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Baldur's Gate 3

Hotfix #11 - 4.1.106.9344 (12 May 2021)
Patch notes;

Fixed a crash when stepping out of running water
Fixed a rare crash related to animation states
Fixed a crash when party members use jump to follow
Fixed behaviour scripting causing crashes when starting a dialog fails
Fixed thread safety issue in Physx
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Master of Magic Classic has been updated to version Caster of Magic4 windows 1.00.04. The search for the changelog still continues.
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Grargar: Master of Magic Classic has been updated to version Caster of Magic4 windows 1.00.04. The search for the changelog still continues.
BAM! CHANGELOG:

https://steamcommunity.com/app/1146370/discussions/0/5879990700797884451/
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Vagrus - The Riven Realms: Prologue updated to the version 0.5.31.

Changelog from the downloads page:

Patch 0.5.31 - Codename: Second Chances

Important Note: Considering the extent of these improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.

General changes

• Open-world turn limit increased to 25 days (previously 5 days)
• Companion Prowess cap in the open-world section raised from 2 to 5
• Second level Skill upgrades enabled for companions (and can be boosted to third)
• Vagrus now can run in the background
• Options menu overhaul
• Graphics configuration options moved to 'Options' (no pop-up at the start)
• New/Updated Features
• Mercenary Tasks were added
• Beast-Type change option added to the mansions (between Mammal and Reptile types)
• Dozens of new enemies (humanoids/creatures) added
• Impervious enemies introduced (they can be damaged only by magical means)
• Higher Authority now reduces Companion loyalty penalties
• Dynamic pricing allows for higher profits in smaller quantities
• Having a high reputation with Factions gives you fabulous treasures and useful equipment as a reward
• Having good standing with them also opens up better deals at markets under the Faction Offers tab
• Leadership Perks
• 'Enhance' Perk and functionality enabled (allows you to raise Test chances further in Events)
• 'Traverse' Perk and functionality enabled (allows you to convert MMP to MP every few days)
• 'Exploit' Perk and functionality enabled (allows you to reroll available Trade/Mercenary Tasks)

Companion Combat

• Diminishing returns on successful Evades and Blocks introduced
• New Combat Traits implemented: Arcane Leech, Blood Magic, Channeling, Durable Spells, Frenzy, Life Leech, Siphon, Spell Penetration, Resolute, Defender, Diehard, Acrobatic, and Marksman
• Push and Pull effects can now switch the combatants in the front and back rows
• Move + Action skills can now go through occupied spaces automatically switching with whoever is standing there
• AI improvements - enemies can now use complex skills and are less likely to skip their turn

Animation and decal refinements

• New SFX added for a number of enemies

Crew Combat

• Actions & Advanced Actions with the 'Command' Leadership Perk were added
• Enter Companion Combat from Crew Combat action enabled, allowing you to fight a portion of the foe with your Companions during a Crew Combat encounter, weakening them seriously
• Retreat/Disengage/Flee options mid-fight are now possible - they take a full round to execute
• Looting added
• Gather/Harvest items, money, and goods from fallen enemy units
• Destroy the enemy or make it flee and get all their valuables
• Goals on the defender side added & option to change your goal between rounds
• Defense stat introduced
• The options to Mount/Dismount at start of combat added
• Decide on the fate of the foe if they surrender or you capture them as they flee or retreat
• Enemy banners added in Crew Combat for flavor and categorization ! (game screenshot)

User Interface Improvements

• Event UI revamp including: buy-sell icons, hover effect, clickable choice box, dependency icon improvements, and tooltip improvements
• Camp UI 'X' button added (the most requested feature ever) - goes inactive if any camp action is started, like banter, etc.
• Price History is a new tool for all vagri to track goods' prices across settlements
• Equipment design changes - new slots, some unlocked by Deputy assignments
• FactionsBanner selection for your comitatus with unlockable options via
• Revamped mini-comitatus UI (campaign view top left) with more information
• Revamped Node & Marker cards on the Chart
• Objective area markers for certain events where you need to scout a larger area (like bounties), so you know, at least roughly, the location
• Added the use of preview markers: this allows you to check the destinations of Tasks before picking them up in settlements
• Goods category filters on the Market
• Specify quantity button on the Market - mainly for Steam Remote Play users playing on iPads

Bug Fixes

• The bugged 'Second chance' achievement supposedly fixed
• A metric ton of other smaller and bigger fixes from the last nine months

Known Issues

• The initial load time is much longer than we would like it to be
• The companion combat AI has not been fully optimized yet, so enemy turns take longer currently

'Is Vagrus properly balanced now?'- Nope.
'Was it a step in the right direction?'- We think so. Please let us know how you find it.
Well, that's it for now. Quite a lot of things to, and more is coming soon to the main game!
Stay tuned, stay alive, conquer the wasteland!
The Lost Pilgrims Team
(on a side note, GOG could make it easier to copy-paste the changelog from the downloads page)
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Distant Kingdoms (In Development)

Updated to 11463 (Galaxy & Offline Installer)

Changelog from Steam:
13/05/21 Hotfix 11463

Notes for Hotfix Patch 11463 - 13/05/21

- Fixed Intermittent Tutorial issue where players could not progress further than Exploration.
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Psychonauts offline installers got an update flag but I don't know what was updated.
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One Step From Eden updated to the version 1.6.2.

Store link: https://www.gog.com/game/one_step_from_eden

The beginning of the changelog in the downloads page appears to be missing to me (as seen in the attached image, which starts at a random 20/200"), so I'm not entirely sure if it's really the 1.6.2 changelog. I just mentioned about it in the devs' official group, now waiting for a reply.
Attachments:
onestep.png (342 Kb)
Post edited May 14, 2021 by _Auster_
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karnak1: Psychonauts offline installers got an update flag but I don't know what was updated.
Seems like only the Mac build was updated, so it's probably a compatibility fix.
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Low Magic Age

Low Magic Age has been updated to Version: 0.91.40.3 (Offline installers updated)

No Changelog
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soosgjr: Seems like only the Mac build was updated, so it's probably a compatibility fix.
It is indeed 64-bit now instead of 32-bit. Perhaps coincidentally, the issue where shadows were sometimes white is also fixed. So that's all cool. However gamepads don't work now. Which is not so cool.
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Jenny LeClue - Detectivu

Updated to 2.2.0 (Galaxy [Windows & Mac] & Offline Installer [Windows])

Developer's message from Steam:
Yes, bug fixes and a new collectible for gallery art. Will do a proper post in the next few days about it!
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And just in case somebody missed it:

BloodRayne: Terminal Cut
BloodRayne 2: Terminal Cut

Updated to 1.04 (BloodRayne: TC) & 1.03 (BloodRayne 2: TC)
(Galaxy & Offline Installer)


Changelog posted by the publisher in the game forum:
Today we’ve released patch 1.04 for BloodRayne: Terminal Cut and patch 1.03 for BloodRayne 2: Terminal Cut.

In this update for BloodRayne: Terminal Cut:

- Textures on mutates and other models have been restored to how they originally appeared in the console release of BloodRayne.
- Japanese is now included as a playable language with fully voiced audio.
- Improvements have been made to the rendering of reflections on water.
- Miscellaneous bug fixes have been made.

In this update for BloodRayne 2: Terminal Cut:

- Music and ambient tracks missing from the original release of BloodRayne 2: Terminal Cut are now included in the game.
- The Twisted Park fight with Ephemera has been rebalanced to more closely match the difficulty of the original console release of BloodRayne 2 (rocks are now easier to destroy).
- Images in the unlockable Slideshows of the Extras menu now display at a higher resolution and with improved scaling.
- An issue where English lines of dialog would occasionally play when playing the game in Russian has been fixed (note: you must set the language of the game to Russian in the GOG Galaxy client for cutscenes to play in Russian).
- Miscellaneous bug fixes have been made.

For both games, new wallpapers have also been added to the GOG Extras folder for the game! We appreciate all the feedback we’ve received in this forum and the enthusiastic reception to the Terminal Cut editions of BloodRayne and BloodRayne 2. We hope you enjoy these updates and additions!

Best,
Alex
Main Page received a small but promising update,
Instead of a list of Languages now there is more languages drop-down list button.

This makes me believe that more languages for the Main Page are to come.

Picture attached.

edit: in-tests

edit2:
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MarkoH01: (...)
Amazing, new for me : ) Thanks for the update MarkoH01!
Attachments:
Post edited May 17, 2021 by user deleted
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Seb3.7: Main Page received a small but promising update,
Instead of a list of Languages now there is more languages drop-down list button.

This makes me believe that more languages for the Main Page are to come.

Picture attached.

edit: in-tests
Are you sure that you had the site in fullscreen? In windowed mode whenever the site is not big enough this drop down list is shown as well but in fullscreen it is the same as always for me.
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Dust received an update 1.7.24 but than the offline update was reverted back to v1.7.23.
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Magmarock: Dust received an update 1.7.24 but than the offline update was reverted back to v1.7.23.
You mean DUSK?