It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Order of Battle: World War II

Mac versions updated to 7.1.6a.

Pathfinder: Kingmaker

Update 1.2.5 (28th February 2019)

Dear Pathfinders, As per usual, even while working on our new DLC “Varnhold’s Lot”, we kept improving the base game according to your feedback and suggestions. Most of the team are now busy with our next big patch - version 1.3, which we hope to push out in March. In the meantime, we hope you enjoy this new hotfix. The release date for our 3rd DLC will be revealed later, however, we can tell you that some of our devs have been working on it for a while now. Please, pay attention that the size of this update is quite big because it includes the content of the DLC. Sorry for the inconvenience!

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Areas

At the Rushlight Tournament, some of the NPCs had incorrect visuals (females appearing as males, etc.). Resolution: fixed.
There was no fog of war in the "Goblin Fort" area. Resolution: fixed.
Some mischievous fey have once again stolen the body of a dead woman at the "Swamp Witch's Hut" area. Resolution: found them and convinced to put the body back where it belnogs.
It was impossible to talk to Nyrissa once she had been in a fight at the "Everblooming Flower Cradle" area in the First World. Resolution: fixed.
Sometimes when moving between areas, some random point in the fog of war would become revealed. Resolution: fixed.
The camera no longer gets stuck outside the playzone at the "Poachers' Hideout" area.

Quests

The "On the Edge" quest didn't show as completed or failed in some cases. Resolution: fixed.
The "Go to Pitax" objective of the "War of the River Kings" quest now correctly completes after entering Pitax.
If saved, Nilak could dissappear upon the completion of the "Flintrock Grasslands" area, making the player fail Amiri's companion quest. This happened in some cases when the player had previously completed Tristian's quest "Betrayer's Flight". Resolution: fixed.
In the quest finale at the "Flintrock Grasslands" area, after loading the game, Amiri could come to the player and start the wrong dialog. Resolution: fixed.
In some cases, the Hellknight in the quest "Feast of Nails" could interrupt the dialog and leave. Resolution: fixed.
Kalikke would incorrectly not terminate her romance with the player if one of the Sweet Teeth died or if the player sacrificed them to save the sisters. Resolution: fixed.
Members of the player's party could get stuck when walking on the walls of the Adamantine Shield Fortress. Resolution: fixed.

Kingdom

The "Problem with Taxes" and "Letter from Brevoy" kingdom events could get stuck in an uncompleted state if they begun on version 1.0.9 of the game. Resolution: fixed. For good-aligned characters, Oleg will not be taxed twice, and a project allowing to rebuild the road ro Restov will appear. For neutral-aligned characters, Oleg's Trading Post will become a part of Restov, and a project allowing to improve diplomatic relations with Restov will appear. For evil-aligned characters, the barony's army will intervene at the trading post, and a project allowing to improve local fortifications will appear.

User Interfaces

Quest objective status notifications wouldn't close when clicking on the "x" button. Resolution: fixed.

Classes & Mechanics

The Holy Lance ability from the Good Domain now works correctly.

Misc

Punctuation marks had dissappeared from the Chinese localisation of the game. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
high rated
Galactic Civilizations III

Updated to 3.50.
No changelog.
high rated
Planetary Dustoff

#### Update 0.2.1.1002

25 Feb 2019, Hotfix

##### Gameplay

* Ammo, health and coin pickups can now be picked up when rolling

* * *

#### Update 0.2.1.1001

25 Feb 2019

For this mini-update we've focused on bug fixing and making interactions more
consistent and predictable. We've made some tweaks to the player hitbox to
make movement and dodging feel better and more responsive. Another addition is
holding to interact which avoids unintended consequences such as loosing
health or giving away your weapons and items. This can be turned of in the
options if you don't like it. And we've thrown in a new item too for good
measure!

##### Content

* Added The PAL 9000

##### Gameplay

* Tweaked the player hitbox
* Limited maximum armor to 5 (down from 100)
* Made the airstrike indicator on the first boss more visible
* Increased the cooldown of The Laser Pointer to 6 seconds (up from 3 seconds)

##### Interface

* Added Hold to interact option
* Various rewording to make messages more clear

##### Bugs and issues

* Various bug fixes
* Log files are now timestamped to simplify bug reporting
* Reduced video memory usage
Helium Rain

#### Helium Rain 1.3.6 hotfix

We've released the 1.3.6 update to Helium Rain. This update fixes two recently
reported bugs :

* Fix research points increasing too quickly with Instruments tech
* Fix people consuming resource during construction
The following offline installers have also been updated:
-> Monster Prom to version 4.15
-> Foundation to version alpha 1.0.15.0226
-> Order of Battle: Endsieg (& all other Order of Battle games) to version 7.1.6a (Mac installers)
-> Objects in Space to version 1.0
-> Cook, Serve, Delicious! 2!! to version 2.6.000m1.1 (Windows & Mac)
Post edited February 28, 2019 by WinterSnowfall
high rated
Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Feb 2019:
Total updates: 44
Games updates: 28 (Some games have multiple updates, daily basis)
Flags I got: 35

80% real updates have an official flag. 20% are missing.

All Pathfinder: Kingmaker updates have no flag.
If the game do not count, 92% real updates have an official flag.

[1] Feb 2019 real updates: https://pastebin.com/9PH6J4zg
[2] Jan 2019 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post21663
high rated
Stars in Shadow

Changelog for Update 37981 (added 26 February 2019):

- Fix for a memory leak that could cause slowdowns over longer games.
high rated
Cultist Simulator

Updated to 2019.2.d.1.
No changelog.

Strategic Command WWII: War in Europe

Updated to 1.15.01.
No changelog.

The Bard's Tale Trilogy

Updated to 3.23.
No changelog.


Pathfinder: Kingmaker

Hotfix 1.2.5d (1st March 2019)

Here's a quick fix for two DLC-related issues:

When playing "Varnhold's Lot", a camping encounter could happen that breaks the game. Resolution: fixed.
When importing the results of the DLC into the main campaign, the import window would only allow the player to choose the last save file. Resolution: fixed.

A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please, report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
avatar
Edward_Carnby: If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
It would also, of course, prevent your mods from unexpectedly breaking because of an update.
high rated
Objects In Space

#### Objects V1.0 is OUT NOW! (01 March 2019)

* The game has finally reached 1.0!

* We want to thank everyone who played Objects in Space during its time in games in Development.

* When we think about the game on 21st June last year to the game on 1st March this year, there’s light years of difference, and in large part that’s thanks to people jumping in early and taking a chance on a new and strange title.

* We’re at 1.0 as of today, with all major features and content in the game.

* That said, we don’t plan to stop there.

* While we’re sure there will be many small housekeeping and quality-of-life fixes which will come to our attention as we launch, here’s a short list of the things we know we’re going to add ourselves in the coming weeks and months:

* We’re going to release our wiki – The Objects in Space internal wiki is a massive sprawling history of the Apollo cluster, a vital tool for anyone looking to mod the game
* Construction guides for Arduino enthusiasts – For those wanting to build their own bridges at home
* Procedurally-generated derelicts – Ships adrift in space which can be raided for spare parts and leftover cargo
* Merchants in uncharted systems – Piracy is currently very hard to engage in, what with so many authority ships all over the place. This will ensure you can prey on merchants who are a little more off the beaten track
* Extra multiplayer stuff - we'll expand the existing scenarios and add new ones, possibly increasing the player count
* Components adrift in space – Loot which directly benefits your engineering room
* Bounty Hunters - so more devious players don't get a free ride, they'll now pay for their crimes
* Rebalancing effort – We want to add a much harder difficulty setting for those who want a real challenge
Railway Empire

#### Update 1.8 (01 March 2019)

##### New Railway Buildings:

* Terminal station (4 tracks)
* Terminal station (4 tracks) with signaling control
* Train station (2 tracks) with signaling control
* Warehouse (2 tracks)
* Warehouse (2 tracks) with signaling control
* Maintenance station (4 tracks) with signaling control

##### New Hotkeys:

* Confirm with “Enter”- Button while in track construction or accepting a dialogue.
* “Delete”- Button can be used for deleting the selected train (confirmation required) or planning (no confirmation required)
* “Backspace” - Button will cancel different actions

##### Advanced settings for ‘Free Mode’:

* Difficulty for Tasks
* Costs for tracks / bridges / tunnels
* Increasing construction costs
* Income from transports
* Innovation points
* Service costs
* Stealing staff
* Mergers

##### Other Features:

* Main menu theme can now be changed in the graphic options.
* Task list now shows if tasks have been completed in half of the time.
* The minimap now shows if a new building can be constructed in a city and if more than one Tycoon has a train station in a city.
* Tracks may be deleted even if a train is currently using it. Affected trains are set back to their origin city.
* Maximum allowed number of warehouses and parallel tracks have been raised.
* Setting the amount of wagons to max or min can now be done with one click.
* If a station is deleted and a new station is placed at the position of the old station, trains that went to the old station will also travel to the new station. But only, if the new station was built 3-12 months after the old station was deleted depending on the duration of the game.

##### Fixes:

* Fixed: Q and E keys had no function, when non-rotatable building was selected.
* Fixed: Show name of good in tooltip at freight station.
* Fixed: Duplicate money type letter in localization, when player buys 100 % share of competitor.
* Fixed: Set employees to state noticed, if hired with bulk hiring. Because of this, no star appeared in the train dialog at a personnel button, if there are no unnoticed personnel.
* Fixed: Description was not updated, when train route was changed, while loading wares.
* Fixed: Bug that occurred, when cloning trains, which names ended on a number.
* Fixed: Sometimes highlighting was broken when factories were deleted.
* Fixed: Town and farm icons were sometimes displayed during ride-along camera.
* Fixed: [Controller]Pad navigation in train list has been reworked.

Note for DLC - Owners:Combined European tech tree: All engines from “Great
Britain & Ireland”, “Germany” and “France” are playable on the European maps,
if the appropriate DLCs are selected.
The following offline installers have also been updated:
-> Strategic Command WWII: War in Europe to version 1.15.01
-> Objects in Space to version 1.0 (Linux installer)
-> Cultist Simulator to version 2019.2.d.1 (Windows & Mac)
Post edited March 01, 2019 by WinterSnowfall
avatar
kbnrylaec: All Pathfinder: Kingmaker updates have no flag.
If the game do not count, 92% real updates have an official flag.
The game never got any GOG update flags.
It had at least two major version bumps, but GOG still do not give it any update flag.
high rated
Hand of Fate 2

Updated to 1.9.5.
No changelog.

Lovecraft's Untold Stories

Update 1.16 (01 March 2019)

Dear investigators, We have uploaded the new version 1.16, in our continuous effort to continue improving our game:
News and improvements:

We have added the intro to our game (it was already time to do it) We really hope that you like it!
We have improved the appearance of the minimap.
We have added a checkpoint in the Detective Mansion right before the Boss. Some people asked us about this because the Mansion is a bit long to play, players are still learning, and having to play it all over again after dying was quite frustrating.
We have added map stats in the pause menu. Now you can see quickly how many secret rooms, minievents, and rooms you have found.
We have added a "Reset progress" button in the Options menu.

Fixes:

Now, the game recognizes and switches automatically between keyboard/gamepad in case there is a gamepad connected to the computer.
We have fixed a problem on Witch unlocking event. Now it works as intended.
We have completed the balance of the Professor.
We have started the balance of the Witch. Try the prologue! It should be easier to complete (still challenging, but much better than before).

Please continue sharing with us your thoughts and opinions. Together we´ll make of Lovecraft's Untold Stories, the game that we all expect and desire.

The Devs

Re-Legion

Update 1.0.5.223 (4 March 2019)

Redesigned minimap
Rally point funcionality added
Ascended One - unit interface & selection update
Unit Pointers - Animation & visual effects update
Citizen animation update
Language can now be set in steam settings
[RU] Language has been updated and re-implemented
[PL] Language added
Building hacking update - now hacking is dependant on the amount of units hacking it and it is longer
Hacking and Converting distances have been updated
HUD: Control Panel Update: Several functionalities have been updated, like: Font, Cooldowns & Progress bars
Unit selection update: now the player can add or remove units from his group with [Shift + Click] on UI portrait
God is With Us skill update: visual effects for units affected by the skill, and AOE indicator

Bugfixes

Fibonacci decals issue - Using Sermon near the Fibonacci Temple caused VFX issues
Mission 2: Color handlers - taking over a bank caused issues with color changes of other buildings
Mission 1: Selecting Elion could cause issues when trying to select an enemy to attack, causing Elion not to engage
Skill buttons - Sacrifice Dogma could sometimes overlap with other skills causing problem when wanting to select a proper skill
Minimap: Clicking in the vicinity of minimap sometimes caused problems that the game did not recognize where should the unit go. Currently only clicking within the borders of the minimap causes the units to go to the selected point.


SpellForce 3

Update 1.40 (03 March 2019)
BUG FIXES

Fixed a possible plotstopper on map "Liannon"
Fixed a possible plotstopper on map "Mulandir"
Fixed an issue where player controls remain locked in Isgrimm's artefact quest
Fixed a bug where cutscenes can randomly stop and never end
Fixed flickering border stones around sectors


The Bard's Tale Trilogy

Updated to 3.24.
No changelog.
high rated
Stardew Valley has been updated
Update 1.3.36.241109 (03 March 2019)
Hi everyone,

The new languages update (1.3.36) is now live for everyone, and includes a couple of bug fixes.

Changelog:

Added French, Korean, Italian, Hungarian, and Turkish language support
Fixes bug where giving a gift to an NPC caused the gift action to happen twice in rapid succession
Fixes furniture rotation bug for "stools"
Fixes morning music not being played correctly
(spoiler) Fixes Junimos not disappearing after the final goodbye
New "About/Credits" menu on title screen
Thanks everyone who helped test out the beta, your feedback was really helpful!

Next up is a big free content update (1.4), that includes lots of new stuff, as well as some really nice quality of life features.

Thanks for playing Stardew Valley!

-ConcernedApe
I haven't seen any posts from muntdefems for a while now, I hope he's all right.
And a renewed thanks to all those who post the changelogs!
avatar
Grargar: Stardew Valley has been updated


Update 1.3.36.241109 (03 March 2019)
Hi everyone,

The new languages update (1.3.36) is now live for everyone, and includes a couple of bug fixes.

Changelog:

Added French, Korean, Italian, Hungarian, and Turkish language support
Fixes bug where giving a gift to an NPC caused the gift action to happen twice in rapid succession
Fixes furniture rotation bug for "stools"
Fixes morning music not being played correctly
(spoiler) Fixes Junimos not disappearing after the final goodbye
New "About/Credits" menu on title screen
Thanks everyone who helped test out the beta, your feedback was really helpful!

Next up is a big free content update (1.4), that includes lots of new stuff, as well as some really nice quality of life features.

Thanks for playing Stardew Valley!

-ConcernedApe
stardew valley steam update log, for transparency:-

Hi everyone,

The new languages update (1.3.36) is now live for everyone, and includes a couple of bug fixes.

Changelog:

*Added French, Korean, Italian, Hungarian, and Turkish language support
*Fixes bug where giving a gift to an NPC caused the gift action to happen twice in rapid succession
*Fixes furniture rotation bug for "stools"
*Fixes morning music not being played correctly
*(spoiler) Fixes Junimos not disappearing after the final goodbye
*New "About/Credits" menu on title screen

Thanks everyone who helped test out the beta, your feedback was really helpful!

Next up is a big free content update (1.4), that includes lots of new stuff, as well as some really nice quality of life features.

Thanks for playing Stardew Valley!

-ConcernedApe

Update: Just a heads up... you may have noticed a couple of very small additional updates recently (after the 1.3.36). These are minor tweaks/fixes for a couple things that weren't caught in the beta (typos, etc.)
Post edited March 04, 2019 by timmy010
high rated
Crimsonland has been updated
Patch 1.3.5 (05 March 2019)
Added German, Russian, and Simplified Chinese language support
Added GOG Galaxy achievements, leaderboards, and cloud saves
high rated
Dawn of Man

#### Update 1.0.3 (04 March 2019)

* Fixed for crash that could happen when someone tried to mine in a full mine
* Fixed crash if the player presses F10 or Esc while a tutorial window is open
* Fixed crash if selecting just harvested megalith while coming out of primal vision in hardcore mode
* Damaged gates can no longer be opened or closed
* Added more code to track down remaining issues

* * *

#### Update 1.0.2 (01 March 2019)

* Better error message for when profile or settings are corrupted
* Changed save code to prevent file corruption
* Better email formatting for error reports

1.0.1

* Fixed broken Tech Panel in screens with 4:3 aspect ratios
* Fixed issue that could cause game profile to be corrupted
* Fixed crash when trying to spawn 2 trees in same place
Re-Legion

#### Update 1.0.5.223 (4 March 2019)

* Redesigned minimap
* Rally point funcionality added
* Ascended One - unit interface & selection update
* Unit Pointers - Animation & visual effects update
* Citizen animation update
* Language can now be set in steam settings
* [RU] Language has been updated and re-implemented
* [PL] Language added
* Building hacking update - now hacking is dependant on the amount of units hacking it and it is longer
* Hacking and Converting distances have been updated
* HUD: Control Panel Update: Several functionalities have been updated, like: Font, Cooldowns & Progress bars
* Unit selection update: now the player can add or remove units from his group with [Shift + Click] on UI portrait
* God is With Us skill update: visual effects for units affected by the skill, and AOE indicator

##### Bugfixes

* Fibonacci decals issue - Using Sermon near the Fibonacci Temple caused VFX issues
* Mission 2: Color handlers - taking over a bank caused issues with color changes of other buildings
* Mission 1: Selecting Elion could cause issues when trying to select an enemy to attack, causing Elion not to engage
* Skill buttons - Sacrifice Dogma could sometimes overlap with other skills causing problem when wanting to select a proper skill
* Minimap: Clicking in the vicinity of minimap sometimes caused problems that the game did not recognize where should the unit go. Currently only clicking within the borders of the minimap causes the units to go to the selected point.
Victory at Sea Pacific

#### Patch 1.3.1 (05 March 2019)

##### Gameplay:

* Creating a new aircraft flight creates an empty flight, which must gain aircraft at the usual rate in port.
* Ship-based aircraft may be built and swapped onto ships in the American mainland ports.
* The maximum movement range of a ship is no longer affected by how many rations are on board.
* AI carrier fleets will attempt to retreat once enough of their bomber flights are destroyed.

##### Bug Fixes:

* Fleets won't launch scout planes without permission.
* Ships are not created with flying boats as their observation aircraft.
* Fixed a bug where starting a new campaign of one faction straight after playing another prevents ports correctly upgrading.
* Fixed fleets appearing to vanish from the bridge upon dragging the last squadron out of the fleet.
* Fixed a bug where phantom aircraft data would accumulate in save files.

##### UI:

* Added a key which, when held, shows a fleet or flight's estimated time of arrival at the cursor's position on the bridge.
Tower of Time

#### Update 1.4.2.11812 (04 March 2019)

Dear Players,

Based on the feedback we have received recently, after previous Patch with
crafting changes, we have rebalanced the game in an attempt to make it equally
challenging as before.

Changes were made to health scaling and defense stats of the enemies on higher
difficulties, as well as selective changes to their damage and abilities, for
certain enemies.

We hope it will make the game challenging again on hard and epic difficulty.
Please be so kind and let us know.

We have also fixed some of the issues with Turkish language not displaying
properly in certain UI elements.

Cheers,Event Horizon Team