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high rated
Grim Dawn has received an update: Changelog does have patch notes.

Windows - updated to 1.1.9.2

No Mac or Linux version available.
.
high rated
avatar
gog2002x: Grim Dawn has received an update: Changelog does have patch notes.

Windows - updated to 1.1.9.2

No Mac or Linux version available.
.
From Steam:

"Grim Dawn V1.1.9.2 Changelog
Courtesy of our first ever public playtest, we give you Grim Dawn's largest changelog...ever!

We hope you enjoy this massive list of improvements to the game's balance that will hopefully give you many more opportunities to create your unstoppable monster slayers.

For the full list of changes, see below:"

...the actual changelog is stupendously long, so copy-pasting it here is a waste of scroll wheel wear for you.
If you want to read it, read on steam (no account required):
https://steamcommunity.com/app/219990/discussions/0/3153076242545480311/?snr=1_5_9_
high rated
Wow I'm surprised how long Momodora has been out and it's still being updated to this day. I only say that because it's a standard 2d hack n slash.
high rated
UnMetal

Updated to v 1.0.8 (Galaxy & Offline Installer)

Changelog from Steam:

WARNING, CONTAINS SPOILERS!
Update 1.0.8

Hello! This patch addresses a majority of the remaining issues that I was able to resolve, adds some options to improve the quality of life, and provides a new way to complete missions by achieving UnPerfect results.

Right now, when you complete a chapter and gain all of the default experience and find all of the secrets you get a Perfect result for the chapter. I've added some additional challenge in each chapter where you can achieve an Unperfect result. Each chapter is different and involves things such as getting the optional experience, having perfect accuracies on certain bosses, avoiding being hit, acquire some specific items or performing a chapter mechanic in a very specific way. Like secrets, you'll have to find them out, so good luck!

General

- Gameplay Options Menu now has ability to disable Gameplay & Tutorial Tips
- Keyboard shortcuts now allow for symbol and numpad keys to be used.
- There is now an option to reset a currently selected save slot
- When speedrun timers are enabled, your best times are saved for future comparison and bragging rights
- Entering codes which start or end with spaces will now work properly despite the poor grammar mistake
- Test code added: "skip pressed on" / "skip pressed off" to try out buffering keypresses to skip a cutscene instantaneously
- Jesse is human, so EMP grenades will no longer kill him

UnPerfect

- If you complete a list of hidden objectives specific to each chapter, you can now get UnPerfect results instead of Perfect.
- Medals have been added to the bottom left of the menu screens to signify Perfect and UnPerfect progress

Chapter 1

- Crafting an encrypted radio and slingshot at the same time no longer bombards you with words

Chapter 2

- Removed unintended skip delay on the chapter's final dialogue

Chapter 3

- Fixed an issue were a 2:00 minute timer could be paused into infinity

Chapter 4

- People who don't wear a suit will be more consistently questioned
- The final 3 step walk to the truck is now skippable (This was a popular request!)

Chapter 5

- Patrol guards should no longer stare at coins forever, confused by their tempting shine.
- Some sandbags have gone on a diet and will now let Jesse move between them

Chapter 6

- The submarine and water now always stay where they belong
- Leonard #4 no longer has the ability to turn invisible
- Hugeel now properly devours every single torpedo that enters his mouth
- A terrifying, floating defeated eel will no longer float across the top of the water anymore

Chapter 8

- Guards will now only look at their designated walls and no longer have wandering eyes.

Chapter 9

- Unwelcome ghosts will now always be exorcised properly by edge of screens

Chapter 10

- Removed unintended skip delay on one of the final dialogues of the game

Grenade Guy
- Is going to celebrate Halloween by dressing up as rocketman
- Just harvested some pumpkins from his garden
Post edited November 17, 2021 by Hustlefan
high rated
Dread Templar recieved another hotfix update today via GOG Galaxy.

Dread Templar hotfix 0.920f
• The E1M2 "falling bug" fixed
A bug caused by the last update, which prevented some players from proceeding from E1M1 to E1M2, has been fixed.

Here's how to proceed:
Please load your E1M1 save data. Take the elevator from E1M1 and you can now go to E1M2 as intended. Please do not load your E1M2 AUTOSAVE directly, the AUTOSAVE is not updating the player's location correctly.

• Improvement: Unlock a new level in the Level Select mode
Once you come to a new level in campaign mode, this level will be unlocked in Level Select mode right away (as opposed to previously having to be completed first).

• Halloween... Forever?!
We've been happy to hear that you guys enjoyed the Halloween special feature, and the feedback requesting it to stay in the game was immense! Sure enough, your wishes have been heard. For now, the Halloween event's features will close, but the full Halloween content will officially become a part of the game as a secret area in the upcoming EA Content Update #4 in December 2021.
The offline installer still has not been updated a single time since it appeared here as a "In development" game. I informed the GOG support about this but as usual they just ignore every ticket I generate.
high rated
Sacred Fire Demo

Updated to 2.5.3 for Windows, Mac and Linux.

I'll assume the full game has been similarly updated. :)

No changelog, but the developer posted in the game's forum, some part of which will undoubtedly also apply to the demo.
Hello everyone!

thank you for your patience and support. Based on the feedback on our Discord the first update adding options to customize the game difficulty and the way dice rolls work is now live.

Those who liked the original experience do not have to worry, the default 'normal' difficulty is the original experience with no changes whatsoever.

Those who expressed desire to customize their experience have now these options:

Easy difficulty
- Gives you a bonus in all dice rolls
- Restores all of your HP and MP when you start a new chapter
- Emotion extremes do not drain control
- Control recharges motivation faster

Hard difficulty
- Increases the challenge in all dice rolls
- Control recharges motivation at a slower pace

Apart from these 3 difficulty settings, we're also introducing additional options for customizing the difficulty of your Sacred Fire experience when creating a game on any difficulty, you can:
- enable step back: enables a BACK button that allows you to undo your last step in the story
- enable the weighted dice option to remove bad luck streaks
- enable Ironman mode where no check-points are getting created: Can you cheat death?

Ironman mode can be unlocked upon completing the game on Hard difficulty without a weighted dice and without the step back option. Of course when playing Ironman mode the step back is disabled.

Apart from that these are the changes made to the game to accommodate the feedback and make the game better:

Improvements:
- a scene where you can regain hp/mp after the duel with the centurion has been added
- the ants biting you (scripted hp loss) can be avoided
- you can turn on subtitles for the intro cut-scene
- refined Mindset tab Idea boosting tutorial

Fixes:
- the Mindset and Renown pts exploit bug
- the MP recharge exploit bug
- Risk Chain bonus now shows up correctly in the Dice Roll Result UI tooltip
- Renown tab tooltip lists now all effects
- Chapter progress now doesn't pop-up after game reload
- many minor bug-fixes

Join us on Discord and let us know what you think of these changes!

WHAT'S NEXT
In the next update I'll focus on adding support for multiple characters and fixing any bugs around saving and loading the game. Thank you for your patience.
high rated
Northgard

Updated to 2.6.10.23875 (Galaxy & Offline Installer, Windows & Linux)

Changelog from Steam:
Northgard update version v2.6.10.23875:

- Fixed chapter 6 of the story mome crashes
- Fixed Northgard not running on some MacOs versions and Windows 7
- The lore bonus is removed from the dragon essence gauge for conquest mission “Imported knowledge”
- Fixed coinage “Your trade routes produce + 100% kröwns.”
- “Explore a townhall tile by boat with the clan of the Raven” now grants fame.
- Fixed tiles described as DeathCampOff and Deposit
- Draugrheim mode is no longer available in ranked mode.
- Fixed Fog of war issues.
- Upgrading scout tools now improve naastrong removing speed.
- Fixed several UI issues
- Fixed Kingdom of the Kobolds trade route sometimes not being available in multiplayer.
- For players with multiple monitors, northgard was sometimes launching on the second monitor and it couldn’t be changed. This has been corrected.
- Killing dwarfs now grants hunting trophies for the clan of the Lynx with “the Great Hunt” from the Hunting Board.
- Meteo is now synchronized between players.
- Fixed a conquest bonus which reduces the cost of the Altar of Kings and increases its production.
- "Every year (At the end of winter), get 1 sheep for every 2 you own" conquest bonus is corrected.
- Fixed woodcutters not being able to generate wood without trees.
- SFX were still generated even for muted players.
- A dead ally can no longer ping.

Known issue: Due to some technical issues, the update will be released later for mac, linux on gog versions of the game.
high rated
Patron

Updated to 1.042.2 (Galaxy & Offline Installer)

Latest changelogs from Steam:
Patron Update v1.042.1

Hello everyone!

Time for another quick update. The changelist is below as always :)

- Fixed several issues related to path-finding
- Fixed an issue where the weather would turn to sunny even while the Halloween Masquerade was active
- Fixed an issue where Gatherers would collect Lumber
- The Healer's route combo bonus now works as intended

Govern on!
+++
Patron Update v1.042.2

Hello everyone!

Thanks to your help, another quick update is here.
The changelist:

- Game will preserve sufficient coal for production purposes and won’t allow villagers using it if there is any alternative
- False alarms for housing warning removed
- Resolved the issue when two people married but one stayed and occupied previous house
- Resolved possible save crash after multiple objects were deleted on map

Govern on!
high rated
dV: Rings of Saturn

Updated from 0.407.7 to 0.411.0 on Windows, Mac and Linux.
Same for the demo.

Changelog, posted by the developer in the gog forum:
0.411.0 - Absorbing Shock

- New External Impact Absorber upgrade.
- Expanded the bounty hunting dialogues.
- Smoothed the camera zoom and made it respond faster to zoom controls.
- Changed the algorithm for ore collision detection to prevent ore from being stuck in the reactor after a high-velocity impact.
- The camera on Enceladus Prime will not follow your mouse anymore.
- Mining Companions are now much better at catching ore that escapes at high relative velocity.
- I added an immobile background option for Enceladus Prime.
- Obonto stations will fire their point defence turrets on pirates harassing the player if they get close enough.
- Your astrogator skill will not extend the rally point specified by Vilcy combat patrol.
- Boresights are now clearly visible on the NDCI autopilot preview simulation.
- Drone system filters on the geologist panel will now respect apprisal delay.
- Microseismic drone installed on Eagle Prospector reported wrong values.
- Disabled power draw alert on Eagle Prospector, which fired every time you ignited a fusion torch.
- Massdriver projectiles will not explode from hitting an exhaust gas cloud.
- Drone systems will now favour their current target and not waste as many nanodrones by frequently switching targets.
- Fixed several typos.
avatar
Berzerk2k2: Dread Templar recieved another hotfix update today via GOG Galaxy.

Dread Templar hotfix 0.920f

• The E1M2 "falling bug" fixed
A bug caused by the last update, which prevented some players from proceeding from E1M1 to E1M2, has been fixed.

Here's how to proceed:
Please load your E1M1 save data. Take the elevator from E1M1 and you can now go to E1M2 as intended. Please do not load your E1M2 AUTOSAVE directly, the AUTOSAVE is not updating the player's location correctly.

• Improvement: Unlock a new level in the Level Select mode
Once you come to a new level in campaign mode, this level will be unlocked in Level Select mode right away (as opposed to previously having to be completed first).

• Halloween... Forever?!
We've been happy to hear that you guys enjoyed the Halloween special feature, and the feedback requesting it to stay in the game was immense! Sure enough, your wishes have been heard. For now, the Halloween event's features will close, but the full Halloween content will officially become a part of the game as a secret area in the upcoming EA Content Update #4 in December 2021.
avatar
Berzerk2k2: The offline installer still has not been updated a single time since it appeared here as a "In development" game. I informed the GOG support about this but as usual they just ignore every ticket I generate.
Holy Shit, Dread Templar offline installers got updated to latest, hell must have frozen over!
high rated
They Always Run

Updated to 1.0.8.823 (Galaxy & Offline Installer)

Changelog from Steam:
Update 1.0.8.822

It is Wednesday, hunters! We keep preparing new They Always Run updates for you

List of changes:

- Added the animation of an ultimate attack
- Character control improvements
- Lighting improvements

You can check the current version of the game in the right bottom corner of the main menu.

If you have any questions or issues with the game - you are welcome on our Discord server:
https://discord.gg/Ws4EMCS2P9
high rated
Northgard

Updated to 2.6.11.23894 (Galaxy & Offline Installer)

Changelog from Steam:
Northgard update version v2.6.11.23894:

- Due to some technical issues, the previous update wasn’t released for macOs on gog versions of Northgard. It’s now released.
- Click on a myrkalfar attack notification now brings the camera on the unit attacking you. This feature was removed but we have decided to bring it back.
- Fixed several UI issues.
- Fixed issues with kobold breaking colonisation when they were befriended while attacking.
- Formula for resetting glory points before each new season has been reworked.
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thraxman: Holy Shit, Dread Templar offline installers got updated to latest, hell must have frozen over!
Great to see that someone actually cared and acted.
high rated
EVERSPACE 2 (In Development)

Updated to 0.7.22328 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Patch Notes - 0.7.22328 - Changelog

Hi there!

We've just released our big Khaït Nebula: Stranger Skies update for EVERSPACE 2. It features the new star system Khaït Nebula, new main and side missions, the new heavy player ship class Vindicator, a new enemy faction, a new companion, and much more.

We rely on temporary text-to-speech voices for most parts of the new missions until we've started a new recording session. These fallback dialogs can be turned off in the audio settings.
This new update does not require you to start a new game, you can continue playing with your old save game. However, we encourage you to start a new game to enjoy all the changes we've made.

Note that we are already working on a hotfix for these known issues:

Known Issues

- When leaving a location and returning while invasion enemies jump in they are 50km high up in the sky when returning
- Fast-forward button is not being visible despite being unlocked

Here's the complete list of changes:

Features

- Added new main and side missions
- Added new star system: Khaït Nebula
- Added new player ship class: Vindicator
- Added new companion
- Added new enemy faction: Redeemers
- Added new lifeforms
- Added new puzzle mechanics
- Added fast travel mechanics (companion perk)
- Added map completion display (companion perk)
- Added more resources
- Added new star map assets to represent planets and celestial objects more accurately
- Added "relative mouse controls" option for centered mouse crosshair controls
- Added new Pulse Laser type
- Added projectile sounds
- Added new WIP narrated cinematics
- Added new music tracks
- Increased level cap to 20 and added three new player perks
- UI: Info widget - Added support for disabling tooltip style via settings when using M&K

Tweaks

- Player ships now have names depending on ship class and ship modules
- HUD markers for pickups now have a new look and individual icons for each category (weapon, module, resource...)
- Enabled target lock for outlaw station cores
- Made fighting G&B in "In Transit" mission a bit more challenging
- Added planet names to supralight and star map
- Sniper Drones will now telegraph their shots more accurately
- Made Sniper Drone shots easier to evade
- Increased distance at which boundary warning is shown and ship turns around
- Show time since last save in pause menu and game over screen
- If saved on station, show station name in save game slot
- Limited the number of Quantum Tether targets to 5 and reduced the damage bonus from 10% to 5% per target
- Renamed "Aeterna Bypass" to "Mainframe Expansion"
- Once initiated, holding F to pull multiple items at once with tractor beam now does not break if item is not hovered anymore
- Allow "High Capacity" affix on primary weapons which increases energy capacity
- Slightly increased Outlaw Sniper precision
- Improved texture memory allocation
- Improved Fusion Hook "Kunai" mode target acquisition
- Increased Nano Transmitter "Distribution" mode range to 1km
- UI: Added action bar divider to improve readability
- UI: Perks tab - Added animations for selection highlight and "new" indicator
- UI: Item info widget - Added input specific scrollbars and indicators
- UI: Item info widget - Switches display style implicitly based on last navigation input (WASD=static or mouse=tooltip)
- UI: Item info widget - Optimized side-by-side compare window interaction and (sfx-) feedback
- UI: Shortened hold action durations like dismantle, destroy, store and more
- UI: Added a rarity dependent duration bonus to the new default dismantle hold duration
- UI: Added actual object name to loot screen headline (e.g. "Shipwreck" instead of "container")
- UI: Shop - Default amount when buying resources set to 1 instead of stack limit
- UI: Crafting - Saving last used crafting rarity independently instead of per category
- UI: Item management - Batch move - Added implicit sorting on gamepad
- UI: Item management - Batch move - Added info banner in case action did not move all items
- UI: Changing modify action from simple press to hold action to be more consistent with crafting
- UI: Added new indicator logic for devices and the ship tab
- UI: Tutorial - The plating Adam got from Dax has a new marker now
- UI: Perks - "Last opened perk tree" changes to "first not fully upgraded perk tree" in case it is fully upgraded
- UI: Hyper travel - Gamepad <select> button opens map tab instead of inventory tab
- UI: Reworked special item action bar. (WIP)
- UI: Added new ingame menu footer action styles like "pair" and mouse-only

Bugfixes

- Fixed that "Union Border Control" location was unlocked too early
- Fixed bug where upgrading items in cargo boosted the stats
- Fixed wrong max hull hitpoints calculation when repairing your ship while any Augment is put into Structure
- Fixed Vesna Mining Colony shop not being shown on map
- Fixed occasionally wrong navigation result when using gamepad or WASD to select colors/decals
- Fixed that the Bomber perk that converts mines would break Minesweeper jobs
- Fixed flickering of outlaw station cores
- Fixed "Ultimate Ready" display not showing the correct icon
- Fixed that secondary weapons will not count towards "Upgrade a weapon's level" achievement
- Fixed that the "Accelerated" affix for shields wasn't changing any stats
- Fixed Recharge Speed attribute for shields falsely decreasing with higher levels
- Fixed bomb indicators in the mission "Tipping the Scales", which didn't stop pinging after interaction
- Fixed calculation of Flying Dutchess spawn position
- Fixed that some equipment received affixes that did not change any attributes, e.g. "Swift Repeater"
- Fixed being able to re-enter invalidated, already cleared high-risk locations
- Fixed being able to leave the location using jump drive right after retrieving the signature in "The Vortex", before the suppressor drones even become active
- Fixed slide door open/close sounds playing although door was already opened/closed
- Fixed outlaws being able to spawn below surface during "Spares & Scrap" mission at Nepthys Plains
- Fixed not receiving all rewards when finishing multiple jobs at once by docking
- Fixed not receiving a reward when bringing the Flying Dutchess her designated quest item
- Fixed an exploit that made it possible to create energy spheres without time limit
- Fixed same keybinding for "increase setting" and "decrease setting" being shown in photo mode when using gamepad
- Fixed set bonus background border not aligning correctly when comparing items
- Fixed that containers did not drop loot when hit by player from further than 2km away
- Fixed a case in which dialogs could overlap after undocking from Nephtys Plains station during a mission and immediately docking again
- Fixed blocked paths for secrets in Volta Nebula
- Fixed "Low" texture quality setting not being applied correctly
- Fixed that setting gamma value via pause menu while docked looked weird/broken
- Fixed missing location image for "Union Outer Rim"
- Fixed Fusion Hook "Kunai" mode pulling disabled targets at ludicrous speeds
- Fixed Okkar Corvettes flying straight out of locations
- Fixed one frame input lag in auto-aim
- Fixed that an item bonus was not displayed for an attribute like Utility if there are more than 5 items with a bonus equipped
- UI: Fixed that drag and drop actions of weapons within equipment inventory could lead to wrong slot highlighting
- UI: Fixed item management - Batch move - Missing consolidate when using Hive's "send to homebase" feature
- UI: Fixed item management - Batch move - Sometimes not all items were moved even though there was space in the target inventory
- UI: Fixed item management - Batch move - Disabled multi-selection of items located in container or shop
- UI: Fixed data tab - Empty slots in mission items inventory
- UI: Fixed focusing wrong slot after consumable fillup via item selection
- UI: Fixed issues with inventory sorting type "Latest"
- UI: Fixed a bug where the player could get soft-locked in the crafting materials screen after minimizing the game
- UI: Fixed item info widget - Side-by-side compare getting stuck when hovering over non-comparable items
- UI: Fixed perks - Some companion avatar images were cut on top during animation
- UI: Fixed loud SFX when selling multiple items at once
- UI: Fixed item selection - Reset item info scroll progress after selected slot changed
- UI: Fixed ship selector - Change ship actions were active in tabs that didn't support it
- UI: Fixed item repair costs could be zero in case they were between 0 and 1
high rated

No Man's Sky
Offline installer updated to 3.71_Emergence_79372

* Changelog:
https://www.nomanssky.com/2021/10/emergence-patch-3-71/

" Fixed a number of rare instances where settlement buildings were not properly constructed.
Fixed a rare issue where a construction terminal would not be placed on a settlement building site.
Fixed an issue that could cause grass to spawn within settlement buildings.
Fixed an issue that could allow players to edit terrain within settlements in rare circumstances.
Fixed an issue that could cause settlements not to align correctly with the terrain (for example, after the terrain had been edited).


Fixed a number of base parts that were incorrectly set as able to change material or colour, without having textures that support it.
Base building wiring mode now shows only relevant building options and keeps the controls bar to the top of the screen.
Placing wires is now more responsive and does not fade out the wiring snap points.
Fixed a general issue that could cause base parts to delete other nearby parts when selected for deletion.
Fixed a snapping issue with Wall Screens.
Fixed an issue that prevented ramps from editing terrain when placed.
Building part snap points are now smaller when away from the centre of the screen and grow when pointed at.
Fixed an issue with Moon Pool legs.
Fixed a number of snapping issues with small triangle base parts.
Fixed a collision issue with pressure pads.
Fixed an issue that could cause base part snap points to display in the wrong position.
Fixed a snapping issue when connecting cuboids rooms to vertical corridors.
Fixed a snapping issue when stacking cuboid rooms.
Fixed an issue that could cause large rooms to hide their roofs when placing technology (such as solar panels) on top of them.
Fixed an issue that prevented large rooms from correctly carving terrain when placed.
Fixed a collision issue with the alloy inner corner roof parts.
Fixed a collision issue with hanging lights.
Fixed an issue that caused floor tiles to fail to carve out the terrain correctly.
Fixed an issue that prevented expedition reward objects from being built on freighter bases.


Fixed a number of issues where the player would get snagged on object or terrain physics.
Fixed an issue that could cause particle effects to be cleared up too early, clipping the effect.
Fixed an issue that caused players to hover above chairs when sitting.
Fixed an issue that caused text to instantly print out rather than type out in the final box of a multi-sequence piece of dialog.
Fixed an issue that could cause incorrect collision on trees and other large plants.
Introduced a message to inform users when they are unable to connect to matchmaking because they have been banned.
Fixed a number of text and description issues in the Quicksilver shop.
Fixed an issue that caused the secondary hazard warning bar to appear misaligned on the HUD.
Fixed an issue that caused hover detection to be incorrect on the title screen in some resolutions.
Fixed a number of creature spawning issues that made it harder than intended to find rare creatures.
Fixed an issue that prevented underwater corridors from correctly carving terrain when placed.
Sandworm companions now correctly speak using untranslatable horrific text.
An option has been added to the Controls Options page to change the strength of effects that shake the camera.
Fixed a number of visual glitches in the Exosuit Initialisation Process that occurs when starting a new game.
Fixed an issue that caused biological horrors to incorrectly launch pounce attacks over long distances.
The expedition milestone “Their Scent Remains” will now make use of the Target Sweep if any nearby eggs are detected.
Fixed an issue that prevented ‘Change Active Multi-Tool’ from being bound to a hotkey.


Fixed a very rare UI crash.
Fixed a rare crash on shutdown.
Introduced a number of systemic improvements and optimisations to particle effect rendering.
Introduced an optimisation to improve the speed at which settlement buildings are loaded and placed.
Introduced a number of rendering optimisations.
Introduced a number of base building optimisations.
Introduced a number of physics optimisations. "