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A software development team has different members. The core team comprises of a system administrator and a software developer. The project manager is responsible for executing and coordinating the work of all the team members. A good project manager will know the objectives of the project and the necessary resources for the project. They should also be able to communicate with other members of the team. A good team will be able to communicate with the team. The other members will be able to trust the manager and ui ux design services should be a part of the project.
Post edited November 26, 2021 by Mikeesores
high rated
Warhammer 40,000: Gladius - Relics of War has just received an update from 1.09.0 to 1.09.01 which includes Linux and Windows builds.

[No changelog included]

Searched everywhere and no change log found, yet...
high rated
Vagrus - The Riven Realms | v1.016 codename: Lil' Bugger

Hey everyone,

While our team is recovering from Covid/other illnesses, we finally managed to pull together a patch worth of bug fixes. More fixes are coming soon, but for now, let's take a look at what else we're working on.

Merch Shipped Soon
Despite all the hurdles (production issues, massive paper shortage, etc.) our Vagrus-related merchandise is in the last stages of production. Shipping will start as soon as we receive the finalized items from the printing factories. We are sorry about the delays, it has been a difficult road to get here.

Should you be interested in placing a last-minute order, you can do so on our Fig page making a $1 pledge and shop for 'Add-Ons'. Note that considering all the global shipping issues we can hear about on the news, we cannot guarantee delivery before the Holidays.

Now let's jump into the patch details:

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

--------------------------------------------------
Patch 1.0.16 - Codename: Lil' Bugger

Bug Fixes
- Outpost progress-related bug (image and required crew not advancing properly) in older saves has been fixed
- Various Outpost management related tweaks
- Longer Journal entries can be scrolled all the way down
- Goods placed in Hidden Compartments will stay there after loading the game
- Camping during events can not be interrupted
- Mercenary Task-related throw-out UI bug has been fixed
- When a Perk is unlocked but we have insufficient Proficiency, a tooltip line now indicates how many points you lack to buy that Perk
- Some save file exploits fixed
- Fixed a few Event script issues

Known Issues:
- Combat performance
- Various Escort tasks related anomalies
- A shed-load of bugs you folks reported but we have not gotten to process yet. On it!

Coming Up Next
- Bug fixes and tweaks
- UI improvements
- Early 2022 - A new companion as a Free DLC

The launch of Vagrus was good enough to give us some runaway to figure out the best way forward. While are still weighing our options on how to make the game and the studio financially stable in the long run and we are planning a post giving you a peek into our thought-process on that soon.

Stay tuned and conquer the wasteland!
The Lost Pilgrims Team
high rated
Pathfinder: Wrath of the Righteous
Update 1.1.3e

Crusaders!

A new patch 1.1.3e has just arrived! We’ve fixed the issue with Arueshalae’s romance, fixed the problem some players had with entering the Lost Chapel; we tweaked some cool mythic units in the crusade to make them feel more mythic, and also fixed Restless Slumber a lot of people complained about. We also fixed the issue with your spellbook looking like it was empty, and the FPS no longer should significantly drop on the global map. And last, but definitely not least - we’ve found that elusive fireplace! You can find the full list of changes below.

But beware of possible plot spoilers!

Quests

After completing Rapture of Rupture, it was possible to initiate a conversation with Vellexia again - fixed;
During A Matter of Reputation you can no longer kill Yozz if you are playing as a Demon;
During A Noble Intent quest Anevia wouldn't notice a player in stealth and refused to talk to them - fixed;
During The Price of Loyalty Yozz will no longer participate in the ambush if you already killed him during A Matter of Reputation;
Fixed an error which prevented the continuation of 'Once in Alushinyrra...' quest;
Fixed the issue with The Light Within quest getting stuck in the 5th chapter for the Angel mythic path;
If Commander's love interest was dead during the final stage of the Death's Embrace quest, they could participate in the dialogue dead - fixed;
Latverk could appear in the streets next to his house again after his death. We... took measures to ensure he stays dead;
Sometimes even getting ritually killed by an undead mage wouldn't make leave the party (rumours didn't like - his vitality is truly legendary) - fixed;
Sometimes Ramien didn't want to go to Defender's Heart even if Hurlun was killed - fixed;
The final romantic dialogue with Arueshalae wouldn't start if she wasn't in the current party - fixed;
Wenduag could leave the party during the rest in Colyphyr Mines or later - fixed. However, if she's already left, she won't come back, and you may need an earlier save.

Areas

Fixed the unnecessary transparency of some staircases in Drezen Citadel;
Fixed an error which could cause Queen Galfrey and Irabeth to disappear during the siege of Drezen;
Fixed an error which could make Galfrey stay in Drezen's citadel in chapter 5;
Fixed an issue which allowed to endlessly shift the alignment in the dialogue in Sacred Lands;
Fixed the camera movement in turn-based mode on the staircase in Drezen Citadel;
Fixed the lighting on some locations where the tactical battles took place;
Fixed the movement freezing on the global map before entering the Lost Chapel;
The fireplace in the Defender's Heart tavern has been returned. We asked the thieflings to leave it alone;
The textures of chips on the global map don't go missing anymore.

Crusade

All Dragons' melee damage has been moderately increased;
Azata Lilliend's damage and attack has has been significantly increased;
Azata Yamah has incorrect description and size - fixed;
Azata Yamah's damage and attack has has been significantly increased;
Convicts' AC and HP has been moderately increased;
Cuirassiers' damage and attack has been significantly increased;
Inspecting units in tactical battles didn't show a tooltip sometimes - fixed;
Lich's spell power has been significantly decreased;
Paladins' damage and attack have been moderately increased;
Preaching Sacrifice used to increase the effects from the negative morale, not positive - fixed;
Scaled Fists' damage and attack has been significantly increased;
Students of Stone's damage and attack has been moderately increased;
The Plagued Dragons Creation decree now creates an army with the correct number of units.

Classes & Mechanics

Choosing Animal Domain as an Impossible Domain mythic ability now will allow to level up your animal companion to the correct level;
Description has been added for Ascending Succubus race;
Evil Arueshalae had an Ascending Succubus race - fixed;
Fixed the maximal caster level for the scroll crafting for the characters with the appropriate class (such as Nenio);
Fixed the mechanics of the Pillar of Life spell to match the description. Playful Darkness is watching you!
Hellfire ray's fire component didn't add Sorcerer's dragon fire (brass/red/gold) bloodline +1 damage per die rolled - fixed;
Purple Worm will no longer swallow if you have Freedom of Movement or similar effect;
Restless Slumber has been fixed (now your enemies will rest in peace);
Skald couldn't be merged with Loremaster - fixed;
Some of the Paladin's abilities didn't work after changing the alignment on your mythic path - fixed;
Swarm Feast didn't automatically devour killed enemies in the area - fixed;
Trickster's Demoralize ability with "Persuasion 1 rank" now works only on enemies.

Items

Deathly Arousal mechanics has been reworked;
Odds Evener mechanics has been reworked:
The mechanics of Ardent Guard have been reworked.

UI

During level-up, when getting to the spell selection, the spellbook could appear empty - fixed.

Misс

Elemental Barrage could cause the game to crash - fixed;
Fixed the Immaculate Petal visuals;
Fixed the issue with the quality of Queen Galfrey's portraits in the epilogue;
Fixed the portrait of Areelu in the past;
Fixed the unloading of sound files from the memory - now the sounds will be working more steadily;
FPS could drop significantly on the global map - fixed.

avatar
Sztaszov: Vagrus - The Riven Realms | v1.016 codename: Lil' Bugger
Many thanks for all the changelogs !
Not many dev's doing this. =)
Post edited November 25, 2021 by Edward_Carnby
high rated
Factorio
All offline installers updated to 1.1.48

Changelog:
https://store.steampowered.com/news/app/427520/view/3110294582862478096

" Added tip about power pole coverage when drag-building.
Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7.
Fixed LuaGameScript::save_atlas() function would crash the headless server. more
Fixed possibility for the victory screen to be hidden behind other GUIs under specific circumstances more
Fixed generator and fluid energy source tooltip showing 0 fluid consumption if burning fluids with 0 fuel value or consuming fluids with temperature close to the default. more
Fixed the inserter "hand stack size" tooltip missing if the research-based bonus value was 1. Now it is shown if the value is greater than 0. more
Fixed the inserter "hand stack size" tooltip ignoring stack_size_bonus prototype property.
Fixed cloning linked-container would clear its inventory."
high rated
avatar
Sztaszov: Vagrus - The Riven Realms | v1.016 codename: Lil' Bugger

Hey everyone,

While our team is recovering from Covid/other illnesses, we finally managed to pull together a patch worth of bug fixes. More fixes are coming soon, but for now, let's take a look at what else we're working on.

Merch Shipped Soon
Despite all the hurdles (production issues, massive paper shortage, etc.) our Vagrus-related merchandise is in the last stages of production. Shipping will start as soon as we receive the finalized items from the printing factories. We are sorry about the delays, it has been a difficult road to get here.

Should you be interested in placing a last-minute order, you can do so on our Fig page making a $1 pledge and shop for 'Add-Ons'. Note that considering all the global shipping issues we can hear about on the news, we cannot guarantee delivery before the Holidays.

Now let's jump into the patch details:

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

--------------------------------------------------
Patch 1.0.16 - Codename: Lil' Bugger

Bug Fixes
- Outpost progress-related bug (image and required crew not advancing properly) in older saves has been fixed
- Various Outpost management related tweaks
- Longer Journal entries can be scrolled all the way down
- Goods placed in Hidden Compartments will stay there after loading the game
- Camping during events can not be interrupted
- Mercenary Task-related throw-out UI bug has been fixed
- When a Perk is unlocked but we have insufficient Proficiency, a tooltip line now indicates how many points you lack to buy that Perk
- Some save file exploits fixed
- Fixed a few Event script issues

Known Issues:
- Combat performance
- Various Escort tasks related anomalies
- A shed-load of bugs you folks reported but we have not gotten to process yet. On it!

Coming Up Next
- Bug fixes and tweaks
- UI improvements
- Early 2022 - A new companion as a Free DLC

The launch of Vagrus was good enough to give us some runaway to figure out the best way forward. While are still weighing our options on how to make the game and the studio financially stable in the long run and we are planning a post giving you a peek into our thought-process on that soon.

Stay tuned and conquer the wasteland!
The Lost Pilgrims Team
Thanks for the changelog, hope you all recover soon!
avatar
Edward_Carnby: Pathfinder: Wrath of the Righteous
Update 1.1.3e
Already posted (https://www.gog.com/forum/general/the_what_did_just_update_thread/post27008).
high rated
X3: Terran War Pack
Windows offline installer was updated to 3.8

I couldn't find a changelog.
high rated
avatar
karnak1: X3: Terran War Pack
Windows offline installer was updated to 3.8

I couldn't find a changelog.
Linux offliner installer also shows 3.8 now.

This should be the 1.3 update for the included Farnham's Legacy, for which the changelog can be found on the egosoft forums:

Version 1.3 (465076) 2021-11-25

Added Japanese Localisation
Added Russian Localisation
Added Spanish Localisation
Added Upgrade kit value to net worth
Added Volume for factories in encyclopaedia
Added Fusion Beam Cannon Factory for sale in existing saves
Added Personal Trade Report for your current ship
Added Ship Transaction Report (filter)
Added Progress display to HQ currently producing item
Added Drone carriers to repair docked drones
Added Masson Powder to secondary resources (new games only)
Added Jumpdrive to Pirate Anarchy Ports
Added Build Complex (via TL) option to Complex Planner
Added Docked ships option to Trade Distribution Command
Added Trade Distribution command to add wares to dock while dumping
Added Station Manager restriction for Buying and Selling at Docks
Added Station Manager restriction for Maximum Storage (HQ)
Added Global Friend/Foe to Global Blacklist race
Added Blackmarket to Pirate Shipyards
Added Hotkey display in shipyard ship compare function
Improved Drone Command Software returning drones with low energy
Improved Build Complex command to work with too many extension kits required
Improved Carrier management attack ships
Improved Station Manager upgrading to favour the homebase
Improved Display of discovery points in player status menu
Improved Spawning behaviour of StrongArms ships
Fixed Fighter drones being able to return to ships without docking ports
Fixed Recall drones hotkey
Fixed Return to homebase command for Drones
Fixed Managed ships when connecting station to complex
Fixed Fusion Beam Cannon factory in existing saves
Fixed AI carriers recalling captured ships
Fixed Resupply script preventing ship movement
Fixed Tradeable settings on dock when packing/redeploying dock
Fixed Locked in carrier management, return to carrier
Fixed Incorrect calculation in Complex Planner with existing complexes
Fixed Stations able to be built on top of navigation beacons
Fixed Search bar in my property for some group options
Fixed Build Complex command trying to refuel when no cargo space
Fixed Displaying unknown/inactive races in encyclopaedia illegal wares
Fixed Carrier management repair ships at HQ
Fixed Carrier management spamming command complete
Fixed Carrier management correctly recalling local ships
Fixed station manager recalling ships while on route to supply stations
Fixed Station Manager from dumping upgrade wares (Fighter Drones)
Fixed Station Manager not buying where there are multiple resources
Fixed Station Manager using range from ship not station
Fixed Price/Notoriety of Teladi Complex Kit
Fixed Being able to recall drones to carrier
Fixed Drones returning after command stops
Fixed Drones being sent to defend carrier
Fixed Encyclopaedia tree being restored
Fixed Terran HSAP being claimed by pirates
Fixed Blacklist race profiles
Fixed LT/UT from selling resupply wares
Fixed Hangar/External Docks display in Ship Browser
Fixed Washi External Docking Bay
Fixed incorrect energy resupply
Fixed correctly adding/removing ships from wings
Fixed TOA Construction Kit price
Fixed being able to rename ships while being managed
Fixed Upgrade level on existing complexes in complex planner
Fixed Explorers Guild 0 quantity rewards
Fixed script command, combine string array
Fixed Scrolling in Reports menus
Removed command notify from stationary objects (Lasertowers + Satellites)
Post edited November 25, 2021 by gogtrial34987
high rated
dV: Rings of Saturn

Updated from 0.427.2 to 0.428.2? for Windows, Mac and Linux (the developer changelog both here and on steam says 0.428.6, without any word on an intermediate 0.482.2, so I'm suspecting that the .2 is wrong.)
Same for the demo.

Changelog posted by the developer in the forum:
0.428.6 - Nuclear Leak

- Fixed a bug that caused crashes on startup on some systems.
- Re-balanced reactor leak damage. Reactors are now less likely to leak seriously, but the leak is more extensive when they finally do.
- Adjusted physics collision detection settings to prevent dead bodies from entering reactors without proper shielding.
- Fixed a race condition in a microseismic drone, affecting your cargo scanner, which sometimes caused readings to disappear.
- Bullets shot from a ship that moves quickly sidewise won't hit its hull anymore.
- Added mipmapping to icons that were missing it.
- Added delay between messages from different ships and entities, so you don't get a new conversation just as you are finishing your current one, as that could cause you to overlook a new message while you hang up.
- Elon Interstellar Model E cargo bay doors are much less likely to damage themselves on front-mounted weapons during hard burns.
- Nuclear Activated Nanoparticle Incinerator is now much more resistant to being misaligned - but if you manage to misalign it, it's more significant.
- Crew quests and agendas for inactive crew members are stored in a save file, enabling other persons to have the same story at a different stage.
- Updated translations.
Post edited November 25, 2021 by gogtrial34987
high rated
Art of Rally
Update 1.3.3a Windows, Mac and Linux.
No changelog so far, look on Steam, Twitter and the developers page and community, I don't have Discord. If somebody can check will be appreciated!
high rated
This War of Mine has just been updated to 6.0.7.5 for Windows. Still nothing for Linux or Mac, that are still on 6.0.8 (A) and 6.0.8 respectively.

[No changelog included]

Searched everywhere, and nothing found, yet...
high rated
Succubus

Updated to 1.4.15357 (Galaxy & Offline Installer)

Tight Armors DLC available now.

Changelog from Steam:
Autumn Update

Behold Martyrs,

Autumn update is here!

Your begging was heard all over the hell for weeks, so your Mercifull Queen decided to add the Training Arena to her lair. Who knows what new foe will come to take over Hell this time. She has to be prepared...

Training Arena

Brand new and shiny addition to the lair is here and waiting for you. To fight in the Arena:

- you can start to use it from the very beggining;
- statues unlock as you progess through the game;
- choose the number of enemies from statues (5 types of enemies max) and enter the Arena;
- you can play as many times as you want;
- there are no rewards (souls, customization pieces, etc.);
- levers with red light can be used any time to kill all enemies in the Arena if you can't kill them all by yourself;

The Legendary Warrior - Ranking Arena

Oh yeah, it's on! Your frinds have the game? Want to make fun of each other? Now you can actually prove who needs less time to finish ( ͡° ͜ʖ ͡°)

Added new:

- sanguine lightning preset (the one from the Prologue) added to the game;
- new horns (unlocked after beating Derelict City);
- 3 autumn themed bodypaints;

Bugfixes and general changes:

- now mouse cursor should hide when you use a gamepad;
- male versions of medkits now have proper hit reactions;
- removed empty slots in armor store and character customization;
- fixed fork dialogue playing every time you open weapon shop;
- fixed reset progress locking gamepad position;
- fixed new showing despite not having anything added;
- fixed crash caused by ragdolling NPCs;
- fixed crash caused by dissolving dead NPCs;
- fixed crash caused by missing attack action;
- now you shouldn't see double wings in cutscenes;
- fixed small fires casting wrong lightning;
- skeleton archers are now even more visible;
- fixed issue in TLWA where minichort might get stuck on the cliff;
- stuck spots on MoM statue arena;
- stuck spots on KW for Cherubins;
- you cannot see the floor anymore wearing humanskin armor and looking through cleavage;
- exiting selfie mode with ESC shouldn't display weird-weapon-in-hand pose;
- fixed the bug where AI refused to attack the first statue on FL;
- and many, many more.

So there you have it. But there is more good news:

SUCCUBUS AND OTHER MADMIND GAMES ARE ON SALE NOW! LET YOUR FRIENDS KNOW!

Have fun!
Madmind Studio
high rated
And yet another update for Jazz Jackrabbit Collection without a changelog.
high rated
Lionheart: Legacy of the Crusader

Standalone installer updated: [Windows] Version 1.1 win10 ⇒ 1.1 lang update.
Update (26 November 2021)

Added languages: French, German, Spanish and Italian

Also, the bonus quest is already included as a downloadable Goodie on GOG but the installer doesn't work correctly on Windows 10 which has led to many support requests online. This update simply pre-installs it (PresellBonus.RED in the /game folder).