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high rated
Parkitect

Updated to 1.7q2 [Galaxy (Windows & Mac) & Offline Installer (Windows)]

Changelog from Steam:
Version 1.7q2

- fixed broken blueprints when creating a blueprint that contains a path with path attachments
+++


Cyberpunk 2077

Updated to 1.11 (Galaxy & Offline Installer)

Changelog from Cyberpunk.net:
Hotfix 1.11 is available on PC, consoles and Stadia!

This update addresses two issues that appeared after Patch 1.1:

- Item randomization has been restored to the previous state.

The save/load loot exploit will be investigated further.

- A bug in Down on the Street quest has been fixed.

It occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at "Wait For Takemura's call" objective. After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs.
+++

@GOG: Could you please update the offline installer for "Chronos: Before the Ashes"?! Galaxy has version 1.1 since January 23rd and a game forum would be nice as well. ;)

Big THANKS for finally fixing that Wolfenstein II download issue. :)
Post edited January 28, 2021 by Hustlefan
high rated
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Hustlefan: Big THANKS for finally fixing that Wolfenstein II download issue. :)
Yep.
Get an answer on my support ticket.
At last !

Crying Suns

Marked as updated.
Looks like offline installers are now up to date.
high rated
System Shock: Enhanced Edition has still not received the offline ver of its latest update.
Post edited January 28, 2021 by thraxman
high rated
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Hustlefan: Prison Architect

Prison Architect THE GLASSHOUSE UPDATE (January 28, 2021)
Better readable Changelog:
https://forum.paradoxplaza.com/forum/threads/prison-architect-going-green-patch-notes.1453987
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MarkoH01: The Uncertain: Last Quiet Day has finally been fixed by the devs.
In the game installation there was an archive with the game install included - so you had installed the game twice. This has been fixed ... Until now it is Galaxy only but hopefully it will not take too long for the offline installer to be updated as well.
The Uncertain: Last Quiet Day
Offline installer updated to 1.0.1.004

Couldn't find any changelog anywhere, but I guess it's related to what user MarkoH01 wrote above.
Post edited January 28, 2021 by karnak1
high rated
Order of Battle: World War II

Standalone installer updated: 8.6.5 ⇒ 9.0.0.

Update v9.0.0

A new version for Order of Battle (v9.0.0) is now available for PC.

Check out the full changelog:
• Added Allies Defiant Campaign
• Several Unit data changes
• Added several missing unit skin masks
• Fixed issue with "Custom Starting Forces" box not being present on Scenario Select
• Fix for Queen Elizabeth shooting visuals
• Next/Previous unit will select units in the same order as they are shown in the Force panel
• Game will now create a separate auto save at the end of the deployment phase
• Fix for orders being given when closing the strategy map
• Fix for issue where Turn income changes were not shown
• Turn Start Event Popups will wait for the Turn Overview to be closed
high rated
WRATH: Aeon of Ruin recieved a small hotfix. Here's what has been fixed:

Patch 1.4.2
Bug Fixes

• Fixed enemy damage values for all skill difficulties
• Fixed the exit to The Gardens on the skill difficulty Easy
Post edited January 28, 2021 by Berzerk2002
high rated
art of rally

Updated to 1.1.1 (Galaxy (Windows & Mac) & Offline Installer (Windows & Linux))

Changelog posted by the developer in the game forum:
if these notes looks familiar, they referred to the beta branch before but:

v1.1.1 is now live!

Some of the highlights are the odometer fix which will help you get those achievements faster and you can also browse to the screenshots folder too.

improvements
-odometer stats now include driving in freeroam, terminal damage finishes and restarted stages
-changed the method of recording odometer stats
-add link to screenshot folder from 'extras' menu
-prevent screenshot sfx if signed in to gog galaxy

fixes
-fix a bug where the song playlist order could get mixed up
-fix a bug where the game hitching could trigger a waypoint reset
-fix a bug where skidmarks could behave weirdly when reseting stage midway through a skid
-fix a bug where the stage progress bar wasn't cleared immediately on stage reset
-fix a bug where the car could roll forward after a stage restart
-fix a ghost toggle bug where ghost would be disabled after exiting photomode
-fix a ghost toggle bug where ghost would be disabled after exiting photomode and then resetting / quick reset
-fix a bug where the fade to black screen after the stage intro cinematic could be extended indefinitely through button mashing
-fix some explosive road markers in franzenheim
-fix a bug where stage restart could be called multiple times
-fix low hanging powerlines in mertesdorf
-fix powerlines not being visible when viewed against the sky
-fix flags in rocks on tsumagoi
-fix a bug where your displayed time could be rounded differently to your leaderboard time
-fix to Das Uberwhip and Esky v2 livery templates
+++


Iron Harvest

Updated to 1.1.2.2001 rev. 44788 (Galaxy & Offline Installer)

Changelog from the developer's website:
New 2 vs 2 Map Jagged Peaks!

On the Saxony border lies a mountain range that has been steadily, and over the course of centuries, been carved away for raw materials. The region has become heavily contested by other factions seeking to feed their own, ravenous, war machine.

Info: ChangeLog 16

General Changes

We've also updated the game with various changes and improvements:

- Reduced collision height values for Barbed Wire and Flag Poles to minimize line-of-sight issues for infantry.
- Ensured that Lech Kos and the Polanian scout (Śmiały) mech’s charge ability would no longer allow them to bypass terrain.
- Fixed issues to prevent the custom lobby from freezing and/or crashing the game when the host changes game settings while other players click “Ready”.

Balance Changes

We are nearing completion of our balancing assessment and are now in the process of testing some of those changes. As discussed in previous DevBlogs, we concluded that constant tweaking of numbers and the endless spiral of buffs and nerfs is not desirable, nor does it fit with our long term goals. Future balancing improvements should come from systematic changes, rather than a game of number tweaks. We’re also mindful of the fact that, eventually, a 4th faction will enter the mix and so balancing will need to be reassessed again. Therefore, you can expect some changes with the next update in 2 weeks.

January is already done! Time is flying as we progress onwards.

Stay tuned for February’s Roadmap.
Post edited January 29, 2021 by Hustlefan
high rated
Endzone - A World Apart (In Development)

Updated to 0.7.7698.30765 (Galaxy & Offline Installer)

Please download the English offline installer, it has become multilingual now. Select your language inside the installer options.

Changelog posted by the developer in the game forum:

Part 1/2
Dear fellow Survivors!

Some time has passed since Endzone - A World Apart started into Early Access in April last year. It has been an incredible journey and we are just awestruck by our great community and the rich feedback we got from you all. We already stated earlier that our Early Access period will be roughly a year and we stand by this claim, which is why Endzone releases as a full game on 18th of March this year. For this reason, we will interrupt our regular pace of one major update per month and dedicate our resources to optimization, improvement and, most importantly, working on brand new features for our release update, which is why there will be no further update in February. To not leave you hanging, a Community Preview will be made available in February, where you can also enjoy some of the bug fixes and improvements that will be part of our release version. We understand that for some of you our news might come as a surprise (we didn’t talk too much about our release date), as you might have thought that our early access period might be even longer.

We think that our game has matured tremendously over the whole development and especially since the start of its Early Access period. Development has been driven and influenced by what you had to say and wished for, which often matched our own vision but sometimes gave us a completely new perspective on what to prioritize on. It is hard for us to let go and we think that you might share this feeling with us, so we’d like to let you know what will happen to Endzone and what you can expect from us during 2021.

With the release on 18th March 2021, Endzone will get a big release update, including brand new gameplay features, targeted especially at the late game.
After that we’ll support the game with bug fixes and Quality of Life improvements. We know that you’ll want to give us feedback especially on the newly introduced features and we’ll still be all eyes and ears about that.
However, in the following months, there won’t be big new feature updates as there were during Early Access.
The team will focus on evaluating and eventually start porting the game to modern consoles, with time and resources spent on a good user interface. If all goes well, the PC version of the game might also receive gamepad support.
At the same time, we’ll start working on a classical “add-on” which is targeted to also come out in 2021. We already have some ideas for that but as always we’d love your ideas and feedback of what you would like to see.

As always, we’d love to hear from you and what you have to think about this.

Stay Healthy,
Your teams from Gentlymad & Assemble

--- Added ---
Expeditions: Added several special buildings and technologies that can now be collected during expeditions or doing side missions.
Research: Added 2 new technologies to reduce the penalty of placing Wells and Fishing Huts next to each other.
Research: Added technology to increase the inventory size of explorers.
Research: Added new stories to Military Base, Fast Food Restaurant, Construction Site and Harvester.
Buildings: Added 2 new decorative buildings, that can be unlocked via side missions and expeditions: Memorial and Pavilion.
Buildings: Added 5 new decorative streetlamps.
Buildings: Added an upgrade for the tailor building that doubles the possible workforce and provides a better production efficiency.
Buildings: Added an upgrade for the workshop building that doubles the possible workforce and provides a better production efficiency.
Buildings: Added a new ruin type, the police station.
UI: Added additional info for all buildings of the same type directly in the scene. This gives an overview of all buildings that use the same recipe. Additionally, you can now change the current recipe without having to click on the object beforehand. You can toggle this info in the lower HUD and in the game settings.
Side Missions: Implemented Research missions for the upgraded tailor and the upgraded workshop.
Scenarios: Added a new scenario: “Dark Times” where you have to rebuild a nearly destroyed settlement. This also includes a new achievement for finishing the scenario.

--- Fixed ---
Buildings: Visitors now leave the building if the condition of a building is 0%.
Buildings: Prevent builders from being blocked too long in medical facilities.
Buildings: Fixed error that prevented buildings from upgrading.
UI: Research equipment marker is no longer falsely shown in a story dialogue if enough research utensils were already collected.
UI: Fixed “Mark for salvaging”-button of ruin not showing while the inspector is open after an expedition returned.
Trader: Fixed time until the next trader arrives not being shown.
Settlers: Fixed an error that could occur when tasks could not be spawned.
Settlers: Fixed a bug when creating tasks for settlers and their inventory was nearly full.
Settlers: Hunter don’t tranquilize more animals if there are already tranquilized animals lying around.
Side Missions: “Strange Explorers” and “Unknown Researchers” side missions now are instantly solved if the player has reached 1.000 expedition rations.
Performance: Big performance boost when playing with higher game speed.
Expeditions: Explorers no longer discard their radiation protection if the player selected “None” for tools (and vice versa).
Expeditions: Removed research utensils from two Greenhouse stories which should not have been there.
Expeditions: Fixed possible bug where, after an expedition was cancelled, the explorers gathered too early, causing an error.
Expeditions: Fixed expedition not starting in some cases when Expedition Post was missing resources.
Expeditions: Fixed Action Points not calculated correctly if Expedition Rations were requested as advantage.
Expeditions: Amount of ruins with research utensils left can no longer become negative if ruins are removed by the player.
Expeditions: Logic no longer tries to remove Expedition Rations from the explorer’s inventory when cancelling a resource expedition.
Expeditions: Side missions unlocking a random technology no longer unlock technologies blocked by not yet gathered research utensils.
Pathfinding: Fixed settlers not walking across a dismantled building’s area.
Settlers: Builders are not “hammering” on a construction site anymore, when they are currently only bringing resources to it.
high rated
Endzone - A World Apart (In Development)

Updated to 0.7.7698.30765 (Galaxy & Offline Installer)

Please download the English offline installer, it has become multilingual now. Select your language inside the installer options.

Changelog posted by the developer in the game forum:

Part 2/2
--- Tweaked ---
Buildings: Pioneer Statue is now a decorative building that is unique.
Buildings: Added ability for shelters & upgraded shelters to select which type of settlers can live in them, you can choose between “All Settlers” or “Old & Infertile”.
Buildings: Added ability to switch between building variants when there are several variants of one building available. This works with: Cabins, Sturdy Houses, Food Counter, Water Tap, Streetlamps and Flags.
Buildings: Decorations that are locked are now completely hidden in the build menu.
UI: The technology window button in the HUD now displays the progress of ongoing technology research (if active).
UI: The roadmap now has a higher resolution and a better initial scrolling position.
UI: Improved the explorer dialogue layout.
UI: Removed the inventory tab from houses and shelters as it is not needed any longer.
UI: The inventory tab of Pastures now allows to set the collection sources for water. However, in order to have the UI available for already built Pastures in older save games it’s necessary to demolish and rebuild them.
UI: Save game descriptions can now be confirmed by hitting enter.
UI: Hitting enter now triggers the next possible action in the expedition window, depending on the state the selected ruin is currently in (Possible actions are: Send scout, setup expedition and instruct expedition).
Environment: Grass now immediately regrows when a building or a ruin is removed.
Research: Stew and Cake recipes must now be researched.
Research: Increased cooldown of “Unscheduled Types of Research” and “Field Testing” side missions.
Research: Improved layout of the technology tree.
Side Missions: Confidence needs to be higher for Catastrophe Missions to trigger.
Expeditions: Instead of a radar, there is now a list of ongoing and active scouting missions.
Expeditions: Updated the visuals of the expedition post.
Expeditions: Finished locations are now checkmarked in the Expedition window and can no longer be automatically dismantled (players can still mark them for salvaging).
Expeditions: If all locations are fully completed the Expedition window gives feedback accordingly.
Expeditions: Gathering explorers and gathering resources now happens simultaneously when starting an expedition.
Expeditions: Completely overhauled the expedition window. Every ruin now features specific icons, displayed on the radar as soon as they have been scouted, so it’s easier to distinguish between them. It’s also possible now to navigate to ruins using camera controls.
Expeditions: Expeditions are no longer canceled because an Explorer died. (Explorers are now immortal directly after starting an expedition.)
high rated
Medieval Dynasty (In Development)

Update 0.3.0.4 (25 January 2021)

(Galaxy & Offline Installer)
Added

- New sounds for Hammer.
- New sounds for Axe.
- New sounds for Pickaxe.
- New sounds for Chest.
- Sounds for Tree Falling - only cracking.
- Switch sounds for: Hammer, Pickaxe.
- Resource icons have been added to the Crafting and Building Menus.
- A colored indicators of the number of resources in the Crafting and Building Menus.
- Item condition displayed while interacting.
- Horse weight icon in HUD if the horse is overloaded.
- Setting for Belgian keyboard quickslots.

Fixed

- Lack of breath sound when character is tired.
- Switch sounds for Stone Axe.
- The game save file grew with each save game.
- Problem with picking up an item from the road.
- Snow material under the Fishing Hut.
- Goats and sheep are looking for a male of a different species.
- Depleted rocks do not respawn.
- Selling animals do not give any diplomacy points.
- Paying taxes partially results in coins spawning as if it was dropped.
- Waterskin cannot be emptied with the "UI Additional Action" button.
- When a stolen Torch is equipped, replacing it with a non-stolen Torch removes the -"Stolen" status of the previous one.
- Herald stats show in the Inspector mode.
- A problem where the first King does not have a name after loading a saved game.
- Hunting Lodge 2 asking for 4 and 1 logs separately instead of just 5 logs. "Cold war" challenge.
- Wrong order when changing wall to door or window in house.
- Wheat, Flax, Oat and Rye items de-spawn over season change.
- Sometimes the position of the Mine is incorrect after placing it.
- Player character weight and speed are not correctly updating when equipping/removing backpack or pouch.
- Set number of items to craft sometimes differs from the final number of items to craft.
- Weather does not change when sleeping in bed.
- The word ‘Türk’ changed to ‘Türkçe’.
- After accepting Alwin's challenge and while the player is still shooting, Alwin walks away back to his field.
- Problem with loss of seed / fertilizer when the sowing / fertilizing animation is interrupted.
- The player is unable to interact with the horse at night.
- The horse does not get up from sleep when the player tries to mount it.
- Camera rotation speed when the character is riding a horse.
- "Inverted Mouse" option does not work when the character is riding a horse.
- The player is unable to jump or crouch if the character went to sleep while crouching.
- The horse does not attract wolves when they can't see it.
- The chest does not open or close after the player's interaction.

Updated

- French language.
- German language.
- Polish language.
- Ukrainian language.
- Russian language.
- Optimization of save game duration.
- Numerous UI visual improvements.
- VRAM optimization.
- The furniture placement system has been improved.
- Blocked flirting with vendors.
- NPCs from the villages on the map will not flirt with the player, instead they will direct the player's character to random NPCs around the campfire.
- Interactions with fields in neighboring villages have been blocked.
- Equipped buckets now have "fill" action displayed on HUD.
- Condition of items is now displayed in radial menu for quickslots.
- 1-4 keyboard buttons now also work when selecting Event buttons.
- Fall damage is calculated for the horse the player is riding.
- Animals other than the horse can no longer take fall damage. A horse can only take fall damage with a rider.
- Animation of cow milking, with the bucket filling with milk.
high rated
I got an update for Hexen - Beyond Heretic. No changelog, though.
high rated
Cultist Simulator
Windows offline installer updated to 2021.b.1
(Linux and Mac installers will likelly follow)

No GOG changelog
high rated
System Shock: Enhanced Edition has finally had its offline installers updated to latest version.
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Nergal01: I got an update for Hexen - Beyond Heretic. No changelog, though.
The offline installer file is named exactly the same as before (I assume by mistake), but was modified.

- Previous file: setup_hexen_beyond_heretic_1.1_(42801).exe
MD5 checksum 14fc90ad147cdd834f59da9e4f1fe605
Digital signature from 2020-12-14, 03:49:46

- New file: setup_hexen_beyond_heretic_1.1_(42801).exe
MD5 checksum 16372f132685309bd0f496c165c47ff8
Digital signature from 2021-01-29, 06:56:49

-- edit --

Game files are unchanged. Only Galaxy (icon and "webcache.zip") and setup files (slideshow ads while installing) had modifications, all inconsecuential to the game itself.
Post edited January 29, 2021 by Links