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high rated
Mini-update from Legacy MaGog's logs for 4 August:

---------------------------

Games included in this batch:

· Hollow Knight
· Hollow Knight Soundtrack Edition [Premium]
· Turok 2: Seeds of Evil

---------------------------

<span class="bold">Hollow Knight</span> has changed

>>> Features changed *FROM* Single-player, Controller support *TO* Single-player, Controller support, Overlay

---------------------------

<span class="bold">Hollow Knight Soundtrack Edition [Premium]</span> has changed

>>> Features changed *FROM* Single-player, Controller support *TO* Single-player, Controller support, Overlay

---------------------------

<span class="bold">Turok 2: Seeds of Evil</span> has changed


[FILE UPDATES]

* File removed: Patch 1.5.6 (Update 3) [Windows]

* File added: Patch 1.5.6 (Update 4) [Windows] --- Size: 168.0 MB --- Version: Patch 13419 -> 13941

* File changed: Windows installer, English --- Size *FROM* 946.0 MB *TO* 730.0 MB --- Version *FROM* 1.5.6 (Update 3) *TO* 1.5.6 (Update 4)


[NO CHANGELOG]
high rated
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muntdefems: [...] <span class="bold">Factorio [In Dev]</span> has changed

[...]

[CHANGELOG UPDATED]

Patch 0.15.31 (03rd August 2017)
The full changelog can be viewed at: https://forums.factorio.com/viewtopic.php?f=3&amp;t=50891

Patch 0.15.32 [Experimental build] (03rd August 2017)
The full changelog can be viewed at: https://forums.factorio.com/viewtopic.php?f=3&amp;t=50891

[CHANGELOG UPDATED] (Full changelog)
Both updates link to the same changelog (v.0.15.30), which isn't the correct one for either.

Here are the correct ones:

Patch 0.15.31

Patch 0.15.32 [Experimental build]
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HypersomniacLive: Both updates link to the same changelog (v.0.15.30), which isn't the correct one for either.

Here are the correct ones:

Patch 0.15.31

Patch 0.15.32 [Experimental build]
Oooops, I didn't realize... :S

Thanks!
high rated
...and another mini-update to end the week!

---------------------------

Games included in this batch:

· Avernum: The Complete Saga

---------------------------

<span class="bold">Avernum: The Complete Saga</span> has changed


[FILE UPDATES]

* File changed: Avernum 5: Mac OS X installer, English --- Name *FROM* avernum_5_2.0.0.22.dmg *TO* avernum_5_en_1_0_4_13958.pkg --- Size *FROM* 29.5 MB *TO* 30.0 MB --- Date *FROM* Wed 20 Jan 2016 15:08:23 GMT *TO* Fri 04 Aug 2017 15:48:14 GMT --- Version *FROM* gog-22 *TO* 1.0.4

* File changed: Blades of Avernum: Mac OS X installer, English --- Name *FROM* blades_of_avernum_en_2.0.0.2.pkg *TO* blades_of_avernum_en_1_1_2__hot_fix__13957.pkg --- Size *FROM* 16.7 MB *TO* 16.9 MB --- Date *FROM* Thu 20 Oct 2016 16:38:45 GMT *TO* Fri 04 Aug 2017 15:50:49 GMT --- Version *FROM* 1.21 (gog-2) *TO* 1.1.2 (hot fix)


[NO CHANGELOG]
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linuxvangog: Due to our installer's limitation we packaged this game as a .tar.gz archive, instead of the regular .sh installer. This is a one time exception to the rule. Users will have to unpack the game like they would unpack any other archive file, using the graphical interface or the following command:

tar xfv gog_full_throttle_remastered_2.0.0.2.tar.gz

Sorry for the inconvenience!
Too bad the installer does not have more such limitations. :P

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linuxvangog: Size limit for a single file inside the archive, otherwise there is an error on extraction by MojoSetup. More than likely fixable, it's just that I don't have time for that right now, so sorry again!
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vv221: You probably already know this, but just in case: The Witcher 2 has the same kind of limitation (a file too big for MojoSetup), the workaround being to split the file prior to archiving the game data, and using 'cat' post installation to rebuild the whole file from the parts.
Please do not copy that "solution". It unnecessarily increases the write traffic on installation, almost doubles it when it's used for the largest file.
Post edited August 05, 2017 by eiii
high rated
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muntdefems: Oooops, I didn't realize... :S

Thanks!
Hopefully someone at GOG and/or the devs realise and fix it.
high rated
Added the Airships: Conquer the Skies [In Dev], Darkside Detective, The, Factorio [In Dev] (with the correct links), and Planet Nomads changelogs to the respective game fora.

KeinZantezuken added the Hollow Knight changelog.
high rated
War for the Overworld is not listed in Legacy MaGog:
setup_war_for_the_overworld_32_1.6.3_(13933)-1.bin
setup_war_for_the_overworld_32_1.6.3_(13933).exe
setup_war_for_the_overworld_64_1.6.3_(13933)-1.bin
setup_war_for_the_overworld_64_1.6.3_(13933).exe
setup_crucible_1.6.3_(13933).exe
setup_heart_of_gold_1.6.3_(13933).exe
setup_my_pet_dungeon_1.6.3_(13933).exe
setup_underlord_edition_content_1.6.3_(13933).exe
gog_war_for_the_overworld_2.5.0.6.sh
patch_war_for_the_overworld_2.4.5.6.sh

GOG does not provide the changelog.
high rated
A single update from Legacy MaGog to begin the week:

---------------------------

Games included in this batch:

· Long Dark, The [Season Pass]

---------------------------

<span class="bold">Long Dark, The [Season Pass]</span> has changed


[FILE UPDATES]

* File removed: Patch 426 [Linux]

* File added: Patch 1.05(32319) [Windows] --- Size: 441.0 MB --- Version: Patch 13904 -> 14023

* File changed: Linux installer, English --- Size has not changed (2.1 GB) --- Version *FROM* 426 *TO* 1.05 (32319)

* File changed: Mac OS X installer, English --- Size *FROM* 4.1 GB *TO* 3.8 GB --- Version *FROM* 1.0.32178 *TO* 1.05 (32319)

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.0.32178 *TO* 1.05 (32319)

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 3.7 GB *TO* 3.4 GB --- Version *FROM* 1.0.32178 *TO* 1.05 (32319)


[CHANGELOG UPDATED]
Patch 1.05(32319) (07th August 2017)

WARNING: There may be Story spoilers in these notes.

- Fixed blocking issue where the Aurora would not appear in Episode Two, between completing the Bear Hunt mission and awaiting the aurora's return to get through the Dam. This fix is compatible with current in-progress games so you should not have to restart to benefit from it.
- Tuned Antiseptic so that one dose is sufficient to treat Infection Risk.
- Added missing audio for picking up Astrid's Hardcase on Day 4.
- Added additional checkpointing in Ep1 and Ep2.
- Cinematics polish.
- Additional optimizations for performance and memory use.
- Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint. This bug was preventing some quests from being completable after reload.
- Fixed the Bear struggle.
- Fixed issue that could cause player to spawn on top of a campfire in "Survival of the Fittest". It should now be impossible to place a fire and then spawn on it the following day.
- Memory optimizations to reduce chance lower memory systems will exhaust memory and crash
- Added some more tools in Milton.
- Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it.
- Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world.
- Modified Fire objective on Day 3 of "Survival of the Fittest" to track how long fire has been burning, vs how long it will burn.
- Fixed issue where unlocked Crafting Blueprints could carry over to a New game.
- Fixed issue with Condition tutorial triggering after every death. It will now only trigger once.
- Add some missing subtitles.
- Fixed issue with Map Marker not clearing after retrieving Distress Pistol in "Light Up the Night"
- Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set
- Fixed floating campfire in Milton
- Fixed issue where looping Wolf "feeding" sounds remained even when the Wolf AI was absent.
- Fixed issue where feeding Wolves could face the player while still playing feeding animation.
- Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch.
- Fixed issue with map icon showing up for some Stone spawn regions.
- Fixed issue where player could get stuck on geometry in Milton.
- Added missing translations for Trust dialogue
- Fixed startup issues for some systems using DirectX 9
- Fixed issue with some books disappearing when dropped
- Improvements to checkpointing to help avoid getting into a low-Condition death spiral
- Buffed the Condition-restoration boost when player reloads after Death
- Added a Bedroll to the Cave in Chapter One. This can be used to Save your Game
- Removed requirement to drink Rosehip Tea in Survival Bowl; it is now an optional objective
- Fixed issue with Rifle Cleaning Kit disappearing after reloading a save
- Fixed issue with environment geo near the Climbing Park section in Milton
- Fixed various cases where audio could cut out
- Fixed flickering in cutscenes that could occur when using OpenGL (Mac and Linux)
- Fixed locked controls when throwing a stone and picking up a rabbit at the same time
- Fixed floating necklace when speaking with Grey Mother
- General cinematics polish
- Fixed scrollbar issue when transferring items to NPCs
- Fixed place object shader so objects tint correctly over decals
- Fixed issue with radios playing music when aurora isn’t present
(Full changelog)
high rated
Just a notification from experience. Not sure how else to post it....

"[i]StarCrawlers has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04) *TO* Windows (XP, Vista, 7, 8) and Mac OS X (10.9.0 or newer)

>>> System requirements for Linux changed *FROM* Ubuntu 14.04, Mint 17, Processor: 2.2Ghz Dual Core, Memory: 3 GB RAM, Graphics: 1024mb Dedicated VRAM, Storage: 2 GB available space, Mouse & Keyboard *TO* [empty]
[/i]"

(Post 17101, July 31)

The above led me to download and install the classic 32 bit version for my XP system. Failed to launch. GoG support apologised and said it wasn't supposed run on XP. Refund offered, no problem. Just checked and the store page has changed showing Game Details as Win 7 and above. Originally the game details specified Win XP and above.

Min Req always said Win 7 and up, but the above post led me to try it. Anyway the change is in place now on the store page.

Though the gamecard in my library still shows a 32 bit installer for downloading.

Again, not complaining or feeling entitled, just pointing out a change. I'm about to update the Starcrawler forum as well.
high rated
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bonzer: ...
Yep, IIRC Linux support was dropped for this game until the devs figured how to fix something that broke Linux compatibility after the latest update. Let's hope they can find a solution. And yeah, Legacy MaGog also detected the correction regarding supported Windows versions:

---------------------------

Games included in this batch:

· Full Throttle Remastered
· StarCrawlers

---------------------------

<span class="bold">Full Throttle Remastered</span> has changed

>>> Supported languages changed *FROM* Audio and text: German (Windows only), English, French, Italian. Text only: Brazilian-Portuguese, Spanish *TO* Audio and text: German, English, French, Italian. Text only: Brazilian-Portuguese, Spanish


[FILE UPDATES]

* File added: Patch 1.1.891868 [Windows] --- Size: 71.0 MB --- Version: [empty]

* File changed: Linux installer, English --- Size has not changed (4.4 GB) --- Version *FROM* 1.1.887008 *TO* 1.1.891868

* File changed: Mac OS X installer, English --- Size *FROM* 4.5 GB *TO* 4.4 GB --- Version *FROM* 1.1.887008 *TO* 1.1.891868

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 1.1.879806 *TO* 1.1.891868

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.1.879806 *TO* 1.1.891868

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 409.0 MB *TO* 414.0 MB --- Version *FROM* 1.1.879806 *TO* 1.1.891868


[NO CHANGELOG]

---------------------------

<span class="bold">StarCrawlers</span> has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8) and Mac OS X (10.9.0 or newer) *TO* Windows (7, 8) and Mac OS X (10.9.0 or newer)
high rated
From Legacy MaGog's logs for 8 August:

---------------------------

Games included in this batch:

· Death Road to Canada
· Dungeon Rats
· Dungeon Souls
· Full Throttle Remastered
· Hollow Knight
· Return to Mysterious Island
· Slime Rancher

---------------------------

[Part 1 of 2]

---------------------------

<span class="bold">Death Road to Canada</span> has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 46.0 MB *TO* 86.0 MB --- Version *FROM* 29.06.2017 (gog-7) *TO* 07.08.2017

* File changed: Mac OS X installer, English --- Size *FROM* 56.0 MB *TO* 101.0 MB --- Version *FROM* 29.06.2017 *TO* 07.08.2017

* File changed: Windows installer, English --- Size *FROM* 48.0 MB *TO* 91.0 MB --- Version *FROM* 29.06.2017 *TO* 07.08.2017


[CHANGELOG UPDATED]
Update 07 August 2017

- Fixed bad blurb logic for Bee Man
- Removed an old outdated countdown timer for Scientist that was making her leave your group after one event
- Added in a personality randomizer on game start, so your starter characters will no longer have the same personality stats each game if they're supposed to be random
- "True Katana" in weapon buyer menu changed to "Strong Katana" for consistency
- Fixed costs for the bots
- Changed Specialist and Travel Light to properly account for Gun Collector
- Surgeon now starts with Scalpel instead of Cleaver
(Full changelog)

---------------------------

<span class="bold">Dungeon Rats</span> has changed


[FILE UPDATES]

* File removed: Patch 1.0.6.0016

* File removed: Windows installer, English 1.0.6.0016 (32-bit)

* File added: Patch 1.0.6.0028 --- Name: patch_dungeon_rats_1.0.6.0016_(13880)_to_1.0.6.0028_(14031).exe --- Size: 7.8 MB --- Date: Mon 07 Aug 2017 15:43:34 GMT --- Version: [empty]

* File added: Windows installer, English 1.0.6.0028 (32-bit) --- Name: setup_dungeon_rats_32_1.0.6.0028_(14031).exe --- Size: 708.1 MB --- Date: Mon 07 Aug 2017 15:46:11 GMT --- Version: [empty]

* File changed: Windows installer, English --- Name *FROM* setup_dungeon_rats_64_1.0.6.0016_(13880).exe *TO* setup_dungeon_rats_64_1.0.6.0028_(14031).exe --- Size *FROM* 707.4 MB *TO* 708.1 MB --- Date *FROM* Tue 01 Aug 2017 08:22:16 GMT *TO* Mon 07 Aug 2017 15:47:54 GMT --- Version *FROM* 1.0.6.0016 *TO* 1.0.6.0028


[CHANGELOG UPDATED]
Patch 1.0.6.28 (08 August 2017)

- In some rare cases when entering a level, you'd get an incorrect spawn location. It's been fixed now.
(Full changelog)

---------------------------

<span class="bold">Dungeon Souls</span> has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (87.0 MB) --- Version *FROM* 1.0.2 (gog-14) *TO* 1.0.4 (gog-16)

* File changed: Mac OS X installer, English --- Size *FROM* 163.0 MB *TO* 89.0 MB --- Version *FROM* Patch 16.1 (gog-15) *TO* 1.0.4

* File changed: Windows installer, English --- Size *FROM* 90.0 MB *TO* 87.0 MB --- Version *FROM* 1.0.2 (gog-12) *TO* 1.0.4


[CHANGELOG UPDATED]
Patch 1.0.4 (08th August 2017)

UI Remake
The game's user interface has undergone several changes to make it easier for new players, whilst making it familiar to old players. We tried to balance both of these factors whilst doing it!
Here follows a list of UI elements changed:

Gameplay
- Added new flavor text options to disable most of the text clutter during gameplay for experienced players.
- Traded most some of the game's text-based information for icon-based information.
- Fixed a visual bug with the inventory menu
- Changed visual representation of skill points in the stats menu.
- Gamepad Aware
- The game will now change and display information from several UI elements if a gamepad is detected.

Controller's Skill Menu
- Changed the active selector of skills- Made the menu compatible with other menus (so it wouldn't overlay)
- Changed the position of elements around to occupy a smaller space.

Character Select
- Changed the titles of the classes to have a unique feel to each hero.
- Changed the position of the passive button to a more noticeable place.
- Added new smoke particle effects
- The menu now shows what weapon the hero has currently equipped.
- Added tooltips for gamepad.
- Changed the passive's menu to be compatible with the gamepad.

Armory Menu
- The inventory now has an active selector.
- Changed the heroes' titles.
- Changed the color theme of the description for a friendlier gradient to the eye.

Crafting Menu
- Fixed a bug where the arcane forge could have elements outside of the game's window in certain resolutions
- Re-vamped particle effects
- Added an active selector for each type of menu
- Traded text elements for icon-elements
- Changed the heroes' titles

Hardware Compatibility
Razer Chroma
- Added support for Razer Chroma devices! Here follows a list of the devices that are supported by Dungeon Souls:
- Keyboard
- Mousepad
- Mouse
- Headset

Tutorial
- Added two new stages to the tutorial to explain how to progress through the level, as well as what materials are and can be used for.

Bug Fixes
- Details of this section:
- Increased the game's FPS count by a slight amount.
- Fixed minor bugs in the game.
(Full changelog)

---------------------------

<span class="bold">Full Throttle Remastered</span> has changed


[CHANGELOG UPDATED]
Patch 1.1.891868 (07 August 2017)

- Improved Mine Road stability
- Fixed several language issues in German and French
- Fixed missing hint highlights outside Kickstand
- Fixed missing music during FMV in Corley Motors
- Fixed door animation in Melonweed
- Additional minor bug fixes
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

<span class="bold">Hollow Knight</span> has changed


[FILE UPDATES]

* File added: Patch 1.1.1.7 [Windows] --- Size: 40.0 MB --- Version: Patch 13928 -> 14048

* File changed: Linux installer, English --- Size has not changed (1.7 GB) --- Version *FROM* 1.1.1.4 *TO* 1.1.1.7

* File changed: Mac OS X installer, English --- Size has not changed (1.6 GB) --- Version *FROM* 1.0.3.7 *TO* 1.1.1.7

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.1.1.4 *TO* 1.1.1.7

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.4 GB) --- Version *FROM* 1.1.1.4 *TO* 1.1.1.7


[CHANGELOG UPDATED]
Patch 1.1.1.7 (08 August 2017)

- OS X version of the Hidden Dreams content pack has been added
(Full changelog)

---------------------------

<span class="bold">Return to Mysterious Island</span> has changed

>>> Supported languages changed *FROM* Audio and text: German, English, Spanish, French, Italian. Text only: Polish, Russian *TO* Audio and text: German, English, Spanish, French, Italian. Text only: Russian

---------------------------

<span class="bold">Slime Rancher</span> has changed


[CHANGELOG UPDATED]
Patch 1.0.1b (08 August 2017)

- Fixed a bug where oases in the Glass Desert were being reset.


Patch 1.0.1 (08 August 2017)

- Added a map interface that gives you a general sense of where you are on the Far, Far Range. Map zones are unlocked after activating map data nodes in each zone. The map will also tracked any teleporters or extractors you’ve placed, and give you a total count of slime keys and treasure pods collected in each zone.
- Optimized tracking of distant areas of the world to improve overall performance.
- Added slime toys for the fire, mosaic, dervish, and tangle slimes.
- A single gilded ginger now grows once a day in the Glass Desert but can be very difficult to find. Gilded ginger is the only veggie a gold slime will eat, providing extra plorts for those that manage to feed one. And while it can’t be grown in a garden, it can be used to [REDACTED]
- Added a treasure pod behind the barn in the Lab to give new players a head start in building their first teleporter.
- Added some new tabby slime sound effects when they steal an item.
- Added intro text when starting a new save file in Adventure Mode.
- Adjusted extractor cycle time from 22 hrs to 12 hrs. Please note that the 10 hours we removed did not go to waste and were recycled.
- Ponds now produce infinite water, much like water sources in the wild.
- Gardens now produce infinite harvests! In order to plant a new crop, you must select to replant from the garden menu. Any gardens already active before the patch will need to be replanted to become infinite.
- Added Return teleporters to Hobson vaults after watching a few streams where players met untimely deaths in the vaults and lost their gold plorts and Nick almost cried for them.
- Added water tutorial message on purchasing the water tank.
- Adjusted Incinerator trough to prevent fire slimes despawning in the trough. As a note, an empty ash trough will not despawn a fire slime, though it will not feed them either.
- Odd onion crops on the ranch will now produce a minimum of 4 odd onions, but generally 6-8 of them.
- Shooting a chickadoo at a gold slime will now knock plorts out of it like other resources. As a note, chickadoos have stated that they are really not cool with this change.
- Starmail popups now disappear once you’ve read the mail.
- Reduced time ranch-specific tutorials stay on screen after leaving the ranch.
- Optimized occlusion culling.
- Optimized lighting where a near-zero intensity directional light was being unnecessarily processed on the GPU.
- Optimized some miscellaneous memory usage.

Fixes:
- Fixed bug where some players’ progress at opening slime gates and the plort puzzle door was not being tracked properly and affected their receiving certain Casey mails.
- Fixed bug where you could vac fruit off a tree from an angle and get them shaking but not ever popping off.
- Fixed some issues with the French translation.
- Fixed bug where slimes were not turning into largos properly while sleeping at night.
- Fixed bug where some new sounds could play when sleeping at night or after being knocked out.
- Fixed bug where some sounds would play right as the ranch initially loaded in. Fun fact: this quirk has always persisted on the dev side and any time we test the game we hear the crickets chirping sound effect for a moment. Now when I hear crickets in real life I think of our editor.
- Fixed bug where unripe phase lemons could fall through the world when their tree phased away.
- Fixed bug where Dervish Gordo’s key could spawn into the ground.
- Fixed a floating platform in the Glass Desert.
- Fixed bug where Beatrix was being stretched when viewed at different aspect ratios.
- Fixed bug where the Humble installer was not fully replacing certain files from an existing installation.
- Fixed bug where some geometry would allow the player to get too close and see inside the walls. If any player claims they saw enslaved gnomes inside these walls building our levels, they are LYING.
- Fixed bug where Pause Menu could interfere with other in-game UIs on Xbox.
(Full changelog)
high rated
Added the Death Road to Canada, Dungeon Rats, Dungeon Souls, Full Throttle Remastered, Long Dark, The [Season Pass], and Slime Rancher changelogs to the respective game fora.

Lobuno added the Hollow Knight changelog.
high rated
Last updates from Legacy MaGog's logs for 8 August:

---------------------------

Games included in this batch:

· Masquerada: Songs and Shadows
· Mount & Blade
· Mount & Blade: Warband - Viking Conquest Reforged Edition [DLC]
· Tyranny - Commander Edition

---------------------------

[Part 1 of 2]

---------------------------

<span class="bold">Masquerada: Songs and Shadows</span> has changed

>>> Supported languages changed *FROM* Audio and text: English *TO* Audio and text: English. Text only: Brazilian-Portuguese, German, French, Russian, Turkish


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (7.9 GB) --- Version *FROM* 1.11 (gog-7730) *TO* 1.20


[CHANGELOG UPDATED]
Patch 1.20 (08 August 2017)

New Game Plus mode
- New Game Plus mode that is only accessible after players have completed the game once.
- Multiple conversations throughout the game have additional lines of dialogue that add more colour to our cast of characters.
- Cicero now has mastery over all 4 elements, greatly expanding his skill tree and flexibility in combat.
- Players are now able to respec skills at any time within the Skills Menu while out of combat.
- 5 more skill points are awarded at the start of the game.
- 12 brand new masks to be found throughout the party’s adventure.
- 2 new secret bosses have been added. Search for them where Maskrunners hide!
- 1 new boss fight added to Seimora's Throne.
- We have also added text localizations for German, French, Russian, Brazilian Portuguese and Turkish languages!

Gameplay changes
- New Game Plus mode has been added.
- Added localizations for German, French, Russian, Brazilian Portuguese and Turkish languages.
- Chapter Select (at the Main Menu) now has a chapter description and preview image for each chapter.
- 5 more skill points are now awarded between receiving your first mask in the Hall of Bearings and the end of the Quiet Order. This change has a retroactive effect on existing save games. This is separate (and additional to) the 5 additional skill points available in NG+ mode.
- Added "Already Obtained" notifications for when the player obtains Masks, Inks, Engravings and Codex entries that they have already collected.
- Updated controller scheme for navigating the options, skills and behaviour menus.
- Updated PS4 controller button icons. Updated tutorial texts and images when using a controller to play.
- Added subtitles when Cicero replays certain past dialogues in his head.
- Added controller shortcuts to open some menus. The same shortcuts can be used on toast notifications.

Bugfixes
- Fixed Nahl constantly casting his Mask Ultimate Ability in the tutorial.
- Fixed Tristan's dialogue getting cut off in the Pale Isle.
- Fixed Pale Isle's battle music not playing.
- Fixed Cicero's animation if player skips dialogue with Kalden in the Golden Bazaar.
- Fixed Amadea's sitting animation in the Astiguary Interior Night.
- Fixed Cicero's animation if player skips dialogue in the Misted Aisles.
- Fixed Oli's animation in the Astiguary Interior.
- Fixed floating cheese in the Whispering Streets Entrance.
- Fixed graphic bug in the Whispering Streets Maze and Seimora's Throne.
- Fixed Mangiatore's shadow effects still lingering after its defeat.
- Fixed Amadea's Fissure cost to standardize it with the others.
- Fixed missing sound effect for Amadea's Burrow.
- Fixed Ice Spikes skill description.
- Fixed a number of textures that were not rendered correctly.
- Fixed units T-posing when the player pauses the game and pans the camera to a unit that has never previously appeared in the game view.
- Fixed Spouthound AI to match all other summoned units.
- Fixed bug where mask activations with 0-cast time are not recorded for achievements. This also fixed Razer Chroma's mask activation ripple effect.
- Fixed bug where Vasco's Stampede mask was incorrectly unlocked to Amadea's character data. This fix is retroactive to existing save games.
- Fixed bug where game difficulty is not successfully changed when player adjusts the difficulty (in Options menu) at the Main Menu.
- Fixed "Option A" display bug in AI menu dropdowns.
- Fixed skill AI option that read "Cast on enemy with highest threat" instead of "Cast on self when below 75% health".
- Fixed vignette display bug if pausing and unpausing very quickly.
- Fixed rare bug where the game paused indefinitely on exiting combat.
- Fixed controller skills tooltip not hiding after using the skill.
- Fixed grammatical and spelling errors.

Misc
- Updated Unity engine from 5.3.4p4 to 5.4.2p2.
- Improved a number of visual effects of abilities and in the environment.
- Lots of code, texture, units and scene optimizations to improve framerate.
- Reduced the game install size from 15gb to 11gb by compressing and reducing image sizes that are unnecessarily large.
- Updated Credits.

Known Issues
- Mouse confine does not work on MacOS.
- Razer Chroma: Some keys are lit incorrectly on the Razer Blade/Stealth. They are offset on the Function key and number key rows.
(Full changelog)

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<span class="bold">Mount &amp; Blade</span> has changed

>>> Supported languages changed *FROM* Text only: German, English, Spanish, Polish, Turkish *TO* Text only: Chinese, German, English, Spanish, Polish, Turkish


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_mount_and_blade_2.0.0.4.exe *TO* setup_mount_and_blade_1.011_(13720).exe --- Size *FROM* 466.6 MB *TO* 479.5 MB --- Date *FROM* Wed 12 Nov 2014 17:00:39 GMT *TO* Wed 26 Jul 2017 09:25:23 GMT --- Version *FROM* [empty] *TO* 1.011


[NO CHANGELOG]

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<span class="bold">Mount &amp; Blade: Warband - Viking Conquest Reforged Edition [DLC]</span> has changed

>>> Supported languages changed *FROM* Text only: English *TO* Text only: Chinese, English