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art of rally

Updated to 1.0.3a (Galaxy & Offline Installer)

No changelog.


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The Dungeon Of Naheulbeuk: The Amulet Of Chaos

Updated to 1.0 528 34794 (Windows) & 1.0 208 34794 (Mac)
(Galaxy & Offline Installer)


No changelog.
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Chasm has been updated to version 1.077c. No changelog as of yet (I start feeling like a broken record).
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True Fear: Forsaken Souls Part 2 has been updated. No changelog.





(Personal opinion: highly recommended - imo the True Fear games are one of the best HOG available and I cannot wait for part three to arrive)
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Astrox Imperium

Updated to version b 0.0106

Changelog posted by user basileus in the game's forum.
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8-bit Hordes/Armies/Invaders all just updated for the first time 2 years.

No change log, patch seems similar for all 3.
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GOG updated the game page for Machinarium Collector's Edition:
- added the following compatibility note: "Important: Linux version supports 32-bit machines only. The latest build version is 2.0.0.2. and will not receive any further updates in the future."
- removed Linux from the list of supported operating systems (a.k.a. "Works on")
- removed the Linux systems requirements.

This will be my last report of updated games. Best wishes to you all.
Post edited October 08, 2020 by mrkgnao
high rated
METAL GEAR SOLID

Internal Update (08 October 2020)

● fixed sound volume in the communications tower;



Standalone installer updated: 1.0 hotfix 3 ⇒ 1.0 hotfix 4.
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mrkgnao: This will be my last report of updated games. Best wishes to you all.
Thanks for all your work in this topic and others (like providing examples of games with out-of-date offline installers, which was supposedly forwarded to people with the ability to change this second-class treatment).

I don't know your reasons but I imagine there are many of us old-school minded users stepping away from GOG because of GOG's the company's recent embrace of selling DRMed games.

I'd bet that this thread dwindles over time at least when it comes to referencing whether the offline installers are up to date or not.
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Desperados III

Updated to 1.5 (Galaxy & Offline Installer)

Money for the Vultures - Part 2: Five Steps Ahead DLC available now. (Part of the Season Pass and Digital Deluxe Edition)

No changelog.

@GOG: I own the Digital Deluxe Edition but the new DLC hasn't been added to my library yet. Please fix it!
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Hustlefan: @GOG: I own the Digital Deluxe Edition but the new DLC hasn't been added to my library yet. Please fix it!
Same here.


Baldur's Gate 3

Hotfix #1 The Journey Begins! - 4.1.83.3931 (7 October 2020)

Fixed a crash related to using rush-type actions
Fixed a crash related to the target camera
Fixed a crash in character creation
Fixed a crash during dialogs
Fixed overlapping items inside the inventory views
Fixed "Pickup" and "Pickup And Add To Wares" inside containers
Fixed a player assignment issue when someone would leave from a full multiplayer party. The leftover character can now be assigned correctly.
Fixed an issue with summons showing up as regular companions
Fixed an issue where players could not ready up when other players joined the lobby
Fixed being able to move immovable objects
Post edited October 08, 2020 by Edward_Carnby
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Edward_Carnby: Same here.
For the offline installer, an account refresh helped:

https://www.gog.com/account/refresh

Unfortunately this isn't working for Galaxy, you can only download the DLC from your library on the website.
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Battle Brothers
Offline installers updated to version 1.4.0.44
No GOG changelog.



No Man's Sky
Offline installers have been updated to version 3.03_Origins_64766
No GOG changelog as well.
Post edited October 09, 2020 by karnak1
high rated
Serious Sam 4 has been updated to version 1.04 on Galaxy (offline installers not updated yet)

Changelog copied over from the other Store that manages to post changelogs at the same time as the update:

What's new?
By popular demand, and totally not because we messed up, the game will now save your inventory in your profile upon finishing a level in co-op. This means you can now continue your playthrough without losing all your stuff. Keep in mind that using cheats will prevent the inventory from saving.
The "show weapon wheel" and "select last weapon" functions can now be bound to the same button, with the weapon wheel being shown upon holding the button.
The vast emptiness of the France level has been filled up. Find the filling, and kill it. Let us know how you did.
You can now press the weapon wheel button shortly to switch to your last weapon. Holding it will still show the weapon wheel.
You can now customize your game difficulty by adjusting the enemy multiplier.


Stability and performance:
Fixed an issue where the game would sometimes crash during longer Netricsa browsing sessions.
Fixed a rare issue where some supported GPUs would be marked as unsupported by mistake.
Various smaller performance and stability tweaks and fixes across GPU APIs.


Gameplay fixes and changes:
Fixed an issue where specific Netricsa messages would not show up when intended.
Pyro now has fire coming out of his flamethrower. He sent his original one for replacing. It was obviously broken.
Piercing weapons will now actually pierce enemies when you shoot them from close range, and not fly out randomly.
We have bought a new Grenade launcher for Sam. This new model can shoot continuously if you keep the LMB pressed.
Enemies will no longer start to moonwalk after you shoot them from close range. They will die as all things should.
Do you remember how big enemies outside of the black hole don't explode when killed? Well, they do now.
You can now use your finishing moves on Harpies as well.


Visual fixes and changes:
The default color settings have been tweaked to liven things up. If you wish to adjust them further, please use the Color Options menu.
Sam's sprinting animation will no longer be activated randomly with the Born to Run skill unlocked.
The Volcano on Gates of Hell finally erupted. It has particles and all.
The ol' Tractor now has a moving wheel. It's crazy, I know.
Various tweaks of the third person melee attacks.
The laser now has a slightly improved secondary fire animation.
Fixed issues with some Processed, Gnaar, and Beheaded melee finishing animations.
Pyro will no longer do the Vogue T-Pose in the air when damaged. We don't like dancers.


Other changes:
Asian languages now have proper word wrapping.
Various localization fixes for all languages. This is still work in progress, so you are more than welcome to report remaining issues with subtitles and/or menu strings.
high rated
No Man's Sky

Origins Patch 3.03 (October 9, 2020)

Fixed an issue that caused vegetation and other planetary items to be spread too thin when viewed at a distance.
Fixed an issue that caused a different mission to be selected when moving from one step of the Artemis story to another.
Fixed an issue that caused an occasional checkerboard pattern to appear on the terrain on frozen and volcanic worlds.
Fixed an occasional visual glitch that caused stretched polygons in the grass.
Improved the displacement effect on vegetation when it is pushed by the player or creatures.
Fixed an issue that caused items awarded by the Planetary Archive vaults to change rarity after save/load.
Players may now use the back-out button to select the ‘Leave’ option in an interaction.
Fixed an issue that prevented players from using the Multi-Tool upgrade terminal in VR.

When using the Analysis Visor, more distant markers are now shown slightly faded out.
Fixed an issue that made it difficult to summon the starship on some planets.
Fixed an issue that allowed the personal forcefield to activate while using the Analysis Visor.
Fixed an issue that prevented teleporter destinations from other galaxies from being visible on the teleport page.
Fixed an issue that prevented Xbox players from setting Waypoints from the Discovery Page.
Fixed an issue on PC that prevented base thumbnails from showing in the teleporter.
Virtual keyboard is now supported in Steam VR.
Fixed an issue where using the Steam VR desktop overlay would spin the game camera.

Fixed an issue that caused incorrect discovery counts to appear on planets where nothing had been discovered.
Fixed an issue that could cause the Local Information Register to display the system name as the planet name and vice versa.
Fixed an issue that caused incorrect thumbnails to display on the Discovery Page.
Opening the Discovery Page immediately after discovering something now correctly takes you straight to the details of that discovery.
Fixed an issue that caused the discovery thumbnail in the Analysis Visor to occasionally appear corrupted.
Fixed an issue that caused some creatures to appear at an incorrect position or scale when viewed on the Discovery page.
Fixed an issue that caused some flying creatures to be classified as ‘Ground’ by the Discovery Page.
Fixed an issue that caused jellyfish to face the wrong way while swimming.

Fixed an issue that caused frozen dead worlds to report overly warm temperatures.
Fixed an issue that could cause your ship to teleport inside buildings when visiting bases.
Trader ships that land on the planet’s surface will now crush any objects they land on.
Fixed an issue that caused oxygen plants and carbon crystals to award too much of their substance on some planets.
Fixed an issue that could cause players to very occasionally warp into a system inside a planet.
Fix an issue that caused the Vy’keen smuggler to only say ‘Grah!’

Fixed a number of audio and rumble issues with the Sandworm in multiplayer.
Fixed an issue that caused distant thunder audio to only play occasionally.
Fixed a number of audio issues with creatures.
Improved the icon for the Data Packet.
Exchanging an artefact at a Planetary Archive vault now correctly awards standing with the relevant faction.
Fixed an issue that blocked other players from using the vaults at the Planetary Archives in multiplayer.
Increased the likelihood of meteor showers on dead planets.
Fixed a number of clipping issues in the UI.
Fixed a number of text issues.
Fixed a number of minor errors in interactions.

Fixed an issue that caused the Photo Mode cloud coverage option to be unavailable on some planets.
Improved the controls in Photo Mode, adding acceleration to the camera movement to allow more fine-tuned adjustments.
Added the ability to tilt the camera in Photo Mode.
Fixed an issue that caused screenshots taken in Photo Mode to be cropped to the wrong FOV.
Weather warning decals are no longer visible in Photo Mode.
Fixed a number of flickering issues present when using DoF controls in Photo Mode.
In Photo Mode, props will now be shown at the highest possible detail setting.

Fixed a number of memory-related crashes on console.
Fixed an issue that could cause poor framerate on PC VR.
Fixed an issue that caused some PC users with Windows hardware acceleration enabled to only see a white screen on boot.
Fixed a rare softlock that could occur when entering the ship at the moment you die.
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karnak1: Battle Brothers
Offline installers updated to version 1.4.0.44
No GOG changelog.

No Man's Sky
Offline installers have been updated to version 3.03_Origins_64766
No GOG changelog as well.
Battle Brothers changelog:
Changelog for 1.4.0.44

Fixed locations that need to be destroyed as part of contracts sometimes not having the intended defenders.
Fixed some other minor issues.

From Battle Brothers Wiki.

Is anyone else waiting for the Stellar Tactics update and hotfix (offline, don't know if Galaxy has them or not)?

The current is 0.502 and the devs have a post on the Stellar Tactics forum saying it was out a week ago. I know GOG like to do QA and maybe tweak it for offline but a week?

If the devs have sent it to GOG what could be the holdup?
Post edited October 09, 2020 by bonzer