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high rated
Rimworld

All offline installers have been updated to 1.2.2900 rev813
No GOG changelog but I found this on steam:

"Version 1.2.2900 updates languages and names
This version updates community-created language data and adds the latest batch of names from users who bought the Name in Game version of RimWorld.

There have been no functionality changes. All savegames and mods should be compatible."
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Paraharaha: Encodya v1.07 -> v1.08

So far only Galaxy, no offline installers as of yet avaiable.

Devs itself published in very nice orange the patchnotes here:

https://www.gog.com/forum/encodya/encodya_update_v108_has_been_released

Cyberpunk-Fans!
Thanks to the technology of 2062, and your valuable feedback for sure, we have released another small update for ENCODYA.

Fixes:
*Fixed the bug (known issue) that made the cursor disappear, after using load/continue on some locations
*Fixed some visual glitches with Russian font.
*Fixed a bug that restored the Highlight Circles on Load.
*Fixed a bug with Missing Database persons overlapping
*Moved a collectable item a bit, to be more noticeable.
*Fixed a wrong interaction with the Shelter after returning to it.

Misc.
*Added more people walking around the streets
*Improved Russian translation
*Adjusted a few names in the credits

Known Issues v1.08:
[list][*] Currently the font size of the the Missions Tracker (small menu activated with the yellow "!" icon top right corner) is increased. Due to this, in Italian and German, the text of some Missions is cut, if the text is too long.
Offline Installer has been updated now.
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Paraharaha: Encodya v1.07 -> v1.08

So far only Galaxy, no offline installers as of yet avaiable.

Devs itself published in very nice orange the patchnotes here:

https://www.gog.com/forum/encodya/encodya_update_v108_has_been_released

Cyberpunk-Fans!
Thanks to the technology of 2062, and your valuable feedback for sure, we have released another small update for ENCODYA.

Fixes:
*Fixed the bug (known issue) that made the cursor disappear, after using load/continue on some locations
*Fixed some visual glitches with Russian font.
*Fixed a bug that restored the Highlight Circles on Load.
*Fixed a bug with Missing Database persons overlapping
*Moved a collectable item a bit, to be more noticeable.
*Fixed a wrong interaction with the Shelter after returning to it.

Misc.
*Added more people walking around the streets
*Improved Russian translation
*Adjusted a few names in the credits

Known Issues v1.08:
[list][*] Currently the font size of the the Missions Tracker (small menu activated with the yellow "!" icon top right corner) is increased. Due to this, in Italian and German, the text of some Missions is cut, if the text is too long.
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Hustlefan: Offline Installer has been updated now.
Yes - ninja´d. Was preparing in this very minute the information. :-)
Thank you for the heads up.
high rated
Windbound

Updated to 1.3.40746.183 (Galaxy & Offline Installer)

Changelog from Steam:
Windbound's Third DLC - Out Now (and Free)

Hi everyone,

Happy New Year! We’ve been busy over the break adding new, exciting content to Windbound for you. It might just be the biggest update yet!

We’ve introduced several major new features with this update:

- The Loathing.
- Forsaken Enemies.
- New Melee Combat moves.
- New Items.
- New Challenge Towers.

Plus, several tweaks and fixes to Photo Mode, Crafting and Sailing.

Build Number

Steam: 1.3.40745.717
GOG: 1.3.40746.183

Read on for the full DLC contents!
--------------------------------------------------------------------------------------------------------------

New Features

The Loathing

Kara's return to the Forbidden Islands has stirred a long-forgotten undead enemy to life... erm… unlife! And where these new Forsaken foes have risen, a supernatural malevolence has bubbled out of the earth, seeping into the sea, tainting the land and corrupting the local wildlife - the Loathing.

Should Kara spend too long in the presence of the Loathing, she, too, will become blighted, suffering from diminishing health until she is overwhelmed. Thankfully, the edible blooms that dot the isles can stave off the full effects of the Loathing, and they can even be combined to create more potent potions and other useful artefacts.

Forsaken Enemies

On the islands corrupted by the Loathing, Kara will encounter a variety of fearsome enemies from the time of her ancestors. Some may even bar her progress to The Crossing.

- Forsaken Warrior: Equipped with a short-range weapon that is best defeated using the new parry melee combat move.
- Forsaken Trickster: A fast-moving combatant that keeps a safe distance from Kara, dodging melee attacks. Attacks in short flurries of melee strikes which can be countered. Best response is to use the new lunge attack whilst the enemy is charging its ranged attack.
- Forsaken Shieldbearer: A slow-moving foe that uses a shield to block attacks. But beware, they also use the shield to perform lunge attacks that cannot be blocked or countered. Vulnerable to the new dodge attack ability.
- Klio the Wardancer: A fearsome adversary with deadly melee skills.
- Korr the Undefeated: Watch out for an unexpected slam and reinforcements.
- Inara the Godslayer: Let’s just say she doesn’t want to be friends?

New Melee Combat moves

As Kara progresses on her journey, she’ll have the opportunity to learn some new combat moves.

- Kara can learn how to Parry incoming attacks and then launch a stinging counterattack on her enemies.
- Whilst dodging an incoming attack Kara can launch a Dodge attack on her attacker. Handy when facing an enemy with a shield.
- Kara can learn how to launch a Lunge attack, launching her forward with her melee weapon to deal devastating damage.

New Items

- Spectral Residue: This substance is all that remains from a defeated Forsaken enemy. Collect enough and it can be used to imbue Kara’s weapons with enchanted abilities, or even help restore health after a challenging encounter with the Forsaken hordes.
- Spectral Spear: The enchantment woven into this spear does additional damage to ghostly foes and can shatter the crystal barriers of the Loathing.
- Spectral Arrows: The enchantment woven into these arrows does additional damage to ghostly foes and can shatter the crystal barriers of the Loathing.
- Spectral Stimulant: Drinking this potion instantly restores a large amount of Kara's health.
- Cleansing Cordial: Removes some of the corrupting effect of the Loathing.
- Draft of Divine Defiance: Fortifies Kara against the effects of the Loathing for a long period of time, reducing its impact.

As her journey continues, Kara may find the ancient recipe for a selection of Runes to enhance her abilities whilst she carries them.

- Mark of the Scorpion: While the mark is in Kara's inventory, charging a ranged weapon will slowly drain Kara’s health, but will deal massive damage to the target on a successful hit.
- Mark of Punishment: While the mark is in Kara's inventory, each consecutive melee or ranged attack on a target causes increased damage, but Kara will take increased damage from consecutive attacks, too.
- Mark of Patience: While the mark is in Kara's inventory, dodging or countering attacks will charge Kara’s weapon, dealing increased damage.
- Mark of the Martyr: While stored in Kara’s inventory, this mark will take degradation damage instead of her weapons or tools. Once fully degraded, the mark is destroyed.

As Kara learns new melee combat moves, she may also learn how to craft Ancestral Masks to amplify her combat abilities.

- Forsaken Mask of Countering: Increases the timing window on parrying and increases damage on counterattacks.
- Klio’s Mask of Graceful Dodging: Reduces the stamina cost for dodging while increasing the damage output of the dodge attack.
- Korr’s Mask of Mighty Lunging: Reduces the stamina cost for lunge and increases Kara’s melee damage.

But it will take a herculean effort to obtain the ultimate Ancestral Mask - Inara will not give it up without a fight.

- Inara’s Mask of Divine Protection: In combat, Kara will manifest a divine shield that can completely negate the damage from a single attack.

New Challenge Towers

- From Chapter 2 onwards, Kara may encounter new, more challenging puzzle towers with multiple steps before unlocking.
- From Chapter 4 onwards, Kara may encounter towers that are consumed by Loathing and peppered with crystal blockers. Kara must cleanse the tower to unlock it, if only there was some kind of Spectral weapons she could use against the Loathing?

Additional Bug Fixes and Improvements

General

- Fixed an issue where the Inventory/crafting menu would not appear correctly in a play session after playing Free Sailing mode.
- Resolved an issue in Photo Mode where the “Less is Maw” hat was not appearing.
- Fixed an issue in Photo Mode where controls for moving the camera up/down were not always displaying correctly.
- Fixed a bug where combat music could repeatedly start/stop as you were running away from an enemy whilst being chased.
- Corrected a bug where exiting a menu whilst gliding would cancel the glider and cause Kara to fall from the sky.
- Resolved an issue where some shrines appeared to have been visited/collected even when it was the first time the player encountered them.
- Fixed an occasional bug where the Plainstalker could be seen doing handstands on tall rocks.

Crafting and Resourcing

- Fixed an issue on the crafting menu where unavailable item icons were difficult to read.
- Fixed a bug where fires on boats could sometimes not be interacted with.
- Resolved an occasional issue where after starting sailing, crafting was not possible on the boat.
- Items that can be crafted at fires are now accessible from the normal crafting window. These items will show the fire (or oven or cooking pot) as a required item (like how the hammer is for oil). If the player is standing near the relevant fire, they will be able to craft these items.
- When interacting with a fire, the crafting menu now shows the appropriate recipes.
- When players interact with a fire, the current items being cooked are shown at the top.
- Standing near a fire, the player will now see the available slots to cook.

Ocean Combat, Sailing and Boat

- Anchored boat acts as a respawn point. If the player anchors their boat and dies, then they will respawn on their boat when they re-enter the world.
- Fixed a bug where de-crafting or repairing the boat could alter the wrong component depending on when the player released the button/moved the camera.

If you experience any issues after this DLC update, please send us your log and crash dump files. Send them through to Support or support@kochmedia.co.uk.

Thanks again for you continued support and feedback. We really hope you enjoy the latest DLC update!

5 Lives Studios
high rated
Westmark Manor

Standalone installer updated: 1.037 ⇒ 1.038.

Patch notes 9th February 2021

Rectified the following issues:
* All controllers are now recognised.
* The chest in the start room now properly shows the correct camera again.
* The axe on blockades no longer slows down when slow effect is on.
* Bane of speed is no longer permanent.
* Enlightened achievement now only counts notes that drop randomly.

Please update the game to receive these changes.
Got an update flag for Bridge Constructor but I can't see any difference on the offline installers.
Maybe it's an error?
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karnak1: Got an update flag for Bridge Constructor but I can't see any difference on the offline installers.
Maybe it's an error?
Mac installer was updated yesterday on galaxy. Perhaps today offline?
high rated
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karnak1: Got an update flag for Bridge Constructor but I can't see any difference on the offline installers.
Maybe it's an error?
Mac & Linux Installer updated to 2.0

No changelog.
high rated
Offline installers for Disco Elysium version 8487d973 (44848) are available now for download.
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karnak1: Got an update flag for Bridge Constructor but I can't see any difference on the offline installers.
Maybe it's an error?
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Hustlefan: Mac & Linux Installer updated to 2.0

No changelog.
Thanks.
high rated
Vangers has been updated to version 1.46. Changelog.txt not found.
high rated
First time contributing to this thread, sorry for not adhering to the standard format.

Apparently Ring of Pain Updated recently. Changelog on Steam here: https://store.steampowered.com/news/app/998740 I'll copy and paste here anyway. We seem to still be one minor balance patch behind Steam though.

Build notes 1.2.0
Features

Updated the game mode selection UI to be separated into two parts: Light Item and Difficulty. Now you can play each Light item on either difficulty.
2 new Light starting items to unlock - Lantern of the Ox and Inverted Candle.
10+ new items to help fill synergies and add survivability to early game builds.
Added keyboard support and key mapping
Added a setting to have creatures to be displayed in full when in Observe mode. This setting is enabled by default.
Added a setting for Fast Mode - This will speed up the game in various places such as passing and cards moving around
Added a setting to have the Shadow room appear darker
Added a setting for Exit Cards to have a confirmation before entering
Added a button to pull up the Map
Added a Community Suggestion section in the collection when maximising an item card, to credit our Discord design event winners




Bug Fixes

Projection correctly updates after casting or cancelling spells
Fixed typo in Rapier's Simplified Chinese translation
Fixed an issue where creature health text would not update
Scroll's Remaining Use counter no longer shows 0 after Memoir refresh
Fixed inconsistencies with On Kill effects not properly triggering from all attack-based damage sources.



Improvements

Item Cards now display their item set if they have one
Freeze, Ensnare and Transform are now projected onto creatures
Items on the game over screen display how many times they were equipped
The final exit door in Daily Dungeon has a new look
Added new icon for item-based damage
Attack-based item damage will now appropriately predict kills, removing retaliation projection
Added a difficulty indicator to Gameover screen
Daily Dungeon final exit has a unique theme
Added detail to special room exit art for explosive or spitter themed rooms
Cooldown counter UI art for Shriekers and Scroungers
Newsfeed UI visual improvements




Balance

Daily Dungeon poison synergy modifier now also includes Touch of Decay and Poison Spellbook
Hard mode and Daily Dungeon: Reduced the max possible Shackles, Poisonbeads, Firebeads that can spawn.
Daily Dungeon loot: Increased likelihood of finding corpses instead of single items in early depths.
Channelling Kilt doubles healing effect from potions
Explosive Betrayal Achievement reduced from 10 -> 3
high rated
Hellpoint

Linux offline installer updated to v366 (same as the Windows version, which was updated in December).

Changelog from Steam:
- Fixed an issue that made main bosses immune to any damage if you talked to them in the Underworld first
- Fixed a crash when first selecting an item for an Arena custom preset
- Fixed a crash when killing an Archon in the Underworld in co-op mode
- Fixed a rare crash occurring when reviving your co-op partner
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Craft the World has received an update yesterday (GoG offline installers) to 1.9.001_hotfix (and all DLCs), with (sadly) no changelog to be found. But judging by the recent release of the Heart of Evil (DLC), I guess the update is to add support for it, which seem to bring parity to what's available on Steam.
high rated
Cultist Simulator

Mac and Linux offline installers updated to v. 2021.1.b.2 (windows installer had already been updated early this month).
No GOG changelog.