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Graveyard Keeper was updated to 1.206

Changelog:

Update 1.206 (23 January 2020)

Fixed: game crashes because of removing mobs from the map.
The first cut-scene in Stranger Sins DLC doesn't freeze anymore (Asian languages)
Lack of Achievement "Master Alchemist Achievement" was fixed.
The bug of overfilling the sales window in the tavern won't happen again.
Post edited January 25, 2020 by Geralt_of_Rivia
high rated
AI War 2
Version 1.308 Mega Performance (January 22nd, 2020)

Full changelog at: https://wiki.arcengames.com/index.php
then add ?title=AI_War_2:_The_Grand_New_AI#Version_1.308_Mega_Performance

~~~~ ~~~~ ~~~~

Version 1.309 Instigator Cheekiness (January 23rd, 2020)

Full changelog at: https://wiki.arcengames.com/index.php
then add ?title=AI_War_2:_The_Grand_New_AI#Version_1.309_Instigator_Cheekiness
Standalone installers updated (1.304 ⇒ 1.308 ⇒ 1.309): 23 & 24 January 2020.

***

Fenimore Fillmore: 3 Skulls of the Toltecs
Update 1.70 (21 January 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated (1.6.4 ⇒ 1.7.0): 23 January 2020.

***

Foundation [InDev]
Winter Update (January 23, 2020)

Summary changelog posted in the game forum by the devs here (with link to the full one).
Standalone installer updated (alpha 1.4.10.1218 ⇒ alpha 1.5.7.0123): 24 January 2020.


***

Graveyard Keeper
Update 1.206 (23 January 2020)

- Fixed: game crashes because of removing mobs from the map.
- The first cut-scene in Stranger Sins DLC doesn't freeze anymore (Asian languages)
- Lack of Achievement "Master Alchemist Achievement" was fixed.
- The bug of overfilling the sales window in the tavern won't happen again.
Standalone installers updated: 1.205 ⇒ 1.206.

***

No Man's Sky
Beyond Development Update 6 (January 22, 2020)

A minor game update to support the upcoming shop items has been released on all platforms today. We have another, more substantial update arriving in the not-too-distant future, and much more planned for 2020 that we look forward to sharing with you!

Full changelog.
Standalone installer updated (2.24_Synthesis_55356 ⇒ 2.26_Synthesis_56023): 24 January 2020.

***

Overcooked! 2
Spring Festival Update (23 January 2020)

Usher in the Lunar New Year with a brand new FREE update for Overcooked 2! https://www.youtube.com/watch?v=OWCIpxNMD_4

It's the Year of the Rat and time for a celebration! Grab your friends and family and serve up delicious dishes in five new beautiful, themed kitchens… Watch out for that dragon!

Bubbling hot pots and fresh fruit platters are on the menu with two new chefs joining the festivities!

Meet the Spring Festival chefs – rat chef and turtle chef!
Standalone installer, and those of all its DLC, updated 24 January 2020:
5.3.600753 Release Build ⇒ 5.7.618990 Release Build.

***

PC Building Simulator
Update 1.6.5 (23 January 2020)

Hello PC Builders,

Hot on the heels of the festive flavours of v1.6, we’ve got an extra update for you to kick off the new decade! We’ve been quietly working alongside NZXT to bring you a brand new workshop DLC, and we’re excited to release it today.

NZXT Workshop DLC
A brand new workshop space, created in collaboration with the NZXT design team and packed full of NZXT products and swag. This crisp, minimal space is a must for NZXT fans, or anyone who just digs the colour purple.

Fixes
- Fixed an impossible to complete job involving the SilverStone CS381 case and an AIO liquid cooler.
- Fixed a problem with a graphics card slot in the GamerStorm Quadstellar case.
- Improved the performance of the Wallpaper app.
- Fixed some inconsistencies around lighting attributes for various ADATA and HyperX SSDs.
- Fixed some sorting issues with the list of apps and games in Will It Run?

We hope you enjoy the update!

Happy Building :) The PC Building Simulator Team
Standalone installer, and those of all its DLC, updated: 1.6.1 ⇒ 1.6.5.

***

Starpoint Gemini 3 [InDev]
Shoot 'em Up 1/2: Roadmap update 4 (17 January 2020) + Improvements (20 January 2020)

Changelog posted in the game forum by the devs here and here.
Standalone installer updated (0.530.2 ⇒ 0.551.4): 24 January 2020.

***

Whispers of a Machine
Update 1.0.6 (23 January 2020)

- Added Italian translation.
- Added Brazilian Portuguese translation.
- Fixed a rare crash and soft lock in the junk heap.
Standalone installers updated (1.0.4 ⇒ 1.0.6c): 23 & 24 January 2020.

***

Standalone installers updated 23-24 January 2020 with no changelog:
- Crossroads Inn:
--> Windows: 2.11 ⇒ 2.12;
--> Mac: 1.3 ⇒ 1.4.
- Dying Light: The Following – Enhanced Edition, and all its DLC: 1.23.0 ⇒ 1.24.0.
- Heave Ho:
--> Windows: Patch1.06 ⇒ Patch1.07;
--> Mac: PatchMacOS.1.06 ⇒ PatchMacOS.1.07.
- The Long Journey Home - Windows: 1.46.15877 ⇒ 1.46.15877 (GOG).
- Monster Prom, and its DLC: 4.68 ⇒ 4.73.
- Mosaic, and its DLC:
--> Windows: 1.1.8.86 ⇒ 1.1.9.122;
--> Linux: 1.1.8.79 ⇒ 1.1.9.113;
--> Mac: 1.1.8.80 ⇒ 1.1.9.124.
- Noita [InDev]: 20200108-1326 ⇒ 20200124-1452.
- Streets of Rogue: v87f ⇒ v87h.
- Tower of Time - Linux: 1.4.3.11839 ⇒ 1.4.3.11844.
- Vampire: The Masquerade - Coteries of New York: 1.0.04 ⇒ 1.0.05; Linux installer added.

Also, from updates/changelogs posted earlier:
- A Hat in Time, and all its DLC: Nyakuza Metro 1.11 ⇒ Nyakuza Metro 1.12.
- Astrox Imperium: b 0.089 ⇒ b 0.090 ⇒ b 0.090a.
- Chernobylite [InDev]: 22770 ⇒ 22770v3.
- Craft The World, and all its DLC: 1.6.006_1 ⇒ 1.7.001.
- Disco Elysium: bbe2afa0 ⇒ 5bad0c96.
- Divinity: Original Sin 2 - Definitive Edition, and Divinity: Original Sin 2 - Sir Lora [DLC] - Windows: 3.6.51.1333jajp ⇒ 3.6.54.8890b.
- Flower: 1.44 ⇒ 1.45.
- GAROU: MARK OF THE WOLVES: gog-1 ⇒ CM-2020.01.23.
- Prison Architect, and its DLC: the_sneezer_1.01 ⇒ the_sneezer_1.02.
- Tex Murphy: The Pandora Directive - Windows: 20180109 ⇒ 1.02 CS.
- Titan Quest Anniversary Edition, and all its DLC: 2.8b ⇒ 2.9.


@GOG, please fix the forum link of GAROU: MARK OF THE WOLVES.
Tacoma says "Version: 2019-12-20, Date Published: 19/12/2019", but the Windows, Mac and Linux installers are all labelled as "09022019". Is this a Galaxy-only update that never made its way to the offline installers?
high rated
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finkleroy: Tacoma says "Version: 2019-12-20, Date Published: 19/12/2019", but the Windows, Mac and Linux installers are all labelled as "09022019". Is this a Galaxy-only update that never made its way to the offline installers?
Yes. Probably somebody forgot to update the offline installers. A fairly common phenomenon.
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finkleroy: Tacoma says "Version: 2019-12-20, Date Published: 19/12/2019", but the Windows, Mac and Linux installers are all labelled as "09022019". Is this a Galaxy-only update that never made its way to the offline installers?
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mrkgnao: Yes. Probably somebody forgot to update the offline installers. A fairly common phenomenon.
Need to submit ticket on support.
high rated
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mrkgnao: Yes. Probably somebody forgot to update the offline installers. A fairly common phenomenon.
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T_a_J: Need to submit ticket on support.
Well, we're talking upwards of a hundred games with possibly outdated offline installers (some probably legitimate). Someone has to do the work of collecting the (publicly available) information, applying some judgement, composing the ticket, handling the communication, etc. Are you volunteering?
Post edited January 25, 2020 by mrkgnao
high rated
Sorry folks for the repetition of the Graveyard Keeper and Starpoint Gemini 3 updates; I hadn't refreshed before posting, and was too tired to edit my post after seeing that @Geralt_of_Rivia and @ariaspi had posted them.
low rated
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HypersomniacLive: Sorry folks for the repetition of the Graveyard Keeper and Starpoint Gemini 3 updates; I hadn't refreshed before posting, and was too tired to edit my post after seeing that @Geralt_of_Rivia and @ariaspi had posted them.
It happens....and you do enough for us here....you deserve a break every once in awhile....so no worries if you miss something, as someone else will likely make up the slack. :)
high rated
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Jagger2k7: A Hat in Time was updated to 1.12. No changelog provided here (yet?), but the following is what was posted elsewhere.
Changelog finally got added. Missing, as expected, a few of the things mentioned elsewhere.

Update 1.12 (23 January 2020)
- Performance and stability improvements
- Added a new visual for when multiple screen-altering badges are equipped (thank you to Ova for allowing us to take inspiration in their video)
- Fixed a ladder that Hat Kid didn't feel like climbing in The Windmill (Alpine Skyline)
- Fixed some metro trains suddenly and unexpectedly appearing in Nyakuza Metro
high rated

ATOM RPG: Post-apocalyptic indie game


Update 1.111 (26 January 2020)

Hello, friends!

Today we would like to share version 1.111 with you! This patch comes not only with bug fixes, but also with new render optimizations. After a long, arduous journey we figured out how to up the FPS on certain machines and stopped crashes on exiting or entering a location.

We are very interested in learning your opinion about this work.
Changelog:

Optimized the game performance;
Fixed follower AI bug that happened when an ally was attacked with the retreat order active;
Fixed Waterfall experience farm glitch in Alina’s dialogue;
Fixed bug where mole eggs could not be targeted;
Primed explosives no longer explode in the inventory after a saveload;
Item duplication bug fixed;
Mechanic’s quest can now be ended with Kovalev after killing everyone in the Factory;
Gamepad now allows loading during enemy turn;
Animation sound added when getting radiation poisoning while wearing anti-radiation gear;
Added more to the soundscape of various locations;

Thank you for reading and let there be ATOM!
high rated
Samurai Shodown V Special CM-2020.01.25
No changelog
high rated
And of course, since I used the time on weekend to redownload and archive the game ...

Titan Quest: Anniversary has been updated to Version: 2.9 Hotfix (No changelog so far)
Post edited January 27, 2020 by MarkoH01
low rated
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MarkoH01: And of course, since I used the time on weekend to redownload and archive the game ...

Titan Quest: Anniversary has been updated to Version: 2.9 Hotfix (No changelog so far)
Another bloody update? o.0

To be clear i'm not mad at anyone here, i'm just pissed they keep updating it so often lately....some of us want to keep the files updated but not need to redownload every week or so, yet they drop an update about a week past the last one. :\

(I am guessing they borked something in the 2.9 version and needed to fix it?)

Well it's not so bad for me, but for those who have DL limits or speed limits this must be a PITA.
----------------------------------------------------------------

Question: To update the game I got the main installers to backup and the small update patch to patch the game.....is the small(3 MB) patch supposed to say "Requires 0 MB disk space"? Seems odd, tbh.
Post edited January 27, 2020 by GameRager
high rated
Blasphemous (at last !)

Patch 2 (27 January 2020)
Platforming improvements

Collision detection during jumps tweaked to improve jump feeling.
Jumping in mid-air is now possible for a few frames after running off a platform (Coyote time / ghost jump).
Grab cancel action added.
The Penitent One is now be able to jump off walls, ledges and ladders by pressing the Grab cancel action.
The Penitent One still can hold down to fall while hanging from a ledge, but the holding time has been adjusted.
The Penitent One will only climb a ledge if the players press Up, to prevent accidental climbing.
Damage while wall climbing now doesn't prevent further wall climbing. Before it was only available after touching the ground again.

New controls screen

Extended controller support. Even playing with a dance mat is possible!
Mouse buttons and swipe gestures added.
Improved control screen UI.
Every action is now rebindable.
Button tooltips are shown correctly after rebinding actions in every UI screen.

Moving platforms rework

Fixed a collision issue that made some players go through them on certain jumps.
Added and reworked some annoying moving platforms to shorten wait times and improve level navigation.
Iterated a few areas featuring moving platforms, to improve platforming and navigation, and make wait times shorter.

Localization

Added full Japanese language support.
Fixed several typos in different languages.

Player fixes and changes

Fixed a bug that caused TPO to pass through walls in certain jump conditions.
Removed ladder landing screen shake effect
Fixed a bug that caused falling attacks to continually loop in rare situations.
Improved Weight of Sin timing.

Level changes

Improved navigation in shortcut between Sleeping Canvases and Mercy Dreams (The infamous room full of spikes!)
Slight geometry tweaks in Wasteland of the Buried Churches and Archcathedral Rooftops.

Guilt Fragment placement fixes

All spike traps have been corrected to prevent a strange behaviour forcing guilt fragments to appear in Albero.
Fixed a bug that caused Guilt Fragments to get stuck in between scenes under the elevator at Library of Negated Words sometimes.
Fixed a bug that caused Guilt Fragment appearing right in front of the burning tree on Perpetva's fight to be impossible to retrieve.

Graphical fixes

Damage effects and other Vfx were not being shown on PC builds.
Reflections were not working in scenes like the Halite Lake and the dark room after Melquiades.
Fixed level sprites.
Added decorative sprites of wax below red and blue candles on scenes.
Socorro's animation loops fixed.
When using a controller to exit the teleport menu, TPO didn't make an exit animation and remained invisible.
Fix snow falling inside screen space (Mountains).
Fixed door sprites clipping through the penitent one in Wasteland of Buried Churches.
Fixed an issue with the Retribution animation
In certain locations, the head of The Penitent One could be seen sticking out when falling down a pit.

Softlock fixes

The Great Elevator in Archcathedral Rooftops could cause a softlock
Interacting with Our Lady of the Six Sorrows a second time could cause a softlock
Dying when falling through a pit with the inventory open could cause a softlock

Level fixes

Mea Culpa level could be increased several times at the same shrine.
The Penitent One could be hit while resting on a certain Prie Dieu.
Fixed transitions to a few screens in which enemies will start attacking The Penitent One if the loading time took too long.
Players could bypass abyss deathtraps when falling into them using the Weight of Sin skill.
Removed an extra blue candle on Engracias' room that shouldn't be there.
Fixed transitions where TPO would be facing the opposite direction they came from.
Hanging chains of giant clapper in Jondo sometimes disappeared when they shouldn't
Fixed Penitent One falling off the world when sliding through the door of the Bridge of the Three Calvaries.

Storyline/NPC fixes

Duplicated Golden Thimble on gemino quest.
Shroud of Dreamt Sin could be lost on force quit.
Altasgracias' Egg could be lost on force quit.
Escribar cutscene 3 doesn't show properly sometimes.
Viridiana can be exploited if TPO leaves the boss room before she vanishes.
Offering the 3rd mask to the Elevator and force quitting won't let the player access the fourth level.
Fixed an issue that caused the last conversation with Our Lady of Our Six Sorrows to never be played.

Item fixes

Chalice of Inverted Verses couldn't be refilled in certain conditions.
Chalice of Inverted Verses empties itself after the pontiff cutscenes.

Bosses fixes

Our Lady of the Charred Visage's laser could still fire and doesn't disappear even after she's dead, and still deals damage.
Players could skip fighting Quirce using air impulse to reach the other side of the gap that led to his battle.
Fixed Warden of the Silent Sorrow collider.
The Penitent One will appear and perform the execution animation from both sides of Crisanta.

Enemy fixes

Monfràgora errors fixed.
Tizona flickering fixed.
Amargura collider issues fixed. Improved hitbox.
Guardainfante shockwave animation fix.
Fixed Wraith enemy and projectile colliders.

Misc fixes

Fixed flasks refilling after defeating Ten Piedad and Charred Visage bosses due to an outdated saving state script.
Mouse is now hidden by default.
Map icon location fixes.
Fixed a bug where if the player collected all cherubs before visiting Jocinero for the first time, they would not receive the rewards.

Credits fixes

Backer credits updated and fixed.
Credits updated.
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GameRager: (I am guessing they borked something in the 2.9 version and needed to fix it?)
The "Hotfix" in the name does make thisi likely :)

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GameRager: Question: To update the game I got the main installers to backup and the small update patch to patch the game.....is the small(3 MB) patch supposed to say "Requires 0 MB disk space"? Seems odd, tbh.
Did not try it but is not strange or illogical if they simply replace files with other files so that the difference is only a few KB at most.
Post edited January 27, 2020 by MarkoH01