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Remothered: Broken Porcelain

Updated to 1.12 (Ingame version number 1.0.5)
(Galaxy & Offline Installer)


Latest changelogs from Steam:

A New Update is Available for Remothered: Broken Porcelain as of 10/13
Let me start by thanking everyone for the feedback that we are receiving in the form of bug reports. We are monitoring all of our social channels and passing that feedback along to the team to try to fix as many issues as possible.

Today, we deployed an update that fixes some common issues users have been experiencing. This list does not cover all of the user feedback we have received, but we wanted to get a fix live for issues that we could resolve now. We are continuing to work on addressing the additional feedback we have received.

The new patch includes fixes for the following:

- Andrea will no longer become unresponsive after dying and respawning during a specific event.
- Fixed a softlock that involved Ashmann killing Jennifer before opening the door to the kitchen.
- Fixed some Untranslated text in the tutorial menu.
- Identified and resolved a bug where sometimes settings were not properly saved.
- Solved some audio inconsistencies in a few sequences.
- Character skins no longer light up in a strange way when close to fire.
- Made it so that subtitles no longer remain on screen when a sequence with subtitles is skipped.
- “Skip” button prompt for end credits appears “B” as opposed “A” through the rest of the game, fixed.
- Changed interaction boxes for furniture close to doors to not overlap the interactions.

Again, thank you so much for the feedback. If you are experiencing other issues, add them to this post as a comment and we will add it to our list to investigate.
+++

Another Patch is Now Available as of 10/14
Today, we deployed a new patch that addresses some additional player feedback. We are continuing to monitor the Steam Community for newly reported bugs and are working to fix as much as possible.

The newly available patch includes the following fixes:

General changes

- Japanese language is now available

Gameplay fine-tuning

- Stalkers now attack with less frequency to give more chances to escape them
- Main character movement and collisions were fine-tuned to make exploration and escapes smoother
- Defeating Andrea now requires fewer attacks
- Stalkers now grabs players less frequently

Bug fixes

- In various instances some items were lost when reloading a saved game or checkpoint, among those Key Items and Moth Keys
- Young Ashmann could appear alongside Old Ashmann in specific scenes
- Sometimes throwing items would have no effect on enemies
- General bug fixes for graphical glitches and camera clippings for specific instances
- No icons were shown in certain tutorials

Please continue to pass along any feedback and we will keep you updated with new fixes as they become available.
+++

A New Patch is Available as of 10/15
In our continued effort to squash bugs and improve the overall player experience, we have deployed a brand new patch that addresses some of the user feedback we have received. Updates in this patch include:

General changes

- Brazilian Portuguese is now available.

Gameplay changes

- The moth power will now bounce off of obstacles instead of becoming stuck. We will continue to fine-tune this behavior.
- Added a 1-second buffer to the start of cut scenes where they are unskippable, to prevent cinematics being skipped by accident.

Bug fixes

- Several situations that resulted in the player no longer being able to control Jennifer or prevented progress have been resolved.
- Andrea will now remain knocked out after saving and reloading after acquiring her key.
- Fixed some cases where an enemy would become stuck on objects.
- Jennifer no longer has the ability to attack after she has been killed.

Again, thank you for your patience as we continue to make fixes, and continue to give us feedback! Our team is working diligently to address the feedback through patches.
+++

Patch 1.0.3 is Now Available!
A new patch is now available for download that addresses additional player feedback.

Gameplay changes

- Made it so that when a Stalker is actively pursuing you, most interactables like hiding spots, locked doors, drawers, etc cannot be interacted with. You can still pick up items and open doors, of course, but this should prevent you from accidentally opening a drawer and then being stabbed to death.
- Changed Ashmann's behavior after the confrontation in his office so that he can no longer be backstabbed. This was causing confusion among players and the objective should be clearer now.

Bug fixes

- Fixed more instances where the player could lose control of Jennifer.
- Enemies will no longer pull you out of a loophole and immediately throw you in a loop.
- Sometimes Elisa forgot how to open a door. She'll remember now.
- Reduced colliders on the car in the garage to make shooting easier.
- Moved a really inconveniently placed chair in Ashmanns office to somewhere more out of the way.
- Some miscellaneous bug fixes.
+++

Patch 1.0.4.1 is now available as of 10/17!
Another day, another patch to address some more user feedback! Patch 1.0.4.1 includes:

Bug fixes

- Fixed some instances where characters appeared during cinematics who weren't supposed to be there.
- Texture Quality is now always properly reflected in settings.
- Spamming the cover button will not make inputs be dropped.
- Ashmann sometimes would not aggro on Jennifer correctly.
- Removed the ability to vault over the railing towards the end of the game.
- Fixed an instance where Gloria would not shoot Porcelain.
- Jennifer will no longer become invincible if hit by multiple enemies on the same frame.
- You can no longer spam vault over and over.
- Added some sound effects.
- Some items could just disappear if you clicked the wrong button, they won't do that any more.
- Game used to hang when trying to load corrupted data, but now it will not display the corrupted save at all.
+++

Patch 1.0.5 is now available.
We are continuing to make adjustments to Remothered: Broken Porcelain! Patch 1.0.5 is now available and fixes the following:

General Changes

- Key Rebinding has been temporarily disabled.
- Stalkers should have a harder time seeing you while crouching.

Bug fixes

- Enemies will no longer get stuck trying to climb over rails.
- Sometimes enemies would try to peek through doors causing them to get stuck.
- Stalkers will no longer politely wait for you to finish peeking through a door before trying to stab you to death.
- Crafting power ups will now be visible on a game reload.
- Andrea will no longer glide in place after being stunned by a moth.
- Fixed an instance of saving and reloading where you wouldn't have a key you need.
- Lindsay is now better at basketball, dreams one day of being star forward.
Post edited October 23, 2020 by Hustlefan
high rated
Assault Spy

Updated to 1.3 (Galaxy & Offline Installer)

Changelog from Steam:
Assault Spy Update (October 23rd, 2020)

Hi everyone!

Hope y'all have been doing well! Wazen has been hard at work again with some bug fixes, balance changes, and adjustments to Assault Spy.

Build ID: 5664801

Bug Fixes

- Fixed: Amelia's "Shot" attack triggering by using other attack buttons
- Fixed: Holding “Down” during Asaru's umbrella attack would change to Rush Hour's ASAP slash
- - Changed to a thrusting attack using the Umbrella
- Fixed: Character specific keybindings would not be taken into account when switching characters
- - Character keybinding settings can be changed during their respective story line or after selecting that character in the title menu
- Fixed: Gravity correction not working after character landing
- Fixed: Amelia's Comet Straight would not trigger while holding a Charge Shot
- Fixed: Armor time did not increase while continuously blocking with Amelia

Adjustments

- Adjusted: Reduced the chance Droneman will escape from players
- Adjusted: Reduced number of traps in the “Underground” stage
- Adjusted: Expanded the floor in some areas of the “Rooftop” stage

- Balanced: Lowered armor amount for Proto Officer
- Balanced: Lowered HP amount for Big Monitor Man
- Balanced: ??? boss, amount of enemies spawned greatly decreased
- Balanced: ??? boss, time limit increased, damage done to boss slightly decreased

- Balanced Amelia: Comet Straight's gravity
- Balanced Amelia: Normal combo and "Star Combination" speed increased
- Balanced Amelia: "Braver Outburst" fills more Special Gauge
- Balanced Amelia: Decreased the armor time for "Braver" skills
- Balanced Amelia: Dash and jump times were shortened after blocking
- - Can now immediately cancel with dash when block is successful
- Added: Highlight to the Special gauge
- Added: During Amelia's super state, enemy attacks will be nullified
- Added: Amelia's gun attacks can be cancelled with “Dash”
- Added: Amelia's block can be cancelled with "Dash" after a successful block

- Added: Damage done accumulates during Overclock and releases when Overclock ends
- Added: On/off option for outline effect in the “Quality” settings

- Removed: Super armor for Coneman (no damage reaction)

As always, if there are any issues or questions, feel free to let us know through the Steam Community forums, or on our public Discord!

Stay safe,
Daniel
+++


Cyber Hook

Updated to 1.0.06 (Galaxy & Offline Installer)

No changelog.
high rated
avatar
kbnrylaec: Soundtrack of Leisure Suit Larry - Wet Dreams Dry Twice is not downloadable.
GOG Support ticket #763166
Until they get around fixing the link (it's actually just a typo) you can fix it yourself:

1. In the 'Extras' section, right click on the soundtrack (WAV) (41) link, and select 'open in new tab' (or your browser of choice's equivalent) from the context menu
2. In the newly opened tab, which will '404 - Not found' out, complete '.../Leisure_Suit_Larry_Wet_Dreams_Dry_Twice/extras/Leisure_Suit_Larry_Wet_Dreams_Dry_Twice_Soundtrack.z' to read 'Soundtrack.zip' in the tab's url (make sure to not accidentally remove or overwrite anything else)
3. Confirm the url again, for example by placing the cursor anywhere within the address and pressing Return/Enter, upon which the file download dialogue box should appear
Post edited October 23, 2020 by mannefriedrich
high rated
VirtuaVerse

Galaxy 2020-10-23 (windows,mac): 1.29c
Offline installer 2020-10-23 (windows): 1.29a to 1.29c
Offline installer 2020-10-23 (mac,linux): 1.29b to 1.29c
no changelog

_____ _____ _____


Professional Farmer: Cattle and Crops

Galaxy and offline installer updated 2020-10-23: 1.0.1.16 to 1.0.2.4
from dev website
Hot Fix Update v1.0.2 (23 Oct 2020)

The first week after the release is behind us. Thanks to all of you who’ve supported us and thanks to everyone who enjoys playing Cattle and Crops. We hope that you like what we have done and have collected your feedback. So today we're releasing a hotfix update that fixes some bugs and crashes as well as includes a few optimizations.

Regarding the selling prices: we have increased the selling prices of grain using the difficulty level price factors, and at the same time we have lowered the animal selling prices a bit (for values see the changelog). That way the profit gap has become much narrower and it is much more worth it to cultivate and harvest grain. In our calculations, the new values can be used very well.
In addition we have generally repaired all selling price calculations in connection with the selling price difficulty.

Another change is that bought grain, seeds or fertilizer can only be resold at a significant loss (90% deduction). This value is mixed with self-produced crops - a sale with e.g. 50% purchased and 50% harvested grain will result in a 45% deduction.
Similarly, young (low weight) animals have a very low resale value. This increases exponentially the more they weigh, so that only selling nearly or fully grown animals results in a profit.
These deductions are independent of the difficulty level.

As always, you can find the complete overview in the changelog.

Changelog

BUG FIX
• Textures are only set to Ultra for a new profile if 6 GB VRAM is detected. All in all Ultra can consume more than 4.5 GB VRAM in the Albergtal with many machines.
• Steam: Achievements are displayed in the Steam language
• Difficulty multiplier is calculated correctly when changing the difficulty level
• Completion window when exiting a scenario is now displayed centered
• If you tow a driver that is not controlled by the AI, the harvester will no longer ignore the driver
• Fieldgrass: Age calculation fixed while fast forwarding
• Field wetness in the tutorial "Forage maize chaser bin" reduced
• Animals no longer get stuck on edges or curbsides
• Harbor trader: driving through the unload area with incompatible FillTypes does not lead to a crash anymore
• Claas Tucano: Front wheels no longer drag on the chassis when Vario is attached
• [EDITOR] Fruits are displayed where they should be
• [EDITOR] Calculate Vegetation Grid Positions no longer causes errors
• EDITOR] You can paint grass outside the fields in the editor again
• Grass no longer sticks out on the road in the Albergtal in as many places as the vehicle trader (there will be more changes)
• It no longer doesn’t rain through the roof at the harbor trader load and unload area
• Trees without leaves are also displayed in the distance without leaves
• At the Physics level “Realistic”, the vehicles no longer slip when the handbrake is applied
• Farm Seed pallets: FillType does not suddenly change anymore if a wrong vehicle had been selected before
• Tutorial “Animal Feeding” can be completed if you fill the feeding troughs in any order
• Animals no longer spawn outside of the barns
• Drive-thru silos can now be filled with mixed cargo, e.g. field grass silage and field grass hay
• Tutorial “Helper Transport”: Task can only be saved at the end of the tutorial
• Rebuy setting in tasks are now loaded correctly from the save game
• Minimap no longer crashes when no navigation path can be created
• Scenarios 1 & 5: Stuck at "Drive to field" fixed
• Scenario 2: The "Freeze Bales" option is now activated for bale loading during the scenario
• Szenario 4: Crash Fix when loading a save game
• Crash fixed when attaching the Lacotec LH II

CHANGE
• Credits: Supporters grouped by badge
• Notification message when a helper gets stuck in traffic
• Photo mode added to graphics options, which allows to increase the settings to values outside of the recommended ranges
• The beacon lights now have discreet light shafts again
• Sale prices: difficulty price factor adjusted:
- Animals (easy): 1.6
- Animals (medium): 1.3
- Animals (hard): 1.0
- Fruits (easy): 8.0
- Fruits (medium): 5.5
- Fruits (hard): 3.0
• Young animals (with lower weights) are now worth much less per kilogram than older/heavier ones
• Finance menu: tank and trader overview cleaned up
Post edited October 24, 2020 by JackknifeJohnson
high rated
Stellar Tactics updated. 0.553b to 0.563b. Offline installers as well. Patch.

Patch notes: https://www.gog.com/forum/stellar_tactics/patch_incoming_102420
high rated
Stoneshard

Updated to version 0.6.0.16 (Windows standalone installer).

Changelog from Steam.

- Fixed the bosses not being spawned during NPC rescue contracts.
- Fixed the Soulstealer Curse not working properly.
- Fixed the crash during the dialogue with Verren.
- Heraldic Note now improves your reputation with Mannshire.
- Fixed the low durability of sarcophaguses.
- Fixed the bug causing ranged enemies to continue using their ranged Accuracy value after switching to melee.
- Fixed the crashes caused by issues with modifiers.
- Fixed the crash on loading if the player saves their game after being attacked by the Wraith’s “Dissipation”.
- FIxed the crash caused by two Ghasts casting “Binding Sigil” on each other.
- Fixed incorrect stat colors for quivers and arrows.
- Fixed the bug with enemies using consumables while stunned.
- Fixed the bug with the sound effect of dropped gold being heard across the entire zone.
- Fixed “Baptism by Fire” reducing modifiers’ duration by an incorrect amount.
- Fixed “Concussion” applying resistance reduction for an incorrect duration.
- Removed another possibility of luring the Troll from his zone.
- Fixed the Brigand Ambusher using an incorrect sprite after switching to melee.
- Added sound effects for wooden amulets.
- Retrieving the Boar Head now slightly improves your reputation with Osbrook.
high rated
Recieved an update for The Original Strife: Veteran Edition in GOG Galaxy. The game is now at version 1.1.0. Here's what's new:
Strife: Veteran Edition has now been updated to SDL2 on Windows. This will have improvements in input behaviour and responsiveness among other things too numerous to track.

There are other behind the scenes changes too, including

• Options menu now shows numbers on sliders.
• Player speed when using a gamepad can no longer exceed keyboard/mouse input while strafing, and now respects critical health running speed.
• Autorun now acts as a toggle, holding the run key while autorun is enabled will make you walk.
• Improvements to client latency sync in network games, special thanks to Simon Howard and his updated PID controller.
Post edited October 25, 2020 by Berzerk2002
high rated
avatar
Edward_Carnby:
Werewolf: The Apocalypse - Heart of the Forest


Marked as updated.
No changelog.
Changelog posted in the game forum by the devs here.
high rated
No Man's Sky
Offline installer has been updated to 3.05_Origins_64966

No GOG changelog has been provided. And the official game blog has no info too. The only info gathered so far about the changes, I found here:
https://mp1st.com/news/no-mans-sky-update-3-05-october-26-released

Unfortunately it doesn't appear to mention the issue with online activation required to obtain certain items in-game.
high rated
Taken from steam... yet again!

Patch notes for Staxel 1.5.47

Fixed a couple issues with players getting stuck in the tutorial
Fixed ocean water not breaking when using the sponge.
Added a backup way to get Max's hat from Tomti. (If you don't have it, speaking to him again will give it to you.

Patch notes for Staxel 1.5.46

Fixes to "Access Violation" in the launcher.
Adjust how the launcher starts the game.
Initial fix for Xbox 1 controller dpads not working.
If a main villager goes missing, the game will attempt to respawn them at the next night transition. (Aliza, Leif, Rowan, Maximilain and Farm Fan)
If a claimed villager totem notices that it's claimee is gone, it will attempt to spawn another at the next night transition.
Fix Pheasants crashing the game.
Fixed animals not giving any drops until they were super happy.
Add a workaround for crashes caused by sending mail to a person with no inbox.
Workaround made for low resolution window after minimizing.
Mushroom Island is now reset when a player teleports to it.
Lowered the number of days to wait between Tree Top Village and new content from 7 to 3.
Launcher changes to simplify launch process.
Launcher now tries to start the game twice if it fails.
If an Entity crashes while disposing, it will be handled cleaning rather than crashing every frame.
Adjust how handling entity crashes during update works, such that the server will not restart all entity updates.
Culling now works currently when in Selfie Mode. (Shop shelves will render etc.)
On screen guides use paths from the base directory.
On screen guides have their images validated on content build.
Missing tile id's no longer spam the console.
Raised the number tag for docks.

Patch notes for Staxel 1.5.43

Players in multiplayer now show at much larger distances.
Fixed crash when talking to Murmur during Eris' first quest.
Fixed a crash where an old Guide was mentioned.
Fixed a crash when joining a server that did not have the same files as you.
Adjust all pet hitboxes so they can get up and down stairs easier.
Made it so if dialogue crashes with Merchants, they don't disappear.
Fixed Dialogue overlay disappearing when talking to Rem when she is a merchant.
Fixed cases where crafting an item could result in a different item being crafted.
Fixed a crash that happens when fishing.
Fixed tiles not cascading when using the sponge.
Metal Grid floor is hammerable instead of mineable
Fixed an issue that could be causing rare fish to be rarer than intended.
Added a workaround if a villager arrivals would get stuck because the villager didn't trigger the arrival letter.
Fixed Leif reading during conversations with other NPCs.
Fixed Leif being able to talked to during conversations with other NPCs.
Adjusted how totems appear in map mode.
New plants wilt and wither like all other plants. (Within a day rather than over several days.)
Villagers should no longer read with their head facing up to the sky.
Fixed Debug rendering of cylinders.
Fixed some issues with Quest festivals not starting if the town festival is broken.
Post edited October 26, 2020 by TZODnmr2k5
high rated
Aquanox Deep Descent

Updated to 1.1 (Galaxy & Offline Installer)

Changelog from Steam:
Patch October 23rd!

Light everyone,

We have just released a patch which makes the extended ending cutscene available for all the players (To see it they have to meet a certain requirement. See below.) and fixes several issues reported by the community. We are working on the next updates.

Aquanox: Deep Descent

Changelog
October 23rd 2020

Version: 33418


UI related:

- Fixed issue with Korean language where characters where not displayed
- Changed some backer names on the Backer plate and in credits

Localization:

- Fixed issue with untranslated EMP Mine ability for the CU cockpits
- Fixed korean not displaying correct characters on lower bar labels

Other:

- The extended ending is shown to players who finished Dead Eye quest
- Implemented change for Vertical dodging : Double tap space for dodge upwards and double tap ctrl for dodge downwards. Added this change to the hint in tutorial and added info in the keyboard controls. #10192 #10199
- Fixed issue with Password not being set, if hosting is enabled before setting password.
+++


art of rally

Updated to 1.0.4 (Galaxy & Offline Installer)

Changelog from Steam:
Beta Update 1.0.4 (Most likely out of beta now)

This is a small Beta update which signals the start of our new update schedule, in which we'll be aiming for a new update every two weeks, after two weeks of public beta testing. We'll do our best to stick to this, but it will be affected by Christmas holidays and any other holidays/events.

We're working on adding new features and still fixing bugs and improving optimization, so this is the best place to check out the new stuff!

Features

- skip song and previous song buttons changed to comma and period on keyboard

Improvements

- the controller display during the introduction sequence is now skippable

Fixes

- fix bug where the player got stuck in the introduction in GOG
- headlight shadows are darker now and use less sampling so they're better on performance too.
- fixed: logging truck liveries had reversed bonus liveries.
- kvannkjosen boats on frozen lake have colliders now
- fixed: holzerath haybales at one intersection were a little bouncy
+++


Westmark Manor

Updated to 1.029 (Galaxy & Offline Installer)

No changelog, but most likely the Halloween update.
high rated
Cultist Simulator

Windows offline installer was updated to 2020.10.e.2
No GOG changelog.
high rated
The Windows build of Chasm has been updated to version 1.077d. No changelog as of yet (deja vus).
Post edited October 26, 2020 by Grargar
high rated
Mini Metro extended to Chile and Nigeria
Mini Metro is moving on down the line to two new destinations!

First up, design and maintain a network covering the megacity of Lagos, Nigeria. Can you keep the 21 million residents of Africa's biggest city moving on time?

Then hop over the Atlantic to Chile to help get the commuters of Santiago to their destinations. Nestled among the snow-capped Andes, this South American metropolis needs your expert planning hand.

We have a major feature update coming soon, plus another map update later this year, so keep your eyes peeled!



Standalone installer updated:201912182129 (release-41) ⇒ 202010161434 (release-43).
high rated
Baldur's Gate 3

Patch 2 - 4.1.85.1780 (27 October 2020)

Improvements

Optimized overall sound settings to improve performance on lower spec machines
Added polish to several in-game cinematics
Attack of Opportunity indicator is now correctly hidden for invisible enemies
Improved timing of some tutorial messages
Improved usability of skill selection in character creation
Added new tutorial messages related to combat
Listening to other players’ dialogs now correctly shows the other players’ dice rolls
The reason for a waypoint being unavailable is now displayed on the map
Party members now correctly cancel their spell prepare state when switching to another character

Fixes:

Fixed a crash on startup for specific driver and hardware combinations
Fixed a crash related to trading with Zevlor after the raid on the grove
Fixed a crash in dialogs related to dynamically adding items
Fixed a crash in combat AI
Fixed a potential crash with moving platforms
Fixed a crash related to loading savegames while in a dialogue
Fixed a crash when destroying multiple familiars with a single spell
Fixed a crash related to unloading resources (when loading a save or returning to main menu)
Fixed a blocking issue when someone would join during level transition
Fixed a blocking issue when starting a dialog just as someone leaves the game
Fixed not being able to save anymore on the host when another player is stuck in “in dialog” state
Fixed players getting stuck in the same dialog inside the camp after choosing to fight Minthara
Fixed characters being stuck in animation if downed during precast spell
Fixed characters not being at the correct position after loading
Fixed not being able to talk to party members after talking with gale and summoning the weave
Fixed not being able to use some spell scrolls when out of spell slots
Fixed a rare issue for players that don’t have a profile on startup, requiring selection or a profile or creation of a new one
Fixed quest markers not showing up correctly when multiple markers point at the same object or location
Fixed the tieflings’ celebrations not proceeding correctly if the player had already done a long rest right before
Fixed the physics of the door on the Nautiloid reappearing after saving and loading
Fixed Ethel not triggering her ambush if she leaves her home during combat
Fixed several minor bugs related to in-game cinematics
Fixed zone spells not targeting invisible characters
Fixed summons from items not having an owner, causing them not to join combat
Fixed the goblins not using the war drum correctly
Fixed issues with lockpick progress going out of sync
Fixed savegame screenshots being too dark
Fixed spell sounds not playing correctly in multiplayer
Fixed a long black screen being displayed if a dialog was started just as another player was joining
Fixed Zevlor initiating dialog during combat
Fixed audio settings not resetting when switching profile
Fixed not being able to correctly switch character in trade window
Fixed not being able to click through scenery you can see through, improving navigation
Fixed the Gith becoming hostile incorrectly if Lae’zel was never recruited
Fixed additional reroll when using an inspiration point
Fixed inspiration points not being able to go up after using an inspiration point or gaining another one
Fixed an issue with the hidden vault entrance closing again after the puzzles are already solved
Fixed marking an item as a ware not getting set correctly
Fixed being able to select summons in the trade window
Fixed Zariel Tiefling clerics not being able to level up to level 4
Fixed character creation color tooltips
Fixed characters sometimes falling off moving platforms
Fixed several animation issues with torches
Fixed being able to select invalid targets for Misty Step skill
Fixed not being able to see other players’ hidden summons at all
Fixed party members being rearranged when detaching and reattaching characters to the group
Fixed certain equipment still generating sound after unequipping
Fixed several texture and skinning issues
Fixed several minor localization issues
Fixed minor issues with the action log

Mac specific:

Automatic crash reporter is now enabled for mac