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high rated

Solasta: Crown of the Magister


The 1.1.8 patch fixes the following:

Protection from Energy should now work properly again.
The bug that would sometimes make UI buttons disappear at random during battles should now be fixed, and with it the annoying "data corruption" error message when trying to load saves after that. Bad bug, bad!
Hector, the pre-made Sorcerer that just picked up the game recently, had his DM check his character sheet. He no longer has Guiding Bolt twice at level 1 in his spell list.
Fixed an exploit where Spellblades could learn an infinite amount of new cantrips if they cancelled their level up at level 10.
Fixed a rare crash that could happen when the party "graciously returned" the crown to the Council in the later half of the campaign.
Fixed a few localization issues
high rated
Endzone A World Apart updated to Version 1.0.7866.20740

Developer has posted a full changelog to the game forum here.

Survivors,
We've just released our fifth Hotfix, which contains small improvements and fixes, based on your valuable feedback. Especially, removing the minimum amount of water that had to be available, before settlers started to drink, should improve your overall experience with the game. Please keep reporting possible bugs or issues you encounter!

Added
• Options: Added an 'on demand rendering option' to the options menu. Enabling this option might help with performance issues depending on system specs and hardware.

Fixed
• Buildings: Fixed possible error when demolishing unfinished Market, Food Station or Water Point.
• Buildings: Fixed field being set to "Harvest Now" when selected after selecting an Orchard that was set to "Cut down trees".
• Raiders: Fixed one raider returning the wrong amount of resources if driven away by the player.
• Side Missions: Fixed possible error in Side Mission UI.
• Sound: While placing a building, the building sound now moves with the building instead of staying at one point on the map.
• System: Fixed possible crashes related to certain graphic cards.
• Trading: Fixed possible error when trading food.

Tweaked
• Settlers: Removed minimum amount of water that must be available before settlers drink to prevent settlers from dying of thirst in higher difficulty levels, even though small amounts of water are available.

- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.0.7866.20740
Post edited July 15, 2021 by Trooper1270
high rated
Streets of Rage 4 was updated to version v07g-r13031.

Changelog:

Difficulty level: Mania +
In-depth training mode with tutorial
New color palettes per character
Refinements and balancing changes addressing feedback from Streets of Rage 4’s passionate community)
All our love


Also, the DLC patch notes:

Sound:
Fixed retro characters' sound
Added a new pickup star sound
Reworked weapon sounds
Added a sound (and screen shake) when falling into a hole

Gameplay:
Reduced player fall damage from 30 to 20
Vault jump now causes a longer stun

ALL characters:
Added better jab hitbox to match animation and work at close range
Weapon throw now hits at close range

ALL SOR1 characters:
More invincibility frames after their star move

ALL SOR2 characters:
Faster jump

SOR2 Blaze:
Combo is now faster and does more damage
Added wallbounce property on elbow
Back attack now has an extra bounce
Special moves now cost less health
Blitz move now makes you invincible and has better depth
Defensive special hits off the ground
Star move has better hitboxes

SOR2 skate:
Defensive special now hits off the ground

SOR2 Axel:
Defensive special now hits off the ground
Fixed star move not recovering green health
Blitz longer distance
Longer jab hitbox

SOR2 Max:
Slightly faster walk speed
Bigger grab range
Blitz longer distance

SOR3 Axel:
Star move now recovers green health
Blitz hits off the ground
Better combo hitboxes
Faster run speed

SOR3 Blaze:
Better charge attack
Added wallbounce property on elbow
Combo is now faster
Back attack now has an extra bounce
Defensive special can now hit off the ground
Special moves now cost less health
Offensive special has better juggle properties and can wallbounce

SOR3 Skate:
Blitz does more damage
Defensive special hits off the ground
Offensive special now costs less health
Better jab hitbox

SOR3 Shiva:
Better star move hitboxes
Better jab hitbox

SOR3 Zan:
Better jab hitbox
Can now pick up food while holding energy orb

SOR4 Axel:
Longer jump
Star move has bigger damage and longer active frames
Air special has shorter recovery, bigger depth, bigger damage, more active frames
Air kick combo does more damage
Combo does more damage
Blitz does more damage and ignores enemy's weight
Back attack has better wallbounce properties
Headbutt is invincible

SOR4 Adam:
Air special does 2 more hits

SOR4 Cherry:
Blitz can not fall into holes

SOR4 Floyd:
Better jab range
Better hitbox on combo
Added weapon specials

Enemies:

Karatekas:
Can not parry thrown bodies anymore
Longer grab struggle time

Raven:
Takes a little damage when guarding

Post edited July 15, 2021 by M3troid
high rated
Master of Magic Classic has been updated to version 1.01.01. There is no changelog here, but Steam got our backs:
https://store.steampowered.com/news/app/1146370?updates=true&emclan=103582791466438533&emgid=5512953038606477340
We're releasing a new update for Master of Magic Classic!

One key feature of this update is the new Tile Mode setting. This setting will allow you to use the original tiles from Master of Magic. The tileset images are located in the data/tiles folder. We would like to thank to Drake178 for making this feature possible by providing the extracted original tile data as well as the code required to allow them to be displayed correctly.

This update also brings with it a lot of added modded support that you can find listed below in the changelog!

As always, your feedback is important to us so we can keep improving the game so please let us know!

v1.01.01

• Fixed bug : Immolation ability wasn't read from units.ini, causing Doom Bats to not have the ability.
• Fixed bug : There was no check for the 6 hero limit on hero summoning/resurrection spell resolution, only when the spell is started. This can result in players having more than 6 heroes, if they hire one while the spell is being cast, leading to crashes.
• Fixed bug : Animate Dead doesn't remove unit curses from the raised unit.
• Fixed bug : Leave Me Alone option prevents AI from building at less than 6 distance instead of less or equal to 6.
• Added new Modding.INI option : Node tiles are ignored by Wizard's Pacts
• Fixed bug : When fleeing/retreating, Regeneration and Supreme Light doesn't restore the health of living units.
• Fixed bug : On extremely small planes (Y height 10 or less), the Plane button causes the game to crash.
• Clarified ingame help to mention Logistics can be Super.
• Sandbox Mode and Against the World score modifiers are now mutually exclusive.
• Fixed bug : Against the World option sets the player to be at war with himself and AIs to be allied with themselves. (This has no effect on gameplay)
• Updated manual and ingame help to show correct food production for Granary, Farmer's Market and Forester's Guild instead of the amount used in the DOS version.
• Fixed bug : The human player can't see or target their own Stealth units in the overland unit view list.
• Updated Prosperity ingame help text.
• Fixed bug : Miner's Guild and Dwarven Ore Gold Bonus were not included in the base gold amount used for global gold bonus percentage effects.
• Fixed bug : It's possible to click Done,Wait,Spell,Flee during Auto combat and doing so can cause the game to crash.
• Fixed bug : Volcanoes removed by Gaia's Blessing, Roots of Genesis, natural revertion or Change Terrain still produce power.
• Legacy Mountains is no longer a setting, it is instead available as "AlternateMountains" in Modding.INI
• New setting : Legacy Tileset. This will use the original tiles from Master of Magic. The used tileset images are located in the data/tiles folder.
• (Many thanks to Drake178 for making this feature possible by providing the extracted original tile data as well as the code required to sort them to a displayable order!)
• Fixed bug : When monsters destroy a city, it sometimes isn't destroyed when it has more than 31000 population.
• Fixed bug : Regeneration, Herb Mastery and Bloodsucker had no effect on units that can't heal naturally even though they should have.
• Fixed bug : Exaltation cast on units that cannot be healed adds the wrong amount of bonus health
• Fixed bug : Exaltation cast on units that cannot be healed might prevent regeneration as though the unit took irrecoverable damage.
• Fixed bug : Requeue All setting had no effect
• Fixed bug : You cannot raze a city that used to be your fortress while being banished.
• Population growth will no longer apply while a city is being razed
• Fixed bug : Purifying a tile near a city can cause units to disband due to lack of food.
• Fixed bug : Consecration purified each tile at a 20% chance per turn instead of 100%.
• Fixed bug : "number of combat attacks done this turn" variable is only reset between turns but not when entering/leaving combat on units. This can cause the Haste spell to grant an incorrect amount of movement for the first turn.
• When a unit immobilized by a curse (Web, Stasis, etc) receives a movement boosting buff, it will no longer gain extra movement and stays immobile for the rest of the turn.
• When the production list in cities would show more than 18 items (due to modding, or in very rare cases, in orc cities), scroll buttons will appear instead of crashing.
• It is now possible to cancel Animate Dead and Raise Dead while in the menu.
• Fixed bug : In dispel report messages, the old way of handling large number of spells was not removed, resulting in messages such as "7 spells and 3 more have been dispelled" instead of "7 spells have been dispelled"
• Fixed bug : Dispel/Counter report window is shown under monthly report instead of above
• Fixed bug : AI targets the same city with Cloud of Shadows more than once
• Fixed bug : New minerals event can generate ores on top of Nodes.
• Default spell for Magicians or other normal units is now changeable in Modding.INI
• Number of spells and starting picks allowed per book is now moddable in Spells.INI
• Default spell picks are now moddable in Spells.INI. (These are the spells already selected when entering the spell pick screen or what you get when picking a default wizard. These settings don't affect the AI. AI starting spell modding will be added in a future update.)
• Fixed bug : Disrupt and Crack's Call doesn't refresh combat movement matrix for the selected unit, so the destroyed wall tile remains impassable until another unit is selected.
• Fixed bug : Own invisible units are not visible in the outpost window
• Fixed bug : AI Dispel Magic priority calculation result has no effect
Post edited July 15, 2021 by Grargar
high rated
Lacuna - A Sci-Fi Noir Adventure

Updated to 1.1.2 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
V. 1.1.2

Added settings
- Controller rumble can now be turned off
- Added text brightness slider

Audio improvements
- Corrected various sound effect timings (e.g. train doors, roof scene)
- Added new sound effects (e.g. dialog UI, closing doors)

Art improvements
- Polished some environments (Drovia, CDI HQ, AdSpot)
- Improved stairs icons
- Various small improvements (e.g. armed drone, hiding extras)

Other
- Added better analytics to track down a rare save game bug
Post edited July 16, 2021 by Hustlefan
high rated
UnderRail


Version 1.1.4.4

Items

Removed Mindcracker's Will debuff
Reduced value of a few unique luxury items

Bugs

Fixed being able to manually enter combat right when the Arena matches start
Fixed Minister Percival receiving an endless supply of a certain luxury item
Fixed not being able to obtain putrefied tissue from certain named rathounds
Fixed Dude's home barrel giving off heat before being lit on fire
Fixed the bug that caused Psionic Mania from guaranteeing a critical hit
Cold winds within the Utility Tower (outskirts) will no longer do damage in real-time while in turn based mode; this will only affect areas that haven't been entered yet in your current playthrough
Formedicator's unqiue medications will no longer restock.
Minor dialog and map fixes
high rated
Gordian Quest



Version 107f



No changelog.
high rated
Transport Fever 2

Updated from version 33824 to 33872 on Windows, Mac and Linux. (Windows two days ago.)

Changelog from the official wiki, as linked to from gog's changelog:
Version 33872 (July 15, 2021)

* Fixed asset snapping in tunnels
* Fixed tunnel wall and bridge railing issues
* Fixed some localization issues
* Fixed blinker interval default value
* Fixed dust generation when adding/removing street terminals near railroad crossings
* Fixed crash when clicking on supply tab in towns without suitable industries
* Fixed crash when changing railroad crossings in constructions
* Fixed crash when closing bridge/tunnel/railroad crossing selection popup
* Fixed crash when uploading maps or savegames to the Steam Workshop
* Fixed rare crash when building streets with railroad crossing
* Fixed rare crash when applying settings
* Fixed error message when Steam backend initialization fails
high rated
Wasteland 3

Updated to Hotfix 1.4.5 (galaxy only for now)


Rangers! Hotfix (1.4.5) is now live for Windows 10 and Linux. This is a small hotfix to address stability issues introduced with our last patch. The Mac hotfix is still in-progress, and we expect it to release in about a week.

Heads up, we're working on another hotfix to launch as soon as possible after 1.4.5 to address some additional issues on PlayStation. We're also working on a much larger patch, which is expected about a month out from the time of this post. Thanks all for continuing to report issues to us in our bug report forums.

Resolved a crash that could appear in multiple places, but most notably during the end-game fight at Ranger HQ.
PlayStation 4 performance and stability improvements.
high rated
Lacuna - A Sci-Fi Noir Adventure

Updated to 1.1.3 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
V. 1.1.3

- Fixed a GOG-specific issue where the game wouldn't load when GOG wasn't running
+++


Parkitect

Updated to 1.7t4 (Galaxy & Offline Installer)

Changelog from Steam:
1.7t4 Update

This months update contains the following changes:

- fixed a case where deleting a coaster with the bulldozer tool could fail
- fixed pause hotkey not working after closing the pause game menu while the game is paused
- fixed a single-frame lag spike that would occur every 40 seconds in parks with queue line TVs
- fixed wrong default scale on Sphere deco object
Post edited July 19, 2021 by Hustlefan
high rated
* Factorio
All offline installers updated to 1.1.36

- Changelog from steam:
https://store.steampowered.com/news/app/427520/view/4432089122591066478
" Bugfixes
Fixed belt drag building on the edge of building reach. more
Fixed that canceling upgrade of underground belt didn't make the corresponding operation with the (potentially) connected belt on the other side.
Fixed making blueprint from underground belt with direction upgrade order.
Fixed technology icons of flamethrower and rocketry. more
Fixed hang when deleting blueprint/deconstruction/upgrade planner or blueprint book held by an inserter. more
Fixed hang when trying to delete blueprint/deconstruction/upgrade planner or blueprint book that was moved to different inventory in the meantime. more
Fixed pressing delete key in save/load game menus multiple times would pop-up confirmation dialog multiple times. more
Fixed that the close map generator preview button icon was too large. more
Fixed that the show/close map generator preview button didn't loose hover after the preview was shown.
Fixed that Cut and copy paste tools select trains in the standard selection mode, even when trains are ignored in this mode. more
Fixed crash related to wrong identification of non-default values in the mod settings gui. more
Fixed that linked custom inputs didn't work for some game controls. more
Fixed that the train fuel tab didn't work right for clients in multiplayer. more
Fixed a crash when using the prototype explorer GUI after just changing mods. more
Fixed rare corner case related to removal of mods and entities in more than 1 electric network. more
Fixed item product overload logic when using variable output items. more
Fixed crash when starting game without base mod and with --disable-prototype-history. more
Fixed a crash when using set_stack in blueprint books. more
Fixed a crash when cloning script-disabled beacons. more
Fixed a crash when using repeat_count with frame_sequence in animation definition. more
Fixed a crash when trying to build a rolling stock between other rolling stocks from a single train. more
Fixed ghost entities had reflections on water.
Fixed a desync related to processing on_gui_opened event of opening blueprint records in multiplayer games.
Fixed a crash when trying to pick a fluid wagon with fluid in clone tool. more
Fixed that copying assembling machine recipes didn't update fluidbox temperature filters in some cases. more
Fixed that robots could sometimes leave roboports very slowly if they were called to work in the middle of descending into a roboport. more
Fixed trains GUI status button tooltip not updating. more
Fixed LuaPlayer::build_from_cursor would flip direction when every other building underground belts/pipes. more
Fixed Train GUI wait condition bars display with 0 slot cargo wagons. more
Fixed in-game EULA showing HTML character sequences. more

Scripting
Fixed clearing LuaCustomChartTag.icon by writing nil or empty SignalID.
Added LuaPlayer::start_selection and clear_selection.
Added freeplay remote interface methods for adjusting the crashsite.

Modding
Added overlay layer to the tree variation definitions. more
Fixed parameter substitution when used with standard parameter more
Removed unused equipment prototype property "ability_icon".
Added select_group_row_count, select_slot_row_count, inventory_width, module_inventory_width, tooltip_monitor_edge_border, normalised_achievement_icon_size, tutorial_notice_icon_size and flying_text_ttl to utility constants. "
nm, duplicate that I overlooked as it was edit-appended to another post
Post edited July 19, 2021 by gogtrial34987
high rated
Wasteland 3

Updated to Hotfix 1.4.5 - offline installers are now up.
high rated
Northgard

Updated to 2.5.14.22350 (Galaxy [Windows & Mac] & Offline Installer [Windows])

Changelog from Steam:

PART 1 / 3
Balancing Patch 7 - July 2021

Happy Tuesday Vikings!

Today, we’re releasing a yet another MASSIVE balance patch that brings a plethora of changes to Northgard and each of the clans that inhabit these mysterious lands.

With this update, we've made a number of changes and additions, heavily balancing the clans based on your wonderful feedback over the last few months and fixed a multitude of issues that have been reported in the time since our last major update!

You can find the whole list of what’s been addressed below!

CLANS BALANCING

THE CLAN OF THE SQUIRREL

Recipe

* Fish fillets :
- +1 month cost: 2̶0̶0̶ ̶v̶e̶g̶e̶t̶a̶b̶l̶e̶s̶ 200 fishes
- Mining / Forging Bonus 2̶5̶%̶ ̶/̶ ̶5̶0̶%̶ ̶/̶ ̶7̶5̶%̶ ̶/̶ ̶1̶0̶0̶%̶ => 50% / 75% / 100% / 125%

Fishes were accumulating too much. We want you to use meals other than Venison & Ratatouille and Meat Stew.

Prices of meals in Food is increased depending on the number of clan you share the meal with:

- 1 clan : population x 2 food
- 2 clans : population x̶4̶ => x 6 food
- 3 clans : population x 6 food
- 4 clans : population x 8 food

Clan's Description

S̶p̶e̶c̶i̶a̶l̶ ̶S̶q̶u̶i̶r̶r̶e̶l̶ ̶W̶i̶n̶ ̶C̶o̶n̶d̶i̶t̶i̶o̶n̶ → Special Fame Victory for the clan of the Squirrel is removed and replaced with a new Fame 1500.

Fame 200 - A Helping Hand
(+5 Fame per player affected by a meal)

Fame 500 - Plot of the Thrones

You gain Fame based on your extra population compared to your most populous opponent. Arrival of new villagers increases by 5% every 100 Fame.

Multiply the amount of Fame it gives when you have extra population compared to your most populous opponent by 2.

Fame 1500 (3rd level) - Most Beautiful Banquet

- Unlock a specific new recipe at the Stove
- 1.000 Meat, 1.000 Fish, 1.000 Vegetables, 1.000 Mushrooms
- It takes 3 months to prepare
- While preparing this recipe, all other recipes are not available
- Every clan is notified and invited at the great Banquet
- When the preparation is complete, the game is won

Allowing or not Fame Victory have no more relations with Special Squirrel Win Condition.

Rumor-mongering

No other clan can befriend any neutral faction which has become your ally. This faction gains +20% defense against all your enemies. It also becomes more aggressive towards them (this also affects Jötnars).

If neutral factions are befriended and you have Rumor Mongering, they will attack as soon as possible.

Economics

You gain +4 krowns during meals and all meals gain +2 Happiness (Only Happiness bonus is shared with ally clans)

Your units gain Cloaked within these factions' territories.

Relic Yggdrasil's Root

The chances of being disturbed are reduced.

In some cases we saw that the discord effect of Eldritch zones turning enemy units against one another was too efficient, so we reduced its defensive power slightly.

THE CLAN OF THE LYNX

The clan of the Lynx was always intended to have a strong early game, but was excessively powerful in this case.

Fame 500 - Oskoreia

Oskoreia ability:

- Cast time : 0̶ => 1.5 sec
- Oskoreia spirits disappear 10% faster

Relic : Gleipnir

The Trap no longer triggers the instant the player clicks on the skill.

It triggers in 2 steps : First, the trap appears on the area with no effect, then after 3s the trap inflicts damage.

It lets the enemy react and leave the zone to decrease the effects on its army.

Sharp Eyes

You can now use Lynx with Sharp Eyes like Scouts.

Hunting paths

Double arrows:

3̶0̶%̶ => 20% damage on the second arrow.

THE CLAN OF THE OX

Ox is a late game clan, but it was a bit off the curve compared to other clans: too weak in early game and too strong late game. We increased early game power and reduced late game power.

Torfin

Attack power 1̶5̶ => 14

Torfin's Throne

Torfin's Throne now produces +2 Lore when Torfin is not summoned.

Military Training

Military units in territory produce military XP.

Upgrade cost for Training Camps -̶5̶0̶%̶ => -30%

Ferocious Charge

Warriors gain +̶5̶0̶%̶ => +30% damage on a charge attack.

THE CLAN OF THE KRAKEN

The Clan of the Kraken was too map generation dependent and we wanted to give it more control.

Starting Bonuses

Fresh fish tech is removed and become a starting bonus

+20% fishermen production.

Valkyrie Units

Valkyries produce +1 Happiness.

Valkyries regenerate Health near Horgr.

Knowledge From Beyond

Trade routes with neutral factions +20% krowns and relationships.

Foresight replaces M̶e̶d̶i̶c̶i̶n̶e̶ > Colonization

Valhalla’s reinforcement - replaces Legendary Hero

You will have 1 Valkyrie at your Town Hall and you can control +1 Valkyrie. Valkyries also regenerate Health on High Tides tiles and outside combat. Passive regeneration increases by 100%.

Wyrd - High Tides

Now makes fish appear in lakes if there are none.

Army of the Dead (new conquest bonus)

No more Happiness penalty when specter warriors are in your territory.

THE CLAN OF THE HORSE

We’ve heard that Fame 200 Craftsmen became less impactful. We buffed it.

Fame 200 - Craftsmen

Improved tools for civilians get an additional +̶5̶%̶ > +10% production bonus.

Selling Stone or Iron earns +20% krowns. Allied receive double resources.

THE CLAN OF THE DRAGON

The relic was weak, we improved it.

Skull of Hrungnir

Zombie Giant has its move speed increased.

Zombie Giant costs 2̶̶̶0̶̶̶0̶̶̶ ̶F̶o̶o̶d̶ ̶1̶0̶0̶ ̶k̶r̶o̶w̶n̶s̶ => 200 Food

THE CLAN OF THE SNAKE

The Clan of the Snake is complicated to balance. We are reinforcing Skirmishers to encourage some early-game interactions.

Skirmishers

Dodge +10%

The way the dodge is effective has been overhauled.

Black Market

Trading with neutral factions no longer reduces relations with them.

Relic Gungnir

All military units Dodge + 10%

Unlocks the Stealth ability for all your military units.

Stealth : Can’t be targeted by Watch Towers for 5̶s̶ until attacking it

THE CLAN OF THE BOAR

Majority of complaints for this clan were about the weak Gullinbursti relic. “Pay food to get food”, we changed that and gave a bit of control over the Giant Boar.

Bartering

Trade routes with neutral Factions +20% krowns and relations +1 happiness per trade route.

Osmosis replaces T̶r̶a̶d̶i̶n̶g̶ ̶C̶a̶r̶a̶v̶a̶n̶ Negotiation

Relic Mask of Gullinbursti

+10 Food (even if the Giant Boar is not summoned)

R̶e̶v̶e̶a̶l̶s̶ ̶a̶l̶l̶ ̶f̶o̶r̶e̶s̶t̶s̶.̶

Pay 200 Food Lore to summon one non controllable Giant Boar.

Giant Boar is not controllable while in combat.
Post edited July 20, 2021 by Hustlefan
high rated
Northgard

Updated to 2.5.14.22350 (Galaxy [Windows & Mac] & Offline Installer [Windows])

Changelog from Steam:

PART 2 / 3
THE CLAN OF THE BEAR

Relic was a bit too strong, so we’ve changed the way it works to avoid the perma freeze.

Relic Scabbard of Gram


Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +10% attack +10% defense to shield maiden.

Apply Chilling Aura : freeze enemies hit and adjacent and apply penalties:

- -15% attack speed
- -15% move speed
effect lasts 2s → 5s cooldown

Kaija

When on a tile with lake fishes (neutral or ally territory), Kaija regenerates Health and produces +2
Food.

THE CLAN OF THE STAG

Very strong in rush builds, good everywhere with a strong economy, the Clan of the Stag was more powerful than all the other clans in Northgard.

Value of the Great Deeds

Skalds produce 1.5 krown (+2 if upgraded).
Skalds tools are free and -50% forge time

Food Preservation

+3 Food for each Silo (+5 if upgraded)

+̶1̶ +0.5 Happiness per silo (+1 if upgraded).

Fame 200


G̶a̶i̶n̶ ̶+̶1̶5̶0̶ ̶F̶o̶o̶d̶ ̶+̶1̶5̶0̶ ̶W̶o̶o̶d̶ ̶+̶1̶5̶0̶ ̶K̶r̶o̶w̶n̶s̶ ̶+̶7̶5̶ ̶L̶o̶r̶e̶ ̶+̶1̶0̶ ̶S̶t̶o̶n̶e̶s̶


You gain +50 Food, Wood and Krowns, +25 Lore and +5 Stones for each completed year, and again at the start of every subsequent year.

THE CLAN OF THE RAVEN

The Clan of the Raven is very dependent on beach tiles and thus map generation. We tried to give the clan more control by reducing this dependence. We also redesigned Mercenaries to make them more central to the Clan identity and rebalance their impact, which was too strong against beginner players and too weak against experienced ones.

Negotiators (replace Shipbuilding instead of Mining Efficiency)
Unlock the lighthouse.
Gain +2 Kröwns production and 10% Commercial Influence.
Increases Sailors’ resource production by 20%.

Mercenaries from Homeland ( Fame 200)

You can hire Mercenaries from your Harbor and send them to raid coastal areas without a Town Hall on it. Allow to trade with your Homeland at better rates.

+̶3̶ ̶V̶i̶l̶l̶a̶g̶e̶r̶s̶,̶ ̶+̶3̶ ̶p̶o̶p̶ ̶m̶a̶x̶,̶ ̶+̶1̶ ̶h̶a̶p̶p̶i̶n̶e̶s̶s̶

Upgrades for your raids are available at the forge.

Sea Supremacy ( Fame 500)

R̶a̶v̶e̶n̶P̶o̶r̶t̶ ̶c̶a̶n̶ ̶h̶i̶r̶e̶ ̶m̶e̶r̶c̶e̶n̶a̶r̶i̶e̶s̶ ̶f̶o̶r̶ ̶k̶r̶o̶w̶n̶s̶

You can send your Mercenaries to coastal zones with a Town Hall.

More upgrades for your raids are available at the forge. You can assign 3 more Sailors in your Harbor with a Lighthouse.

New upgrades availables in the Forge

Upgrades available in the Forge at Fame 200 →

- More Mercenaries : Add 2 mercenaries to the raid.
- Better Preparation: Reduce the time it takes to recruit by 1 month

Upgrades available in the Forge at Fame 500 →

- You can upgrade your mercenaries at the Forge
- Up to 3 times for 2 more mercenaries per Raid and a maximum of 8 mercenaries per Raid
- Better Preparation: Reduces the time it takes for Mercenaries to approach the coast by 15 seconds
- Fire Javelins: The mercenaries fleet throws fire javelins that damage and burn the zone’s buildings.

Mercenary unit

Attack power : 1̶0̶ > 8

Mercenary tool forge upgrade : +20% projectile defense +40% Attack power.

THE CLAN OF THE GOAT

Lots of changes to the Goat. We want to give him back his identity.

Clan description

Goat units get -20% military XP



Fame 500

You gain 1 free feast per year. Your Defense Towers gain 25% resistance when feasting.

Amenities

Costs 8̶0̶%̶ => 50% less to develop a zone.
Periodically, a sheepfold containing 2 sheeps makes a new sheep appear.

Industrious

Upgraded food-producing buildings and brewery have 4 slots instead of 3.

B̶a̶r̶r̶i̶c̶a̶d̶e̶s̶ removed

C̶i̶v̶i̶l̶s̶ ̶+̶2̶0̶%̶ ̶d̶e̶f̶e̶n̶s̶e̶ ̶p̶e̶r̶ ̶b̶u̶i̶l̶d̶i̶n̶g̶ ̶i̶n̶ ̶t̶h̶e̶ ̶z̶o̶n̶e̶

Wool trade replaces Erudition

Sheep in Sheepfold earn +0.5 krowns
Sheep can be sacrificed for 40 krowns

Food Trade

Trading food earn +50% krowns
+50% Relationship with Jotunn

THE CLAN OF THE WOLF

Veiled Threats

Trade Routes +̶5̶0̶%̶ => +75% if you have a Berserker,

+̶1̶0̶0̶%̶ ̶f̶o̶r̶ ̶t̶r̶a̶d̶e̶ ̶r̶o̶u̶t̶e̶ ̶i̶n̶ ̶t̶h̶e̶ ̶s̶a̶m̶e̶ ̶t̶i̶l̶e̶ ̶a̶s̶ ̶B̶e̶r̶s̶e̶r̶k̶e̶r̶


After Berserker died at least once, -50% krowns costs and no Iron to recruit him again.

GENERAL CHANGES

Mining Efficiency

- Miners extract ore from deposits 5̶0̶ => 30% faster.

Wyvern projectiles

- Wyvern projectiles’ impact is still reduced by projectile resistance and can be dodged.
- Wyvern projectiles make splash damages that can’t be avoided or dodged
- Every target damaged by splash damages becomes burnt and suffers burn damages over time.

Wounded units

- A wounded unit suffers 20% production penalty
- A unit is wounded only if it goes under 75% HP
- A unit stays wounded until it reaches 100% Health
- Adding a white bar to the Health bar to see when your units will be wounded.

Neutral Factions

- The conditions and the turn over that allow Myrkalfar attacks are reworked to make them more regular and more fair.
- Relationships increase time no longer scales with teamsize.
- Myrkalfar and Kobold no longer spawn indefinitely

Jotunns

- Eradicating the Jotunns faction give 1̶5̶0̶ ̶F̶a̶m̶e̶ > 100 Fame

AI improved

- Less Warchief and armies suicides
- We’ve corrected a bug that makes Warchief abnormally recruited too soon

Port and Longship Dock - (Quality of Life)

- When assigning a sailor, the raid starts directly ( Lore selected by default)

Monster Slayer (for every clan)

- +10% attack power vs Dragonkin, +30% attack power vs other mystical creatures
- +50% XP from mystical creatures

Expeditions

- You can now claim rewards for completed achievements.

Scripting

- Added the VMealSquirrel victory condition for scripting (to disable the squirrel victory)

Others changes

- Townhall can now be hit by Mjöllnir and Fire javelins, and it can burn.
- It’s now possible to copy / paste in text zones