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high rated
---------------------------

[Part 2 of 3]

---------------------------

Commandos 2+3 has changed


[FILE UPDATES]

* File changed: Commandos 2: Windows installer, English --- Name *FROM* setup_commandos2_2.1.0.16.exe *TO* setup_commandos_2_-_men_of_courage_1.20_(23265).exe --- Size *FROM* 1.3 GB *TO* 1.5 GB --- Date *FROM* Thu 26 Feb 2015 11:29:04 GMT *TO* Tue 28 Aug 2018 09:23:35 GMT --- Version *FROM* [empty] *TO* 1.20

* File changed: Commandos 3: Windows installer, English --- Name *FROM* setup_commandos3_2.1.0.16.exe *TO* setup_commandos_3_-_destination_berlin_1.42_(23268).exe --- Size *FROM* 1.4 GB *TO* 1.6 GB --- Date *FROM* Thu 26 Feb 2015 11:32:29 GMT *TO* Tue 28 Aug 2018 09:23:39 GMT --- Version *FROM* gog-16 *TO* 1.42


[CHANGELOG UPDATED FOR COMMANDOS 2 - MEN OF COURAGE]
[CHANGELOG UPDATED FOR COMMANDOS 3 - DESTINATION BERLIN]
Internal Update (28 August 2018)

- [WIN] updated internal installer structure, no changes to game files
(Full changelog)

---------------------------

Man O' War: Corsair - Warhammer Naval Battles has changed


[FILE UPDATES]

* File removed: Patch 1.3.4 [Windows]

* File added: Patch (1.3.1 to 1.3.2) [Windows] --- Size: 30.0 MB --- Version: 1.3.2

* File added: Patch (1.3.2 to 1.3.3) [Windows] --- Size: 3.0 MB --- Version: 1.3.3

* File added: Patch (1.3.3 to 1.3.4) [Windows] --- Size: 36.0 MB --- Version: 1.3.4

* File added: Patch (1.3.4 to 1.3.5) [Windows] --- Size: 50.0 MB --- Version: 1.3.5

* File changed: DLC: Fledgling Griffon: Mac OS X installer, English --- Size has not changed (7.0 MB) --- Version *FROM* 1.3.4 *TO* 1.3.5

* File changed: DLC: Fledgling Griffon: Windows installer, English --- Size *FROM* 11.0 MB *TO* 13.0 MB --- Version *FROM* 1.3.4 *TO* 1.3.5

* File changed: DLC: Reik's Fashion: Mac OS X installer, English --- Size has not changed (80.0 MB) --- Version *FROM* 1.3.4 *TO* 1.3.5

* File changed: DLC: Reik's Fashion: Windows installer, English --- Size *FROM* 75.0 MB *TO* 86.0 MB --- Version *FROM* 1.3.4 *TO* 1.3.5

* File changed: Mac OS X installer, English --- Size *FROM* 10.9 GB *TO* 10.9 GB (+9.0 MB) --- Version *FROM* 1.3.4 *TO* 1.3.5

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 1.3.4 *TO* 1.3.5

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.3.4 *TO* 1.3.5

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.3.4 *TO* 1.3.5

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 1.6 GB *TO* 2.9 GB --- Version *FROM* 1.3.4 *TO* 1.3.5


[CHANGELOG UPDATED]
Patch 1.3.5 (02 June 2018)

- New Captain model for Khorne Campaign
- Adjusted campaign to slow down excessively strong AI factions
- Landlocked ships delivered by the ruinus powers to in-land lakes will now be re-delivered closer to the main fleet
- Fixed issues with NPC captains joining your crew
- Increased the boarding bonus for allied player ships
- Made the Sea Witch a bit tougher (Don't give up your day job)
- Navies no longer pursue you quite so doggedly if you're friendly to the faction.
(Full changelog)
high rated
---------------------------

[Part 3 of 3]

---------------------------

Planetbase has changed


[FILE UPDATES]

* File removed: Patch 1.2.3 [Windows]

* File changed: Mac OS X installer, English --- Size *FROM* 366.0 MB *TO* 367.0 MB --- Version *FROM* 1.2.3 *TO* 1.3.0

* File changed: Windows installer, English --- Size *FROM* 329.0 MB *TO* 372.0 MB --- Version *FROM* 1.2.3 *TO* 1.3.0


[CHANGELOG UPDATED]
Patch 1.3.0 (28 August 2018)

- Bioplastic, Metal and Semiconductor resource counts now reflect the free amounts by default (not the total amounts).
- New improved UI layout
- Main menu is now at the center bottom of the screen
- General panel and resources panel are now always visible
- Context menu is displayed on top of selection panel
- Removed build menu, build external and build internal are now top level menus
- Moved tutorial instructions to the upper part of the screen
- Added production limits for the different types of bots
- Streamlined charts window
- Only important charts are shown by default
- There is a "more" button that shows all charts
- Added keyboard shortcuts for alert modes
- MAC build is now 64 bit, as 32 bit apps are going to be deprecated soon
- Fixed a bug that could make the game display a black screen on Windows at startup
(Full changelog)

---------------------------

World to the West has changed

>>> Supported languages changed *FROM* Text only: Arabic, Chinese, German, English, Spanish, French, Italian, Dutch, Norwegian, Polish *TO* Text only: Arabic, Chinese, German, English, Spanish, French, Italian, Dutch, Norwegian, Polish, Portuguese


[CHANGELOG UPDATED]
Patch 1.3.0 (27 August 2018)

Performance improvements:
- Optimized geometry for better culling and batching in most levels
- Optimized many visual effects
- Replaced many visual effects and animations with more performant versions.
- Fixed occasional stutters when saving the game
- Greatly improved performance of Knaus' ice flakes
- Improved performance for objects that occasionally animate, like chests, doors etc.
- Improved performance during the last boss.
- Improved compression for many assets.
- Improved the performance of the UI.

Visual improvements:
- Adjusted water edges in all levels with water to match the shore better.
- Improved lighting in several levels that were too dark.
- Made fish less likely to escape the water.
- Improved look of fog in many levels.
- Added burn marks to several explosions.
- Improved look of foot dust effect.

Bugfixes and improvements:
- Repaired holes in the level geometry in quite a few levels.
- Improved AI navigation in most levels.
- Minor fixes to the Japanese translation.
- Fixed bug where the music sound would get permanently lowered until the game was restarted when entering and exiting the menu many times.
- Moved several NPCs which could get the player stuck behind them.
- Fixed an issue where Clonington could get stuck after a pugilism match.
- Fixed ridden monsters moving too slowly after being ridden into a scene.
- Fixed some instances of creatures that were falling to their doom teleporting back to safety.
- Fixed some NPCs not playing their walking animation when walking around, and some other animation issues.
- Fixed Lumina being able to blink through a few level transitions without triggering them, causing the player to fall off the edge of the map.
- Fixed bug where Clonington would get locked into his ground stomp attack
- Fixed bug where Clonington would get locked into his haymaker attack
- Fixed some shader bugs causing graphical artifacts.
- Fixed a few mismatched level transitions, which could cause players to end up outside the playable area if entering certain levels.
- Fixed issue where you would fall through some stairs.
- Fixed several levels having the area under it's death plane marked as walkable, causing the player to occasionally get stuck there.
- Fixed issues where you had to leave the area to be able to pay Bear and Cat to change their song again.
- Fixed issue where the Flailmunk's homerun effect would get triggered at the wrong time.
- Fixed Flailmunks getting eaten mid-attack by Grues.
- Fixed SnortHogs getting stuck in an invalid state if you stopped mind-controlling them mid-charge.
- Improvements and fixes for sound and visuals in the end credits.
- Fixed issue where Steam saving would lock up.

Features:
- Flailmunks are now afraid of Clonington when he flexes.
- Added drop shadow to all controlled characters, and greatly improved the performance on the characters that already had drop shadows.
- Added a character bark when switching between characters in the totem map menu.
- Knaus now moves much faster while underground, and digs holes faster.
- Portuguese language added.
(Full changelog)
high rated
La-Mulana 2

Patch 1.3.3.1 (29 August 2018)

Fixed bug preventing gates from opening, and absorbing the same dissonance twice.
Fixed/adjusted bug again causing character to fall through/get stuck in terrain under certain conditions.
Fixed bug preventing shield update after buying new shield.
Fixed bug causing BGM problems after manipulating Enga Musica under certain conditions.
Fixed bug causing platform issues after changing costumes under certain conditions.
Fixed bug causing freeze after warping with a fairy.
Fixed/adjusted text.
Fixed other small bugs.
high rated
Graveyard Keeper

#### Update 1.030 (29 August 2018)

* A lot of language-related fixes (mostly in Chinese / Japanese / Korean).
* Fixed issue with a mouse scroll wheel in a full-screen mode.
* Fixed a bug when a graveyard quality suddenly increases.
* Fixed gamepad issues for some Linux machines.
The following offline installers have also been updated:
-> Need to Know to version 1.01 (Windows & Mac only)
-> The Universim to version 0.0.26.19542
Post edited August 29, 2018 by WinterSnowfall
high rated
29 August:

---------------------------

Games included in this batch:

· Bastion
· Hollow Knight
· Kenshi [In Dev]
· Planet Nomads [In Dev]
· World to the West

---------------------------

Bastion has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* bastion_en_1_50436_23291.sh *TO* bastion_1_50436_29_08_2018_23317.sh --- Size *FROM* 1.0 GB *TO* 1.0 GB (+1.1 KB) --- Date *FROM* Tue 28 Aug 2018 10:52:44 GMT *TO* Wed 29 Aug 2018 12:43:21 GMT --- Version *FROM* 1.50436 *TO* 1.50436 (29.08.2018)


[NO CHANGELOG]

---------------------------

Hollow Knight has changed

>>> Supported languages changed *FROM* Text only: Brazilian-Portuguese, Chinese, German, English, Spanish, French, Italian, Japanese, Korean, Russian (beta) *TO* Text only: Brazilian-Portuguese, Chinese, German, English, Spanish, French, Italian, Japanese, Korean, Russian

---------------------------

Kenshi [In Dev] has changed


[FILE UPDATES]

* File removed: Patch (0.98.47 to 0.98.48) [Windows]

* File added: Patch (0.98.53 to 0.98.55b) [Windows] --- Size: 58.0 MB --- Version: 0.98.55b

* File changed: Patch (0.98.48 to 0.98.51) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.98.51 to 0.98.53) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (2.0 MB) --- Version *FROM* 0.98.53 *TO* 0.98.55b

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 0.98.53 *TO* 0.98.55b

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 2.9 GB *TO* 2.9 GB (+4.0 MB) --- Version *FROM* 0.98.53 *TO* 0.98.55b


[CHANGELOG UPDATED]
Update 0.98.55b (29 August 2018)

- Changed again the tooltip display of the "cut to stun" to again try and make it easier to understand: with the previous update it wasn't clear if the stun was added or subtracted from the cut resistance. It now shows the total cut resistance like it did before the previous update, and also shows an "efficiency" percentage. eg. 80% cut resist efficiency will leave a 20% stun damage.
- Samurai armour dexterity penalty removed but overall damage penalty increased to compensate, so blunt weapons don't get an advantage over swords for samurais
- Samurai helmet now protects from dust storms
- Assassins rags dexterity bonus reduced by 0.1
- Added more stat penalties to the police helmet and reduced blunt resist slightly
- A few more subtle stat tweaks, generally increased the gap slightly between the heavy, medium and light armours.
- Fixed a typo in the gui code that was showing the wrong melee defence bonus in the armour tooltip (it showed the attack bonus instead)
- Spread a few more armour items and blueprints around some of the shops. You can now find blueprints for a faction-neutral version of Holy Chest Plate and the Armoured Hood
- Added a Blackened chain tagelmust
- "Self Preservation" AI should now react to charging enemies once they get close
- Fixed horizon fog blending with clouds


Update 0.98.54 (29 August 2018)

GEAR REBALANCE PART 3
- The idea now is that the light/medium armour guys should be able to do more harm and do well 1 on 1, and the heavy guys should handle being outnumbered better and overall last longer
- This is a big shake-up for armour. It's un-tested, so I would appreciate feedback, any items that you think are over-powered or worthless.
- Heavy armour has penalties to dexterity and attack skills. The idea is that it limits you to being a tank, your attack has been sacrificed a little for defence.
- Medium armours are designed to be for generalists. Less protection than heavy but only mild skill penalties and so more tactical options.
- Light and specialist armours are designed to be un-restrictive or even offer bonuses, suitable for rangers or glass-cannon melee ninjas and duelists
- Armour can penalise dexterity and damage dealing
- Changed the display of the armour stun damage stats in the armour tooltips to try and make it clearer to understand: it now shows 1 line for the final derived cut resistance, and a 2nd line for the incoming cut damage that gets converted into stun damage. Adding these 2 numbers together will get the total "cut resistance" number that it used to display before.
- Increased shirt armour cut resist by 10%
- Reduced plate armour stealth penalty so its still severe but not so total
- The hiver shirts will be delayed because our artist went on holiday, and employment law says I have to let him.

FIXES
- Some small tweaks to improve character movement bugs
- Fixed haul job stealing items from bars if player town radius overlaps
- Fixed player caravan and military formation spot issues
- Formation refreshed when value in AI panel changed
- Fixed bright yellow or white clouds at dusk
- Fixed AI confusion with almost full inventories when picking items off the ground
(Full changelog)

---------------------------

Planet Nomads [In Dev] has changed


[FILE UPDATES]

* File removed: Patch (0.8.13.0 to 0.8.14.0) [Windows]

* File removed: Patch (0.8.14.0 to 0.8.14.1) [Windows]

* File removed: Patch (0.8.14.1 to 0.9.0.3) [Windows]

* File added: Patch (0.9.0.4 to 0.9.1.0) [Windows] --- Size: 745.0 MB --- Version: 0.9.1.0

* File added: Patch (0.9.0.4 to 0.9.2.1) [Windows] --- Size: 1.1 GB --- Version: 0.9.2.1

* File added: Patch (0.9.1.0 to 0.9.1.1) [Windows] --- Size: 16.0 MB --- Version: 0.9.1.1

* File changed: Linux installer, English --- Size *FROM* 1.5 GB *TO* 1.6 GB --- Version *FROM* 0.9.0.4 *TO* 0.9.2.1

* File changed: Mac OS X installer, English --- Size *FROM* 1.6 GB *TO* 1.6 GB (+22.0 MB) --- Version *FROM* 0.9.0.4 *TO* 0.9.2.1

* File changed: Patch (0.9.0.3 to 0.9.0.4) [Windows] --- Size has not changed (5.0 MB) --- Version has not changed (0.9.0.4) --- NOTE: the download link has changed for this file.

* File changed: Windows installer, English --- Size *FROM* 1.7 GB *TO* 1.7 GB (+28.0 MB) --- Version *FROM* 0.9.0.4 *TO* 0.9.2.1


[CHANGELOG UPDATED]
Patch 0.9.2.1 (29 August 2018)

- built with Unity 2018.2.4f1 (and following bugfixes)
- bigger block catalog, more consistent order of blocks
- added new blocks as a reward for Kickstarter backers (they received instructions how to redeem them via Kickstarter private message)
- various rendering optimizations:
--- merged cameras together and changed way of universe simulation
--- added options for low performance computers - lower quality models, dynamic resolution
- save files moved to the new folder
- added news box into main menu
(Full changelog)

---------------------------

World to the West has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 944.0 MB *TO* 907.0 MB --- Version *FROM* 1.0.1 *TO* 1.3.0


[NO CHANGELOG]
high rated
Production Line
Update 1.58 (29 August 2018)

1) [Tutorial] New tutorial popup for completing research of polished paintwork or aircon to make it clearer these are new slots.
2) [Bug] Fixed random crash bug in vehicle processing.
3) [Bug] Fixed long running bug where the warning/error icon on the vehicle design button was not always in synch with the designs to show missing features.
4) [Bug] Placing down car conveyor belts over the top of existing belts or slots now gives an appropriate refund for the cost of the existing slots to prevent double charging.
5) [Content] New researchable upgrade for export slots: Larger sales teams.
6) [Bug] Fixed bug with the display of some slot upgrade time reductions.
7) [Bug] Fixed bug where research and design studios researched differently at each game speed, also clarified true points generation per game minute.
8) [GUI] Holding down shift when clicking a resource import strategy button now applies that to every slot of the same type.
9) [Bug] Fixed bug where zooming in to put a currently highlighted and window-connected slot offscreen, then scrolling the world resulted in the window-connection lines screwing up.
10) [Feature] Maintenance facility (researchable) can speed up breakdown repairs, plus new breakdown feature (optional) where production slots can stop working.
11) [GUI] Buyall option for upgrades no longer closes window behind it.
12) [Performance] Major framerate boost for massive maps.
13) [GUI] When zooming out, max zoom out now correctly limited so you can see the whole map and nothing else.
14) [GUI] The lists of upgrades and imports on a slot window are now sorted alphabetically instead of seemingly randomly.
15) [GUI] List of car features at the bottom of the showroom screen is also now sorted alphabetically.
16) [Bug] Smart Junctions can no longer break down. (They lack the UI to show progress on repair so this seemed fair).
17) [GUI] Camera zoom is now non-linear to improve usability (hopefully :D)
18) [Feature] Export slot can now be broken down into paperwork and shipping. All previous upgrades are now paperwork upgrades.

Feedback on the new maintenance stuff is very welcome. I'll be working on improving some minor usability things in the next few days, and also investigating some reported issues when it comes to headlights and resources being refunded and re-ordered. There should be new artwork arriving soon which will mean a bunch of new content to come over the next few weeks.
***

Sunless Skies
Patch 1.1.4.5.2f2c56e (29 August 2018)

What’s New

Combat
Agent behaviour
We’ve spent a lot of time improving the Agent behaviour in this build. We want combat to feel diverse, realistic, fun and above all tense. Each encounter should be a challenge with different Agents employing different tactics, and likewise the player should need to approach each fight with different strategies. Here’s what we’ve been working on:
A major overhaul of enemy AI: improved tactics, new aggro rules and tweaks to enemy movement.
Enemies can now drift and use lateral thrusters.
Enemies are more manoeuvrable and less likely to collide with terrain, if they do they can extricate themselves.
New ramming behaviour for Cantankeri, Grievers, Chorister Bees, and Star-Maddened Explorers.
Tells (animations and sounds) to alert the player that an enemy is about to launch a particular attack.

Knockback
Knockback is now in place on all player and Agent weapons, including area-of-effect type attacks. When you fire your weapons your locomotive will recoil, and all projectiles cause knockback to player locomotives and enemies alike, making combat feel more weighty and realistic. Many Agent projectiles also deal blast damage so try not to get too close!
N.B. Knockback has not been added to small asteroids and space debris. While it would look amazing, we are not sure at the moment whether it’s something we are going to implement. It may have an impact on performance for example and we’ll need to assess that first.

Turrets
All Dreadnoughts and the Empyrean Outriders now have turrets mounted to their locomotives. Their turrets will cease to operate at a certain level of damage, but they are no longer an easy target from behind, and close range combat with them is not such a good idea. Their turrets will rotate and fire at you or any other beastie that the Agent is feeling wrathful towards.

Arcing
We’ve implemented arcing on Agent weapons. The Empyrean Outrider’s turret uses powerful homing missiles which will relentlessly hunt you down unless you are nimble enough to get out of their range. Arcing has only been implemented on Agent weapons so far, we didn't have time to balance this feature on player weapons. This will go out in a later update.

Auras
Aura attacks are a new type of Agent ability. Unlike weapons, they apply an effect over an area without producing a projectile. Empyrean Outriders for example, will drop a barrel bomb which will tick down and explode. If you are within the blast radius when it goes off, you will take damage.
It’s not just Hull that can be affected by these AoE attacks, the Outriders bomb will kill Crew for example, and the Scrive-Spinster’s scream attack will also grant Terror to anything in its range. Aura attacks can be foreseen by their warm-up visual Tells, so a sharp sky-captain will have time to react and get their locomotive out of harm's way.

Headlight awareness and wrath crescents
We introduced the wrath crescent in the Threat build and with Eleutheria we saw the arrival of the first Agents that react to headlights (Dousers become wrathful when headlights are on, Outriders are angered when it’s off, Grievers don’t like a light shining in their face when they are trying to catch forty winks)
In the Combat II build most enemies are now aware of your headlight. Aggressive Agents will be able to sense you from further away when it’s on. Turning it off will allow you to get closer to them, or enable you to run away before they attack, though at the cost of increasing your rate of Terror gain.
The Wrath crescent has been improved and will start to indicate the direction of potentially hostile Agents much earlier, allowing you to react accordingly. Will you turn tail and run or will you head into the fray?

New Agents
This update sees the release of three new enemies: the Undeparted, Bull Cantankeri and Senior Scriveners.

Player movement
We’ve made further adjustments to player locomotives - all player vessels are now more manoeuvrable.

Engine Problems
Now when your stats drop and you are no longer eligible for an item you have equipped, your locomotive will start to suffer from Engine Problems. Your engine’s heat value will be halved, hampering your ability to take on enemies effectively. When you next dock, your equipment will be removed along with any boosts they confer.

Vessel Names
When you illuminate an enemy with your headlight you will now see its class, e.g. Tackety Scout, Cantankeri, Douser, etc. This information will disappear after a few seconds and you'll not see it for that individual Agent again. If you encounter an Agent of the same type, you won't see its name until a full two minutes has elapsed since sighting the first one.
If the Agent is a Tackety Scout, or an Enduring or Glorious Dreadnought, then you’ll also see one of our Kickstarter backer’s vessel names. These backer names will also be seen on transient Wreck discoveries.

Updates
The new Traitor’s Wood content is fully in place.
The content for the Wreck of the Berrenger is now in game.
The Incautious Driver’s storyline can now be completed.
Headlights now flicker and cut out when entering extinguishments - sail carefully!
Agents spawns have been reduced in Eleutheria and some segments of the Reach and Albion now that their behaviour has been tweaked.
The Vala now has a quality requirement 50 Mirrors.
The Pellinore and Moloch have had their Hull value increased. The Parzival, Bedivere and Agravain have all had their Hull reduced.
The Agravain has been replaced with the Medea at the London engine yard.
Balancing to Agent and player damage, as well as Agent HP.
Hull repairs at Pan now cost Eleutherian Mysteries rather than Sovereigns.

Known Issues
Below is a list of known issues for this build. For a full list of known game issues see our Known Issues page.
Arcing does not currently work for Agent to Agent combat.
Audio cannot currently be attached to Auras so these attacks currently have no sound effects.
The final audio is not yet in place for all Agent attacks. Placeholder SFX have been added in some cases.
When docking after suffering from Engine Problems, if you have a full Hold the jettison interface will trigger twice (just press cancel each time to close it).
Additional Hull and Crew are not removed when items are automatically unequipped on docking after suffering Engine Problems.
Agent names are missing from Curators.
Agent names for Glorious and Enduring Dreadnoughts do not display correctly in Albion.
Agent health visuals (smoke, fire, blood particles) are not removed as Agents heal.
Bull Cantankeri do not yet have a bespoke storylet.
If a wrathful Agent loses wrath towards a player and subsequently regains it in another encounter, the wrath crescent will not display.
high rated
Dead Cells

#### Udate 1.0.2 (30 August 2018)

##### Balancing

* Fixed some mobs scoring points for score mode

##### Graphics & UI

* Improved japanese translations

##### Mods

* Improved structure API to allow the creation of PrisonStart and PrisonRoof in scripts
* Fixed crash when trying to add buildTriggeredDoors in some cases
* Added createPerkShop
* Fixed some problem in call orders in scriptInterpreter
* Fixed some level parameter not reset correctly when changing level from a scripted one
* Fixed exception thrown when restarting a game with a mod (with a scripts) from the second level of a game with scripted mod
* Fixed wrong name set by script on exit when using something else than createSpecificExit

##### Bug fixes

* Fixed IRC Command too long (streaming mode)
* Fixed incorrect camera movement after frame drop
* Improved music preloading
Need to Know

#### Update 1.02 (30 August 2018)

* Removed failstate from interview mission
* Added instruction “Use X tool” to rules explain verbally which tool should be used (For example, “Use Blacksheep tool”), in addition to the existing tool icon
* Disabled DEEPLINK tool is until it is actually first required
* Disabled selection of second list of rules for DEEPLINK rules - this makes it clearer which rule the player should select when using the tool
* Increased STRONGBOX data cap to 9, to allow more data to be stored in STRONGBOX at once
* Moved STRONGBOX further to side of the screen so it no longer covers over evidence
* Added tooltip explanation to explain when data cannot be added to STRONGBOX
* Improved usability of Rialto app by auto-offering data to buyers - the player no longer needs to click ‘Offer Data’
* Fixed issue with Renege in Rialto marketplace, where Reneger would erroneously appear in briefing, but would not offer for data or have her relationship rating change
* Fixed issue where aspect ratios other than 16:9 could cause parts of the screen to be cut off until the aspect ratio was changed manually
* Fixed issue where for aspect ratios other than 16:9, vertical lines from player card and exterior scene were not meeting exactly behind the seal
* Fixed an evidence issue in Operation HealthyGlow where evidence was marked as missed when it was actually not suspicious
* Fixed issue where some dates for employment evidence were not displaying correctly
* General bugfixes and typo fixes
The following offline installers have also been updated:
-> Cultist Simulator to version 2018.8.b.1 (Windows & Mac)
Post edited August 30, 2018 by WinterSnowfall
high rated
---------------------------

Games included in this batch:

· Airships: Conquer the Skies
· Bastion
· Divinity: Original Sin 2
· No Man's Sky
· Production Line [In Dev]
· Shadows: Awakening [Upcoming]
· Teslagrad

---------------------------

[Part 1 of 2]

---------------------------

A game has been added: Shadows: Awakening [Upcoming]

---------------------------

Airships: Conquer the Skies has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (174.0 MB) --- Version *FROM* 1.0 *TO* 1.0.1.1

* File changed: Mac OS X installer, English --- Size has not changed (198.0 MB) --- Version *FROM* 1.0 *TO* 1.0.1.1

* File changed: Windows installer, English --- Size has not changed (188.0 MB) --- Version *FROM* 1.0 *TO* 1.0.1.1


[NO CHANGELOG]

---------------------------

Bastion has changed

>>> Features changed *FROM* Single-player, Controller support *TO* Single-player, Controller support, Cloud saves, Overlay


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* bastion_2.0.0.4.dmg *TO* bastion_enUS_1_50436_23340.pkg --- Size *FROM* 1.0 GB *TO* 1.0 GB (+8.1 MB) --- Date *FROM* Thu 12 Feb 2015 11:06:50 GMT *TO* Thu 30 Aug 2018 12:05:14 GMT --- Version *FROM* [empty] *TO* 1.50436


[NO CHANGELOG]

---------------------------

Divinity: Original Sin 2 has changed


[FILE UPDATES]

* Files removed: Windows installer, English (parts 1-8)

* File added: DLC: Sir Lora: Windows installer, English --- Size: 5.0 MB --- Version: 3.6.28.8354b

* File added: Windows installer, English (part 1 of 13) --- Size: 1.0 MB --- Version: 3.6.28.8354b

* File added: Windows installer, English (part 2 of 13) --- Size: 4.0 GB --- Version: 3.6.28.8354b

* File added: Windows installer, English (part 3 of 13) --- Size: 4.0 GB --- Version: 3.6.28.8354b

* File added: Windows installer, English (part 4 of 13) --- Size: 4.0 GB --- Version: 3.6.28.8354b

* File added: Windows installer, English (part 5 of 13) --- Size: 4.0 GB --- Version: 3.6.28.8354b

* File added: Windows installer, English (part 6 of 13) --- Size: 4.0 GB --- Version: 3.6.28.8354b

* File added: Windows installer, English (part 7 of 13) --- Size: 4.0 GB --- Version: 3.6.28.8354b

* File added: Windows installer, English (part 8 of 13) --- Size: 4.0 GB --- Version: 3.6.28.8354b

* File added: Windows installer, English (part 9 of 13) --- Size: 4.0 GB --- Version: 3.6.28.8354b

* File added: Windows installer, English (part 10 of 13) --- Size: 4.0 GB --- Version: 3.6.28.8354b

* File added: Windows installer, English (part 11 of 13) --- Size: 4.0 GB --- Version: 3.6.28.8354b

* File added: Windows installer, English (part 12 of 13) --- Size: 4.0 GB --- Version: 3.6.28.8354b

* File added: Windows installer, English (part 13 of 13) --- Size: 931.0 MB --- Version: 3.6.28.8354b


[NO CHANGELOG]
high rated
---------------------------

[Part 2 of 2]

---------------------------

No Man's Sky has changed


[FILE UPDATES]

* File removed: Patch (1.52 to 1.53) [Windows]

* File added: Patch (1.57 to 1.58d) [Windows] --- Size: 146.0 MB --- Version: 1.58d

* File changed: DLC: Pre-order: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 1.57 *TO* 1.58

* File changed: Patch (1.53 to 1.54) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.54 to 1.55c) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.55 to 1.57.a) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 1.57 *TO* 1.58

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.57 *TO* 1.58

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.57 *TO* 1.58

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 1.7 GB *TO* 1.7 GB (+14.0 MB) --- Version *FROM* 1.57 *TO* 1.58


[NO CHANGELOG]

---------------------------

Production Line [In Dev] has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size *FROM* 229.0 MB *TO* 227.0 MB --- Version *FROM* 1.57 *TO* 1.58


[CHANGELOG UPDATED]
Update 1.58 (29 August 2018)

1) [Tutorial] New tutorial popup for completing research of polished paintwork or aircon to make it clearer these are new slots.
2) [Bug] Fixed random crash bug in vehicle processing.
3) [Bug] Fixed long running bug where the warning/error icon on the vehicle design button was not always in synch with the designs to show missing features.
4) [Bug] Placing down car conveyor belts over the top of existing belts or slots now gives an appropriate refund for the cost of the existing slots to prevent double charging.
5) [Content] New researchable upgrade for export slots: Larger sales teams.
6) [Bug] Fixed bug with the display of some slot upgrade time reductions.
7) [Bug] Fixed bug where research and design studios researched differently at each game speed, also clarified true points generation per game minute.
8) [GUI] Holding down shift when clicking a resource import strategy button now applies that to every slot of the same type.
9) [Bug] Fixed bug where zooming in to put a currently highlighted and window-connected slot offscreen, then scrolling the world resulted in the window-connection lines screwing up.
10) [Feature] Maintenance facility (researchable) can speed up breakdown repairs, plus new breakdown feature (optional) where production slots can stop working.
11) [GUI] Buyall option for upgrades no longer closes window behind it.
12) [Performance] Major framerate boost for massive maps.
13) [GUI] When zooming out, max zoom out now correctly limited so you can see the whole map and nothing else.
14) [GUI] The lists of upgrades and imports on a slot window are now sorted alphabetically instead of seemingly randomly.
15) [GUI] List of car features at the bottom of the showroom screen is also now sorted alphabetically.
16) [Bug] Smart Junctions can no longer break down. (They lack the UI to show progress on repair so this seemed fair).
17) [GUI] Camera zoom is now non-linear to improve usability (hopefully :D)
18) [Feature] Export slot can now be broken down into paperwork and shipping. All previous upgrades are now paperwork upgrades.

Feedback on the new maintenance stuff is very welcome. I'll be working on improving some minor usability things in the next few days, and also investigating some reported issues when it comes to headlights and resources being refunded and re-ordered. There should be new artwork arriving soon which will mean a bunch of new content to come over the next few weeks.
(Full changelog)

---------------------------

Teslagrad has changed


[FILE UPDATES]

* File removed: Mac OS X installer, Dutch+French+German+Italian+Norwegian+Polish+Portuguese+Russian+Serbian+Slovak+Spanish+Turkish+Ukrainian

* File removed: Windows installer, Dutch+French+German+Italian+Norwegian+Polish+Portuguese+Russian+Serbian+Slovak+Spanish+Turkish+Ukrainian

* File changed: Linux installer, English --- Name has not changed (gog_teslagrad_2.1.0.4.sh) --- Size has not changed (625.6 MB) --- Date has not changed (Mon 03 Jul 2017 10:56:31 GMT) --- Version *FROM* [empty] *TO* 1.4

* File changed: Mac OS X installer, English --- Name has not changed (teslagrad_2.1.0.9.dmg) --- Size has not changed (322.4 MB) --- Date has not changed (Wed 18 Feb 2015 18:02:19 GMT) --- Version *FROM* [empty] *TO* 1.4

* File changed: Windows installer, English --- Name has not changed (setup_teslagrad_2.3.0.7.exe) --- Size has not changed (275.6 MB) --- Date has not changed (Wed 18 Feb 2015 18:01:47 GMT) --- Version *FROM* [empty] *TO* 1.4


[NO CHANGELOG]
high rated
Dungeons 3
Update v1.5.1 (31 August 2018)

A new Sandbox map called 'Crowley's March' featuring additional and all new gameplay - mechanics has been added free of charge
Added new difficulty mode “Diabolical” for Skirmish maps
Dungeon creeps now have other goals and targets besides attacking the dungeon heart
Doors now have health bars
Fixed several localisation issues
Fixed several gameplay mechanics and AI bugs
Fixed a problem with the scroll storage showing wrong numbers in the research menu
Fixed Ironhide beds being displayed as Orc beds after loading a game
The Crypta room now displays that there’s a problem if it has no workstation
Players can now blacklist random researches in Skirmish Mode
Players can now select different wall tile sets for their dungeon in Skirmish Mode
***

Phantom Doctrine
Patch 1.0.5 (29 August 2018)

Improvements:
the Actor perk decreases the range of recognition while in disguise (before: could never be revealed with said perk)
the Agent Overview window (before: Background) in the Crew Quarters facility now displays all abilities, including passive ones
improved generation of Hideout Candidate locations (prevents a selection of only the most expensive options, possibly leading to a bakruptcy loop, and other tweaks)
secret documents are only visible in the deployment phase after conducting Reconnaissance of the location
improvements and balancing of AI
experience gains balance
miscellaneous tweaks and improvements to animations

Bugfixes:
fixes an error which could lead to a progress block during the Undertow-related events (doesn't resolve the issue for save files with blocked progress)
fixes an error leading to icons on the World Map disappearing
fixes wrong damage values (and sometimes blocks) which could occur while shooting from overwatch mode beyond a weapon's range
fixes an issue which could lead to the disappearance of the top status bar in the strategic view after clickling Background in the Hire tab in the Crew Quarters
fixes an error which could under specific circumstances lead to a block when entering an enemy's overwatch area
fixes an error which could lead to a block when attempting to move in the area of effect of Blister Gas
fixes an issue with saving the game when a player ends the turn with a hotkey while aiming
fixes an error in Danger generation for agents captured by Beholder
fixes an error with previous abilities not being removed after changing Training
key bindings for alternative keys are working correctly
dodge cost modifiers now update correctly in the Crew Quarters interface
fixed an issue with launching the game on the main monitor on multi-screen setups
the misplaced M-16 weapon is back in the game :)
various minor tweaks and fixes
***

Vaporum
Patch 12 (31st August 2018)

Added controller support.
Fixed: When you quit to the main menu while the automap is out of order, it will remain so even when you start a new game.
Fixed: The unique sword Lithe Blade's burning effect (DOT) does not deal damage to other nearby enemies.
Fixed: Return damage from some shields and the Heavy Rig resets the behavior of an enemy affected by the Manipulator gadget. This is inconvenient, as sometimes the enemy resets right after you use the Manipulator on it.
Fixed: Some specific values of FOV (graphical setting) can cause visual glitches when being pulled by a Magnet Golem.
***

Zombie Night Terror
Patch 1.3.16 (31 August 2018)

Fixed characters sometimes not dying when falling as they should
Fixed some physic objects passing through walls
Fixed scream visual effects not playing
Fixed a crash on startup if the settings file is empty
Fixed an error when loading empty custom chapter or level files, preventing the game from loading properly
Fixed an error when launching a custom level from the level editor resulting in tanks getting stuck in breakable walls
Updated Gog Galaxy SDK to try preventing errors with authentication
Achievements are now disabled if there is an error with retrieving achievements stats
high rated
Just a few more things left to mention before the weekend...

The following offline installers have been updated:
-> Tower of Time to version 1.2.4.2476
-> Not Tonight to version v1.041 (Windows only)
-> For The King to version 1.0.8.8731
-> Cultist Simulator to version 2018.8.b.2 (Windows only)
-> Megaton Rainfall to version 1.10
Post edited August 31, 2018 by WinterSnowfall
Whose avatar did just update?
high rated
Sorry people, I didn't have access to a PC since yesterday afternoon so I missed the last updates of the week. Luckily I see several of my buggy brethren sprawled across the forum today... :P


31 August:

---------------------------

Games included in this batch:

· Barony: Blessed Addition
· Braid
· Ceville
· Divinity: Original Sin 2 - Definitive Edition
· Divinity: Original Sin 2 - Sir Lora [DLC]
· Planet Nomads [In Dev]
· Shadows: Awakening
· Shadows: Awakening [Upcoming]
· Zombie Night Terror

---------------------------

[Part 1 of 2]

---------------------------

A game has been removed: Shadows: Awakening [Upcoming]

---------------------------

A game has been added: Divinity: Original Sin 2 - Sir Lora [DLC]

---------------------------

A game has been added: Shadows: Awakening

---------------------------

Barony: Blessed Addition has changed

>>> Game title changed *FROM* Barony: Cursed Edition *TO* Barony: Blessed Addition

>>> Bonuses changed *FROM* soundtrack (FLAC), soundtrack (MP3) *TO* soundtrack (FLAC), soundtrack (MP3), Barony extended soundtrack (mp3)


[FILE UPDATES]

* File added: Barony extended soundtrack (mp3) --- Size: 300.0 MB --- Version: [empty]

---------------------------

Braid has changed

>>> Supported languages changed *FROM* Text only: Chinese, German, English, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese, Russian *TO* Text only: Chinese, German, English, Spanish, French, Italian, Japanese, Korean, Portuguese, Russian

---------------------------

Ceville has changed


[FILE UPDATES]

* File removed: Universal update (patch 1.0.2.0)


[NO CHANGELOG]

---------------------------

Divinity: Original Sin 2 - Definitive Edition has changed

>>> Game title changed *FROM* Divinity: Original Sin 2 *TO* Divinity: Original Sin 2 - Definitive Edition


[FILE UPDATES]

* File removed: Patch (3.0.190.74e to 3.0.226.993 LOCA) [Windows]

* File removed: Patch (3.0.226.993 CN to 3.0.226.993) [Windows]

* File removed: Patch (3.0.226.993 CN2 to 3.0.226.993 CN3) [Windows]

* File removed: Patch (3.0.226.993 CN3 to 3.0.226.993 CN4) [Windows]

* File removed: Patch (3.0.226.993 LOCA to 3.0.226.993 CN) [Windows]

* File changed: DLC: Sir Lora: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 3.6.28.8354b *TO* 3.6.28.9550

* File changed: Windows installer, English (part 1 of 13) --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.28.8354b *TO* 3.6.28.9550

* File changed: Windows installer, English (part 10 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.8354b *TO* 3.6.28.9550

* File changed: Windows installer, English (part 11 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.8354b *TO* 3.6.28.9550

* File changed: Windows installer, English (part 12 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.8354b *TO* 3.6.28.9550

* File changed: Windows installer, English (part 13 of 13) --- Size *FROM* 931.0 MB *TO* 932.0 MB --- Version *FROM* 3.6.28.8354b *TO* 3.6.28.9550

* File changed: Windows installer, English (part 2 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.8354b *TO* 3.6.28.9550

* File changed: Windows installer, English (part 3 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.8354b *TO* 3.6.28.9550

* File changed: Windows installer, English (part 4 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.8354b *TO* 3.6.28.9550

* File changed: Windows installer, English (part 5 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.8354b *TO* 3.6.28.9550

* File changed: Windows installer, English (part 6 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.8354b *TO* 3.6.28.9550

* File changed: Windows installer, English (part 7 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.8354b *TO* 3.6.28.9550

* File changed: Windows installer, English (part 8 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.8354b *TO* 3.6.28.9550

* File changed: Windows installer, English (part 9 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.28.8354b *TO* 3.6.28.9550
high rated
---------------------------

[Part 2 of 2]

---------------------------

Planet Nomads [In Dev] has changed


[FILE UPDATES]

* File removed: Patch (0.9.0.3 to 0.9.0.4) [Windows]

* File added: Patch (0.9.2.1 to 0.9.2.2) [Windows] --- Size: 3.0 MB --- Version: 0.9.2.2

* File changed: Linux installer, English --- Size has not changed (1.6 GB) --- Version *FROM* 0.9.2.1 *TO* 0.9.2.2

* File changed: Mac OS X installer, English --- Size *FROM* 1.6 GB *TO* 1.6 GB (+1.0 MB) --- Version *FROM* 0.9.2.1 *TO* 0.9.2.2

* File changed: Patch (0.9.0.4 to 0.9.1.0) [Windows] --- Size has not changed (745.0 MB) --- Version has not changed (0.9.1.0) --- NOTE: the download link has changed for this file.

* File changed: Patch (0.9.0.4 to 0.9.2.1) [Windows] --- Size has not changed (1.1 GB) --- Version has not changed (0.9.2.1) --- NOTE: the download link has changed for this file.

* File changed: Patch (0.9.1.0 to 0.9.1.1) [Windows] --- Size has not changed (16.0 MB) --- Version has not changed (0.9.1.1) --- NOTE: the download link has changed for this file.

* File changed: Windows installer, English --- Size *FROM* 1.7 GB *TO* 1.7 GB (-2.0 MB) --- Version *FROM* 0.9.2.1 *TO* 0.9.2.2


[CHANGELOG UPDATED]
Patch 0.9.2.2 (31 August 2018)

- fixed missing blueprint thumbnails on Linux
- fixed inaccurate solar panel power calculation
(Full changelog)

---------------------------

Zombie Night Terror has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* zombie_night_terror_en_1_3_13_22356.sh *TO* zombie_night_terror_1_3_16_23342.sh --- Size *FROM* 590.3 MB *TO* 590.3 MB (+8.2 KB) --- Date *FROM* Fri 20 Jul 2018 11:11:11 GMT *TO* Thu 30 Aug 2018 13:35:16 GMT --- Version *FROM* 1.3.13 *TO* 1.3.16

* File changed: Mac OS X installer, English --- Name *FROM* zombie_night_terror_enUS_1_3_13_22355.pkg *TO* zombie_night_terror_enUS_1_3_16_23343.pkg --- Size *FROM* 595.0 MB *TO* 602.7 MB --- Date *FROM* Fri 20 Jul 2018 12:00:38 GMT *TO* Thu 30 Aug 2018 15:36:13 GMT --- Version *FROM* 1.3.13 *TO* 1.3.16

* File changed: Windows installer, English --- Name *FROM* setup_zombie_night_terror_1.3.13_(22355).exe *TO* setup_zombie_night_terror_1.3.16_(23358).exe --- Size *FROM* 717.9 MB *TO* 719.8 MB --- Date *FROM* Fri 20 Jul 2018 11:30:00 GMT *TO* Fri 31 Aug 2018 06:45:20 GMT --- Version *FROM* 1.3.13 *TO* 1.3.16


[CHANGELOG UPDATED]
Patch 1.3.16 (31 August 2018)

- Fixed characters sometimes not dying when falling as they should
- Fixed some physic objects passing through walls
- Fixed scream visual effects not playing
- Fixed a crash on startup if the settings file is empty
- Fixed an error when loading empty custom chapter or level files, preventing the game from loading properly
- Fixed an error when launching a custom level from the level editor resulting in tanks getting stuck in breakable walls
- Updated Gog Galaxy SDK to try preventing errors with authentication
- Achievements are now disabled if there is an error with retrieving achievements stats
(Full changelog)
high rated
Here's a new Weekly Update Recap for those of you who have pending downloads. :)