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high rated
Added the Subterrain changelog to the respective game forum.
high rated
Last updates from MaGog's logs for 6 December:

---------------------------

Shadow Tactics: Blades of the Shogun has probably changed

>>> Supported OS changed *FROM* Windows (7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04) *TO* Windows (Vista, 7, 8, 10) and Mac OS X (10.10.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

>>> System requirements for Linux changed *FROM* Ubuntu 14.04 or 16.04(64 bit only), Processor: Dual-core Intel or AMD, 3 GHz or faster, Memory: 8 GB RAM, Graphics: 1024 MB RAM, Storage: 4 GB available space, Additional Notes: WARNING! THESE ARE PRELIMINARY SPECS, STILL SUBJECT TO CHANGES! *TO* Ubuntu 14.04 or 16.04, Processor: Intel i3 2nd-Generation 2.5 GHz, AMD Quad-Core 2.5 GHz, Memory: 4 GB RAM, Graphics: Nvidia GT640, AMD Radeon HD7750, 1GB Vram, Storage: 13 GB available space, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libglu1:i386, Notice: this game comes with a 32-bit binary only, Recommended system requirements: Ubuntu 14.04 or 16.04, Processor: Intel i3 4th-Generation 3.5 GHz, AMD Quad-Core 3.9 GHz, Memory: 6 GB RAM, Graphics: Nvidia GTX 570, AMD Radeon HD 6950, 2 GB Vram, Storage: 13 GB available space, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libglu1:i386, Notice: this game comes with a 32-bit binary only, Installing the game on an SSD improves loading times

>>> System requirements for OS X changed *FROM* OS X 10.9, Processor: Intel 3 GHz Dual Core CPU, Memory: 8 GB RAM, Graphics: 1024 MB RAM, Storage: 4 GB available space, Additional Notes: WARNING! THESE ARE PRELIMINARY SPECS, STILL SUBJECT TO CHANGES! *TO* OS X 10.10 or higher, Processor: Intel Dual Core 3.0 GHz, Memory: 4 GB RAM, Graphics: Nvidia 9800GTX, AMD Radeon HD7770, 1 GB Vram, Storage: 13 GB available space, Recommended system requirements: macOS Sierra (10.12) or higher, Processor: Intel Quad-Core 3.0 GHz, Memory: 6 GB RAM, Graphics: Nvidia GTX 570, AMD Radeon HD 6950, 2 GB Vram, Storage: 13 GB available space, Additional Note: Installing the game on an SSD improves loading times

>>> System requirements for Windows changed *FROM* 7 / 8 / 10 (64-bit), Processor: Intel i3 2nd-Generation 2.5GHz, AMD Quad-Core 2.5GHz, Memory: 4 GB RAM, Graphics: Nvidia GT640, AMD Radeon HD7750, 1GB VRAM, Storage: 13 GB available space, DirectX version: 10, Sound card: DirectX 9.0c Compatible Sound Card with Latest Drivers, Recommended system requirements: 7 / 8 / 10 (64-bit), Processor: Intel i3 4th-Generation 3.5GHz, AMD Quad-Core 3.9GHz, Memory: 6GB RAM, Graphics: Nvidia GTX 570, AMD Radeon HD 6950, 2GB VRAM, Storage: 13 GB, DirectX version: 11, Sound card: DirectX 9.0c Compatible Sound Card with Latest Drivers *TO* Vista / 7 / 8 / 10 (64-bit), Processor: Intel i3 2nd-Generation 2.5GHz, AMD Quad-Core 2.5GHz, Memory: 4 GB RAM, Graphics: Nvidia GT640, AMD Radeon HD7750, 1GB VRAM, Storage: 13 GB available space, DirectX version: 10, Sound card: DirectX 9.0c Compatible Sound Card with Latest Drivers, Recommended system requirements: 7 / 8 / 10 (64-bit), Processor: Intel i3 4th-Generation 3.5GHz, AMD Quad-Core 3.9GHz, Memory: 6 GB RAM, Graphics: Nvidia GTX 570, AMD Radeon HD 6950, 2GB VRAM, Storage: 13 GB, DirectX version: 11, Sound card: DirectX 9.0c Compatible Sound Card with Latest Drivers, Additional Note: Installing the game on an SSD improves loading times

>>> Features changed *FROM* Single-player, Controller support *TO* Single-player, Achievements, Controller support

>>> Sub-forum added: Shadow Tactics: Blades of the Shogun sub-forum


[FILE UPDATES]

* File added: Linux installer, English --- File size: 5.0 GB --- Version: 1.1.1f (gog-1)

* File added: Mac OS X installer, English --- File size: 5.0 GB --- Version: 1.1.1f (gog-1)

* File added: Windows installer, English (part 1 of 3) --- File size: 40.0 MB --- Version: 1.1.1f (gog-3)

* File added: Windows installer, English (part 2 of 3) --- File size: 3.9 GB --- Version: 1.1.1f (gog-3)

* File added: Windows installer, English (part 3 of 3) --- File size: 923.0 MB --- Version: 1.1.1f (gog-3)


[NO CHANGELOG]

---------------------------


Also, the OST for BS4 has been removed as a free bonus and replaced as a paid DLC.
avatar
HypersomniacLive: No update flag for Shadow Tactics: Blades of the Shogun [Demo]
And the changelog only mentions the added Mac OS version, but not what has changed in the Windows version.
high rated
Magicmaker just got an update. Changelog:
Patch 1.0.13 (07 December 2016)
GAMEPLAY CHANGES:

You can now warp between the boss-repelling giant gems in the Temple Zone (allowing you to return to the start of the level)
Crystal Ball spells have again updated behavior for multi-hit effects. If there are no nearby enemies, they will loop back to the same target.
Adjusted Beehives to be slightly more difficult to knock down, especially in New Game+
Agitated bees stay around for less time in New Game+, but deal more damage.
Leaf piles now have health

BUG FIXES:

Poison and Fire status effects no longer do 100x their intended damage on the Super Murderfest challenge
Salamanders now take knockback damage
The title screen now displays on extremely large resolutions
Fixed additional typos and adjusted some quest text. There are now absolutely no spelling errors at all within the entire game. Every single word of every line of text is spelled correctly.
high rated
Finally another Terraria update. :)

Patch 1.3.4.4 (07 December 2016)

Fixed certain crashes related to the game losing focus
Fixed death messages mentioning piggybanks and glowsticks
Fixed Xenopopper not detecting ammo
Fixed maps not loading properly when joining multiplayer
Fixed situations where Old One's Army enemies would spawn invisible in multiplayer if they were too far from you
Fixed several multiplayer client crashes
Fixed certain turret staves not showing use animation when used by other players
Fixed certain turrets falling through platforms after spawning on them
Fixed Spider Queen not working with the max sentry system
Fixed Spider Queen and Frost Hydra spazzing against Worm enemies
Fixed Apprentice armor sets reducing the angle Flameburst Towers can shoot instead of expanding it
Fixed Lightning Aura emitting sounds for enemies it cannot reach underneath it
Fixed framedrops related to Spectre Staff shots
Fixed framedrops related to Onyx Blaster shots
Fixed item sounds playing slightly off center
Fixed Vilethorn and similar items making liquid ripples when they should not
Fixed some dye items rarity colors
high rated
Crashlands got an update. Added to the changelog to the game forum!

Ditto for the Terraria update: Changelog!
Post edited December 07, 2016 by ElTerprise
high rated
Defender's Quest got updated:

Patch 2.1.1b (07 December 2016)

Added controller support
Fixed performance bottlenecks
Fixed various crashes
Added soft keyboard overlay for gamepad text input
Initial stab at Japanese/Korean soft keyboard input for those locales. (Could be totally wrong! Please provide feedback if you can)
Fixed incorrect wave count bug in endless battles
Fixed bug in overworld where you could click on off-screen battles
Fixed unselect defender on select bug
Fixed journal crash when resolution is small
Fix glitch with some HP bars
Fixed tileset glitch at desktop resolution
Fixed missing lines in cutscenes
Dropped support for 32-bit Linux, 64-bit only from now on
Added the changelog to the game forum.
Post edited December 07, 2016 by HypersomniacLive
high rated
No Man's Sky got an update as well. I've added the changelog to the game forum.
Patch 1.12 (07th December 2016)

First of all, thank you to everyone who's been playing the Foundation Update. Your feedback has been incredibly helpful, keep it coming!

Following are the notes for our latest patch: 1.12, which addresses some of the main issues we’ve seen reported following the launch of 1.1 (Foundation).

Patch notes

[PC] Following reports of some people experiencing issues with the game while unsupported mods are installed, we’ve added mod detection which will show a warning screen on loading when mods are detected. A mouse click or button press will dismiss this screen. We have also introduced a new method for mod installation which should prevent player's games from breaking when a new update is released. For details please see the 'DISABLEMODS.TXT' file in the \GAMEDATA\PCBANKS folder.

[PC] Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.

[PC] We've enabled a temporary workaround for the SLI issues people are experiencing. If you are running in SLI, please disable TAA and the game should run. We are looking into a more permanent solution to this issue.

Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.

Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory.

Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).

[PC] Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.

[PC] Running the game via the .exe file should no longer give Steam Init errors.

Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed. (Note: If you are still being pointed to missing facilities during the NPC questlines, you can either claim a new base and re-build the NPC terminal, or if you have a Freighter, remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates. We are still working on a more permanent fix for this issue).

This update is live now! If you continue to experience issues, be sure to let us know by submitting a bug report here - https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=167605
high rated
I'm a little late to the updates party, but here I am! :P


[Part 1 of 2]

---------------------------

Crashlands has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (66.0 MB) --- Version *FROM* 1.1.11.0 (gog-3) *TO* 1.2.3 (gog-4)

* File changed: Windows installer, English --- File size *FROM* 165.0 MB *TO* 163.0 MB --- Version *FROM* 1.1.11.0 (gog-3) *TO* 1.2.3


[CHANGELOG ADDED]
Juicemancy Patch (7th December 2016)
Controller Support

- You can now use a gamepad to play Crashlands! It’s a whole new world!
- BscotchID has also gained controller support, so go ahead and just throw that keyboard and mouse in the garbage. WHO NEEDS ‘EM?

New game system: Juicemancy

- A new resource can be found all over Woanope: CRYSTALLIZED JUICE! This potent energy source can be found inside of all resources and creatures of the planet in small amounts, and there are also large growths of the crystal that can be harvested with pickaxes.
- There is a new workstation called the Juiceforge, which consumes Crystallized Juice as its primary resource. The Juiceforge will allow you to:
- Upgrade an equipped item to a higher quality (while keeping its current stats and gaining a random stat if possible).
- Reroll: Keep an equipped item’s quality the same while rerolling all the stats. Rerolling the stats will make it highly unlikely that any of the stats you started with will be on the freshly-rerolled item, unless that item has some particular set of fixed stats (like some legendaries).
- Convert an existing stat on an item into another existing stat on the same item. This will allow you to “double down” (or even triple or quadruple down) on stats you wish to specialize in. For example, if you get an item with Stun, Berserking, and Vampire, you can convert Vampire into Berserking, thereby removing Vampire from the item but increasing the chance to get berserking.

Stats Overhaul - Multi-Stat Stacking

- Previously, every item you crafted had a number of “stat slots” available, and no two slots could have the same stat. This is why you would see, when you craft an epic item, a myriad of differing stats (e.g. toughness, poison chance, movespeed, health regen). Now, stat slots can roll already-existing stats. So, for example, you can get poison proc applied 3 times to the same item. When stats stack up in this way, though, there is some amount of diminishing returns on them.
- Bleed and crit now have a higher chance to be applied than elemental damage chances, because these traits have no associated “boost” stat.
- Vampire, berserk, stun, and turbo proc have had their probabilities slightly decreased.
- Armor can now have “power” stats that boost the damage of certain types (poison, fire, etc), allowing you to enhance your gadgets and elemental damage chance attacks.
- Because it is now possible through Juiceforging to apply significantly more damage, endgame creature health has been increased slightly to compensate.

Debuff Update

- We have revisisted how the fire and poison weapon effects work, to make them have a more interesting playstyle associated with them, rather than just being a simple damage debuff.
- The burning debuff has been shortened and front-loaded, so it burns quicker and deals more damage up front.
- Setting an enemy on fire by hitting it with your weapon will also set nearby enemies on fire.
- Your weapon’s “Poison Chance” will no longer apply poison directly to an enemy. Instead, it will summon a small cloud of poison that will persistently apply stacking poison debuffs to all enemies inside it.

Balance Changes

- The Plague Injector now leaves clouds of poison on the ground around its targets, rather than just poisoning them directly.
- The Thundercall has had its radius increased and has been fixed so that it also strikes bosses and their minions with lightning.
- UI Rescale
- Most of the UI elements have been up-rezzed so they don’t get all blurry and gross when you blow them up!
- Misc. UI
- Removed the “Creature follow” and “Creature move” buttons. They saw so little use that it just wasn’t worth cluttering up the UI with their nonsense! GET OUTTA HERE, YA RASCALS!
- The compendium’s data section now sorts all known items to the top first, so you don’t have to scroll around like some kind of possessed demon to find the only entry you know.
- Overhaul of the equipment manager. It now displays two tooltips at once -- the tooltip of the item you have selected that you’re wearing, and the item you have selected in your inventory. This should allow for easier comparison! (And easier gamepad compatibility.)

Bug Fixes

- Your creature will no longer be triggered to attack enemies based on you reflecting damage at them.
- Creatures
- Wompit ears now animate more adorably.
- Optimization
- Reduced the CPU overhead for calculating lighting by 30%, so mobile devices that were struggling at night should see a nice performance boost.
- You can no longer overflow your damage resistances past 90%.
- Fixed crash when generating the map in space when going to fight Hewgo.
- Fixed a small bug for displaying the confirmation button to convert stats in juiceforging.
- Fixed a bug where when you clicked an equipment item after clicking your character, the inventory list across the bottom would not populate.


Patch 1.1.11.0 (03 August 2016)

- Fixes hotkey Reassignment issue
(Full changelog)

---------------------------

Defender's Quest has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File name *FROM* gog_defender_s_quest_2.7.0.8.sh *TO* gog_defender_s_quest_2.8.0.9.sh --- File size *FROM* 286.8 MB *TO* 270.4 MB --- Date *FROM* Fri 22 Jul 2016 13:52:26 GMT *TO* Wed 07 Dec 2016 12:10:18 GMT --- Version *FROM* 2.0.8c (gog-8) *TO* 2.1.1b (gog-9)

* File changed: OpenGL version --- File name *FROM* setup_defenders_quest_open_gl_2.21.0.28.exe *TO* setup_defenders_quest_open_gl_2.22.0.29.exe --- File size *FROM* 264.2 MB *TO* 259.9 MB --- Date *FROM* Fri 22 Jul 2016 13:52:07 GMT *TO* Wed 07 Dec 2016 12:10:01 GMT --- Version *FROM* [empty] *TO* 2.1.1b (gog-29)

* File changed: Windows installer, English --- File name *FROM* setup_defenders_quest_2.21.0.28.exe *TO* setup_defenders_quest_2.22.0.29.exe --- File size *FROM* 266.3 MB *TO* 262.0 MB --- Date *FROM* Fri 22 Jul 2016 13:52:06 GMT *TO* Wed 07 Dec 2016 12:10:09 GMT --- Version *FROM* 2.0.8c (gog-28) *TO* 2.1.1b (gog-29)


[CHANGELOG UPDATED]
Patch 2.1.1b (07 December 2016)

- Added controller support
- Fixed performance bottlenecks
- Fixed various crashes
- Added soft keyboard overlay for gamepad text input
- Initial stab at Japanese/Korean soft keyboard input for those locales. (Could be totally wrong! Please provide feedback if you can)
- Fixed incorrect wave count bug in endless battles
- Fixed bug in overworld where you could click on off-screen battles
- Fixed unselect defender on select bug
- Fixed journal crash when resolution is small
- Fix glitch with some HP bars
- Fixed tileset glitch at desktop resolution
- Fixed missing lines in cutscenes
- Dropped support for 32-bit Linux, 64-bit only from now on
(Full changelog)
Bump?
high rated
avatar
HypersomniacLive: Bump?
Thanks! ^_^


[Part 2 of 2]

---------------------------

Magicmaker has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- File name *FROM* setup_magicmaker_2.13.0.17.exe *TO* setup_magicmaker_2.14.0.18.exe --- Size has not changed (214.6 MB) --- Date *FROM* Wed 26 Oct 2016 12:08:09 GMT *TO* Wed 07 Dec 2016 11:35:34 GMT --- Version *FROM* 1.0.12 (gog-17) *TO* 1.0.13 (gog-18)


[CHANGELOG UPDATED]
Patch 1.0.13 (07 December 2016)
GAMEPLAY CHANGES:

- You can now warp between the boss-repelling giant gems in the Temple Zone (allowing you to return to the start of the level)
- Crystal Ball spells have again updated behavior for multi-hit effects. If there are no nearby enemies, they will loop back to the same target.
- Adjusted Beehives to be slightly more difficult to knock down, especially in New Game+
- Agitated bees stay around for less time in New Game+, but deal more damage.
- Leaf piles now have health

BUG FIXES:

- Poison and Fire status effects no longer do 100x their intended damage on the Super Murderfest challenge
- Salamanders now take knockback damage
- The title screen now displays on extremely large resolutions
- Fixed additional typos and adjusted some quest text. There are now absolutely no spelling errors at all within the entire game. Every single word of every line of text is spelled correctly.
(Full changelog)

---------------------------

Metronomicon, The has probably changed


[FILE UPDATES]

* File changed: DLC: Chiptune Pack 1: Mac OS X installer, English --- Size has not changed (13.0 MB) --- Version *FROM* gog-10 *TO* gog-11

* File changed: DLC: Chiptune Pack 2: Mac OS X installer, English --- Size has not changed (13.0 MB) --- Version *FROM* gog-10 *TO* gog-11

* File changed: DLC: Indie Game Challenge Pack 1: Mac OS X installer, English --- Size has not changed (12.0 MB) --- Version *FROM* gog-10 *TO* gog-11

* File changed: DLC: J-Punch Pack: Mac OS X installer, English --- Size has not changed (22.0 MB) --- Version *FROM* gog-10 *TO* gog-11

* File changed: Mac OS X installer, English --- Size has not changed (823.0 MB) --- Version *FROM* gog-10 *TO* gog-11

* File changed: Windows installer, English --- Size has not changed (728.0 MB) --- Version *FROM* gog-7 *TO* gog-8


[CHANGELOG UPDATED]
Patch 07.12.2016 (06th December 2016)

- addresses a few minor aesthetic bugs
(Full changelog)

---------------------------

Terraria has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File name *FROM* gog_terraria_2.12.0.15.sh *TO* gog_terraria_2.13.0.16.sh --- Size has not changed (288.8 MB) --- Date *FROM* Mon 21 Nov 2016 12:03:39 GMT *TO* Wed 07 Dec 2016 12:06:08 GMT --- Version *FROM* 1.3.4.3 (gog-15) *TO* 1.3.4.4 (gog-16)

* File changed: Windows installer, English --- File name *FROM* setup_terraria_2.19.0.21.exe *TO* setup_terraria_2.20.0.22.exe --- Size has not changed (202.0 MB) --- Date *FROM* Fri 18 Nov 2016 19:07:20 GMT *TO* Wed 07 Dec 2016 12:05:56 GMT --- Version *FROM* 1.3.4.3 (gog-21) *TO* 1.3.4.4 (gog-22)


[CHANGELOG UPDATED]
Patch 1.3.4.4 (07 December 2016)

- Fixed certain crashes related to the game losing focus
- Fixed death messages mentioning piggybanks and glowsticks
- Fixed Xenopopper not detecting ammo
- Fixed maps not loading properly when joining multiplayer
- Fixed situations where Old One's Army enemies would spawn invisible in multiplayer if they were too far from you
- Fixed several multiplayer client crashes
- Fixed certain turret staves not showing use animation when used by other players
- Fixed certain turrets falling through platforms after spawning on them
- Fixed Spider Queen not working with the max sentry system
- Fixed Spider Queen and Frost Hydra spazzing against Worm enemies
- Fixed Apprentice armor sets reducing the angle Flameburst Towers can shoot instead of expanding it
- Fixed Lightning Aura emitting sounds for enemies it cannot reach underneath it
- Fixed framedrops related to Spectre Staff shots
- Fixed framedrops related to Onyx Blaster shots
- Fixed item sounds playing slightly off center
- Fixed Vilethorn and similar items making liquid ripples when they should not
- Fixed some dye items rarity colors
(Full changelog)

---------------------------


And finally, the OST for BS has also been removed as a free bonus and replaced with a paid DLC (like the OST for BS4 yesterday).
high rated
Added the Metronomicon, The changelog to the game forum.

It would appear that the devs/pubs are using a time machine, adding the Patch 07.12.2016 a day earlier than it came out. :-)
Was Star Ruler 2 updated less than 2 hours ago (which would explain why it didn't make today's list)?

Anyway, here's the changelog: [nevermind, see below]
Post edited December 07, 2016 by WinterSnowfall
high rated
avatar
WinterSnowfall: Was Star Ruler 2 updated less than 2 hours ago (which would explain why it didn't make today's list)?
Here it is! :)


[Part 1 of 2]

---------------------------

A game has probably been added: Little Acre, The [Upcoming]

---------------------------

Defender's Quest has probably changed

>>> Features changed *FROM* Single-player *TO* Single-player, Controller support


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File name *FROM* defenders_quest_2.10.0.44.pkg *TO* defenders_quest_en_2.11.0.45.pkg --- File size *FROM* 268.6 MB *TO* 265.5 MB --- Date *FROM* Fri 22 Jul 2016 14:25:30 GMT *TO* Wed 07 Dec 2016 15:06:05 GMT --- Version *FROM* 2.0.8c (gog-44) *TO* 2.1.1b (gog-45)


[NO CHANGELOG]

---------------------------

Kerbal Space Program has probably changed


[FILE UPDATES]

* File added: Patch 1.2.2 [Windows] --- File size: 117.0 MB --- Version: gog-12

* File changed: Linux installer, English --- File size *FROM* 732.0 MB *TO* 743.0 MB --- Version *FROM* 1.2.1 (gog-14) *TO* 1.2.2 (gog-15)

* File changed: Mac OS X installer, English --- File size *FROM* 738.0 MB *TO* 750.0 MB --- Version *FROM* 1.2.1 (gog-17) *TO* 1.2.2 (gog-18)

* File changed: Windows installer, English --- File size *FROM* 969.0 MB *TO* 982.0 MB --- Version *FROM* 1.2.1 (gog-11) *TO* 1.2.2 (gog-12)


[CHANGELOG UPDATED]
Patch 1.2.2 (07 December 2016)
Bug Fixes

- Fix crash to desktop when using Aero Overlay display and Part highlighting in Flight.
- Fix one final GUI flickering issue regarding the Parts List Scrollbar.
- Fix CommNet occlusion multiplier GUI setting.
- Fix to prevent kerbals with existing name being created.
- Fix MPL(Science lab) ladder sliding.
- Fix Grass textures around Research and Development Facility.
- Fix for corrupt save files breaking the resume menu.
- Fix where some science experiments only trigger once on action groups.
- Fix part action menus remaining on screen when switching to the Astronaut complex.
- Fix Building Picker Lines in Space Center not being cleared when application loses focus.
- Fix null reference exception when overwriting SubAssemblies in VAB/SPH.
- Fix resource converters load percentage display not updating after start/stop.
- Fix for several issues with the KSC flagpole outside the Administration Centre.
- Fix for vessel on the Launch pad at Baikerbanur (KSC 2) blocking ability to launch vessels from the KSC.
- Model fixes to the large drill part.
- Fix some more Text overflows in GUI.
- Fix where Fairings Disappears After using settings in flight.
- Fix for strut connectors attaching below surface on SRB-KD25k.
- Fix edge smoothing on Mk1 Inline.
- Fix particle effects on drills.
- Fix asteroid drill mass calculations.
- Fix for selecting/focusing craft that are very late for maneuver nodes.
- Fix for contracts app showing the wrong number of contracts.

Modding Stuff

- Add a common base class to all gameevents to allow mods to register and fire their own gameevents.
- Add method for searching for gameevents and mods can register to other mods gameevents.
- Add title to ResourceInfo so we can have a displayname that's not the key.

LoadGameDialog

- When a game is saved it now creates an associated metadata file - called .loadmeta alongside the .sfs. This file contains a hash of the sfs save. When the loadgame dialog opens it will compare the hash in the .loadmeta file with the hash of the savegame, and if so it will use the data in the .loadmeta file for the load dialog details instead of parsing the whole save file.

Miscellaneous Stuff

- Biome refresh for Ike, Moho and Dres.
- Add Right-Shift as a default secondary binding for editor scroll when not OSX.
- Stop inactive aero/thermal data being shown in the editor scenes.
- Add display format to difficulty options values.
- Vessels now remember active navigation (Waypoints) when loading save games.
- Apply Engineer bonuses to drills and ISRU correctly.
- Update more details in DOxygen api docs.
(Full changelog)

---------------------------

Man O' War: Corsair [In Dev] has probably changed


[CHANGELOG UPDATED]
Patch 0.7.2 (07 December 2016)

- Sea dragons now leave some slightly digested gold bullion behind on death
- Fledgling Griffon should no longer fall overboard on saving and reloading.
- Fledgling Griffon on player ship no longer shows up in the spyglass.
- Doombringer bell can no longer vibrate at a negative pitch. The skaven engineers responsible have been executed for crimes against game stability.
- Fixed an issue that prevented old 0.4 saves loading properly
- Fixed a quest issue that could cause the spyglass to stop working
(Full changelog)

---------------------------

Master of Orion has probably changed


[FILE UPDATES]

* File changed: DLC: Soundtrack & Artbook: soundtrack (FLAC) --- File size *FROM* 321.0 MB *TO* 348.0 MB

* File changed: DLC: Soundtrack & Artbook: soundtrack (MP3) --- File size *FROM* 97.0 MB *TO* 106.0 MB


[CHANGELOG UPDATED]
Patch 54.7 2.0.35381 (07 December 2016)

- Greetings explorers,

- A hotfix is now available for download, if it hasn't already updated for you. It addresses some of the issues you've reported since version 54.6 went live last week.

- Below you can find the patch notes:

Collector's Edition Soundtrack:

- Added 6 new tracks.

Balance

- Reduce size of Augmented Engines to prevent temporary weak Mrrshan destroyer

Bug Fixes

- Fix for a hardlock occurring after hitting the “next turn” button under certain circumstances
- Fix for custom race tooltips
- Fix for population units disappearing during bombardment
- Fix for captured spies outliving their empires
- Fix for endless processing turn when invading a colony where one of your spies is assigned
- Reduced maximum amount of minor civilizations on galaxy generation to prevent a softlock
- Fix for Antarans fleet disappearing when they are about to attack a player's colony, after loading the savegame
- Fix for duplicated tech icon (Survival and Battle Pods)
- Fix for information displayed in the “show info tooltip”, when meeting the Antarans
- Fix for a random crash when using assigning a location to one of your spies
- Fix for missing Minor Civilizations in Cluster and Spiral galaxies
- Localization update for “mind control”
- Spanish LA translation update
- Fixes for several typos throughout the game in English
- Fix for missing notification key after colonizing a minor civilization
- Fix for Identical key IDs for "Start Mission" and "Assign Mission"
- Fix for truncated political status "Independent"
- Fix for the “Mod update” option not working properly
- Fix for “retro ship skins” option breaking the game if selected for any of the DLC races
- Fix for specials’ tooltips showing incorrect information in tactical battles
- Fix for the audience screen opening, when selecting AI again after clicking on Minor Civilizations.
- Texts in “Custom Race” screen have been enlarged
- Fix for a typo that was causing the Trilarian defeat assets to appear broken
- Fix for minor civs protectorate race icon in Diplomacy
- Planet names can now can occupy 2 lines.
- Fix for a possible techtree UI breakdown when selecting “slow research” in Advance Settings
- Added feedback to “leaders level up” selection to make the need for user interaction more noticeable
- Fix for misaligned class type on minor civilization screen, in Russian language
- Fix for the header not being fully displayed in the tutorial
- Fix for wrong spy race pop up showing when a mission is cancelled
- Fix for incomplete description in espionage pop-up and loss of "view planet" functionality

- Thank you for all of your reports, and please keep the feedback coming!
(Full changelog)
high rated
[Part 2 of 2]

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Master of Orion: Collector's Edition Upgrade [DLC] has probably changed

>>> Supported languages changed *FROM* Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, Latin-American-Spanish, French, Japanese, Korean, Polish, Turkish *TO* Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, Latin-American-Spanish, French, Italian, Japanese, Korean, Polish, Turkish

---------------------------

Master of Orion: Collector's Edition [Premium] has probably changed

>>> Supported languages changed *FROM* Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, Latin-American-Spanish, French, Japanese, Korean, Polish, Turkish *TO* Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, Latin-American-Spanish, French, Italian (Master of Orion 2), Japanese, Korean, Polish, Turkish

---------------------------

No Man's Sky has probably changed


[FILE UPDATES]

* File added: Patch 1.12 [Windows] --- File size: 20.0 MB --- Version: gog-9 -> gog-10

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (27.0 MB) --- Version *FROM* 1.1 (gog-9) *TO* 1.12 (gog-10)

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.4 GB) --- Version *FROM* 1.1 (gog-9) *TO* 1.12 (gog-10)


[CHANGELOG UPDATED]
Patch 1.12 (07th December 2016)
First of all, thank you to everyone who's been playing the Foundation Update. Your feedback has been incredibly helpful, keep it coming!
Following are the notes for our latest patch: 1.12, which addresses some of the main issues we’ve seen reported following the launch of 1.1 (Foundation).
Patch notes
[PC] Following reports of some people experiencing issues with the game while unsupported mods are installed, we’ve added mod detection which will show a warning screen on loading when mods are detected. A mouse click or button press will dismiss this screen. We have also introduced a new method for mod installation which should prevent player's games from breaking when a new update is released. For details please see the 'DISABLEMODS.TXT' file in the \GAMEDATA\PCBANKS folder.
[PC] Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.
[PC] We've enabled a temporary workaround for the SLI issues people are experiencing. If you are running in SLI, please disable TAA and the game should run. We are looking into a more permanent solution to this issue.
Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.
Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory.
Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).
[PC] Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.
[PC] Running the game via the .exe file should no longer give Steam Init errors.
Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed. (Note: If you are still being pointed to missing facilities during the NPC questlines, you can either claim a new base and re-build the NPC terminal, or if you have a Freighter, remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates. We are still working on a more permanent fix for this issue).
This update is live now! If you continue to experience issues, be sure to let us know by submitting a bug report here - https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=167605
(Full changelog)

---------------------------

Project Highrise has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 74.0 MB *TO* 76.0 MB --- Version *FROM* 1.2.0.1 (gog-7532) *TO* 1.3.0.1 (gog-8157)

* File changed: Windows installer, English --- File size *FROM* 53.0 MB *TO* 54.0 MB --- Version *FROM* 1.2.0.1 (gog-15) *TO* 1.3.0.1 (gog-16)


[CHANGELOG UPDATED]
Patch 1.3.0.1 (07th December 2016)
New Additions

- Rooftop Restaurants and Penthouse Apartments. They combine indoor and outdoor elements, and can only be placed on the top floor.

- Winter Holiday Decorations. Deck the halls with new decos for the holiday season, including Christmas trees and more!

- Unlimited Mode. When you don't want to worry about the economics, and just want to architect the greatest building in the world, check out this mode under "New Game".

- New scenario: Going Green

Improvements

- Occasional snow flurries instead of rain, somewhat randomly, depending on the day of the year

Bug fixes

- Fixed a bug where some restaurants were overly sensitive to losing regular customers
- Confirmation dialogs (ok/cancel) should no longer hide the dialog over which they are displaying
(Full changelog)

---------------------------

Star Ruler 2 has probably changed


[FILE UPDATES]

* File changed: DLC: Wake of the Heralds: Linux installer, English --- File name *FROM* gog_star_ruler_2_wake_of_the_heralds_dlc_2.0.0.1.sh *TO* gog_star_ruler_2_wake_of_the_heralds_dlc_2.1.0.2.sh --- Size has not changed (1.3 MB) --- Date *FROM* Fri 13 May 2016 12:01:55 GMT *TO* Wed 07 Dec 2016 15:53:30 GMT --- Version *FROM* gog-1 *TO* gog-2

* File changed: Linux installer, English --- File name *FROM* gog_star_ruler_2_2.3.0.5.sh *TO* gog_star_ruler_2_2.4.0.6.sh --- Size has not changed (539.7 MB) --- Date *FROM* Fri 13 May 2016 12:39:56 GMT *TO* Wed 07 Dec 2016 15:53:37 GMT --- Version *FROM* 2.0.1 (gog-5) *TO* 2.0.2 (gog-6)

* File changed: Windows installer, English --- File name *FROM* setup_star_ruler2_2.3.0.4.exe *TO* setup_star_ruler2_2.4.0.5.exe --- Size has not changed (522.1 MB) --- Date *FROM* Fri 13 May 2016 12:39:51 GMT *TO* Wed 07 Dec 2016 17:09:06 GMT --- Version *FROM* 2.0.1 (gog-4) *TO* 2.0.2 (gog-5)


[CHANGELOG UPDATED]
Patch 2.0.2 (07 December 2016)

- Fix The First's Lab building consuming more Ore than it said in the description. It now correctly consumes 0.5 Ore/s (was 2 Ore/s).
- Fix Carpet Bomb description strings not being localizable.
- Increase cooldown of Skip Drive ability to 45 (was 20).
- Skip Drive and Ion Cannon artifacts equipped to ships now only grant 1 use per artifact, rather than a permanent ability.
- Buff Skip Drive and Ion Cannon subsystem stats so they require less space on the ship to be useful.
- Add bindable hotkeys for Open Planet Management, Open Support Management and Deploy Defense Reserve.
- Fix flagships with only Flak Batteries counting as civilian ships (Flak now counts towards DPS and strength).
- Fix Pulse Bolt range incorrectly scaling with ship blueprint size instead of actual ship physical radius.
- Choosing Sublight now replaces FTL Generation technologies on the research grid with Thrust improvements.
- Fix an issue that could grant bugged amounts of influence when failing to purchase designs with influence costs.
- Fix Museums and other unremovable buildings getting stuck in an incomplete state if canceled from the construction queue before completion.
- Fix AI fleets rarely getting stuck in an FTL charge-up loop.
- Fix Moon Bases adding their 2 max population immediately when they start construction, instead of when the construction finishes.
- Fix "Fill From" toggle on Outposts not correctly allowing fleets to automatically refill support ships from it.
- Fix Conflicts in race traits not correctly displaying as conflicting in the race customization menu.
(Full changelog)

---------------------------

Terraria has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File name *FROM* terraria_en_2.9.0.13.pkg *TO* terraria_en_2.10.0.14.pkg --- Size has not changed (283.3 MB) --- Date *FROM* Mon 21 Nov 2016 12:03:42 GMT *TO* Wed 07 Dec 2016 15:29:04 GMT --- Version *FROM* 1.3.4.3 (gog-13) *TO* 1.3.4.4 (gog-14)


[NO CHANGELOG]