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high rated
A Hat in Time

Updated from GoG final to GoG final release (Galaxy & Offline Installer)

Changelog from Steam:
- Fixed minor localization issue in the mod menu
- Fixed FXAA being trippy when entering doors in The Arctic Cruise and Battle of the Birds
- Updated the upvote / downvote icons for mods
- Fixed the teleport to The Arctic Cruise in HUB being unusable in rare circumstances
Post edited January 11, 2022 by Hustlefan
high rated
Stardew Valley
Recived an update, no changelog. Probably a minor hotfix.

Disco Elysium The Final Cut
Disco Elysium Patch notes for version 61ad72b0 (viewable in the F1 menu, bottom right)
Tare issue fixed Tare issue fixed (tare earned 1 real instead of 10 cents)
The Great Innocence book bug fixed (That's why it pays to read the books!)
Authority Spotlight bug fixed
We fixed MacOS achievements!
Fixed an issue where dialogue overlay images would disappear when switching languages.
Post edited January 12, 2022 by KetobaK
high rated
ATOM RPG: Trudograd

Standalone installer updated: [Windows, Lunux, Mac] 1.04 ⇒ 1.042.
Patch v. 1.042

Greetings, friends.

The holiday season is just about over, and we are already prepared to introduce a new patch, v. 1.042, which fixes several bugs as well as adds some new quality of life mechanics you asked us for. We hope you enjoy!

Changelog:
• The game loads faster when launched;
• Added lost personalized icons for body parts when using aimed shot;
• Fixed a bug due to which the Kondrashkins teleported to an adjacent building during the conversation with the player;
• Fixed a bug in which Boris Barrel Roller was absent from the factory;
• Fixed dialogue with Arina;
• Fixed experience farming in Constrictor’s dialogue;
• Improved the icons of some items;
• The inventory of faction merchants has been slightly redesigned, now there is a higher chance to find armor and grenades on sale;;
• Fixed a number of errors in the falling body physics;
• Correction and revision of certain in-game sounds;
• Improved quest displaying in the menu;
• Fixed errors and typos in localizations;
• Fixed certain minor and rare bugs.
high rated
dV: Rings of Saturn

Updated from 0.439.6 to 0.441.5 for Windows, Mac and Linux
Same for the demo.

Changelog posted by the developer in the forum:
0.441.5 - Rapid Expansion

- Performance improvements in the graphics rendering pipeline drastically speed up the game on some systems.
- Improved performance of ship system simulation.
- Optimized memory requirements of The Dealer menu.
- Improved performance of particle effects of leaking reactor.
- Adjusted mounting point for AEMD14 articulated mass driver so it won’t accidentally damage your ship while tracking targets.
- Adjusted location of cradles for THI Cargo Containers on Eagle Prospector.
- Changed shape of Voyager RSLS fabrication plant on Eagle Prospector to make it not choke so easily.
- When loading a save made directly after returning to Enceladus, the value of ores changed slightly upon each load.
- Docking arms and equipment cradles used a different equation to compute their location during a cutscene and during normal gameplay, which caused docked ships and cradled equipment to jerk when transitioning to interactive gameplay.
- When you catch a lifepod with a ship-mounted cradle, your gimbaled thrusters will now avoid hitting it with their exhaust.
- Weapons and equipment mounted on Elon Interstellar Model E will not render above docking clamps.
- A damaged space station that lacks propulsion won’t relocate to another location anymore.
- Changing the focus of the tuning sliders without adjusting the value was causing the tuning option to reset to the value set upon opening the menu, without being visible in any way.
- Nakamura-Titan Mining Companion cradles have now more torque. This increases their power requirement when operating, but allow them to position the Companion correctly even after collisions or rapid manoeuvres.
- Prevent slight lag when a ship explodes for the first time.
- Fixed a number of typos.
high rated
Close Combat - Wacht am Rhein
Offline installer updated to v5.50.34

Couldn't find a changelog.
high rated
Medieval Dynasty

Updated to 1.1.1.1 (Galaxy & Offline Installer)

Changelog from Steam:
Update 1.1.1.1. is now available for the LIVE version.

Hello everyone!

The recent update v1.1.1.1. is now available on the Live Version.

Fixed

- The season skips twice in case the player started sitting in FPP and was remaining in that position while the season was skipping.
- Cudgels don't lose durability if the player has the "Skilled Farmer" skill maxed out.
- The player cannot switch between FPP and TPP if the player dismounts during the mounting animation.
- Incorrect sleeping animation for the player.
- Camera stutters for standing up animation in TPP.
- Incorrect road signs.
- Player can still transfer items to the dead mount with transfer whole stack option.
- Player can use the special mount animation while mounting.
- Player can mount on the horse/donkey while crouching.
- Player sits incorrectly on the mount when the mounting animation starts while falling.
- Player can open the Inventory, Management and other tabs while dying.
- Projectiles miss the player.
- Wisent, Bear and Boar are running away from the player if the player gets mounted.
- Dead bandits are sometimes loaded with open eyes.
- Clipping item meshes: Long Hoods and Backpacks.
- Inability to produce bows during winter.

Updated

- Blending for certain poses in TPP.
- Blend time for blocking with axe in TPP.
- Numerous adjustments to the distribution of rocks and plants.
- Move animation blending in TPP for two handed tools, bag, sack, and bucket.
- Sounds for falling tree.
- Random season in the main menu.
- Drag and drop is now disabled when the player is trying to assign to a quick slot.
high rated
Close Combat: The Longest Day
Offline installer now also updated to v5.50.34

No changelog to be found and probably other Close Combat games will be updated as well.
high rated
Conway: Disappearance at Dahlia View

Updated to 1.0.0.5 (Galaxy & Offline Installer)

Changelog from Steam:


WARNING, CONTAINS SPOILERS!
Conway: Disappearance at Dahlia View Patch 1.0.0.5 is now live!

Hey all!

Firstly, we want to say a massive thank you to everyone leaving reviews. As of writing we're at 90% positive player reviews so it's great to see you all resonating with our latest game!

We also want to say a big hello to all our new players who picked up Conway over the winter sale - thank you so much for taking a chance on our detective game. We hope you enjoy what you play!

In regards to patch 1.0.0.5, we've been able to make lots of small tweaks across the game based on the feedback we're getting from you all so thank you so much for helping support our game.

We've included the patch notes below but as ever, please do let us know if you experience any type of issue whether it be a bug or usability and we'll be sure to take a look.

Large fixes

- The Notepad no longer extends off the edge of the screen incorrectly on 16:10 resolutions
- Fixed a bug where some audio is still audible when the master volume has been set to zero
- the brightness slider in settings is no longer changeable when on a different setting page
- Cursor no longer disappears in the accessibility settings on the cognitive multiplier section when navigating down to “back” and then back up again
- the menu logo no longer flashes white

Quality of life fixes

- we have added Updates to vo across the game, improving the overall volume balancing

Minor fixes

- fixed a bug where you could open inventory and notepad between rolling up to taking the picture at the end of Doerr Manor which causes the game to get stuck in inventory, unable to progress
- In Levy's Garage, restarting the game after water pump valve is attached not longer locks
- Fixed a crash when in loading the game and starting a key conversation with Lady Doerr
- You can no longer interact with the cryptex before the note
- Fixed a bug where, after taking a photo of the drain in the McKees’ pantry, if you quit the game before leaving the pantry and load back in, you would get stuck in the pantry
- at Lord Doerr’s desk, whilst in third person view, pressing the inventory button on gamepad and trying to enter the screenlock before the inventory fully fades no longer breaks the first person camera
- when entering screenlock at the first poster in the Crow’s Nest, the camera no longer intersects Robert Conway’s body
- whilst passing the notice board in Levy’s reception area, the camera no longer incorrectly switches to first person
- the fuse switch in Downes’ delivery room has been updated for easier interaction
- if the player was to let go of the music box lid in McKees’ before fully opening the lid, they would lose the ability to use it again
- Checkpoint has been added for completing the introductory/tutorial evidence review

As always, please do keep us updated with any issues you may be experiencing either on the forums or via email at support@whitepapergames.com and we'll be sure to continue to collect feedback and work on any patches that need creating.

Thanks!
high rated
Close Combat: The Longest Day

Standalone installer updated: [Windows] 5.50.33 ⇒ 5.50.34.
Change History:
v5.50.34 – December 13, 2021
• Fixed post-battle crash the could occur when at least one wreck was created for a side that also had air support.

v5.50.33 – March 16, 2021
• Fixed potential crash caused by duplicate weapons firing during airstrikes in multiplayer games.
• Armored fighting vehicles with light damage (damaged, immobilized, or main gun out) are now tallied as ‘Damaged’ on the debrief screen.
• Armored fighting vehicles with light damage must pass a repair check to be recovered and repaired between battles.
• Halftracks, armored cars, and towed guns with light damage are automatically repaired between battles.
***************************************************************************************************


Close Combat: Wacht am Rhein

Standalone installer updated: [Windows] 5.50.33 ⇒ 5.50.34.
Change History:
13/12/2021 – 5.50.34
• Fixed post-battle crash the could occur when at least one wreck was created for a side that also had air support.

16/03/2021 – 5.50.33
• Fixed potential crash caused by duplicate weapons firing during airstrikes in multiplayer games.
• Armored fighting vehicles with light damage (damaged, immobilized, or main gun out) are now tallied as ‘Damaged’ on the debrief screen.
• Armored fighting vehicles with light damage must pass a repair check to be recovered and repaired between battles.
• Halftracks, armored cars, and towed guns with light damage are automatically repaired between battles.
high rated
Blind Fate: Edo no Yami - Prologue

Updated to 1.0.4 (Galaxy & Offline Installer)

No changelog.
high rated
Shadow Man Remastered was updated to version 1.4.

Changelog:

V1.4 - 2022-01-13

Brazilian Portuguese language has been added.
Added HD Textures for FX.
The bonus .pdf files from the original Shadow Man PC release is now included.
Splash intro is now a cutscene and will play correctly for each language and includes subtitles.
Fixes to cutscenes for non english languages.
Made sure Luke holds his Teddy Bear in the same position during his final cutscene for all languages.
Fix to final Legion cutscene where the Dark Souls enter Legion from both of Shadow Mans hands.
When the Hold To Skip bar and text are shown they are visible for a minimum amount of time.
Asylum - The Dark Engine: The lights in the piston console rooms are now green when they're on and red when they're turned off.
Asylum - The Cageways: Fixed lighting difference between first and second sectors.
Asylum - Experimentation Rooms: Some lighting changes were done in the hallway in sector 4 so it performs better.
Asylum - Schism Chambers: Added new Monologue and Schism cutscenes using previously unused dialog.
Asylum - Schism Chambers: Event08 music track now plays at the Catherdal of Pain entrance.
Temple of Blood: Corrected the direction of blood flow on the floor in an area in sector 6 and added water boxes for it.
Temple of Blood: In the room with 8 calabash plates, 2 sisters were on the above ledge in the psx version and have been added in.
Temple of Blood: In the area where you lower and raise the lava, you can no longer trigger the button to raise it without lowering it first.
Asylum - The Fogometers: Half the turbines will now play their looping spin sound instead of all of them so they aren't as loud anymore.
London Underground: In a certain area, made sure you can't fall through pipes and get stuck.
Florida Summer Camp: Fixed Schism cutscene camera from starting through the wall.
Geometry fixes to several levels.
A level 10 Coffin Gate has appeared somewhere.
Marteau targets the 5 closest enemies taking into account their threat level. And hitting drums while a cam cut is active will properly hit the drums.
The Flambeau light now correctly goes away when out of Voodoo meter and can be fired as long as the torch is lit.
Increased 0.9-SMG and MP-909 damage from 4 to 5 and increased max ammo from 400 to 500.
Added Multi-targeting option in the Game Settings menu. With this on (by default) when you have weapons in both your hands, each hand can target a different enemy. Turning this off makes both hands target the same enemy.
A few helpful tips for controlling Shadow Man at the start of the game are now shown and can be disabled in the Game Settings menu.
Moved Brightness/Gamma settings to Display menu.
When starting a new game you now have to select a save file slot to start playing on (like the original). Quick saves will now save to that slot.
You can now use your controller sticks to navigate the inventory menu.
Button images are now displayed in the Title Screen, and Input Bindings menu.
Update to the FBI pages for Milton and Marco.
When picking up quest items they will be selected in your inventory.
When opening the Teddy Bear Warp menu your current location is selected.
Made AI loaf around when fetching target to shadow man but they shouldn't attack.
AI in their finished state are slightly higher priority targets.
Brutal baddies can shoot higher and lower.
Lowered Copter damage from 2 to 1.
Restored Zombie baddies original max attack range.
Lifeforce drops down only from flying enemies.
Fixes to Marco and Avery AI when Enseigne is used.
Marco remains longer during his second encounter.
Added new music track, Yort's Battle End, which plays after defeating Yort.
Shadow Man will no longer target the smoke rings above the Asylum far in the distance in various levels.
Fixed the tracking cameras collision ball radius when hanging or climbing so the camera won't keep zooming in and out at times.
Prevented Shadow Man from climbing things that don't have the Climb attribute.
Coffin Gates immediately update their mesh at the start of the level.
Fixes to auto saves that could cause certain save flags to not be saved.
Fixed problems with the Copter Spotlight, Flambeau light and Flash Light after loading a game.
The sky planes are no longer drawn when in wireframe mode.
Moved Beta Man's mask farther from his face.
Shadow Mans second death sfx is now used.
Added uncensored deadwing texture.
Updated Kex to version 4.0
Performance optimizations
Other minor fixes
high rated
Mary Skelter 2

I don't own the game, but according to a post from Ghostlight, the update 1.01 is now live on GOG.

Changelog from a Steam post:
Hi everyone. We're just uploading a new patch which fixes some of the issues you have been experiencing.

Fixed-Game will softlock on launch if no audio devices are available. Please note, movies will be disabled if no audio devices are available
Fixed - Mary Skelter 1 start final boss question doesn’t work – Can also cause softlocks
Feature - Players can now switch blood abilities with the mouse wheel.

In addition as a temporary fix to the to fix the ultra Widescreen issues if you have one the game will now default to booting in Borderless Windowed mode. You will need to delete your ini file for this to take effect.

We're still working to fix the sound issues and we're hoping to be able to put up another update next week.
high rated
Intravenous


Version 1.3.9:
- fixed several achievements unlocking when they shouldn't
- fixed player legs having an equal shadow height to torso, resulting in strange-looking shadows
- fixed a crash in the map editor related to somehow screwing up the starting weapons of goons
high rated
DYSMANTLE

Updated to 1.0.2.10 (Galaxy [Windows & Mac] & Offline Installer [Mac])

Changelog from Steam:

WARNING, CONTAINS SPOILERS!
Update #21: Italian Update

After hanging around in beta for quite some time, the Italian localization is now available for everyone!

(Also not sure if I should to apologize for (deliciously) reducing Italian to. But forget Michelangelo, Galileo, Leonardo, and folks -- pizza is where it's at! Especially #teampineapple.)

Anyway, this patch is a smaller maintenance & fix patch with the usual bunch of improvement and tweaks. The performance (as in frames per second) should be up to 30% better as we've been optimizing the game and the engine for lower-end hardware. For other changes, see the full change list below.

CHANGE LOG

ADDED

- Italian localizations.
- Performance optimizations.
- Option for player indicator circles to tell co-op players apart more easily.
- Green dot indicator for gear you can afford to upgrade.

CHANGED

- UI tweaks.
- Allowing using larger windowed resolutions but hiding the window title bar and using thinner frames in those cases.
- Decal tweaks and sharper sources graphics.
- Player no longer receiving damage during cutscenes (prevents you from dying to poison puddle while you can't move).
- Launchpad tunnel doors are now always open if the player has finished the game.

FIXED

- Localization fixes.
- Player death position set properly for both of the players (using position for whoever dies the last).
- Acquiring map happens right after you leave the first link tower even if there are notifications queued.
- Showing built structures like turrets in the map before loading the actor type assets.
- Fixed quest items in "Hot Head" not returning to destructible when they should.
- Walking animation does not get stuck anymore during "Warm up the engine" main quest phase.
- Saving now works correctly when exiting the game while sitting on the campfire.
- Clicking special tool icon now correctly changes the special tool instead of the primary weapon.
- Mouse and gamepad controls now use the same minimum and maximum camera tilt values.
- Usual open world fixes to visual glitches and some objects.

Up Next

We're still working on releasing the game on pretty much all the meaningful platforms out there. The new content will be available after everyone gets the 1.0 version, so it may still take some time. The estimate for the first content update is still Q1 (this year).

We may or may not release another fix update before that. Basically it depends on if we're able to fix enough of those smaller things you've reported. There are lots of minor bug reports waiting, but we simply don't have the resources to fix every single one of them. For example we know that if you enter a tomb with all the slots filled with materials you can't drop (such as fuel cells or mana stuff), you're not able to pick up the tomb reward nor leave the tomb. You're stuck, so you have no choice than to restart the tomb, go and store your materials, and do the tomb again. Ideally there'd be a more elegant solution to this, but as this doesn't get you permanently stuck, it's fine for now.

Happy new year and buon appetito!
Post edited January 14, 2022 by Hustlefan
high rated
Tunguska: The Visitation


Major Update: 1.41 - Graphics Overhaul, Pockets, New Armor And More!
- I made normal maps for terrain and all the objects in the game. The graphics should look more detailed, and "popping out" more now. There may be a small impact on frame rate.

- Added pockets to the player inventory! Now you can carry up to 5 items (depending on your armor) in the pocket slots, but they can only be meds, serums, or food. When you pick up these types of items from the scene, the game will try to first add it to your pocket before backpack

- The pocket items can be quick-used when inventory is not open, by pressing F1-F5

- Added a new entry-level armor which you can buy from Dr. Sidor

- High intensity headlamps will now cause enemy accuracy to reduce when shining directly at their eyes

- Default headlamp will now make items in the map sparkle when shining on them

- Now the "body bags" with dead NPC's loot after you come back will show the NPC's name and faction

- Adjusted animal models and hitboxes

- Fixed the broken navmesh in Lake Cheko where mutants can't walk on bridges

- Fixed a bug where NPC in rookie village all queue up outside the toilet

- Fixed a bug when you try to use more than two items at once, it doesn't let you click the Take button instead of Use button

- Enlarged the hitbox of small items for easier point-and-grab

- Adjusted camera panning movements to be more smooth and graceful. Fixed the problem with zigzag movements when the cursor is 3-4 meters away from the character

- Now there are only two zoom levels instead of three, so that you can quickly press Z to toggle between close-view and far-view

- Removed camera panning under close-view so you can better point at items (let me know if you wish it to be back)

- Moved inventory window up a little so that it doesn't block part of the console screen and the messages

- Pre-set items sold by traders will now have randomized durability

- Increased lighting at night times, but also reduced night-time visibility of areas farther away from the character. Think of it like the Light Radius in Diablo 2

- Adjusted weapon's position in hand when not aiming, so that it doesn't make the character's left arm look distorted

- Lowered the volume of a certain type of thunder that's really loud

- Fixed the wrecked car in army cordon to be more viable as cover

- Changed Razor's armor's appearance, and gave it 2 pockets