and Gamepass.

There was an issue where foliage spawners only spawned one DCC mesh type per tyle resulting in a lack of diversity, this has been resolved on all platforms.

It seems atleast one fix of the three was for steam only.
high rated
Chasm's Mac installer updated to the version 1.079 (same as yesterday's update for Windows), and Linux's installer updated to the version 1.079a (likely a hotfix, but I couldn't find any info on that).

#########################################################################################

Kynseed's installer updated to the version 0.3.0.4635.

Changelog taken from the Steam version:

Hello there seedlings!

This quick update should resolve a few bugs that slipped through. If you are still getting any issues please send them in for us to look at (via discord or mailing bugs@kynseed.com).

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

Cʜᴀɴɢᴇʟᴏɢ
(Improvement) Adjusted fish spawning, additional proverbs and traits for newer items
(Fix) Fix for sim crash with spilled honey,etc
(Fix) Fix for post auction sim crash
(Fix) Adjusted serving area for blacksmith in Mellowbrook
high rated
Adeptus Titanicus: Dominus is now at v1.0 Build 490BBB6861852FC6AA28FDCFC045AFF4a (was v1.0 Build E93AFDA7359F4636E085BBD7348DC07B).
No changelog, as usual.
high rated
Sunless Skies

Updated to 2.0.0.688824b2 for Windows, Mac and Linux.

Changelog, actually included here on gog:
Patch 2.0.0.688824b2 (28 May 2021)

* The micro stuttering seen on locomotives, agents and projectiles has been resolved - this has introduced a stutter when docking, we're looking into it.
* Prospect quality effects are once again visible.
* Mr Menagerie, the Inscribed Tinkerer and the Portsmouth Arsenal now state the correct level requirement for equipment and scouts.
* Several typos have been fixed.
high rated
Sunless Skies: Sovereign Edition's installers updated to the version 2.0.0.688824b2.

Changelog:

• The micro stuttering seen on locomotives, agents and projectiles has been resolved - this has introduced a stutter when docking, we're looking into it.
• Prospect quality effects are once again visible.
• Mr Menagerie, the Inscribed Tinkerer and the Portsmouth Arsenal now state the correct level requirement for equipment and scouts.
• Several typos have been fixed.
high rated
Crosscode's Mac and Linux builds are now up to 1.4.1-5, in par with the Windows build.
high rated
Chernobylite (In Development)

Updated to 42800_Ship (Galaxy & Offline Installer)

Latest changelogs from Steam:
Rev 42295 Hotfix

This hotfix solves the most common and serious bugs. If your problem has not been solved then don't worry. If you reported it on the steam forum bug it will be fixed. Or at least we'll try hard ;)

Technology:

- Crash raporter did not work properly in many situations. We have improved its operation.
- We fixed the position of the weapon in non-standard aspect ratios such as 21: 9 or 32: 9. PDA should no longer be under the screen
- Fixed a rare crash related to the incorrect steam initialization
- Fixed a crash related to write errors while streaming data
- We fixed one of the random engine bugs. Don't worry Epic, we still love you.
- We fixed the infinite loading screen bug. If it still happens to someone, send us a save.

General:

- Fixed a blocker that appeared after the power plant exploded during the "dying tutorial".
- Fixed problems with music on the base and during training
- We fixed many lines with VO not working properly. Both in Russian and in English.
- We have fixed many localization issues in different languages.
- We have fixed problems with blending various landscape elements.
- We solved some bugs with heistline (it's the equivalent of a fratal timeline to Heist itself)
- Some events restarted even though the player had already completed them. We fixed it.
- The melee beating sounds should perform much better
- We've fixed many smaller bugs with collisions and visuals that you reported through Steam
+++
Rev 42320 SuperHotfix

Yesterday's update broke something in the save for some of you. I am so sorry for causing the problems. Return to base should fix this bug. If you have any problems with the save (black screen, spawn in a strange place), load the previous save and get killed in any way - radiation, monsters. Going through the timeline should fix everything.

General:

- After returning to the base, the game misread the information about the progress of quests, which could lead to many strange errors. We fixed it.
- The "Old friend" quest should now end correctly
- More fixes in the crash reporter
- A few smaller fixes reported on steam and caught by us (blends, music, collisions)
+++
Major Patch - Game Quality Improvement Pass 1

We are currently focusing on bug fixes, optimization and solving issues that bother you. But we found time to do some new things. Here's a big batch of fixes:

Technology:

- We fixed dozens of different crashes that you reported to us. Game should be much more stable.
- We optimized the CPU performance a bit. Framerate should be more stable during combat.
- Fixes in game memory management. Game shouldn't have such large spikes in memory usage now.
- We threw away a lot of unused audio stuff, which reduced the build size.
- During skill training, steaming should no longer be visible on weaker computers

AI:

- Soldiers will now see much worse through bushes during combat.
- Soldiers should now have a harder time finding the player's position and start searching for him faster if they don't know where he is.
- When soldiers are looking for a player, they no longer run blindly in one place. They split up to cover a larger area.
- Knife takedown will now be heard at a slightly smaller distance.

Additional:

- We've added some locked doors for lockpicks and a crystal wall to prison level so the player can discover some new things when they return to it.
- We've added 2 new tutorials that should make some situations easier to understand.
- We have added the ability to remap the quick save and load functions

General:

- We fixed many bugs related to language versions and VO
- Now the player should be able to get out of the prison cell when caught.
- Now it's possible to properly save your companions from prison. Markers and animations have also been improved.
- Trying to craft something in a tight space should no longer end up getting stuck in a collision.
- Tutorial on how to reduce the difficulty of the game that appears in the prison after a few deaths should now correctly disappear.
- Fixed a bug where Igor was sometimes guarded in prison by a soldier who could not be overcome with takedown.
- We greatly improved the operation of the flashlight. It works better up close and behaves more interestingly while moving.
- After loading the save performed after the end of any crate dump quest, we should no longer appear among the soldiers.
- We fixed a few crates that did not save after taking a save. Load spamming allowed them to be looted endlessly.
- Memento for the past: After loading save, you can no longer talk to Sashko
- Some Excuses: After loading save, Semonov will no longer resurrect and the note will not disappear
- Fixed a bug that allowed you to get extra adrenaline puffs before entering the base.
- Olga's Revolver will no longer behave weird when she targets us.
- Notes that can be found on levels should now be correctly marked with a marker
- We made a lot of improvements to the music and sound.
- We improved the makers of events that were disappearing even though the event isn't over yet.
- Fixed a rare bug that made weapons invisible after interacting with the base board.
- Fixed a rare bug where we could sometimes see Igor's hands flying through the air after death.
high rated
* No Man's Sky
Offline installer updated to 3.51_Prisms_73558

CHANGELOG:
https://www.nomanssky.com/2021/06/prisms-patch-3-51/
" Added support for reflections on PC VR.
Improved the appearance of rain.
Fixed an issue that could cause missing or corrupted text in the Analysis Visor on the Space Anomaly or derelict freighters.
Fixed an issue that could cause stars to disappear when looking out the side of the ship in VR.
Fixed some mistranslated text in the ByteBeat Library.
Fixed an issue that could prevent DLSS from appearing as an Anti-Aliasing option on the Windows Store version. "

* (Kudos to Hello Games for their dedication to the game and GOG customers. I wish all devs had this level of professionalism on providing support and updates to this store. I bought their game mostly as a sign of appreciation) *
Post edited June 04, 2021 by karnak1
high rated
Iron Harvest

Updated to 1.2.1.2360 rev. 52745 (Galaxy & Offline Installer)

Changelog from the Steam:
Operation Eagle Hotfix and Balance Changes

Great to see that Usonia and Operation Eagle has been well received and we’re grateful for all your feedback on it.
As a result, we’ve just deployed have a hotfix, whereby we've:

- Adjusted Easy A.I. to make it easier (more to tweaking will follow in future updates)
- Tutorial locking fixed
- Fixed “Knox” mech attack, preventing it from shooting out of its sides
- Visual fix for Hashashim assassins weapons
- Usonia structures now all block line of sight the same way as the other structures do
- All air units can now properly be targeted over certain terrain
- Re-added missing resource nodes to City Outskirts
- Fixing Admiral Mason’s Flamethrower VFX bugs
- Fixed some party widget problems
- Fixed Locas
- All Usonia units can retreat to barracks properly now

We’re also addressing game balance by:

- Decreasing Skybike damage against all ground and air targets
- Decreasing Skybike range against aircraft
- Decreasing Skybike HP
- Fixing tooltip armor class effectiveness issue for the Skybike
- Reducing Admiral Mason’s damage vs. structures in Multiplayer
- Reducing Admiral Mason’s Anti-Air damage
- Increasing Admiral Mason’s veterancy thresholds
- Admiral Mason's passive ability that reduces damage dealt to his front section is now visualized in the User Interface. Further, the damage reduction has been reduced from 50% to 20%
- Decreasing Gunship Anti-air damage
- Increasing Usonia Rifleman/paratroopers accuracy
- Decreasing Usonia Rifleman/paratroopers damage against unarmored
- Making Usonia Gunners have the same HP as other factions
- Adding veterancy for Randolph Wells, so that an icon for that is now displayed
- Only allowing the “Samson” aircraft drone carrier to be built in Multiplayer once the advanced barracks & advanced workshop have been built
- Correcting Usonia’s HQ HP in Multiplayer so it is the same as other factions
- Adding Captain William Mason and Princess Sita reinforcement costs

Thanks again and keep that feedback rolling in. We're unable to respond to everything, but we do read and take it all in.
high rated
Distant Kingdoms (In Development)

Updated to 11630 (Galaxy & Offline Installer)

Changelog from Steam:
Patch: 11630

We've had a chance over the past couple of weeks to recharge a little and fix a number of underlying bugs and issues that whilst not front facing, allow us to make great strides in the future.

We've also had tremendous success on internal branches with Multi-Threading our loading systems, which necessitated a major architecture change. These changes aren't live in this patch as they're being heavily tested, but they should be around in our next patch. Initial testing has shown a decrease in loading times by up to 90%, at the same time as using far less ram.

As always, please do let us know of any issues you encounter, and be sure to join us in our Discord
http://discord.gg/distantkingdoms

Patch Notes:

- Speed buttons are now highlighted when starting a new session.
- Saves are no longer populated twice in the Load Functions.
- Pausing an un-upgraded Gatherer's Hut and then unpausing will no longer permanently increase it's maintenance cost by 1.
- Encounter icons can now correct disappear after clearing a Hex.
- Cider can no longer be produced before Tech Node is unlocked.
- The event "StonyForeman" can no longer lead to the game tick stopping indefinitely.
- Localisation error no longer occurs in Emergency notification popup.
- Status bar Tooltips are no longer layered underneath Paused text.
- Quarter's Inspector is no longer partially hidden behind Advisor Dialogue in the Tutorial obscuring the button to close the Inspector.
- Errors no longer spam and building preview appears when first placing a Small Warehouse in Open Spaces.
- Fixed two issues where Upgrading House Density and choosing Production Building Upgrades would not display available goods appropriately.
- Tooltip for the date now updates regularly.
- Fixed an issue where players using Non-English Region Settings on their PC could cause save games and other data to be loaded incorrectly, specifically swapping decimal and thousand terminators between Comma and Period/Full-stop, leading to bizarre co-ordinates and values being loaded in many places.
- Portals can no longer be placed over each other.
- Game now correctly resumes at the previous speed after opening and closing Tech Tree.
Post edited June 05, 2021 by Hustlefan
high rated
Sucks that I had to copy this via steam, but here it goes:

PATCH NOTES FOR HOLLOW KNIGHT

Mon, June 7
Update notes for v1.5.68.11808
- Added "Borderless" option to fullscreen in video options
- 64-bit is now required (For players with 32-bit computers the previous version (1.4.3.2) can still be accessed as a beta)
- Vulkan is now the default graphics API for Linux
- Enabled controller rumble (only supported for certain configurations, e.g. Xbox One controller on Windows)
- Hopefully less hitching, and less memory usage on startup (enabled incremental GC, removed heap size increase method)
- Reduced screen tearing during screen shakes
- Fixed uncollected Grubfather rewards being miss-able
- Fixed the Soul Tyrant battle in pantheons getting stuck after being defeated sometimes
- Fixed death loop if moving too high during Absolute Radiance phase 2
- Fixed Elderbug's Greenpath hint dialogue
- Grimm chest reward is now left on the ground if you banish him without collecting it
- Fixed issues with binding mouse buttons
- Fixed multi damage sometimes taking too much health with lifeblood
- Fixed Absolute Radiance music change triggering too early if moving too high in phase 2
- Fixed Glowing Womb charm becoming inaccessible
- Sideways dash is now preferred when Dashmaster is equipped (less accidental down dashing!)
- Fixed issue where Watcher Knight's back roll was not happening
- Crystal Guardian will now wake up when damaged by area attacks (Spore Shroom, etc)
- Fixed damage inconsistency with area attacks on Radiance, Absolute Radiance, and Pure Vessel
- Fixed settings changed in pause menu being reset when quitting to menu
- Fixed damage sometimes not being applied correctly to Nail Arts when using the Fury of the Fallen charm
- Fixed dialogue box getting stuck when talking to Cloth in Queen's Gardens
- Fixed issue where closing the brightness menu in-game would in some cases restart the game
- Various minor map fixes
- Various minor translation fixes
- Other minor fixes
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TZODnmr2k5: Sucks that I had to copy this via steam, but here it goes:

PATCH NOTES FOR HOLLOW KNIGHT
Unfortunately, only the Windows build has been updated; Mac and Linux are still on the old version.
high rated
Dying Light: The Following

Offline installer updated to version 1.43.0

Changelog from Steam, along with the full announcement and videos
Patch notes:
- We’ve added story mode to Hellraid
- Now players can choose between story mode and raid mode upon entering Hellraid
- We’ve introduced a new Hellraid rank: Vanquisher
- We’ve added new sounds and animations
- Level’s contours now appear on the minimap
- We’ve added new weapons—a bow (in story mode) and a two-handed hammer, and a stamina potion
- Players will now encounter a new enemy—a skeleton with a large shield
- Players no longer need to stash and retrieve their equipment upon entering and leaving Hellraid
- Balance and visual changes
- Minor tweaks and bug fixes
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TZODnmr2k5: Sucks that I had to copy this via steam, but here it goes:

PATCH NOTES FOR HOLLOW KNIGHT
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dtgreene: Unfortunately, only the Windows build has been updated; Mac and Linux are still on the old version.
Sorry to read that, it really sucks being a Linux gamer as too many devs/publishers ignore that platform.
high rated
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dtgreene: Unfortunately, only the Windows build has been updated; Mac and Linux are still on the old version.
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TZODnmr2k5: Sorry to read that, it really sucks being a Linux gamer as too many devs/publishers ignore that platform.
And luckily there are others as well.