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high rated
Drox Operative 2 [InDev]
Patch 0.809 (25 July 2020)

Changelog posted in the game forum by the devs here.

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Patch 0.810 (31 July 2020)

Changelog posted in the game forum the devs here.
Standalone installers updated (0.808 ⇒ 0.809 ⇒ 0.810): 27 July & 04 August 2020.


Fantasy General II - Invasion
Update 1.02.11096 (30 July 2020)

- Mechanics: Routed units lose their ability to Break Charge, unless the terrain or artefact they're on has the ability to do so
- Vendors: Onslaught: All Onslaught heroes now have the Artefact Transmuter available in their inventory to dismantle unneeded artefacts.
- Bugfix: Fixed an issue causing crashes on some computers
- Bugfix: Fixed an issue that prevented the Invasion campaign outro video from playing correctly after finishing the last map
- Bugfix: Fixed an issue where the Unit Display would show the incorrect amount of health and xp after upgrading a unit
- Bugfix: Fixed an issue where you could train units that already had the selected promotion
- Bugfix: Fixed an issue where autosaves could overwrite Iron Maiden savegames
- Bugfix: Fixed an issue where the AI wouldn't respawn if there were no enemies left that could capture locations
- Bugfix: Fixed an issue that caused Taurus Catapults and Hellhounds to activate their "on death" explode after upgrading them
- Bugfix: Fixed an issue where the lizard faction in the invasion campaign would be named Hrazzkar's Tribe
- Bugfix: Fixed an issue where the game would render random patterns when restarting a mission
- Bugfix: Fixed Tooltip for Summon Hunting Pack promotion
- Bugfix: Fixed Tooltip for Water Walk promotion
- Bugfix: Fixed several issues with Life Bond, like unlimited Range and the possibility to accumulate 100% damage reduction (it now actually reduces transmitted damage by 50% instead of granting the target 50% DR)
- Bugfix: Fixed an issue where an enemy Winged Maiden caused problems when using Winged Leap from a location not visible to the player
- Bugfix: Fixed that several stats could fall below 0
- Bugfix: Restore Unit Skill only works with locations you actually own
- Bugfix: Charging Boots now allow charging into Wall hexes as well
- Bugfix: Fixed an issue causing the wrong actor to appear in a dialogue in there and back again
- Bugfix: Fixed tooltips for Clan Donagh not spoiling the ending of invasion in Tale of Falir
- Bugfix: Fixed an issue with breakthrough like skills that caused incorrect unit positions.
Standalone installer, and that of its DLC, updated (01.02.10803 ⇒ 01.02.11096): 31 July 2020.


Fates of Ort
Patch 1.0.16 (29 July 2020)

Tooltip improvements + various fixes
- Added additional wandering merchant locations
- Fixed navigator targeting of moon fragments
- Fixed incorrect biome tag in two snow houses
- Fix applied to ending dialogue
- Fixed bug with Wormlett enemy causing player to seize up
- Fixed typo in Dhekord dialogue
- Improved tooltips system and explained more settings options
Standalone installers updated (1.0.15 ⇒ 1.0.16): 30 July 2020.


Galactic Civilizations III
Patch 4.01.1 (03 August 2020)

- Adjusted reward text for several 'Worlds in Crisis' DLC missions
- Updated French localization to v4.01 for base game and all DLC
Standalone installer, and those of its DLC, updated (4.01 ⇒ 4.01.1): 04 August 2020.


Hero-U: Rogue to Redemption
Version 2.2 (26 July 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated (20200417 ⇒ 20200720): 30 July 2020.


Version 42940 (03 August 2020)

After quite a while since the last update, we have a new patch with a bunch of bug fixes!

- Hunoch is now playable in co-op!
- Hunoch’s additional attacks now cost ½ of a pip.
- Baozhai and Kampan now have ammo displays.
- Fixes for Phoebe battle AI.
- Fixed Regional Delicacies icons showing up on the map before Kogi was recruited.
- A bunch of Japanese localization updates.
- New “ninja vanish” pose for Ren to use when leaving cutscenes.
- Soldier Enemy - Lengthened their post-shot reload time so players have a longer window to interrupt them.
- Soldier Enemy - Modified the Port Maerifa variant’s damage value to be more reasonable. Adjusted Port Maerifa / Act2 first-visit Iron Kingdom variants’ damage to be slightly lower.
- Soldier Enemy - Updated the very first Soldier fight (after recruiting Baozhai) to have a proper battle speed.

New Game+
- Fixed an issue that made it possible to miss the bow pickup in Vimana.
- Fixed a bug causing Kabandha in Ashwat to stay underground.
- Fixed an issue where Ratna and Mani would reappear in Ashwat when they weren’t supposed to.
- Up through your first visit to Port Maerifa, Incarnations are now forced to appear in the world when you reach the cutscene where you first meet them, even if they were granted to you at the beginning of NewGame+.

Razmi Challenges
- Fixed Platinum threshold for Challenge #5, which was too short and basically impossible to achieve.
- Fixed a bug that caused Challenge #40 to be unavailable after you’d played it once.
- Slightly widened an air dash gap in Challenge #34.
- Fixed several instances of spike collision not being marked as “on all sides”. Should fix being able to stand on spikes without getting hit.
- Updated the “platinum” rank star color.

Link to patch notes posted in the game forum by the devs here.
- Windows standalone installer, and that of its DLC, updated (42416r ⇒ 42940): 04 August 2020.
- Linux & Mac not updated yet.
high rated
Legends of Amberland: The Forgotten Crown
Version 1.20 (28 July 2020):

From the dev's site:

A big update. First, the assets were changed from 32px to 64px. Basically, everything is more detailed now, which is especially handy if you play on a big screen. I was considering for a while the option to choose between 32/64px versions, but decided against it, since the overall look and feel was retained and on the mood & aesthetic level it still feels the same, just a bit less pixelated if you have a big screen. Second, there are 4 new hero portraits to choose from. Third, the game is now fully playable by keyboard only if one so desires (except options which still require mouse) or you can use both keyboard and mouse at the same time (I designed and tested it for mouse only, keyboard only and mouse+keyboard simultaneously).

– [misc] All 3D view graphics assets (monsters, landscape, dungeons, etc) changed from 32px to 64px!
– [misc] Additional heroes portraits to choose from (2 male and 2 female).
– [misc] Updated localization files.

– [interface] GUI buttons now show a reddish highlight depending on which button is selected by keyboard (if you play via mouse only you can ignore this).
– [interface] Added “[” / “]” keys to toggle between heroes (rebindable). Works also for selecting a friendly spell target.
– [interface] OK key (“Enter” by default) can be used to accept selected friendly spell target.
– [interface] Integrated mouse and keyboard character selection (now you can confirm the character selection by pressing OK key or mouse click regardless of you selection method, can it be it by mouse or by keyboard).
– [interface] ESC key in “select friendly party member for a spell target” mode will work as Cancel instead of opening a quick menu.
– [interface] Blocked movement & rotate in “select friendly party member for a spell target” mode (it made no sense and was confusing).
– [interface] Removed UP/DOWN keyboard toggling between Character screens (Stats/Inventory/Quests/Titles), those keys are now used for toggling between equipment/inventory boxes when using keyboard, besides you can access those via U/I/O/P hotkeys anyway.
– [interface] Keyboard support for Inventory screen (mouse and keyboard can be used simultaneously).
– [interface] Clicking on an empty equipment slot (mouse or keyboard) switches to an appropriate item filter.
– [interface] Keyboard support for Shop and Item Deposit screens.
– [interface] Added TOGGLE key (“TAB” and “y” by default) which can be used on Create Party screen and Shop screen (useful when using keyboard only).
– [interface] Shop improvement (shop and shop used buttons, both react to toggle hotkey; craftsmen count relocated).
– [interface] Keyboard support for Town (and all subscreens).
– [interface] Keyboard support for Main Menu and Quick Menu.
– [interface] Keyboard support for How To Play (only additional keys added since it was supported already but with the assumption that mouse is the primary controller, now it’s more intuitive to use by keyboard alone).
– [interface] Keyboard support for Change party member position (hotkey).
– [interface] Keyboard support for Create Party screen.
– [interface] Keyboard support for Load/Save screen (except Delete file which require mouse).
– [interface] Rest screen can be closed by ESC/BACKSPACE now.
– [interface] Confirmation box displays the filename of the file to be deleted/overwritten.
– [interface] Adjusted trainer screen description (added “Training for…”, consistent with Healer screen).
– [interface] Create Party screen added mini help section (keyboard hints).
– [interface] Hide save file version from the Load/Save screen unless in tester mode (this information is not needed for regular players since all saves are compatible anyway).
– [interface] Holding CTRL key show tooltip of the currently highlighted (selected) button. Useful if you play via keyboard alone.
– [interface] Clicking on the mini map opens/closes map screen.

– [fix] Calling a griffin while on Town screen made Town screen still open after transport. Now griffin use always trigger exit town.
– [fix] Removed debug tracking mode which was a leftover from me trying to track one bug in v1.16.
– [fix] Removed moving when in How To Play (not really harmful but it made no sense).
Standalone installer updated (1.16 ⇒ 1.20): 29 July 2020.


Littlewood v0.99 (26 July 2020)

- Added ALL Townsfolk Request Gifts!!!
- Added Battle Knight
- Added Busting Sword
- Added Tower Shield
- Added Pyro Plush
- Added Kraken Plush
- Added Worg Plush
- Added Squigglydoot
- Added Dirboros Guard
- Added Claw From Below
- Added Conjured Zombie
- Added Music Note
- Added Baliset
- Added Hair Gel
- Added Litterbox
- Added Cat Tree
- Added Giant Minnow
- Added Supreme Card
- Added Golden Axe!!!
- Added Golden Pickaxe!!!
- All Golden Tools are in!
- Added Bridge Tile (Wood)
- Added Bridge Tile (Stone)
- Added outfit/hairstyle names in Beauty Salon dresser menu
- Added all Lv.99 Chests!!!
- Added Gilded Glove Statue
- Added Gilded Pickaxe Statue
- Added Gilded Axe Statue
- Added Gilded Bug Net Statue
- Added Gilded Fishing Statue
- Added Gilded Farming Statue
- Added Gilded Cooking Statue
- Added Gilded Crafting Statue
- Added Gilded Merchanting Statue
- Added Gilded Tarott Statue
- Fixed unlocking incorrect Special Moments bug
- Fixed slow whirlybug animation
- Fixed exotic pet bug
- Fixed chicken/cow event reward bug

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Littlewood 1.0 (4 August 2020)

- Added "Meteorite Storm!" (New Town Event)
- Added "The Lightning Mages!" (New Town Event)
- Added "The Mining Guild!" (New Town Event)
- Added "Rare Item Merchant!" (New Town Event)
- Added "Return of the Fishfolk" (New Town Event)
- Added more random dialogue
- Reimported all music tracks to updated versions
- Added new music track to Edge of Solemn
- You can now gain Deluca Presents from winning in Tarott Monster
- Changed Gilded Tarott Monster statue's effect
- Fixed Pocket Watch lighting bug
- Fixed unable to move right/left in townsfolk house
- Fixed invisible Toby crashing bug
- Added 10 more Special Moments!
- Added "Introducing Tarott Monster" (New Special Moment)
- Added "Paving Your Own Path" (New Special Moment)
- Added "A Dueling Partner" (New Special Moment)
- Added "A Poem For Bubsy" (New Special Moment)
- Added "Can We Pet Him" (New Special Moment)
- Added "Arpeggio's Grand Entrance" (New Special Moment)
- Added "Old Folks" (New Special Moment)
- Added "Making Friends" (New Special Moment)
- Added "Fashion Rivals" (New Special Moment)
- Added "Fight By Your Side" (New Special Moment)
- Added "Time Warper" (New Tool found at the Edge of Solemn)
- Added "Invisible Cloak" (New Tool found at the Edge of Solemn)
- Added new interior art for Smelter
- Stumps no longer take an extra hit outside of town
- Tutorial text disappears after day 5
- Fixed Wedding Fairy skipping wedding bug
- Fixed Willow's Tutorial text
- Fixed pets leaving Exotic Pet Area bug
- Fixed random bugs when getting a rare bug
- Fixed random fish when getting a rare fish
- Fixed Gilded Fishing Statue bug when out at sea
- Fixed Gilded Bug Net Statue when near Catacomb Tree
- Added ALL Townsfolk Request Gifts!!!
- Added Battle Knight
- Added Busting Sword
- Added Tower Shield
- Added Pyro Plush
- Added Kraken Plush
- Added Worg Plush
- Added Squigglydoot
- Added Dirboros Guard
- Added Claw From Below
- Added Conjured Zombie
- Added Music Note
- Added Baliset
- Added Hair Gel
- Added Litterbox
- Added Cat Tree
- Added Giant Minnow
- Added Supreme Card
- Added Golden Axe!!!
- Added Golden Pickaxe!!!
- All Golden Tools are in!
- Added Bridge Tile (Wood)
- Added Bridge Tile (Stone)
- Added outfit/hairstyle names in Beauty Salon dresser menu
- Added all Lv.99 Chests!!!
- Added Gilded Glove Statue
- Added Gilded Pickaxe Statue
- Added Gilded Axe Statue
- Added Gilded Bug Net Statue
- Added Gilded Fishing Statue
- Added Gilded Farming Statue
- Added Gilded Cooking Statue
- Added Gilded Crafting Statue
- Added Gilded Merchanting Statue
- Added Gilded Tarott Statue
- Fixed unlocking incorrect Special Moments bug
- Fixed slow whirlybug animation
- Fixed exotic pet bug
- Fixed chicken/cow event reward bug
Standalone installers updated (27 July & 04 August 2020):
- Windows & Linux: 0.966 ⇒ 0.9922 ⇒ 1.0;
- Mac: v0.966 ⇒ v0.9922 ⇒ 1.0.
high rated
Necrobarista v1.0.1 + v1.0.2 Patches ( 27 July 2020)

Patch Notes posted in the game forum by user _ygbr.
Standalone installer updated (1.00 ⇒ 1.0.2p1): 28 July 2020.


Ostriv [InDev]
Update Alpha 3 Patch 4 hotfix 1 (19 July 2020)

- Hay supply was broken in the latest update
- Crash when placing a trading dock in some cases

~~~~ ~~~~ ~~~~

Update Alpha 3 Patch 4 hotfix 2 (28 July 2020)

- Horse meat hasn't been delivered from a slaughterhouse
- Couldn't store horse tack in trading posts and warehouses
- Crash related to the trading post
- Some hire options didn't work correctly on farms
- Lime kiln couldn't get empty in some cases

~~~~ ~~~~ ~~~~

Update Alpha 3 Patch 4 hotfix 3 (28 July 2020)

- Random crash on messenger arrival
Standalone installer updated ( ⇒ ⇒ 28 & 29 July 2020.


Secret Government [InDev]
Secret Government - (29 July 2020)

- AI improved
- Localization updated
- Trade by sea information tooltips
- Trade window improvements
- Updated icons in the Economy window
- Illustrations updated and improved
- If you select trade map view, then the description in the bottom of the screen gets covered by the manuscript icon
- Coutries with a battle icon were unclickable
- Brotherhood management, Brotherhood objectives, Appointment of brothers and Brotherhood Manuscripts windows interaction improved.
- Exceptions fixed
- Save manager issues fixed
- Links fixed
Standalone installers updated ( ⇒ 30 & 31 July 2020.


Space Haven [InDev]
Patch 0.9.0 (31 July 2020)

- Environment hazards Implemented - Solar flares, Micrometeoroids, Nebulae and Siren Worlds.
- New Faction Interactions Implemented - Signaling, NPC Hailing, Distress State and Refugees.
- Signaling - Allows spaceships to communicate simple intents directly, like "we want to communicate", "we want to surrender", "we want to establish a cease fire and communicate".
- Distress state - Allows a spaceship and its crew to turn on a distress beacon and call for help.
- Refugees - A new character status in addition to the prisoner status, saved crew members from destroyed spaceships who are looking to be reunited with their faction.
- Suspicion - A new faction status, whereby another faction can be suspicious towards you that you are hiding something from them.
- Implemented a lot of new communication dialogue related to the new faction interaction implementations.
- NPC spaceships now signal and hail the player at times, asking if the player has seen their crew members who sent out a distress call.
- The player can now try to lie in certain dialogue scenarios.
- NPC factions can now help each other in distress situations as well.
- Solar flares - Overload your power nodes and may cause fires aboard your ships.
- Micrometeoroids - Rain down on your ships and strike your mining pods. Shields mitigate to a degree.
- Microbreaches - Small cracks which cause depressurization.
- Siren Worlds - Peculiar planets whose strange signals mess with the mind.
- Nebulae - An interstellar cloud of ionized gases, which has a draining effect on shields.
- Added Space Hazards individually to the game customization screen - Tweak their presence and make them non-existent if you so desire.
- Ability to set the resource amounts for derelicts added to the game customization screen.
- Harsh game difficulty is now rebalanced to be harder.
- Shuttles and miners can now become broken if hit by micrometeoroid.
- Broken crafts can't work and leak oxygen.
- Many Siren World character conditions added: Disorientation, Psychotic, Schizophrenia, Lost Appetite, Insomnia, Aggressivity, Urge to Destroy.
- New Character conditions and behavior possibilities: Committing suicide, poisoning, seeing a captive crew member.
- Implemented an improved way to override crew member schedules for a set amount of hours, for situations needing quick action.
- Crew member schedule overriding can be done by selecting a crew member and from the crew management screen.
- Tweaked Character conditions.
- Tweaked energium to energy rod ratio lower.
- Rebalanced trading prices of resources.
- Made the game log more selective of which conditions and events are listed.
- Hangars can be paused/unpaused to prevent craft from doing work.
- Crew members can fight each other if they get irritated enough.
- Added additional information for grow beds, to easily see if conditions are optimal for plant growth.
- Graphic assets Improvements and Polish: Toilet, Hypersleep chamber, Operations console, Power capacitor, Airlock, Assembler.
- Fixed in-floor power node restrictions to a degree.
- Tweaked the surrender trigger from bullet hits to function in a better way.
- Added a scaling system to the presence of space hazards within star systems, giving the player a bit more time to build up a ship with necessary systems ready. Space Hazards can still be encountered early on, but it is much less likely than in later systems.
- Added auto-toggling repair for micro-breaches, making crew members react to them more quickly. If auto-maintenance is toggled on (As it is by default) crew members will prioritize micro-breaches even during their free time and sleep.
- Tweaked the solar flare event occurrence interval range to be a bit longer within a sector with a solar flare, this gives the player a bit more time to repair their ship before another solar flare hits.
- Adjusted crew members with the Suicidal trait to not get a mental break so easily.
- Fixed bugs.

Link to patch notes posted in the game forum by the devs here.
Standalone installers updated (0.8.21 ⇒ 0.9.0): 04 August 2020.
high rated
Vagrus - The Riven Realms [InDev]
Update 5.14 (31 July 2020)

Changelog posted in the game forum by user FlockeSchnee.
Standalone installers updaed (0.5.13a ⇒ 0.5.14): 04 August 2020.


Warhammer 40,000: Sanctus Reach
Update v1.3.1 (27 June 2020)

- Bug fix for hang issue which could prevent ending a turn
Standalone installer, and those of its DLC, updated (1.3.0 ⇒ 1.3.1b): 28 July 2020.


Standalone installers updated 27 July - 04 August 2020 with no changelog:
- Colt Canyon: ⇒
- Creaks -- Mac: 1.0 ⇒ 1.0.6.
- Crossroads Inn, and its DLC -- Windows: 2.28 ⇒ 2.29; has Mac been abandoned? It hasn't been updated since early April, and the latest DLC doesn't come with a Mac version at all.
- Dead Age 2 [InDev] -- Windows: 1.6 ⇒ 1.12 ⇒ 1.13; Linux: 1.2 ⇒ 1.6 ⇒ 1.7; Mac: 1.2 ⇒ 1.5 ⇒ 1.6.
- Fae Tactics: v1.000 ⇒ v1.003.
- Foundation: alpha ⇒ alpha
- Interrogation: You Will Be Deceived: 1.1.8.d2ed5a36 ⇒ 1.1.9.a1704342.
- Jenny LeClue - Detectivu -- Linux & Mac: 1.0.15 ⇒ 2.0.0.
- Kerbal Space Program, and its DLC: ⇒
- Kingdom Under Fire: Heroes: 1.14 ⇒ 1.15 ⇒ 1.16.
- Kynseed [InDev]: ⇒
- Legend of Keepers: Career of a Dungeon Master [InDev]:
--> Windows: 0.8.1 ⇒;
--> Linux & Mac: 0.8.1 ⇒ 0.8.2 ⇒
- The Long Dark [removed] -- Windows: 1.81 ⇒ 1.82 ⇒ 1.83; Linux & Mac: 1.81 ⇒ 1.83.
- Neon Abyss, and its DLC: ⇒
- No Man's Sky: 2.61_Desolation_62432 ⇒ 2.61.1_Desolation_62460.
- PC Building Simulator, and its DLC: 1.8.1 ⇒ v1.8.5; new DLC added.
- Railway Empire, and its DLC -- Linux: ⇒
- Slay the Spire -- Mac: 2020-07-06-2bd3f3b7b06af174084d848a4ffadc4fcbc09b8f ⇒
- Still There -- Windows: 1.05 ⇒ 1.07; Mac not updated yet.
- Tainted Grail [InDev]: 1.15 ⇒ 1.151 ⇒ 1.152.
- Through the Darkest of Times: 1.03.6 ⇒
- Tropico 6 -- Mac: 114242_Shipping ⇒ t6-#102-winmaclin-gog@46f84a2-gog.
- Warhammer 40,000: Gladius - Relics of War -- Windows: ⇒ 1.06.03; Linux: 1.06.02 ⇒ 1.06.03.
--> Warhammer 40,000: Gladius - Relics of War Lord of Skulls [DLC] -- Windows: ⇒ 1.06.03.
--> Warhammer 40,000: Gladius - Tyranids [DLC] -- Windows: ⇒ 1.06.03.

Also, from updates/changelogs posted earlier:
- Against the Moon: Prologue -- Mac: 4 ⇒ 5.
- Chernobylite [InDev]: 25_05_patch_v2 ⇒ 26_06_patch_v2 ⇒ 26_06_patch_v4.
- Close Combat: The Bloody First: 1.01.04 ⇒ v1.01.07.01.
- Conglomerate 451: 1.5.5 ⇒ 1.5.6.
- CrossCode, and its DLC: 1.3.0-3 ⇒ 1.3.0-4.
- Danger Scavenger [InDev]: 1.2.4 ⇒ 1.3.0.
- Dawn of Man: 1.5.1 ⇒ 1.6.0.
- Driftland: The Magic Revival: 2.0.38 ⇒ 2.0.39.
- Endzone - A World Apart [InDev]: 0.7.7488.22848 ⇒ 0.7.7514.29047 ⇒ 0.7.7514.32961.
- Fell Seal: Arbiter's Mark, and its DLC:
- Grim Dawn, and its DLC: ⇒ Hotfix 2.
- Hellpoint -- Windows: v342b ⇒ v347; Linux: v342 ⇒ v346.
- Iratus: Lord of the Dead, and its DLC:
--> Windows: 176.12.00 ⇒ 176.13.00;
--> Linux: linux 176.12.00 ⇒ linux 176.13.00;
--> Mac: mac 176.12.00 ⇒ mac 176.13.00.
- Jupiter Hell [InDev]: 0.9.1 ⇒ 0.9.2a.
- Liberated: 1.02 ⇒ 1.03.
- Lorelai: 1.0.4a ⇒ 1.1.0a.
- Mount & Blade: With Fire & Sword: 1.143 logo ⇒ 1.143 fix.
- Northgard, and its DLC: ⇒ ⇒
- P.A.M.E.L.A.®: ⇒
- Retro City Rampage DX:
--> Windows: 1.56B (gog-32) ⇒ 2.00 DX+;
--> Linux: 1.55A (gog-4) ⇒ 2.00 DX+;
--> Mac: 1.52 (gog-8) ⇒ 2.00 DX+.
- Röki: Röki_Master_v1.7 ⇒ Röki_Master_v1.9.
- Stoneshard [InDev] -- Windows: ⇒ ⇒; Linux: ⇒
- System Shock: Enhanced Edition: 1.1.8 ⇒ 1.2.15.
- Tangledeep, and its DLC: 1.32b ⇒ 1.34e.
- Westmark Manor: 1.010 ⇒ 1.020.
- X4: Foundations , and its DLC:3.20 ⇒ 3.30.

Note: the SpellForce 3: Soul Harvest installer (1.05.75996 ⇒ 1.05.77249) seems to still be broken (Steam API error).

@GOG, the:
- Against the Moon: Prologue, and
- Secret Government
forum links point to the General Discussion board.
high rated
Bloodstained: Ritual of the Night

Updated to (Galaxy & Offline Installer)

Changelog from

* Boss Revenge Mode Release! (More Info Here)
* Chroma Wheel Release! Updated and improved character customization.
* Failing while playing Randomizer Mode now automatically loads the most recent save.
* Changed Extra Mode access, some Modes now available without requiring game progress.
* Updated Backer Credits.

* The following extra modes will now be unlocked automatically:

* Speedrun Mode
* Randomizer Mode
* Boss Revenge Mode
* Zangetsu
Post edited August 05, 2020 by Hustlefan
high rated
Destroy All Humans!

Version 1.1

- Fixed a showstopper related to savegames at certain checkpoints
- Fixed rare crashes, and a few cases of edge-case “black screen” situations
- Fixed a few audio issues, added music to the Turnipseed Farm open world
- Fixed rare cases of holobob cancelling when holobob target despawns or is killed via an explosion. Now the ability will
continue as it should even if the Holobob target is despawned; and explosions will no longer harm the holobobbed
- Fixed some unlocking issues for skins
- Fixed an issue where “New Artwork” unlocked would show at missions ends even if there wasn’t a new Artwork
high rated
HypersomniacLive: Note: the SpellForce 3: Soul Harvest installer (1.05.75996 ⇒ 1.05.77249) seems to still be broken (Steam API error).
offline installer rollbacked to version: 1.05.75996

1.05.77249 ⇒ 1.05.75996
(Installer files are named "setup_spellforce_3_-_soul_harvest_1.02.73825_(38252)".)

Update on Galaxy Aug 06: 1.02.77335
Release Build Rev. 77335 (Aug 4 2020 09:18:54), Content Rev. 174435
Post edited August 07, 2020 by JackknifeJohnson
high rated

Update 2.0 (5 August 2020)

(Galaxy & Offline Installer)
- By popular demand, we’ve revised our Save system and now you can keep up to 3 save slots!
- Fixed an issue that could occur with the Journal when exiting Shroomi’s cave
- Fixed an issue that could occur when interacting with the mulch when equipped with the Invisibility Mask
- Fixed several other minor issues that could occur with the Inventory, Save files, and Journal
high rated
Darksiders Genesis

Updated to 1.04a (Galaxy & Offline Installer)

No changelog.
high rated
80 Days
Updated to 1.17.7
No changelog
high rated
Worms: Armageddon has been updated.
Update 3.8 (06 August 2020)
Hey everyone,

Worms Armageddon has been out for 21 years and we're pleased to say that a huge new patch is now live for the game!

Check out the awesome patch trailer below:

Worms Armageddon version 3.8 is finally released! It’s been a long time coming, and we hope you’ll enjoy all the features, changes, and bug fixes that made it into this update. To whet your appetite, here are our highlights:

Extended Scheme Options
Customise your matches in weird and wonderful ways with over 70 new scheme options. Manipulate physics, fire more than one weapon in a turn, have worms bounce around the landscape, or choose from a huge array of other tweaks in order to perfect your scheme. These options are only for the seasoned Worms veteran, and as such you will need to have completed the Single Player mode and unlocked The Full Wormage in order to access them.

For those who used the RubberWorm module in older versions of the game, all features formerly accessed through that module are now hiding behind the shiny new Extended Scheme Options star button. Relive your past glories – all your old RubberWorm recorded games can be played back with no additional software required.

Worms Armageddon has never looked this smooth! In older versions, in-game movement and animations would be capped at the update rate of the game engine: 50 frames per second. In 3.8 though, experience the fully silky smoothness of whatever frame rate your hardware can support – movement is now visually interpolated between game engine frames as your worms and weapons glide majestically through the air. Watch a recorded game in slow motion and you’ll never want to go back!

Windowed Mode
Worms Armageddon can now be played in a window! Awkward screen resolution changes and game capture issues are a thing of the past if you enable this feature in Advanced Settings.

Streamers’ Heaven
Along with Windowed Mode, a couple of additional options have been added specifically for streamers to make their lives easier. Audio can now be allowed to continue playing when the game window loses focus, and the new Streaming Mode will prevent IP addresses from being displayed when hosting or joining an online game (see the Update Documentation for more information).

CPU Teams at Large
CPU teams can now be added to online games. They’re always uniquely distinguishable from player teams to prevent shenanigans, but you can now finally team up with your friends to take down a swarm of those computer-controlled invertebrates. Or if you’d just like to watch a relaxing game while you work, matches containing only CPU teams may now also be started, both online and offline.

Have you ever wrought a beautiful trail of destruction on your Worms Armageddon landscape and wished you could play a brand new game on the land that remained? Or have you ever been interrupted in the middle of a game and wished you could extract the remaining landscape to help you set up a rematch? Well, now you can! Simply type /map into the in-game chat or press Alt + Pause at any time to save a snapshot of the current state of the map, allowing you to continue your rampage from where you left off!

Much effort has been expended in allowing everyone, no matter their hardware, to have a good Worms Armageddon experience. Further tweaks have been made to improve the experience of Windows 10 users. Worms Armageddon now runs well under Wine or Proton on Linux. A new OpenGL renderer has been added which, depending on your hardware, might outperform the other renderers. Windowed mode means there’s no more need for your hardware to support specific screen resolutions. And for those into retro computing, Worms Armageddon has been seen to once again run on systems of yore…

Through the tireless efforts of volunteer translators, Worms Armageddon is now fully translated to seven languages (Finnish, French, German, Portuguese, Russian, Spanish and Swedish), with four more languages with partial translations on the way. The Update Documentation (Readme) now has translations to Finnish, French and Spanish!

Fixes and More
Over seven years in development, this update’s release notes list consists of:

- 370 fixes,
- 45 changes, and
- 61 new features.
Our thanks go to all the hardworking members of the Worms Armageddon community who helped make this update a reality. And for the full list of what’s new, check the Update Documentation included with this update!

That wraps up the patch notes, now grab your Holy Hand Grenades, hop on your Super Sheep and jump into the water when you actually meant to fire your Bazooka.
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Danger Scavenger

Update Notes 1.4.0

The Curse System
This time we have prepared something terrifying for you! A special room with cursed items. Each time you can choose one of three unique rewards, which, apart from many benefits, will give you a terrible curse. So... will you take a chance?

Improving the look and collision of Secret Rooms
In the last update, we have prepared for you a new feature - Secret Rooms. We saw lots of feedback about it and decided to improve their aesthetics and fixed some collisions.

Improving the appearance of the HUD
This time we focused on a better arrangement of the text in the pop-ups that appeared above the items.
We have improved the display of information about a levels on the map.

Improvement of turrets
We fixed a bug in which the top of the turret jumped from its platform when it rotated behind a player.

What's next?
As we mentioned in the previous update later this month, the following updates will come: new animations, a co-op update, New Game+ in Hardcore mode, and Leaderboards.

Danger Scavenger is still growing and we hope you are happy with the all changes and updates. In addition, we've started working with the G.Round team, which will make our project better! :)
Post edited August 07, 2020 by Valdasaar
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Astrox Imperium

Updated to b 0.0102

Changelog posted by the dev in the game's forum.
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SpongeBob SquarePants: Battle for Bikini Bottom

Dear community,

patch 3 was just set live:

• Implemented a fix to minimize the chance of corrupted save games
• Added the option to replay Robo-Bosses after their first defeat
• The music in the multiplayer mode now cycles randomly through the full soundtrack
• Added more concept art to the Theater
• Reduced the amount of shinies needed to buy spatulas from Mr. Krabs
• Fixed an exploit in Kelp Forest
• Fixed a bug where physics in combination with Tikis caused a black screen
• Fixed a bug where the spatula count in game was different to the one in the save game
• Fixed an issue where you could not complete the master shutdown button in Mermalair
• Fixed an issue where the ball from the tutorial would not spawn again
• Fixed an issue where the game could crash if you triggered a button during the loading screen
• Balanced the seesaw mesa in Jellyfish Fields
• Fixed a bug, where the power crystals were not counted correctly
• Fixed a bug where you could travel to locked locations on the map
• Fixed some achievement unlocking issues
• Fixed a bug where the game crashed when enemies targeted the player

Enjoy & Stay tuned!
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Cat Quest 2

The Mew World Update is now Live!

The Mew Game
There are now 8 meowdifiers you can equip once you’ve finished the story and choose a Mew Game. From no equipment to twice the speed or no magic at all, you can really challenge yourself!

Reworked inventory
A request of the fans, the sorting has been reworked and there is now a color code for rarity.

As shown before, after running for a few seconds, your cat and dog will speed up and travel faster across the kingdoms.

Elemental damage
You can now better see which weapons do what sort of elemental damage, and the numbers change color depending on which element you’re using!

New enemies
You can now really challenge yourself while crossing the oceans and get a new source of XP and gold!

New Royal Arts
As demonstrated, you now have a special attack, Pawer Smash remastered, that triggers whenever you roll and attack! Each weapon type has a different devastating attack!

Based on the feedback received, there is now a difficulty choice as well as tweak to balance out the weapon upgrades versus the enemies getting tougher as you get to higher levels.

The defense stat has been revamped and now works closer to how it did in Cat Quest! A shield is now over your life bar, and it will take damage first. It also recharges slowly over time.

Quality of Life
A lot of tweaks will make the game smoother overall, but you’ll also be able to check the level of the quests and dungeons before you enter. The Kingsmaker also displays the general direction it will teleport you towards. You can now finally delete your save files!