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Disco Elysium - The Final Cut was updated to version af9dbb60 (46393).

According to their latest Twitter post, this is patch 1.5:

* Fixed save games and updated the save game message regarding max save slots.
* Quick Save Button added to the pause menu.
* Further improved church cutscene behaviour under certain conditions.
* Finishing thoughts should no longer throw players into the void in certain conditions.
* Further VO fixes.
* Tons of smaller bug fixes.
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Jazz Jackrabbit 2 with JJ2+ has been updated, doubling in size in the process (from 67.1 MBs to 136.3 MBs). There is no changelog available as of yet and there doesn't seem to have been any new version of JJ2+ ever since August 2020, so it's a mystery as to what this update actually entails.

Edit: It actually is a new version of JJ2+ (5.8), seemingly exclusive to GOG as of yet. As for the inflated size, GOG did a funny and included the installer twice as a zip within a zip.
Post edited April 21, 2021 by Grargar
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Grargar: Jazz Jackrabbit 2 with JJ2+ has been updated, doubling in size in the process (from 67.1 MBs to 136.3 MBs). There is no changelog available as of yet and there doesn't seem to have been any new version of JJ2+ ever since August 2020, so it's a mystery as to what this update actually entails.
The doubling in size is due to them adding the same installer twice to the archive. As for the installer it seems to be for 5.8 with a changelog which dates itself to May 2021 (eh?) and mentions the following changes:

- Fixed Windows-7-exclusive glitch from 5.7 of closing JJ2 causing it to freeze or get stuck in the task manager when "[Logging]Chatlog" was true in plus.ini.
- Added new /allowwalljump command (and corresponding plus.ini "[Server]AllowWalljump" configuration setting, and "Allow Walljump" item in the Server dropdown menu) for toggling the availability of the "walljumping" bug. This mostly defaults to true but is set to false at the start of each level in local SP/Coop games.
- Fixed bug of clients sometimes bouncing off bullets without getting hurt (client-side fix).
- Added new /bulletbouncing server-side command (and corresponding plus.ini "[Add-on]BulletBouncing" configuration setting, and "Bullet Bouncing" item in the Game->Game Options dropdown menu). This determines whether players should bounce high up in the air when hurt by a bullet (default, on), proportionate to how much damage the bullet does in SP, or whether players should only bounce up a little bit (off), equivalent to being hurt by a buttstomp or hurt event. Previously the higher bounces would or would not happen pretty much at random.
- If a clear preference emerges among users for turning this command on or off, this command will probably be retired in some future JJ2+ update in favor of making that setting universal.
- Improved handling of when score commands (/maxscore, /bluescore, /redscore, etc.) directly cause one or more players or teams to win: if /autostop is on, the game will stop instead of cycling, and this works in Race and Battle-based gamemodes now too, not just CTF-based gamemodes.
- When Race games end for reasons other than someone reaching the max score, such as hitting the time limit, the player or players with the most laps will now be announced the winner, same as in other gamemodes.
- TLRS games with three or four teams now end when only one team does has lives, rather than when only one team doesn't.
- Improved 5.7's fix for hearing displaced noises while a client in servers with anti-radar mode enabled.
- The file downloading screen for joining online servers now makes it clear which files are required to download and which (e.g. music) may safely be skipped by pressing Esc.
- Added 800×450 to the list of windowed resolutions; this is somewhat smaller than the maximum 800×600 resolution, but it is a classic widescreen 16:9 aspect ratio and may therefore appeal on aesthetic grounds.
- The list of windowed resolutions now additionally copies all resolutions (smaller than 800×600) from the list of full screen resolutions allowed by your graphics card, so for example if you tell your graphics card you want a 336×600 resolution available so you can play JJ2 in portrait mode, 336×600 will be available for both full screen and windowed.
- Spectating nobody/idle server mode now freezes the camera in the place you are currently viewing if you click JJ2 using the left or right mouse button, in case there's a particular area you want to look at for a while, particularly while JJ2 isn't your focused window. The camera is unfrozen again if you click again.
- Fixed glitch from 5.7 of the camera pointing too far down while spectating frogs.
- Made /idleserver a server-only command and disallowed /forcespectate 1 on for remote admins when the server is idle. Now only the actual host of a server may enable or disable idle server mode.
- Fixed glitch from 5.2 of the /autosavechatlog off command crashing the game.
- Fixed the AngelScript function jjSendPacket's treatment of negative toClientID arguments.
- The morphEffect parameter of the jjPLAYER::morph and jjPLAYER::morphTo AngelScript methods now works even when morphing the player to a frog.
- Made filename comparison more precise for applying translated help strings to levels. Previously, "train.j2l" would use the strings (in whatever the player's selected language was) from training.j2l, "brat.j2l" would use the strings from labrat2.j2l, and so on.
- Fixed glitch of the robot boss's health bar not rising to the top of the screen upon defeat, unlike every other boss.
- Some speed improvements to drawing sprites and tiles.
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soosgjr: As for the installer it seems to be for 5.8 with a changelog which dates itself to May 2021 (eh?) and mentions the following changes:
When I run the game, it said 5.8 beta. Maybe May 2021 is the stable version's projected release date?

Oh, and thanks for the changelog.
Post edited April 21, 2021 by Grargar
(Dysmantle)

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Hustlefan: - Level Cap is now 31.
Interesting that they decided to go with a prime number for a level cap. Most games either go for a muitiple of 5 or a number 1 less than a power of 10 (which can't be prime because such a number is always divisible by 9).
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dtgreene: (Dysmantle)

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Hustlefan: - Level Cap is now 31.
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dtgreene: Interesting that they decided to go with a prime number for a level cap. Most games either go for a muitiple of 5 or a number 1 less than a power of 10 (which can't be prime because such a number is always divisible by 9).
It's not about prime numbers. This is not the final level cap. Every update (I think) the devs rise the level cap by 1.
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Adeptus Titanicus: Dominus is now at v1.0 Build B8EE02B1EA9D03C9131951B4D70771DF (was v1.0 Build B5393D6E152F620B77A362A905487D96).
As usual no changelog, and still non-functional links referring to by now redundant patches for intermediary builds that never had offline installers publically made available in the first place.
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Terraria's Windows version has been updated to 1.4.2.2

Unfortunately not Mac or Linux.

(I'll let someone else post the changelog.)
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According to dtgreene's wishes above :)

Changelog to Terraria 1.4.2.2. (from https://terraria.fandom.com/wiki/1.4.2.2)

[i]Projectile NPCs (enemy projectiles that can be hit and destroyed by the player) are now subject to the effects of that enemy's banner.
Chattering Teeth Bomb and Shadowflame Apparition are now also subject to their creator's banners (Clown and Goblin Summoner respectively.)
All town NPC first names can now be adjusted using Resource Packs.
Added /ale to the Emote Commands menu list.
Bugfixes
Fixed a crash caused by having no valid/detected audio devices when launching Terraria.
Fixed an issue where certain tracks, most notably the Terraria intro track, would not loop correctly with some music Resource Packs.
Fixed an issue where renaming or importing worlds would change the time of day in that world to the time of the main menu at the moment they were renamed.
Fixed an issue where the SteelSeries RGB setting was using the Logitech setting in the config.json, not the SteelSeries setting.
Fixed an issue where certain MP3 files would play at dramatically lower speeds.
Fixed an issue where the Linux GOG dedicated server was not launching correctly under some conditions.
Fixed an issue where non-Journey players could sometimes be set to permanently have Journey powers activated.
Fixed a Multiplayer syncing issue relating to enemy heal effects.
Fixed an error that led to Dart Pistol and Dart Rifle's 1.4.1 balance change not being applied.
Fixed a missing apostrophe in Pillagin Me Pixels item name.
Fixed an issue where the completion meter in the Bestiary would show a comma after 100% when using any language other than English.
Fixed an issue where Lazure's Barrier Platform would be worn on your head when in reverse gravity.
Fixed an inconsistency where language and music Resource Packs would be prioritized in reverse order compared to texture changes. Packs at the top should be prioritized, but language changes were prioritizing packs at the bottom.
Fixed projectile knockback being inconsistent in Multiplayer.[/i]

Personal reflection: it's good to see more and more people on this thread, helping to inform about GOG's updates.
Post edited April 22, 2021 by karnak1
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The Signifier

Renamed to "The Signifier Director's Cut"

Updated to The Signifier - Windows - Director's Cut v1.100 (Galaxy & Offline Installer) and The Signifier - OSX- Director's Cut v1.100 (Galaxy)

Info about the Director’s Cut Update from Steam:
Inside the Director’s Cut Update

Launching our first game brought an unbelievable feeling to everyone at Playmesudio. When we saw players connect with The Signifier and read the positive reviews, that made all the work that went into the game so worth it. In an instant we felt more than just relief; we felt energized. We knew we wanted to reach the full vision we saw so close in reach.

We decided to go for it and create a Director’s Cut that goes as extra level in everything to deliver on our research and preproduction. And we made it a free update so everyone, those who played and loved the Signifier and those for whom this will be their first time playing it, get the ultimate experience.

With the update set to release Thursday 22 April, it's time to share some details!

STORY

A lot of the work went into better developing connections in the second half of the game. With multiple layers and complex characters, the big picture of The Signifier seemed to overshadow little things we wanted players to get. New dialog, lore items like personal notes, emails, and articles, and a full epilogue bring out great subtleties. Players will learn much more about each of the characters and the experiences that happened in each location. Important choices that shape the outcome are highlighted to be better recognized. And their results come through stronger than ever with three new endings in addition to the original three.

GAMEPLAY

Next, we set out to make it as easy as possible for players to experience the full story of The Signifier. That work started with making objectives clearer, and then providing additional feedback in places where the way forward was not always apparent. Even so, for players wanting a cinematic experience we added a new easy mode. In it, players get direct guidance on what to do next from the EVEE artificial intelligence in the game. This mode can also be switched to and from at will to get a little help when you want it and not when you do not. Other little improvements like controller mapping, improving the feel of interactions, and adding more save slots add a little extra polish.

PERFORMANCE & VISUALS

To complete the package, we went through the code to find every optimization possible to benefit machines of every spec. We were able to greatly reduce memory usage and improve framerate throughout. The result has the game feeling responsive overall. Playing at 4k on a mid-range PC is totally doable, and high-end PC's will get over 60fps. Topping it all off, completely revamped character animations make immersion in the game world that much more complete.

Enjoy the ultimate expression of The Signifier

Whether you’re coming back, or this will be the first time, we hope each playthrough of The Signifier with the Director’s Cut update brings you enjoyment and leads to exploring new questions.

-The Playmestudio Team
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Commandos 2 - HD Remaster

Updated to 1.13.010 (Galaxy & Offline-Installer, Windows)

No changelog but the offline installer for the Mac version (1.13.009) has been added.
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Master of Magic has been updated to version CMFW 1.0.0. The changelog is nowhere to be found, but the wizards probably made it invisible or something.
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Terraria
Mac and Linux offline installers now also updated to 1.4.2.2
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Grargar: Master of Magic has been updated to version CMFW 1.0.0. The changelog is nowhere to be found, but the wizards probably made it invisible or something.
https://www.gog.com/forum/general/the_unannounced_gog_new_game_thread/post347
I am confused. If Caster of Magic for Windows is a bundle, why does one need the original game to buy it?
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Grargar: I am confused. If Caster of Magic for Windows is a bundle, why does one need the original game to buy it?
I thought it was a bundle, but karnak1's post seems to indicate it is not.