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high rated
Master of Magic Classic / Caster of Magic has been updated to version 1.01.03.01 (52027).

Changelog: http://www.slitherine.com/forum/viewtopic.php?f=590&t=107979
• Fixed bug : When using the Plane Shifting ability, source and destination tile number of units required to be 8 or less total instead of 9.
• Fixed bug : In the above case, all units were included in the total, even though only selected units should be.
• Fixed bug : NonCorporeal, Flying, and Merging did not protect from Earthquake.
• When the AI simulates battle results to decide on attacking, it will no longer assume the human player uses their combat MP optimally. This should help the AI to be more aggressive in attacking.
• Adjusted the strength of higher tier combat summoning magic in automatic combat and simulations.
• Fixed bug : Wraith Form fails to remove Web and Frozen from the target unit
• Fixed bug : Wind Walking units shouldn't be able to carry units with zero moves left but could.
• Fixed bug : Unit list view showed Sailing instead of Flying on units that have both movement types.
• Fixed bug : Spell of Mastery didn't make city curses uncounterable.
• The AI will no longer cast Counter Magic in combat against players who know Spell of Mastery
• The AI will no longer avoid casting city curses on cities protected by Spell Ward if they know Spell of Mastery
• Fixed 1.3.0 bug : Invisible units weren't transparent in combat
• Unit view will now show modded spellabilities, spell charges in items and remaining number of charges.
• Fixed bug : In Spells.INI, Custom spell animation and sound had no effect on some spells.
• Fixed bug : In Spells.INI, spell damage type still had the hardcoded effect for some spells.
• Fixed bug : Defeated wizards who had Spell of Mastery researched counted towards blocking the victory condition anyway.
• Fixed bug : Earthquake wasn't able to bypass Nature Ward's effect.
high rated
Stronghold Warlords 1.9 hotfix - invisible ninjas fix

Stronghold: Warlords v1.9 Hotfix - 5 January 2022
Build Number: v1.9.23740
Update Size: 4.1 MB

General Fixes
Fixed an issue where Ninjas would incorrectly remain invisible after loading a save game
avatar
KetobaK: But there is no changelog of the version 41.65., the latest changelog is from version 41.65, that was already posted and is included on GOG.
I think that is a hotfix because the patch (41.65 to 41.65.) is just 3 MB
Oh, I didn't realise that the dot at the end of 41.65 was part of the version, I thought it was a punctuation mark (full stop); sorry.
high rated
Slipways

Updated to 1.2-896-win & 1.2-897-mac

Changelog from Steam:

This is a bugfix patch that fixes the following issues:

- Campaign: There are two missions that require completing work at a structure, than going through one final event happening at that structure. Previously, if the work was completed in the last year, the mission would not be completable, since there was no time to do the event. Now, if that happens, the game gives you one last "bonus" action to complete the event and the whole mission.
- Ctrl- Tooltips: If you're playing with "sticky help keys", the content of the tooltips should now react properly to new technologies being invented and other ways in which new industries become available. Previously, tooltips could display outdated information until you cycled them off and on.
- Habitats: Changed the display for both the structure-based and asteroid-based habitats. They do not count as full-fledged successful and prosperous planets, and the way they're displayed now should be less confusing in that regard.
- Ripples in Space: Planets would display "needs stabilization" instead of "not colonized" when you try to connect a slipway to them, even after being stabilized.
- Typos: Fixed in several English descriptions.

This patch brings the version numbers up to v1.2 (b896) on Windows and v1.2 (b897) on Mac.
high rated
ΔV: Rings of Saturn Demo got another update. New version is 0.439.3.

Changelog from steam:

-Reconnaissance drone camera offset, configured to show equal space around your ship even if your heads-up display is taking over the lower segment - is bound now to the Eagle Prospector HUD and not the ship. Retrofitting another HUD will reset the offset making the Eagle display on the centre of your screen.
-Turning on the hardware mouse pointer will not interfere with gamepad controls anymore.
-When you select a different language but cancel the changes, the selection box will revert to the currently used language.
-Your geologist will not display multiple readings for a single ore chunk in case of an onboard computer reboot.
-Titan Heavy Industries Cargo Containers captured inside Elon Interstellar Model E cargo hold won’t show up on top of its cargo bay anymore.
-Ships won’t wiggle on the docking arm at Enceladus.
-Changed location of cradle mounts on Eagle Prospector for Titan Heavy Industries Cargo Containers and Nakamura-Titan Mining Companions. Cradles are now located in the front, out of the way of thruster fire. This allows mining with companions still attached and makes gimbaled thrusters able to decelerate your ship without overheating drone reactors.
-Fixed a bug that caused multiple notifications with the same name and face to appear when you received multiple notifications regarding your crew simultaneously.
-You can’t turn in the same ship or lifepod for a bounty multiple times by flying away and returning to drop point.
-Added video ram conservation mode for graphics cards whose drivers incorrectly report VRAM usage to the game engine. Using more VRAM than your card has caused the framerate to drop significantly. You can now force removal of unused textures, conserving memory at cost of additional loading times. The default, the automatic setting will attempt to detect if you need VRAM conservation by checking your framerate and will apply the setting automatically.
-General VRAM optimization decreases video ram usage across all systems.
-Articulated mass drivers mounted on Eagle Prospector will now aim slightly outwards and are mounted further away, preventing them from hitting the Prospector’s nose when tracing passing targets.
-Some large asteroids were immune to being targeted by the autopilot after you bumped into them with your cargo bay open.
-Changed the way the initial cutscene computes the velocity of your ship, making your ring entry point much more consistent. This prevents some light, high thrust ship builds from stopping before even entering the rings and makes heavy, slow ships stop sooner.
-Faces in the comms screen will now appear for dialogues that were received when the OMS screen was hidden.
-Adjusted ship initialization routines to repress physics computation until all the ship systems are fully loaded into the engine, which prevents some ships from spinning and moving directly after spawning. This fixes a number of glitches related to astrogation and the equipment preview screen, which could be with some ship configurations.
-The Ganymedean Anarchy station won’t greet you with trading dialogue if you dock without agreeing to trade.
-When following a pirate to his base, you won’t encounter two stations anymore.
-Disabling a pirate ship and staying near it no longer counts as following it to its base.
high rated
The Tenants (In Development)

Updated to 0.76 (Galaxy & Offline Installer)

Changelog from Steam:
The Tenants - Patch 0.76

General

- Disabled winter decorations and seasonal time-limited content. Santa will return to Wondersville next holiday season.
- Disabled remodelling in a few jobs.
- Fixed Open House job ratings being sometimes wrongly docked for tenants not having enough past tenancies.
- Fixed a number of incorrect furniture icons.
- Fixed a number of wall decorations wanting to be placed right up against the wall even when they were on the wall itself.
- Fixed some tenants suffering from premature balding.

Balance

- Toned down tenant events frequency scaling with the number of player tenants. Introduced a hard cap starting at 22 tenants.
- Cashflow problem event changed to occur to everyone but Loyal / Diligent tenants.
- Date night event changed to occur to everyone except Loners with Social Animals having a boosted chance of it happening.
- TV / Internet subscription upgrade event changed to occur to everyone with Gamers having a boosted chance of it happening.
- Adjusted how much rent agents are able to get during lease renegotiations.
- Agents with over 75 Salesmanship will now never lose money on lease renegotiations unless the tenant is already maxed out.
- Adjusted what lease lengths agents are able to get during lease renegotiations.
- Agents might be able to get a longer lease than your current one, while agents with over 80 Salesmanship will never get a shorter lease than your current one. However, lease lengths negotiated by agents are capped at 120 days.
+++



And now a strange case... xD

Firegirl: Hack 'n Splash Rescue

Updated from 1.023 to 1.024 (Galaxy) & rolled back from 1.023 to 1.021 (Offline Installer)

@GOG - could you please fix that?!

Changelog from Steam:
Fourth Update

Hey everyone, happy new year!

New year, new updates!

For this particular update I decided to focus on making the whole income system more predictable, less arcane and also more rewarding for all players.

Firegirl V1.024 Patch Notes

Tweaks and bug fixes

- Tweaked hose water collision to prevent unwanted collisions with debris
- Fixed a bug that made a few exits spawn closed
- Water now refills faster when running out of pressure and the auto refill upgrade has been purchased
- Medals 10 and 12 have been fixed and are now accessible to all players
- Fixed a fire tome spawning bug in the apartments
- Fixed certain sounds not being affected by audio settings

Income update:

- Fan donation isn’t random anymore. It is now double the fan count (before upgrades).
- Vinny’s upgrade for city fund negotiation is now way more effective (+25% per level instead of +5%)
- Kareem’s infirmary upgrade is now more effective (+10% per level instead of +5%)
- Price scaling of several upgrades has been revised
- Added more detail to the mission report screen

We have more updates and new content coming soon, keep the feedback coming!

Thanks again for playing!
Julien
high rated
Astrox Imperium

Offline installer updated from b 0.0126c to b 0.0127

Build 0.0127
- Fixed LS calculation for buffs on individual ls skills.
- Fixed skill point rewards for structure npc based missions.
- Fixed raider loot drop bug preventing special items from raider loot drops.
- Fixed salvage harvest id items for levels 5-10 salvage resources.
- Fixed bug causing active scanner error when scanning resources and stations.
- Fixed bug in shipyard not showing correct sell pricing on both ship button and mouse over.
- Fixed shipyard sell ship bug not refreshing highlight bar position onto ship dock button.
- Fixed shipyard buy ship bug not refreshing highlight bar position onto ship dock button.
- Fixed bug showing pilot widescreen bars when in galaxy map.
- Fixed bug allowing for y axis camera control by triggering keyboard steering and left click hold.
- Fixed bug with module swapping causing 2 sound fx to play at once.
- Fixed bug preventing you from module swapping if you didnt have space available in cargo.
- Fixed bug preventing non item related missions from displaying in station missions panel.
- Fixed bug preventing bad station data from loading improperly causing index error.
- Fixed and reworked the way that recover mission crates are generated.
- Fixed and reworked the way that kill recover mission crates are generated.
- Fixed bug causing damage effect particle system to remain attached to the ship after expiration.
- Fixed bad scripting link in hideout structure.
- Fixed bug with auto transport mercs getting confused with autotask transports when silo is super close to station.
- Fixed mission complete status for recovery crate missions, crate will repawn only remaining mission contents.
The objective is completed when last required item is removed from crate.
Mission is complete when all items are gather and returned to mission destination.
- Fixed kill recovery missions. Once pilot is killed, crate will respawn until remaining mission contents cleared.
The objective is complete once the last required item is taken from crate.
Mission is complete when all items are gather and returned to mission destination.
- Removed END key binding for debug panel. (Numberlock minus will open debug).
- Fixed bookmark keylock bug, locking ship steering if opening bookmark while steering manually.
- Adjusted market sell baserate margin for better chance of profit selling.
- Adjusted shipyard base sell rate for used ships.
- Adjusted station service robot AI for ship repairs animation.
- Adjusted raider loot table for better drop chances.
- Adjusted npc ship modules to remove and replace bad ids left from new database build in 126.
- Adjusted npc ship cargo to remove and replace bad ids left from new database build in 126.
- Adjusted ship damage fx worldspace and duration time for particle system fx.
- Adjusted all merc modules and cargo.
- Adjusted merc levels, payroll costs, and faction requirements.
- Adjusted basic intro tutorial text.
- Adjusted basic combat tutorial text.
- Added new procedural planetoid objects that are generated and loaded for data seed.
A few test planets have been placed on a number of campaign sectors. These are just props atm, and have no functionality, yet.
- Added a number of test planets to central sectors around the campaign map for testing.
- Added new planet shader to allow animated textures for planetoid surface and atmosphere. (what is being tested)
- Added new animated rings option to planetoid object.
- Added terrain base textures, masks, secondary terrain textures and normal maps.
- Added cloud textures and normal maps for planetoid atmosphere.
- Added ring textures and normal maps.
- Added cluster sphere object to parent all cluster resources for map editing.
- Added 3d widget tool for map editing object movement and placement using drag and drop.
- Added life support recharge script to medical facility structure script.

0.0126e
- Adjusted base warpgate charge rate modifier in newplayer_options.txt for all new saves.
- Fixed spelling in specs_database.txt
- Fixed pilot panel skill display filter not show ALL skill when selected from the dropdown.
- Fixed cargo space display bug showing negative cargo space used.
- Fixed medical facility structure collider bug.
- Fixed lighting bug on transition from structure editor to ship editor with lighting turned off.
- Added new medical facility interior structure layout.

0.0126d
- Adjusted engine particle systems for thermal distortion fx.
- Adjusted explosive particle systems for thermal distortion fx.
- Added Life Support panel button onto the garage panel.
- Fixed option for life support drain with hull damage toggle.
- Adjusted LS calculation for buffs on individual ls skills.
- Adjusted mission generator to prevent tech spec documents from being selected.
- Adjusted a few ids and stats in the database file.
- Adjusted a few spec ids stats for ion beams in the specs database file.
high rated
Slipstream

Updated to 1.2.1-02 (Galaxy & Offline Installer)

No changelog.
high rated
Death Trash (In Development)
Death Trash Demo

Updated to 0.7.35 (Galaxy & Offline Installer)

Changelog from Steam:
Update 0.7.35

Update Notes

- fixed input delay on beginning targeting with throwable items
- show visual display for blip range while targeting
- adjusted blip range
- added numbers to visual character creation
- co-op: fixed a cursor issue showing skill check values etc. from other player
- show UI message when enemy avoided a stun
- fixed tutorial message for throwing items ending prematurely
- UI refinements for dialogue
- fixed some sounds being heard irregardless of distance to them
- fixed a few achievement issues when continuing savegame from demo
- fixed some exits in lower dungeon shown as "to world map" on map overview
- fixes button heights in settings menu on high resolution display
- fixed quest update message potentially being shown when already dead
- made lever for leaving Mine 19 more obvious
- fixed a player character head
- fixed some text
- reduced graphics memory usage
- fixed some memory leaks
- additional bug fixes and framework improvements

Fully back at work again this week.
Also got some concept work done for the second third of the game, but safe to say the technical tasks got the upper hand again.

Now that the core game is stable and most pressing bugs have been fixed, I'm thinking about changing our rhythm to less frequent but larger updates, and use the beta branch for the inbetween steps. (The beta branch exists already, by the way, but it's only used during the update process and carries the identical version as the public branch most of the time.)

- Stephan
high rated
DV: Rings of Saturn

0.439.6 - Barrel Roll

-Some ship builds were spinning uncontrollably when you rapidly changed simulations in the Tuning menu.
-Software cursor will be hidden in the pause menu if you opt for a hardware cursor.
-The Big Black Wolf docking arm will now release you when you engage your autopilot.
-Updated translations.
-Fixed some typos.
high rated
Feels like Death Trash and Rings of Saturns demo's are the most regularly updated games at the moment.....

FWIW thanks for everything logging the updates :D
high rated
Patron

Updated to 1.100.6 (Galaxy & Offline Installer)

Latest changelogs from Steam:
Patron Update v1.100.4

Hello everyone!

Time for another quick update. The changelist is below!

- Fixed issues related to wrong production quantity on low production building efficiency
- Fixed El Patron achievement. Now you can get it with Patron's Mansion and Patron's Villa.

Govern on!
+++
Patron Update v1.100.5

Hello everyone!

The changelist is below :)

- Changed how mousewheel input is handled to prevent problems with laptop "precise touchpad" input. Scrolling and zooming on the touchpad now works as intended.

Govern on!
Unfortunately no changelog for 1.100.6.
high rated
Panzer General 2
Offline installer updated to 1.02

Panzer General 3D Assault
Offline Installer updated to 1.01


GOG Changelog for both games:
" Internal Update (11 January 2022)
improved compatibility on Win7+
added Cloud Saves support "
high rated
Parkitect

Updated to Version 1.8c (Galaxy & Offline Installer)

Changelog from Steam:
1.8c Update

This months update contains the following changes:

- added modding support for particle system effects
- added modding support for sending custom data in multiplayer mode
- fixed memory leaks
Post edited January 11, 2022 by Hustlefan
high rated
Worth mentioning that the devs of ΔV: Rings of Saturn keep a full changelog in the game forum in this thread.