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muntdefems: [...] A game has been removed: F/A-18E Super Hornet [...]
Is this a glitch, or was it really removed? If the latter, does anyone know why?
The update of Zombie Night Terror isn't reported here?
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HypersomniacLive: Is this a glitch, or was it really removed? If the latter, does anyone know why?
"Today, around 2 PM UTC, we will be temporarily removing F/A-18E Super Hornet from sale. The game in it's current state is broken, and is not up to the standards that we've set for ourselves in terms of releasing PC classics. We will be working on fixing it, and when we're done the title will be back on GOG - unfortunately we don't have any ETA we can share with you at this moment.

Of course if you already have the game on your shelf it will stay there, and after it's back you'll be able to download na updated and fixed version."
(с) elcook

https://www.gog.com/forum/general/fa18e_super_hornet_temporarily_removed_from_the_offer_1/page1
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HypersomniacLive: Is this a glitch, or was it really removed? If the latter, does anyone know why?
https://www.gog.com/forum/general/fa18e_super_hornet_temporarily_removed_from_the_offer_1


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Alexim: The update of Zombie Night Terror isn't reported here?
Reported it yesterday. :)
Post edited January 12, 2018 by muntdefems
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Alexim: The update of Zombie Night Terror isn't reported here?
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muntdefems: Reported it yesterday. :)
Thanks! The search function of the forum doesn't work very well.
I was very happy for this update, but apparently the Braindead achievement is still bugged, unlike what changelog says.
high rated
Tangledeep

#### Build b098 (12 January 2018)

##### ART/VISUALS

* Powerups now ‘pop’ out of enemies
* Loot and coins also pop out of stuff
* Screen shake for crits!!!

##### BALANCE

* Knocking out a monster with a Monster Mallet now removes all negative status effects from that monster.
* The toxic clouds created by Mad Chemists now stay in place once summoned
* Reverted change where powerup drop chance varied based on distance between attacker and defender.
* Hitting an enemy at melee range now has a 20% chance (once per enemy) to create a powerup.

##### BUGS

* Fixed major memory leak that occurred every time you changed maps (this eventually led to crashes after playing for awhile)
* Fixed bug where your Gambler hand would sometimes re-appear on screen if you had the HUD disabled (with H)
* Fixed bug with certain push, pull, and swap move effects that was leaving ghost actors on screen
* Fixed gamebreaking bugs that could occur with Cheat Death and other death-prevention effects
* Fixed crash that could occur when hovering over some Options controls
* Fixed navigation issues with the right column of the character sheet
* Possibly fixed bug with the ‘charging’ particle animation, where it could sometimes become Huge
* Fixed ugly and bad dialog box jank when closing. Now it’s ~ smooth ~
* Bug fixes to prevent situations where Friendship Forest quest could get messed up

##### CONTENT/GAMEPLAY

* Added a new quest to the Elemental Lair, allowing you to learn an exclusive new passive skill (one of three Armor Masteries)
The full changelog is available here.
high rated
TQ AE & Ragnarök 1.52 - Improvements & Fixes
Changelog

12th January 2018
- Added level requirements to all unique thrown weapons
- Adjusted armor values on Freyja Set, Allfather Set and some other pieces
- Fixed missing properties on "Celtic Boots" and "Britomaris' Defiance"
- Fixed missing base properties on Kelpie and Centaur MIs
- Fixed some rare shields affecting attack speed
- Adjusted some items' looks and UI bitmaps
- Adjusted boot model on Valkyries
- Updated Ulvjotun ragdolls
- Stopped Dark Elf hero from appearing among Light Elves and vice versa
- Fixed troll mages not casting Splinter Storm
- Added cleave effect to some big enemies' melee attacks
- Improved chance of unique item reward for Cauldron quest
- Restored cooldowns on all Act 5 scrolls
- Various minor enemy, item, sound and music tweaks
- Deactivated Holiday Mode

There has been a new patch for Titan Quest on Steam Here is the changelog -- lets see how long it takes this time before it hits GoG.
high rated
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sigilork: There has been a new patch for Titan Quest on Steam Here is the changelog -- lets see how long it takes this time before it hits GoG.
Whatever that is, it'll be next week at least. Here's the full list of games that got updated this last week:

· 7th Guest, The
· Airships: Conquer the Skies [In Dev]
· Banner Saga
· Battle Brothers (+Upgrade) *
· Blood & Gold: Caribbean!
· Call of Cthulhu: Prisoner of Ice (macOS only)
· Curious Expedition, The
· Dead Cells [In Dev] *
· Deep Sky Derelicts [In Dev] *
· Democracy 3 (+DLCs) (Windows only)
· Deus Ex™ GOTY Edition
· Divinity: Original Sin 2
· Eador. Imperium
· ELEX *
· Gorogoa *
· Grim Dawn (+DLCs)
· Halfway
· Hearthlands
· Legacy of Kain: Blood Omen 2
· Obduction® (macOS only)
· Production Line [In Dev]
· Ruiner *
· SpellForce 3 *
· SpellForce 3 Digital Extras *
· Sphinx and the Cursed Mummy *
· Tangledeep *
· Tex Murphy: The Pandora Directive (Windows only)
· Tomb Raider 2
· Walking Dead: Season 1, The (macOS only)
· Walking Dead: Season 2, The (macOS only)
· Wing Commander™ 5: Prophecy Gold Edition
· Wolf Among Us, The
· Zombie Night Terror


* Games marked with an asterisk are out of Legacy MaGog's scope and thus you'll only find the changelogs (if any) in this post. You can get the rest of the information in Yepoleb's fantastic GOG Database website.
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Edward_Carnby: "Today, around 2 PM UTC, we will be temporarily removing F/A-18E Super Hornet from sale. The game in it's current state is broken, and is not up to the standards that we've set for ourselves in terms of releasing PC classics. We will be working on fixing it, and when we're done the title will be back on GOG - unfortunately we don't have any ETA we can share with you at this moment.

Of course if you already have the game on your shelf it will stay there, and after it's back you'll be able to download na updated and fixed version."
(с) elcook

https://www.gog.com/forum/general/fa18e_super_hornet_temporarily_removed_from_the_offer_1/page1
Cheers to both. I either managed to miss that thread, or forgot that I read it.
high rated
CrossCode [In Dev] was updated to version 0.9.8-6 (14 January 2018), only Galaxy for now.

I've extracted the changes from the ingame changelog.

Fixes:

"HOTFIX(3): Fixed a crash at the Brewing NPC."
"HOTFIX(3): Several small navmap fixes."
"HOTFIX(3): Fixed mysterious persistent white dot when dying during Raid event."
"HOTFIX(3): Snowman icicles disappear again."
"HOTFIX(4): Monster Fibula Fix to not just show all enemies."
"HOTFIX(4): Fixed Raid Theme intro timing."
"HOTFIX(5): Fixed crashed in Bergen Trail Area."
"HOTFIX(6): Several translation fixes."

Changes:
+ HOTFIX(3): Added option to disable new NPC speech bubble effects."
"~ HOTFIX(3): Burn is now weaker by default, though some enemies take more damage."
"~ HOTFIX(3): Some changes to status condition attacks and resistances of enemies."
"~ HOTFIX(3): Increased loot-droprate from some enemies (mostly medium sized)."
"~ HOTFIX(3): Small adaptions to Brewing- and Bergen Monk-quests"
"~ HOTFIX(3): A bit of balancing of the Wet Work quest."
"~ HOTFIX(4): Blazing Dragon will make you jump not quite as high now."
"~ HOTFIX(6): Allowing 2 food-buffs by default instead of 1."
"~ HOTFIX(6): Changed some buff-durations. Higher-tier food also tends to last longer."
"~ HOTFIX(6): Significantly increased healing rate of "Essence Drain" and "Vital Pulse" (Wave Ranged Arts)."
"~ HOTFIX(6): Jolt damage is slightly lower and can no longer be a critical hit."

HOTFIX(6) is 0.9.8-6, Hotfixes 3, 4 and 5 weren’t published here so I've added their changes to the list.
Night in the Woods has been updated to ver. 404.

No changelog yet.
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muntdefems: Reported it yesterday. :)
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Alexim: Thanks! The search function of the forum doesn't work very well.
I was very happy for this update, but apparently the Braindead achievement is still bugged, unlike what changelog says.
Can you send us a Support ticket about the achievement being bugged? The reason I ask is because we tested it and everything worked on our end :)
high rated
A slow start of the week, as far as Legacy MaGog is concerned:

---------------------------

Games included in this batch:

· Far Cry® 2: Fortune's Edition
· Night in the Woods: Weird Autumn Edition
· Shadow Tactics: Blades of the Shogun

---------------------------

Far Cry® 2: Fortune's Edition has changed

>>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility *TO* Please Note: Multiplayer is available only via a LAN connection.

---------------------------

Night in the Woods: Weird Autumn Edition has changed


[FILE UPDATES]

* File added: Patch 404 [Windows] --- Size: 67.0 MB --- Version: [empty]

* File changed: Linux installer, English --- Size has not changed (1.5 GB) --- Version *FROM* 399 (Weird Autumn Edition) *TO* 404

* File changed: Mac OS X installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 399 (Weird Autumn Edition) *TO* 404

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 399 (Weird Autumn Edition) *TO* 404

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 1.4 GB *TO* 1.4 GB (+1.0 MB) --- Version *FROM* 399 (Weird Autumn Edition) *TO* 404


[NO CHANGELOG]

---------------------------

Shadow Tactics: Blades of the Shogun has changed

>>> Features changed *FROM* Single-player, Achievements, Controller support, Overlay *TO* Single-player, Achievements, Controller support, Cloud saves, Overlay
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Alexim: Thanks! The search function of the forum doesn't work very well.
I was very happy for this update, but apparently the Braindead achievement is still bugged, unlike what changelog says.
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JudasIscariot: Can you send us a Support ticket about the achievement being bugged? The reason I ask is because we tested it and everything worked on our end :)
Ticket sent, thank you for your help!
high rated
FTL: Advanced Edition

Patch 1.6.3 (16 January 2018)

Crash Fix: Game could crash when removing mid-clone crew during events
Fonts update: Modders should now be able to use *.ttf fonts without any troubles
Update: This is apparently still not 100%. We’re working on it.
Possible fixes for rare alt-tab issues some players are experiencing
Possible fixes for fullscreen display corruption some players are experiencing
Fixed Hotkey Customization menu being inaccessible in some situations
Touch screen events: The game should once again accept touch events as mouse events
Other minor engine improvements

Changes:

Fullscreen mode(s) will no longer require restart
Numerous UI modifications to prep for localization

Bugs:

Mouse will now function correctly in fullscreen in Windows 10 w/ the Fall Creators Update.
Potential fix for rare profile wipe bug after BSOD and other critical crashes
A couple of rare crash bugs fixed
Minor event logic, spelling, and grammar fixes
Minor tooltip text changes
Fixed minor mouse input bugs
Advanced FTL Navigation no longer allows player to jump to his own location
Restored the “Low O2” Warning
Fixed: Enemy “charge” weapons could lock up and never fire when used with Cloaking
Fixed small bugs with “Is it warm in here?” achievement
Backup Battery that was damaged while in use would not properly remove bonus power
Unpowered drones can no longer be ionized by stray ion shots
Fixed saving bug that could clone dead crew
Fixed: Neutral ships would still teleport over boarders
Fixed Save & Continue exploit where you could double dip on rewards
Fixed: ASB shots in flight would not properly save when quitting
Fixed: Enemy crew AI would freeze them in place in some rare situations
AI is less likely to juggle power between weapons if they are mid- charge
Mid- cloning crew are now valid ‘targets’ for removal in events
Correctly rewards scrap in rare situations that the player receives two pieces of equipment in a single location and their cargo is full.
"Is it warm in here?" should no longer trigger when enemy is not on fire
Fixed rare bug where the 4th slot in some medbays could become accessible
Increased volume slightly when opening/closing all doors
Numerous very small art defects fixed

Mod- Specific Fixes / Additions:

The Slipstream Mod Manager will need to be updated to work with the newest version, but once updated many old mods should function normally
Artillery systems can now be set to start=”false” for both enemies and players. Players can purchase the missing artillery system in shops, and that will no longer create bad save files.
New tag added for event XML’s. (Check “REMOVAL_TEST” event for example use)

Patch 1.6.2 (16 January 2018)

Fixed: Stats Screen was incorrectly displayed on Linux
Fixed brief Windows slow down when starting FTL
Key repeat functionality fixed for Pause / Menu / etc.
Fixed weapon fire getting disrupted if re-armed mid-shot
Fixed tooltips getting stuck when opening UI with the keyboard
Adjusted tutorial arrows for new button layout
Keypad ENTER and regular ENTER should be equivalent again
Fixed extraneous heading in 3-section stores
Fixed game window not being active when opened in Windows
Fixed fullscreen settings to always correctly match final outcome