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Edward_Carnby: Wasteland 3

Updated to 1.4.0 (windows only for now)

Changelog
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Nergal01: Wow. The initial release weighed in at 23.7 GB. Now it's down to 14.9 GB. Their data compression method must have improved by a lot.
Or they cut some stuff out. (Could have been duplicate or unused data that they removed.)
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dtgreene: Or they cut some stuff out. (Could have been duplicate or unused data that they removed.)
Must have been some clean-up if they had 9 GB worth of dead weight. >_> Well, as long as no actual in-game content was removed, I'm fine with it.
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kbnrylaec: After reading this, my Library for Dying Light is still broken. :-(
Everything is fine for me.
Please send me some screenshots - I'll try to contact GOGers from my side.
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kbnrylaec: After reading this, my Library for Dying Light is still broken. :-(
I tried https://www.gog.com/account/refresh and nothing changes.
GOG Support got zero response so far.
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Hustlefan: Try cleaning your cookies. It seems, they removed the language options. Maybe your cookie is still set to your preferred language for Dying Light.
Fixed, thank you!
After logout all my 3 sessions on different platforms, it looks good now. :-)
high rated
Bug Fables: The Everlasting Sapling updated to the version 1.1.1 (both x64 and x32 installers).

Changelog is probably having added Brazillian Portuguese to the game (doesn't show update version, but the date of the update matches the one on GOG).

#################################################################

Resolutiion's Windows installer updated to the version 1.3.0.1. It's possible the Linux and Mac installers will be updated on a later date, as updates for these 2 platforms tend to take longer to be approved by GOG.

Changelog post from Steam:

Quality of Life & Death Update Out Now

Twelve month ago we released Resolutiion, our first video game. And boy, have these few months been a ride. Two major updates later (“The Red Plains” and “The Craftsman”) and we realized, that the journey of Valor and Alibii is not the end but a beginning. We wanted to tell a much grander story about humanity and technology; about death and rebirth.

Since late 2020 we are working hard on Resolutiion’s prequel (“Lila’s Sky Ark”), while also planning for the sequel. Both are coming along great, especially for a team of two.

Still, to honour Resolutiion’s birthday, we took some time off our mad schedule, and collected a lot of feedback and bug fixes into the “Quality of Life & Death” Update:

- Various visual improvements
- Remarkably reduced loading times
- Earlier access to fast travel system (Theremin in Sunken City)
- Tinted map for clearer orientation
- Progression changes, so that parts of the world can be accesses simpler
- Issue 879: a new secret
- Bug fixes & general polish

Happy birthday, Valor.
Happy birthday, Alibii.
Happy birthday, to everybody who was born today.
A great gift to yourself might be to replay your favorite pixel-adventure again.
high rated
AI War 2 just updated to 3.005

Changes can be found here:
wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.005_Radeon_Returns]AI_War_2:Finalizing_M ultiplayer#3.005_Radeon_Returns

Sorry, my linking currently isn't working in forum
Post edited May 30, 2021 by bjgamer
high rated
Solasta: Crown of the Magister just got the hotfix applied on GOG (no offline installer or changelog yet), patch notes taken from Steam.

Solasta 1.0.18 Hotfix
Known Issues (that we're working on)
Do not equip the Orc Javelin, Orc Shortbow or Ogre Javelin - saving while having one of these item equipped will corrupt the save, preventing you from loading it later. These corrupted saves will be fixed in a future patch.
Beards are not always properly affixed to the characters' face
If you're playing from an Early Access save, Bring the Sword back to Merton has a bugged cutscene that prevents you from completing it
Some people have a black screen / weird clouds when starting a new campaign. Workaround here
The Landing Plaza in Caer Cyflen has some new decoration that it shouldn't have

Major Fixes
Fixed a "white dice" appearing when attacking multiple times too quickly
Dungeon Maker: You can now add a Thumbnail to your Custom Dungeon when uploading them by having a .png or .jpg file with the same name than that of your dungeon in the custom dungeon folder.
Fixed AI sometimes using a bonus action to do an additional main action attack instead. AI be cheating. DM does not approve.
Fixed an issue with the Arena Quest where the door could get stuck, blocking quest progression
Fixed magic items crafted or bought from vendors sometimes not being identified. Mystery potion! Gotta love them!
Crafting Tooltip now displays the crafted item tooltip even if missing the ingredients
Fixed some issues with Chinese Localization
Fixed some long duration AoE spells not being visible when cast directly on a character
All in-game backer items are now identified by default
Fixed 6 League Boots incorrectly doubling your movement speed instead of giving you an additional cell of movement
Fixed Dwarven Bread not being equippable. Get that +1 CON Bonus!
Fixed Early Bird not working properly. It showed the initiative bonus but it didn't give any. What a scam
Fixed Cog of Cohh not properly giving +2 CHA
Re-added a missing cutscene in Halman's House
Counterspell can now correctly fail when targeting spells above level 3
Fixed Acid Arrow "acidified" condition sometimes being removed too early
Added Arrow parts to Gorim's Store
Fixed a HUGE missing component of the end game fight. Really huge. Like, physically huge.

Minor Fixes
Fixed female halfling animations going banana and clipping all over the place
Fixed Flying Snakes and Fire Osprey moving multiple times after attacking for no particular reason
Fixed Ray of Enfeeblement projectile moving super slowly
Fixed Strike of Oblivion color to match Necrotic damage
Fixed missing VFX & Light on Sacred Weapon
Added a Dodge animation to Eagle Matriarchs
Changed Crossbow Bolt icons to avoid mistaking them with Arrows
Added an Idle animation in combat to Ghasts
Fixed a certain Schrödinger boss incorrectly being displayed as both dead and alive after loading a save
Fixed a lighting issue on the Character Portrait & Inventory
Fixed an error that could trigger at the end of the Lowlife Background QUest
Tome of All Things is now a Quest Item
Added a missing quest marker to a certain mansion
Fixed attack animation while flying
Fixed Pheromone duration being incorrectly calculated after loading a save
Fixed a tooltip issue when hovering above the Armor Class value
Updated Maul icon
Fixed characters shadows sometimes missing in some cutscenes
Fixed an error that would trigger in Caer Lem if no one can read Ancient Tirmarian (should have paid attention in class)
Fixed some lipsync issues
Fixed some doors not being placed in their correct spot
Fixed a certain backer document not displaying the proper content
Fixed some pathfinding issue in a certain quest late game
Monsters in one specific fight are now immune to lightning. Because teamkilling half of your minions isn't a particular wise move
Fixed one haircut magically hovering above the character's head
Fixed missing quest marker not appearing in the Spy Background Quest
Added missing waypoints to Gallivan & New Empire Embassies
Cleaned up some spell tooltips that displayed unnecessary / wrong information
Revivy & Raise Dead tooltip no longer show "Unknown Effect". We all know what it does. Unknown my butt
Fixed Skybox missing in Monastery
Half Plate +1 now correctly has Stealth Disadvantage
Fixed Mage Armor not being castable more than once
Traps no longer trigger when the attempt to disarm them fail in the Dungeon Maker
Fixed Armor of Survival tooltip not appearing
Fixed an issue where buying back scrolls from merchants could cause a crash
Post edited May 31, 2021 by ChrisGamer300
high rated
Flotsam (In Development)

Updated to 0.4.0 (Galaxy & Offline Installer)

Latest changelogs from Steam:
Update 3.7: "Upgrade System" Now Released!

Hey all!

The Upgrade System is now live!
As part of working towards the next Major Update (0.4), we added the Upgrade System, where some buildings can be upgraded to better versions.

This update is accompanied by Audio and Performance improvements.

Enjoy!

Early Access 0.3.7: The Upgrade System

General

- First iteration of the upgrade system:
- Plastic drying rack is now Drying Rack
* Drying Rack upgrades into a large & huge drying rack.
- Distiller is now Desalinator.
* Desalinator upgrades to large Desalinator.
- Bed now upgrades to House.
- House now upgrades to Big House.
- Drifters will now temporarly stop their production, research and energy projects when it's bedtime.

Visuals

- Reworked the size of distiller.
- Reworked the size of desalinator.
- New visual for Large and Huge Drying Rack

Audio

- Added FMOD to manage audio.
- Various new sounds have been added.
- Added effect for ambience when pausing the game speed.

Performance

- Reduced overhead of drifters requesting projects, increasing overall performance.
- Added LODs for all storage visuals, reducing rendering at further ranges.
- Added LODs for all flotsam / fish in water, reducing rendering dramatically when looking at the horizon.

Balancing

- Metal plates now require 1 fuel to make.

Fixes

- Fixed getting stuck in map view when going to the map while building.
- Fixed drifters getting stuck on the energy producer when disabling the building.
- Fixed bug where drifter would get stuck on landmark.
+++
Update 4.0: "Eel-Ectricity" is OUT NOW!

Hullo everybody!

The Eel-ectricity Update is all charged up and ready to go!
This patch brings energy, weight and workshop electricity upgrades to your town as well as various other improvements.

Your town can now produce energy, which powers town movement, crafting and research buildings in a more centralized way.
Each item and building now has weight, which impacts the energy required to get to new destinations.
Generators ranging from manual to oil and to solar panels can be built to generate energy.
Workshops can be upgraded to connect to an energy grid, removing their normal fuel cost.

This patch comes with a complete update to the render pipeline, offering smoother performance and fancier graphics (shadows on the water!).
We've done some pacing rebalances and many other changes. You can check these out in the patch notes below!

Thanks again to everyone who tested it in experimental! Your reports and feedback are always a great help <3
Enjoy everyone and sea you next patch!

Change Notes

New Energy System

- Energy buildings can now be connected to energy grids.
- Buildings that require energy will draw energy from their connected energy grid.
- If an energy grid becomes overloaded, connected buildings will work at reduced efficiency.

- Certain buildings now require energy, instead of fuel:
- Town Engine
- Research Station
- Desalinator
- Food Truck
- Electro Crafter
- Electrified Scrapsmith
- Electried Fish Kabob

- The townheart starts with a crank to produce energy which prevents players getting stuck when they didn't build an energy related building.
- Added an energy overlay that shows the energy consumption, production or storage of energy related buildings.
- Added an energy grid overview window which shows all your energy grids with their consumption, production and storage.
- Removed old fuel import system and replaced it with the fuel being part of the production recipe.
- Added a method to link energy grids together using click and drag energy wires.
- Moving to a new biome now costs 10.000 Eels, instead of 75% of your town's fuel.
- The athletics attribute now affects how much energy a drifter generates in a drifter powered generator.

Town Weight

- Your town now has a weight, which will affect the energy cost of town movement.
- The town weight is calculated by the total accumulation of all resource weights in construction costs, inventory and in storage.
- There are currently 6 different weight tiers:

- Very Light: 0kg - 500kg
- Light: 500g - 1000kg - Movement cost increased by 50%
- Medium: 1000kg - 1500kg - Movement cost increased by 100%
- Heavy - 1500kg - 2000kg Movement cost increased by 150%
- Very Heavy: 2000kg - 2500kg - Movement cost increased by 200%

New Buildings

- Battery: Increases energy capacity.
- Wood-Powered Generator: This building can burn wood to generate energy.
- Oil-Powered Generator: This building can burn oil to generate energy.
- Energy Pole: A building that is used to connect buildings to the energy grid.
- Solar Panel: Generates energy from solar power.
- Electro Crafter: Turns Electric Scrap into various electric items.
- Electrified Scrapsmith: An upgrade for the Scrapsmith which uses energy instead of Firewood.
- Electrified Fish Kabob: An upgrade for the Fish Kabob which uses energy instead of Firewood.

New Items

- Battery: Used for energy storage.
- Generator: Used to build item based generators.
- Solar Panel: Used to generate energy from solar power.
- Electric Scrap: Can be made into energy related items.
- Temporarily removed Books.

Landmarks

- Drifters can now be rescued from landmarks without a boat.
- New Landmarks:

- Polluted Woods
- Car Battery Islands
- Truck Generator Viaduct
- Solar Panel Villages

Pacing Rebalance

- The research station comes into play much faster now, with many buildings being behind research.
- The research station no longer requires books. Instead, it requires plastic buoyants and energy.
- Dried wood can now be found more frequently on a new landmark: The Polluted Woods.
- Wood drying has been slowed down.
- Reduced Metal Scrap cost for Metal Plates.
- Increased amount of landmarks containing Metal Scrap.
- Overhauled each building's cost to take weight, time and energy in regard.
- The desalinator upgrade now only replaces the Firewood cost with energy, instead of a flat time / resource upgrade.
- Removed Cooked Fish from the Food Truck.

Render Pipeline Update

- Updated the render pipeline to the Unity Universal Render Pipeline.
- Reworked all shaders to increase overall performance and visuals.
- Reworked the ocean shader.
- Shadows can now be cast on the water.
- Reworked the underwater world, as you can now see it better.

Animations

- Added Manual-Powered Generator animation.
- Added Ropecrafter animation.
- Added Plastic Recycler animation.
- Added Reroll animations for the crew selection screen.
- Added Wood-Powered Generator building animation.
- Added Oil-Powered Generator building animation.
- Added Scrapsmith animation.

Misc

- Seagulls will now be scouted by drifters.
- Added LODs for walkways.
- Added LODs for flotsam.
- Changed names and descriptions for various buildings.
- The Captain's Log is now displayed above the notifications.
- Reworked some pages in the survival guide to reflect the current state of the game.

Fixes

- Fixed an issue where the fog of war would not go away around the town when moving to the outer edges of the map.
- Fixed an issue where loading a save would make the day / night visuals appear out of sync.
- Fixed an issue where a drifter would get stuck on a mooring point after moving the town.
- Fixed an issue where the boat panel would sometimes show the wrong captain on a boat.
- Fixed an issue where a boat would get stuck at the wrong mooring point after moving the town.
- Fixed an issue where a drifter would not eat or drink if the game was saved in the night.
- Fixed a building being stuck upgrading when you upgraded without the proper items. This would happen when upgrading buildings that required the same items.
- Fixed selection outline of watchtower.
- Fixed issue where the salvaging attribute tooltip would display the construction tooltip instead in the drifter attribute window.
- Fixed outline of the Fish Kabob not highlighting the whole building.
- Fixed Desalinator biking animation being offset.
- Fixed not being able to salvage Research Station if researched finished when a drifter was on their way to the station.

Behind The Scenes

- Added a landmark generator to improve our workflow for the landmarks.
Post edited May 31, 2021 by Hustlefan
high rated
Space Haven

Updated from 0.12.3 to 0.12.4 on Windows, Mac and Linux

Patch notes from Steam:

* Improved and made the scenario hints (Blue Objectives) texts more detailed.
* Translations for the new scenario hints texts implemented.
* Added more informational text to the overview section for some facilities.
* Improved the behavior of salvage robots at derelicts, utilizing access points to a higher degree than before.
* Fixed bugs.

We have another patch for Alpha 12!

We've worked hard to improve the blue objective notifications (Guiding towards a hyperspace capable ship and teaching some other basics), to help new players understand the game. This patch introduces new improved texts for them as well as all translations for supported languages.

We have also worked on fixing bugs you are reporting to us.
Keep the feedback flowing. Thank you for reporting and enjoy the new version. =)
=====

Also Parkitect:
Updated from 1.7t to 1.7t2 on Linux (Windows was updated last week already; not certain when Mac updated, but it's on the latest as well at this point).
Post edited May 31, 2021 by gogtrial34987
high rated
The Dream Machine was updated, no changelog.
high rated
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_Auster_: Resolutiion's Windows installer updated to the version 1.3.0.1. It's possible the Linux and Mac installers will be updated on a later date, as updates for these 2 platforms tend to take longer to be approved by GOG.
Linux and Mac versions are updated as well now.
high rated
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seppelfred: The Dream Machine was updated, no changelog.
Maybe they fixed the ingame achievements?
https://www.gog.com/forum/general/list_with_gog_games_that_have_ingame_achievements_v2/post134

Edit: Just got the reply that the achievements still aren't working. The update was actually only the offline installer update that Galaxy receiced several days ago (which introduced achievements and additional gameplay).

Changelog (taken from Steam)

Game: Added achievements to all chapters
Game: Overhauled the UI
Game: Fixed task list bug
Game: Added option to toggle interaction hot-spots on or off in the settings menu
Game: Removed requirement to use the key to access the basement beyond Chapter 2
Game: Added alternative ending
Game: Added dream
Game: Added location
Game: Added character
Game: Added a new quest-line
Game: Fixed typos
Chapter 1: Removed legacy code
Chapter 1: Improved log placement sound effect in Victor's dream
Chapter 1: Added interactions
Chapter 1: Improved navigation
Chapter 1: Tweaked mover dialogue
Chapter 1: Tweaked Alicia dialogue
Chapter 2: Tweaked bookshelf books
Chapter 3: Solved a graphical issue in the fuse box scene
Chapter 4: Tweaked phone behavior in Edie’s dream
Chapter 4: Fixed dialogue bug
Chapter 5: Tweaked mob dialogue
Chapter 5: Tweaked knight dialogue
Chapter 5: Tweaked dream machine dialogue
Chapter 5: Tweaked map descriptors
Chapter 6: Tweaked prayer options
Chapter 6: Fixed Neff kitchen interaction hotspots
Chapter 6: Tweaked rat dialogue
Post edited June 01, 2021 by MarkoH01
high rated
List of games that their update flags are missing in May 2021:
(Only games I owned are recorded. [1])

bloodrayne_2_terminal_cut_base
bloodrayne_terminal_cut
jazz_jackrabbit_2_secret_files
metro_exodus
neverwinter_nights_enhanced_edition
pathfinder_kingmaker
star_wars_tie_fighter_1998
star_wars_xwing_1998
surviving_mars
the_witcher_goodies_collection
[1] May 2021: https://pastebin.com/TcYw7anF
[2] Apr 2021: https://www.gog.com/forum/general/the_what_did_just_update_thread/post25832
high rated
Patch 1.2 for Shadow Man Remastered just appeared in GOG Galaxy (Offline installer files later as usual). Here's the changelog:

V1.2 - 2021-06-01
- Fixed issues with people unable to run the game if their usernames contained certain unicode characters.
• Improved movement controls.
• Zombie cages have been reworked so only projectiles can go through the cages.
• Cutscenes can now also be skipped by holding down a button. Menu option added for it in HUD Settings.
• Added new option in Input settings to allow you to look up and down.
• Added new option in HUD settings to show the items in your hands when in snipe mode.
• Grinder baddies can no longer hit you through doors.
• Fixed an issue with toggling of HD textures after loading a save.
• Freed audio and cutscene speech file caches when unloading level
• A door has been added at the end of Jacks fight area.
• Each levels Start music is now played when teddy warping.
• In Marco final encounter he now moves around even if he can see you. His stats for music/no music/Trueform states have been adjusted.
• Destroying Marcos outdoor speakers now play one of his unused speeches (English only).
• Legion now uses his attack and taunt sound effects.
• Trueform Legion's Health increased by 100 and all other stats have been set back to what they were in version 1.0 (Congratulations to those who still beat him and embraced the horror)
• Other minor and 20+ year old bug fixes.
high rated
CrossCode has been updated to version 1.4.1-5. Offline installers seem to be Windows-only, but I believe Galaxy has a Mac build.

This seems to be relevant part of the changelog:

- Several fixes in the Japanese localization of the DLC to make it more consistent with the main game.
- Fixed invisible ape and shark getting stuck in wall.