It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
HypersomniacLive: Actually, the devs posted the changelog a few days ago in the release thread; they're either not aware of the game forum, or did so for greater visibility.
Thank you for letting me know. I will look there when the next update should arrive :)
high rated
avatar
Niggles: Did Stellaris have an update?.Just received a flag today....
After months of waiting, the Linux version was finally updated on par with rest.
high rated
avatar
dtgreene: (I'm thinking that maybe there should be a "games that treat Linux users as second class citizens topic? That topic woud be for games that have Linux versions on GOG, but where such versions are either out-of-date or lacking in features.)
Here is a live link for finding games that have different Offline Windows and Offline Linux installers:
[url=]http://www.an-ovel.com/cgi-bin/magog.cgi?ver=995&scp=gdspurioc&dsp=D&ord=&flt=Ddv~owol~&opt=n[/url]

In case you want to start your own topic or approach GOG support. Or just seethe.

Note that the link simply compares the offline version strings for the two OS installers and reports if they're different. In some cases (e.g. "7 Billion Humans"), the Linux installer is actually newer than the Windows one. In other cases, the difference might be of little or no significance (e.g. the addition of some galaxy feature).

Still, there's a lot of cases where it's quite obvious Linux lags behind.

Good luck.
Post edited September 26, 2019 by mrkgnao
high rated
SpellForce 3: Soul Harvest

Oktoberfest update (26 September 2019)

A new skirmish map, “Battle for the Theresa’s Meadow,” set in the fabled land of Bavaria, known for its lush meadows, cantankerous peasants, and luscious liquors: stand your ground against a friend and battle for dominion over the legendary Oktoberfest grounds
New Human multiplayer-hero Alois Bierdimpl for the Oktoberfest map, a Bavarian brew master with two new skill trees guaranteed to raise your spirits
New Bavarian outpost commander voice-over, which can also be used in regular skirmish matches (German voices only)
New Oktoberfest-themed music
high rated
Astrox Imperium
BUILD 0.0077 and BUILD 0.0078 (24 September 2019)

Changelogs posted in the game forum by the dev here.
Standalone installer updtaded (b 0.077 ⇒ b 0.078): 25 September 2019.

***

Between the Stars
Change Log v0.2.0.9.1 (24 September 2019)

- A bug impeding restoring health of crew members has been solved.
- The compression of some textures has been improved to increase performance. The game will now occupy less disk space (3.2 GB).
Standalone installer updated (0.2.0.9.0 ⇒ 0.2.0.9.1): 25 September 2019.

***

Godhood
Update #2: Old One Rising (0.14.1 - 0.14.3) (5 September 2019)

ADDED:
- You can now choose Madness as virtue at the start of the game.
- New Class: Cultist.
- New Building: Temple of Madness.
- New Building: Corrupting Grounds.
- New Dark Relic: Sacred Enfant
- New Dark Relic: Eye of the Darkbeast
- New Villager Style ‘Hooded’
- Harbinger Class, for all commandments to use
- New god customizations: 5 arms, 5 heads, 7 head accessories, 4 bodies
- 11 new Dedication statues

BALANCE:
- The Weaver’s Mind Fog is limited to 3 stacks per target

FIXED:
- Fixed an issue where returning from a window would wrongly continue the next turn, skipping days unwanted.
- Addressed a number of performance issues, among which an issue that should reduce audio stuttering and memory issues.

FIXED:

14. 2
- A crash when loading an old savegame and inspecting new acolytes during Summon Initiates.

14. 3
- A crash resulting from the hotfix above.
Standalone installers updated (0.13.20 ⇒ 0.14.3):
- Windows and Mac OS: 06 September 2019.
- Linux standalone installer updated: 25 September 2019.

***

The Guild 3
Version EA 0.9.3 – Build number: 586966 (September 26th, 2019)

Patchnotes posted in the game forum by the publisher here (two consecutive posts).
***

Void Bastards, and Void Bastards: Bang Tydy [DLC]
Patch 2.0.19 (25 September 2019)

- Difficulty is now properly restored when continuing a workplace challenge game.
- Fixed some pickups not behaving properly when player loses sticky fingers in mission.
- Health change preview in starmap travel detail panel is shown as an integer.
Mac OS standalone installer not updated yet.

***

Standalone installers updated 25-26 September 2019 with no changelog:

- Airships: Conquer the Skies - Windows and Linux: 1.0.9.4 ⇒ 1.0.10.0.1.
- Imperator: Rome - Windows: 1.1.1 (Pompey) ⇒ 1.2.0 Cicero RC10.
- Jenny LeClue - Detectivu - Windows: 1.0.7 (1) ⇒ 1.0.9 (1) ⇒ 1.0.10 (1), Linux: 1.0.7 (1) ⇒ 1.0.10 (1).
- Neverwinter Nights: Enhanced Edition, and all its DLC: 78.8186 ⇒ 78.8186.1.
- Overland: 608 ⇒ 616.
- Star Control®: Origins, and all its DLC: 1.40 ⇒ 1.40.5.
- Stellaris, and all its DLC - Linux: 2.3.3 ⇒ 2.3.3.1.
avatar
HypersomniacLive: - Neverwinter Nights: Enhanced Edition, and all its DLC: 78.8186 ⇒ 78.8186.1.
The German installer isn't updated yet.
high rated
Ion Fury offline installers are finally updated to v1.02 now.

Also there is a new small update v.1.6B in GOG Galaxy available for Ruiner. I assume it does only add the new costume that is available because of the two year anniversary of the game.
high rated
avatar
Berzerk2002: Also there is a new small update v.1.6B in GOG Galaxy available for Ruiner. I assume it does only add the new costume that is available because of the two year anniversary of the game.
I believe it also adds two achievements:
- Seasoned fighter [Score more than 50000 points in Arena:Colosseum]
- Peace was never an option [Finish Arena:Colosseum]
high rated
Minoria was updated to version 1.05. No changelog.
high rated
avatar
Berzerk2002: Ion Fury offline installers are finally updated to v1.02 now.
Just a note regarding this: The Linux installer is labeled as 1.02 however the game inside is still 1,0. I've reported this packaging error to the devs. Luckily the Windows package also comes with the Linux exe.

As a temporary workaround you can download the Windows installer > unpack it > run the "fury_nodrm.bin" file.
Post edited September 28, 2019 by Ganni1987
avatar
Berzerk2002: Ion Fury offline installers are finally updated to v1.02 now.

Also there is a new small update v.1.6B in GOG Galaxy available for Ruiner. I assume it does only add the new costume that is available because of the two year anniversary of the game.
With luck they did fix the German localisation errors I told them about years ago ...
Post edited September 28, 2019 by MarkoH01
high rated
Blasphemous, and Blasphemous – ‘Alloy of Sin’ Character Skin [DLC]

Update 1.0.25 (25 September 2019)

Major issues
- Player save game could be corrupted on rare occasions.*
- Player progress could be partially reset on rare occasions.*
- A backup system has been created.
- The player could be softlocked after killing Tres Angustias.
- Fixed "Grievance Ascend" gate locked after respawning if the player died while defeating Tres Angustias.

* Unfortunately, if your save was corrupted it won't be recoverable. To help protect our players should future bugs arise, the mentioned backup system has been created.

UI issues
- Menu can’t be opened during interactions anymore

Gameplay issues
- The player could accumulate large amounts of vertical speed by pausing in certain conditions.
- There were screen shake and vibrations occurring after the player crouched at the bottom of a ladder.
- Crisanta could be damaged before the fight started using projectile attacks.
- The player couldn’t attack upwards immediately after a dash.
- The player could get stuck in the Wallclimb animation and could be exploited to levitate horizontally.

Level geometry fixes
- Fixed Penitent One getting stuck on the lower part of a wall-climb in Jondo (Right chain screen)
- Removed breakable wall leading to an infinite fall in Library of Negated Words.
- Fixed collisions in a room in Mercy Dreams where the Penitent One could get stuck into geometry after dashing and being hit with a projectile.
- Muddy floors in Holy Line and Desecrated Cistern had some collision issues and have been fixed.
- Modified shortcut connecting Desecrated Cistern with Wasteland of the Buried Churches. Replaced blood platforms by normal platforms.

Storyline fixes
- The prayer Taranto to My Sister was missable. Now spawns if Esdras is dead and TPO doesn't own it.
- Gemino quest was missable and players could be locked out of the 100% completion.
- Empty Golden Thimble spawns near Gémino if he converts to the tree form before talking to him.

Balance tweaks
- Blood Penitence cost has been increased and now scales with player Mea Culpa level.
Standalone installer updated (1.0.16 ⇒ 1.0.25): 27 September 2019.

***

Caves of Qud
Patch 2.0.194.0 (28 September 2019)

Changelog posted in the game forum by the devs here.
Standalone installers not updated yet.

***

Desert Child

Patch 1.1.0 (25 September 2019)

Big Changes
- Added Gun Shop - You can now purchase new guns at any point while in New Olympia
- 3 New Podcast Episodes added to the Record Shop
- Halloween Update - Starting on October 1st, this update adds Halloween decorations around the city of New Olympia, and transforms all the enemies in the game to ghoulish monsters

Minor Changes
- Updated End-of-race summary screen to be easier to understand
- Records can now be sold back to the record shop to remove them from the soundtrack
- Updated walking animations in New Olympia
- Gun models are now animated in Weapon Selection Screen
- Weather effects have more visual variety
- Water glistening looks more realistic

Bug Fixes
- Kangaroo herding now pays out correct amount based on how many you killed
- Smoke from hoverbike in Act 1 Hub now flows correctly
- "Nice" Achievement sometimes wouldn't activate, this is fixed
Standalone installers:
- Windows and Linux not updated yet.
- Mac OS (1.0.3 ⇒ 1.1.0): 27 September 2019.

***

Standalone installers updated 27 September 2019 with no changelog:

- Airships: Conquer the Skies - Mac OS: 1.0.9.4 ⇒ 1.0.10.0.1.
- Book of Demons: 1.03.18865 ⇒ 1.03.19271.
- Encased: A Sci-Fi Post-Apocalyptic RPG: v0.14.926.1207 ⇒ v0.14.926.1519.
- House Flipper, and Garden Flipper [DLC]: 1.19262 (f05c4) ⇒ 1.19263 (85223).
- Noita: 20190923-2337 ⇒ 20190926-1447.
- Rebel Cops: 1.0.11.0 ⇒ 1.1.0.3.
Post edited September 29, 2019 by HypersomniacLive
high rated
Field of Glory: Empires
Update 1.0.4 (26 September 2019)

Very important
- Military Buildings overhaul (see below dedicated paragraph)
- Cavalry overhaul: in some terrains part of the battlefield is for cavalry only
- An army with a leader can attack with a 'Retaliate Expedition' order that will make them not conquer the region (and still fight the enemy)

Important
- Abandoning a region now costs legacy, no aging (tied to population amount)
- Administrative Burden increased for developed nations (approx +10% to +30% increase depending of context). See also new manpower and metal cap from the Military Buildings overhaul.
- Sudden Death Victory (winning instantly by having the proper legacy ratio) needs now 100 turns before being evaluated, not 50. New quick game option!
- Objectives can be given dynamically too
- Regions have 4 steps in culture generating Legacy
- Distance to center split in 4 categories for better deployment in battles (e.g. HI in wood is not dead center, mountainmen are more central in mountains, etc.)
- Regions with a small initial population will have hard time grows past a certain level.
- Conversion rate reduced by one fifth
- Foreign citizens generate one third less manpower
- Free Unit Upkeep is now limited to 20 money, 5 metal and 5 manpower per unit
- Inflation cost in money is now factored partially in upkeep

Other
- Archers get a specific deployment priority in battles (after militia if the front must be filled, but before if in the rear)
- Fix to moving capitals
- Minimum garrison defending an independent region down from 6 to 3
- A client-state will stop ongoing wars not also involving his protector
- If in money deficit, only half of it removed per turn, with a minimum 100 money of debts removed
- Fix to a loyalty bug for national citizens - slightly easier now
- If you have too many of the +5% global commerce structures, you risk losing money
- Fix to regional harbor used for transportation not always the best one
- Mercenary decision won't pick slaves as a valid mercenary army
- Absorbing a nation provides no legacy from it.
- Health cap (of 65%) not applied to events tests (Pop boom, plagues and epidemics)
- If possible, a new unit will appear within a city wall, not outside
- Armies that can't retreat are always destroyed
- A besieged region can still build a structure (with penalty). Prevent unwanted reset of important buildings under construction.
- Famine in regions thrice as hard as before (regarding population loss)
- Rulers in decadent nations degrade their health faster (from 'unhealthy life style')
- Tyranny modifier bug fixed
- Slave decimation further upped in case of revolts (1 per 3 units raised)
- Fix to abandon region not working if another nation had an army
- New option (MP compliant): Quick game. Win with a 2 to 1 ratio in Legacy (not 3 to 1)
- Slaves will never be put in commerce or culture (governor AI)

Military buildings overhaul
- Military Expertise modifier appears if you have not enough or a lot of military buildings in your nation (comparison is made using sum of buildings tiers versus regions amount)
- Max Metal and Manpower have a cap partly based on Military Expertise
- In a province, each military building providing XP will give half its amount to capital region, within a limit of 25 XP and 2 extra levels.
- Rebate in building cost also given (at a 50%) from buildings in all regions of a province.
- Autogarrisons get bonus XP from the sum of military buildings tiers, either in their region or the full province (Stronger garrisons with proper structures).

AI
- AI has much more chances to propose peace if without any region
- AI is slightly more interested in building high tier structures
- Rome as AI in higher diff gets some free legion camps
- In higher difficulty, AI more prone to war against legacy leader
- More sensible DOW evaluation for AI – also now factors relative economic advantage
- AI will build more ships
- AI will never build ships in lakes
- AI fleets will intercept more
- AI fleets will escort more
- AI boarded units will be much more prudent
- AI will have Increased interest to unblockade harbor
- Province AI builds more structures
- Structure valuation refined (more high tier buildings, handle better specifics functions)
- AI Ally can give back previously owned region
- AI vassal can be fully absorbed if having a last surrounded region
- AI can reply or propose peace even without region

BALANCING & SETUP
- Lalandia and Seladia regions names reversed
- Judea Barrack can recruit HI
- Provincial units from Gaetulia, Mauritania (occ. and or.) and Numidia are now Light Cav with extra perks
- Farm and flax field slightly changprovince.ia objectives spaced more (too bunched, leading to easy progress)
- Light infantry from various ethnicities get the Agile modifier (+1 attack in wood or hill)
- Heavy Infantries cost +1 metal in upkeep
- Added naval interdiction link in Mesembria
- Druid Covenants tweaked (weaker standard version, stronger specialized version)
- Imperial Roman Legion decision won't be given before being an Empire
- Owning the Archimedes Workshop provides (permanently) a new type of unit (which acquires a new ability at elite level)
- Balkanic Mercenary Infantry is now the Dacian Falxman (hit harder but not protected against ranged fire)
- Hierasia provincial unit is now the 'Bastarnae Warrior' and is a Dacian Falxman (dmg+ prot-) with Mountainman.
- Tisiae provincial unit is now the 'Iazygian Lancer', a cataphract with extra speed and flanking.
- Dacia inferior provincial unit is now the 'Rhoxolani Cavalry', no change in stats (extra attack and effectiveness compared to regular Hvy Cav)
- Sparta starts with Hoplite Infantry and get access to Phalanx Infantry in Civilization Level III (Kleomenes III reform)
- These two units gain the Besieger trait. Phalanx loses extra hit though.
- Silver Shields are closer in profile to the Hellene Phalanx but better.
- Roman Archers (Sagittarii) are now added with the Imperial Legion reform
- Fixed: Tar Deposit could never be built (added to Tanis initially)
- Large quarry bonus resources now give an extra 2 money each
- Military Store upkeep down to 2
- Granary does not require a farm anymore, but will be proposed rarely except if you have grain nearby
- Tarentum (Greater Greece) now have a land army

UI-QOL
- Right hand modifications precision level is an option (5 possible choices)
- Correct tooltip feedback when can't build an unit in a province
- Close nation panel and select region when selecting an objective.
- Show count of stacked modifiers on nation panel.
- Next and Prev Idle Region buttons.
- Attempt to more clearly show that structure bonus income is included in the income
- More detailed provincial loyalty tooltip. More attention to revolt risk.
- Added Trade Income and Accumen to Ledger.
- Changed faction trade income to be net.
- Added anti-aliasing option to options UI

OTHER
- Various engine speed up
- Experimental extended font support.
- Several Multiplayers fixes
- Display a different message when potentially responsible for a PBEM data mismatch, and give an opportunity to exit and fix the issue without playing a turn.
- Fixed error playing a custom scenario in PBEM

Saved game compatibility
This patch is mostly compatible with ongoing games, with a few things to know and understand:
(1) Because objectives can now be given dynamically, they will be all reset when you start your turn (without token losses!). They will then be added progressively each turn, often with variations compared to your previous allocation.
(2) Because there is now a new rule slowing down regions which were underpopulated historically, you might see a large slowdown in growth in your most populated regions.
(3) The option ‘no dynamic burden’, which was never used (from our internal poll) has been replaced by the ‘quick game’ option. If you were playing with ‘no admin burden’, then you are now playing a quick game. But chances you were not …
Standalone installer updated (1.0.3 ⇒ 1.0.4): 27 September 2019.
high rated
avatar
S_H_O_D_A_N: The German installer isn't updated yet.
The update's a mixed bag (scroll down to "Downloads").

Please note for future reference that I report updates of the English standalone installers. Cheers.
high rated
Ruiner
Patch 1.6c (26 September 2019)

Hello Puppies,

Wow, time goes by fast! But, in a cyberpunk future, time can be very relative. It’s pretty hard to believe that Puppy started his journey through the streets of Rengkok over two years ago.

That’s right! Today marks exactly two years since we released Ruiner! And, during these two amazing years, we’ve been continuously working to make Ruiner even better. Additionally, we’ve started development on our new title that we will reveal next year. But, before that happens, we've still got a couple of aces up our sleeve.

To celebrate Ruiner’s second anniversary, we have a little gift for you… a special birthday outfit for Puppy! Download the latest update and celebrate his birthday with some juicy kills while wearing a sweet birthday cake on your head. After all, it’s 2093. It’s called fashion.