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kbnrylaec: Master of Master Classic installers are not downloadable, GOG Ticket #563079.
Downloads of the classic installers is working for me. I guess they fixed the problem.
high rated
Age of Wonders: Planetfall

V1.201 - Tyrannosaurus Update Hotfix (26 February 2020)
Bug Fixes
General

Fixed an issue where some players could not save or load custom commanders.
Fixed graphical corruption in the lower-right corner of the screen in Tactical when Unit Outlines were enabled. Seems limited to some NVidia GPUs with certain driver versions.
Fixed crash in Imperial Archives when selecting a unit mod when the user did not own the Revelations DLC.
Fixed AI issue where the AI could get stuck in a combat during interaction with a survey site.
Fixed issue where taking back a colony that was occupied by marauders would not convert all sectors back to the player’s full ownership.
Fixed issue where an overlord could not use war coordination functionality with their vassal, vassals will still be unable to use this functionality however.
Fixed a bug where players could research Relativistic Projectiles from Kinetic Force Manipulation.
Fixed rewards screens missing information on the source of the reward at the top.

Economy

Fixed that Hazards were not penalizing the income of colonies they were attached to.
Fixed that the Sunshard node and Exposed mineral vein would still provide income when occupied.
Fixed that the Resupply Station would provide +5 Production instead of +5 Food.
Fixed issue where changes to the game speed and perks would not correctly provide the correct number of starting colonists.

Operations

Fixed that the Call of the Hive, Security Drones and Phase Echo Guard tactical effects no longer worked.
Fixed that Ecological Warfare’s regeneration applied to Mechanical Units.
Fixed that the Operator operation would not apply its discount to strategic operations.

Units

Fixed that the Vanguard Assault Bike was getting an unintentional 2 extra vision range.
Fixed that the Autonom Golem would get stuck in an animation after using a grenade ability.
Fixed that the Swift Beak could not correctly apply Melee mods.
Fixed that the Tyrannodon had bad table manners.

Campaign

Fixed an issue, where players did not receive the next story quest after completing the “First Revelations” quest in the Obolus-5 mission of the Revelations campaign, if they had already annexed the “Hand of Rhemenses” sector.
Fixed an issue that the production landmark next to the player starting position in the Gardip XX mission had no defenders when playing with the challenge level set to medium or hard.
Fixed an issue where the “Art of Evolution” quest in the Arcadia Caeleste mission of the base game campaign did sometimes not complete when evolving a Psi-Fish unit.

Balance
General

Players can no longer continuously enter a structure combat with the same stack, by continuously retreating from the combat; it now has a cooldown of 1 turn.
Increased cost of Flying Hero Vehicles by +10 cosmite and +20 energy.
Shield Damage will remain even if shields are completely removed and then re-added (e.g. by stepping out of swarm shield and back into it).

Kir’Ko

Engulfer - Changed Prime Rank from ‘Prime Rank: Range’ to Prime Rank: Critical’
Emergent can no longer transform into an Engulfer; turns into Hidden instead.
Guiding Presence and Guiding Hand - Decreased range bonus from +2 to +1
Hero Skill ‘Guiding Hand - Changed from 4 Turn Cooldown to Once Per Battle
Tactical Operation ‘One with the Swarm’ - Decreased effect from +4 Shields for 3 Turns to +3 Shields for 2 Turns.
Tactical Operation ‘One with the Swarm’ - Decreased cost from 5 Tactical Operation Points to 4 Tactical Operation Points.

Heritor

Protector Incarnation - Changed Unit requirement from Non-Mindless to Land Movement

Psionic

Mantra of Life - Decreased Shields from +3 to +2
high rated
A small hotfix for the latest update of WRATH: Aeon of Ruin has been released. Here's what's been fixed:

WRATH: Aeon of Ruin EA_1.2.1 Changelog
GID V1.2.1 Hotfix (26 February 2020)

• Fixed end screen appearing when using only 2 relics rather than 3
• Fixed sudden and extreme stricken walk speed
• Fixed invincible, shotgun firing afflicted
• Fixed afflicted attack spam
• Fixed weapons firing when clicking in the the F3 load menu
• Fixed under water view fog remaining when loading a save from the load menu while submerged
• Improved Confounding Attar projctile physics and affected enemy AI
• Reduced duration of spinning Wretch head
• Several small, miscellaneous fixes
Post edited February 26, 2020 by Berzerk2002
high rated
FTL got another small update to 1.6.13b.
No changelog here, but the following was posted elsewhere:

FTL: Small Patch

Hello everyone!

Just rolled out a small patch that fixes a problem some users experienced with the achievement update from a couple weeks ago. If you were unable to launch the game, hopefully it will be sorted out now. Apologies for the delay in getting it fixed!

Let us know if you have any more problems. And reaching out to us directly (http://subsetgames.com/contact.html) is the fastest option for getting support.
Vangers got an update flag today, but there is no changelog.

Any ideas?
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OHMYGODJCABOMB: Vangers got an update flag today, but there is no changelog.

Any ideas?
Linux installers updated.
Post edited February 26, 2020 by mrkgnao
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OHMYGODJCABOMB: Vangers got an update flag today, but there is no changelog.

Any ideas?
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mrkgnao: Linux installers updated.
Thank you :)
high rated
AI War 2
Version 1.333 Hotfix (February 24th, 2020)

- The hunter fleet is now allowed to forcibly decloak its enemies, since the force-decloak flag is now cleared by units leaving their current planet. This prevents hunter fleet units from getting stuck on planets with cloaked mines (thanks to Ovalcircle for reporting).
- Fix a bug where hovering over unit remains could throw a harmless but annoying error (thanks to Astilious, NRSirLimbo, Sigma7 and others for reporting).
Standalone installers updated (1.332 ⇒ 1.333): 25 February 2020.

***

Battlestar Galactica Deadlock
Patch 1.4.94 (25 February 2020)

New
- Support for the Ghost Fleet Offensive DLC, which includes a new campaign, Colonial and Cylon ships and Cylon munitions.
- Ghost Fleet Offensive campaign (DLC). A new 10-mission campaign. Colonial Fleet looks like it is winning the war, but a series of events draws the curtain back to reveal the real conflict happening behind the scenes. Separated from Colonial Fleet, Galactica faces new challenges as it joins the infamous Ghost Fleet Offensive.
- New Colonial Ships (DLC)
- Orion-class frigate. Fast, all-rounder frigate with a suite of stealth technologies. It features light armaments, munitions launchers and Viper launch tubes. It was once called the “pocket battlestar” due to its failed attempts to fulfill the role of a much larger and better equipped capital ship.
- Defender-class support. A support ship of Gemenese origin featuring a fast turnaround resupply bay for squadron groups. Moderately armed and armoured, it is often deployed with battlestar groups as a marine detachment support centre.
- New Cylon Ship (DLC)
- Medusa-class. A technologically advanced command ship lined with point defense cannons. It features the R-TPAM (Remote Transmission Processing Augmentation Matrix) system, which gives nearby Cylon vessels a notable overclocking bonus.
- New Cylon Munitions (DLC)
- Cluster Nukes. It's in the name.
- Virus Mines. A deployable mine the hacks any units that come within range, causing subsystem damage and loss of functionality
- New difficulty level - Fleet Admiral.
- Various mechanics, including reinforcements, enemy ship quantities, resupply costs and more have been used to create the most challenging Battlestar Galactica Deadlock experience yet.
- Additional loading screens. Several new images are displayed when the game is loading.

Changes
- Officer portraits art has been completely redone.
- Boarding mechanics have been changed
- Armoury now affects boarding party strength
- Raptor/Heavy Raider has to remain on the ship. Giving a recall command retreats the boarding party
- Cylon boarding parties no longer completely destroy the enemy CIC. This changes boarding to be about creating a window of opportunity, instead of a binary choice about eliminating a ship.
- You can now pick which ship in the fleet will be flagship (except for BSG-75 and Fleet Group Daidalos)
- Cinematic browser. Rewatch the opening and closing cutscenes from completed campaigns.
- The visualisation of weapon firing missing has been improved, with more variation of miss point locations.
- Leadership is the Officer value that has an effect on their fleet’s posture. Leadership is now clearly displayed in the Officer screen.
- Officer skills are now displayed during the pre-battle phase, in the Warroom/CIC, and by hovering over the officer portrait during battles.
- Veterancy bonus are now displayed in the Codex for Colonial ships.
- Cylon Threat level now has an effect on reinforcements during resource missions. The effect can be seen in the Cylon Threat panel when Cylon Threat levels have increased.
- Middle-mouse can now be used to pan the camera.
- Fighter DRADIS icons in the battle are now longer shown during the launch turn.
- Double-clicking on a ship will select all ships of the same class. (This is configurable option)
- Added a delay when a focus fire target is destroyed before the next target is selected.
- Consolidation of munitions of the same type when returned to a Celestra.
- Added support for two more squadron groups (i.e. preset squadron groups increased from 4 to 6)
- Made muting audio optional when the game is minimized
- Added more tooltips for the music player
- Made the default timer for multiplayer matches 180 seconds
- Increased vertical angle range of rear light turrets of the Manticore
- Increased the number of save slots from 12 to 24 (PC ONLY)
- Updated Adamant blueprint description to better match its actual role

Balancing
- EMP mine detonation radius has been reduced
- Various munitions have had cost changes
- Celestra plating has been increased
- Hydra repair drones have been buffed
- Ranger FPV decreased from 1050 to 950

Fixes
- Fixed [BUG] Can't complete SM14 if Agathons Raptor added to squadron group
- Fixed [BUG] Officer screen shows two different officer icons
- Fixed Bug: Inactive fleets are being used to determining the resource mission tier in season 2 campaigns
- Fixed [BUG] Cutscene in SM12 plays twice, possible mission lock
- Fixed [BUG] Nemesis self-hitting with munitions
- Fixed a hard lock on Mission 1 tutorial for gamepad
- Fix : Prevented Hydra's Tech Bay displaying Hack strength in Subsystem menu
- Fixed Bug: Boarded squadrons can be killed with flak. Also prevented boarded squadrons from being killed with debris mines
- Fixed Bug: Squadron prep progress widget is removed if Celestra is destroyed before delivery raptor launches
- Fix: Missiles desync in multiplayer in some circumstances
- Fixed Bug: Raptor engine plume is visible while docked
- Fixed Bug: Keyboard shortcuts for camera rotation not working in fleet deployment screen
- Fixed Bug: Multi-select ships during FTL jump can launch fighters
- Fixed Bug: Resupply Munitions UI intersects multiplayer timer UI
Standalone installer, and those of all its DLC, updated: 1.3.86 ⇒ 1.4.94.
high rated
Field of Glory: Empires
Update 1.1.0.0 (24 February 2020)

Balance and tweak to diplomacy
- Declaring a client state does not prevent getting regions from them
- Allies loiter less in your home territory
- Can't get ships from the 'Give Special Units' diplomacy clause
- Validating a transaction returns you directly to the intro Diplomacy panel
- One-sided transactions will either increase (gift) or decrease (extortion) relationships
- AI will propose many less transactions
- AI Allies capturing a region formerly owned by another nation (legitimate owner in advanced diplomacy) will give it back immediately
- Can enter regions of a nation with whom you have a peace treaty (allows evacuating your army when stranded) – Human player only.
- If all your capitals are besieged (or lost), severe penalty during peace treaty
- You can now demand regions owned by the vassals of your enemy
- Having hold of an enemy region when making a peace deal makes the region cheaper
- AI Vassals don't give back regions to human overlord anymore
- AI more reluctant to be absorbed or client-state if the other nation is not bigger
- AI will value more money, metal or manpower if it lacks some, and value less if it has enough
- AI less interested in trading units if not enough money
- Small factions will be much less prone to send transactions (less spamming)
- Explicitly name winner and loser factions in clause tooltips
- Region Clause: Lowered significantly cost if at war
- Give Units Clause: Can only be done if neighbor (sea-neighbor ok)
- War control gives less penalty
- War exhaustion triggers more rapidly (emphasis on wanting to make peace faster)
- AI will want to make peace faster as War Exhaustion accrues
- AI will not propose a cooperation during a bargain if already allied
- AI will only demand or accept the Relinquish objective clause if neighbor
- Validating a transaction returns you directly to the intro Diplomacy panel
- Additional texts for Diplomacy (FRE SPA GER)

Other changes
- Added the Sacred Estate building, an improvement to the worship place with a special effect (GC310 has some in Egypt, Armenia, Media)
- Objectives show the turn they were given in nation panel
- Sinope harbor position nudged east
- Gaining a slave in battle might mean losing a population in the region
- Updated quotes and hints, courtesy of Neilbala the Brythonic King
- Fix to Armenia having too many levied units
- Dynamic objectives can be given according to more criteria
- Food stockpile never goes below zero
- Periplus not given if you own the region
- Too big World Factions groups lose 10% of their units per turn (depending of AI level)
- Fixed overcrowding tooltip which was erroneously mentioning region terrain and not city terrain.
- Rex Custodiae can now be built from a Palace building (if CL 3)
- Nomad herd don't have cattle as a bonus anymore
- Fix to a typo in Ptolemaic Egypt gameplay text
- Units: war elephants now provide 2 support values
- An old objective won't be phased out if you own a region adjacent to it
- Fix to Stoa bug
- Added translation for French, Spanish and German.
- Mercenary decision has a 500-money prerequisite
- Kolchis / Armenia missions fixed and tweaked
- Debts modifiers added after gain back factored in
- Updated Empires DB archive

Compatibility notes:
- 1.06 to 1.1.0 100% compatible. Previous versions It is advised to restart a game
Standalone installer updated (1.0.6 ⇒ 1.1.0.0): 25 February 2020.

***

Legends of Amberland: The Forgotten Crown
Version 1.13.3 (25 February 2020)

From the dev's site:

Small fixes:
– [fix] Option speed buttons always greyed out regardless of selection (bug introduced in v1.13.2).
– [fix] Sometimes damage of monsters being incorrect after loading a save file.
Standalone installer updated (1.13.2 ⇒ 1.13.3): 26 February 2020.

***

Sky Cannoneer
Update 1.0.2.0 (22 February 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated (1.0.1.8 ⇒ 1.0.2.0): 25 February 2020.
Post edited February 27, 2020 by HypersomniacLive
high rated
Space Rangers HD: A War Apart
Build 2.1.2345 (25 February 2020)

Bug fixes (including fixes delivered via hotfixes after previous build release):

- Fixed a bug during battle with pirates near Rogeria, which allowed some of them escape the system and prevent player from finishing the quest;
- Fixed ability to input unsupported symbols into characterís name;
- Fixed various text mistakes and mistypes;

Additions:
- Added brand new, in-game mod manager. Ability to load saves with different mods without restarting the game;
- Added new features for modders;

~~~~ ~~~~ ~~~~

Build 2.1.2369 (25 February 2020)

Bug fixes (including fixes delivered via hotfixes after previous build release):
- Fixed incorrect AI behavior using ìrandomî advanced adjustment option (sometimes ships could remove their equipment without a reason);
- Fixed enormous equipment wear from Bitter Pelenosia disease;
- Removed undocumented side effect from Ragobam Whisper stimulator, which caused AI- interlocutors to have 50% chance of dropping cargo while being extorted (like the One-eyed Khamas stimulator);
- Fixed incorrect jump button animation on galaxy map;
- Fixed various text mistakes and mistypes;

Additions:
- Added new ìhull growth algorithmî option in advanced adjustments;
- Added new features for modders;
Standalone installer updated: 2.1.2300 ⇒ 2.1.2369.

***

Strategic Command: World War I
Update 1.01.04 (24 February 2020)

GAME ENGINE CHANGES/FIXES
- Fixed several text display issues under German, French and Spanish localization.
- Fixed several other text display issues within the various popup, information and question boxes when text was at or over maximum line length.
- Fixed an issue where a Fortified Town that became a Capital was reverted to a City instead of back to a Fortified Town when the Capital setting was reversed (Captain Tuttle).
- Fixed an issue where units arriving from a UNIT script event could not reinforce/upgrade/operate/transport. Now only those that arrive during a country join event will be restricted for the very first turn they arrive.
- Custom campaign strategy guides will now launch from the campaign Manuals folder, previously it was the Docs folder, e.g. Campaigns_myCustomCampaignManualsStrategy Guide.pdf

Campaigns
- Added 1914 March on Paris
Standalone installer updated (1.01.02 ⇒ 1.01.04): 25 February 2020.

***

Through the Ages
Patch 2.5.1 (25 February 2020)

Dear Mac users,

Good news! The promised 64-bit version of Through the Ages is finally out – those of you, who’ve updated their MacOS to Catalina should now be able to play the game once again.

We’ve spent the last few weeks playtesting the MacOS version of the game and all looks well – however, if you encounter anything out of the ordinary, please, let us know. We will do our best to keep improving your civilization building experience.

Thank you for your patient support and we hope you will now enjoy the game to its fullest.

(Devs posted about it in the game forum here)
Mac standalone installer, and that of its DLC, updated: 2.4.1 ⇒ 2.5.1.

***

Zombie Night Terror
Patch 1.5.1 (25 February 2020)

- New Languages : Chinese Traditional
- Fixed issues with Tanks something getting stuck on slopes
- Tweaked Blood Harvest to avoid the Harvester being duplicated
- Fixed some achievement issues
Standalone installers updated:
- Windows & Mac: 1.4.4 ⇒ 1.5.1;
- Linux: 1.5 ⇒ 1.5.1

***

Standalone installers updated 25-26 February 2020 with no changelog:
- Broken Lines: 1.0.1.5 ⇒ 1.0.1.6.
- Divinity: Original Sin 2 - Definitive Edition, and its DLC:
--> Mac: 3.6.54.8890_MacPro2010 (GOG-1) ⇒ 3.6.58.1306_withMacPro2010 (GOG-1).
- LUNA The Shadow Dust - Windows & Linux: 1.0.0 ⇒ 1.0.1.
- Noita [InDev]: 20200124-2120 ⇒ 20200224-1627.
- The Quest, and its DLC - Windows: 1.9.8 ⇒ 1.9.9.
- Shovel Knight: King of Cards & Shovel Knight: Shovel of Hope: 4.0A ⇒ 4.1.
- Warhammer 40,000: Gladius - Relics of War, and all its DLC: 1.04.07.00 ⇒ 1.05.00.00.

Also, from updates/changelogs posted earlier:
- Age of Wonders: Planetfall, and its DLC: 1.2.0.0 ⇒ 1.2.0.1.
- Armored Brigade, and both its DLC: 1.051 ⇒ 1.056.
- Conglomerate 451 - Windows & Mac: 1.0.0 ⇒ 1.1.0; Linux: 1.0.0b ⇒ 1.1.0.
- FTL: Advanced Edition - Windows: 1.6.13 ⇒ 1.6.13b.
- Jupiter Hell [InDev]: 0.8.8b ⇒ 0.8.9.
- A Legionary's Life: 1.2.7 ⇒ 1.3.1.
- Master of Magic - Windows: 1.3.1 ⇒ 1.3.1.01.
- Vangers - Linux: None ⇒ gog-3.
- WRATH: Aeon of Ruin [InDev]: EA_1.1 ⇒ EA_1.2 ⇒ EA_1.2.1.
high rated
The Quest

1.9.10 (27 February 2020)

Added world editor. (Windows only.)
high rated
The Pedestrian

Updated to 1.0.8 (Windows) and 1.0.9 (Mac & Linux) (Galaxy & Offline Installer)

Changelog from Steam
Hey Everyone!
Here's some more bug fixes and improvements. Most of these were done because you all gave feedback through the in game bug reporter. So thanks for using it and letting us know your thoughts :)

Bug Fixes

- Fixed issue where you can skewering the player on a wall piece in the subway and innercity hubs
- Fixed issue where certain achievements could be triggered in the wrong area
- Fixed VSync and volume resetting to default after starting a new game in the options menu
- Fixed camera snap when in the elevator going to the finale

Improvements

- Baked occlusion culling in the finale area to fix chalk lines popping in and out
- Updated "Falling" puzzle to fix easy exploit
- Added platform to university hub exit sign to improve ease of use
- Increased the total number of assignable controllers from 1 to 10 (You should now be able to control the game with multiple controllers)
- Add e/space to options menu as an alternative to the enter key
- Added chalk arrow at puzzle in locker room (This should help with some confusion)
- Added wooden platform for the cardboard box in the finale to raise it into the player's view
- Gameboy portal in the finale now automatically pulls you in (This should remove confusion about pressing the e key)
- Added axial deadzone and sensitivity to joysticks instead of radial (This makes the controller a little more forgiving when walking across platforms)
- Dying no longer forces a full reset (This removes confusion in the rooftop area when dying would reset props in a painted sign)
- Fixed softlock in innercity "Dumber" puzzle
- Fixed Rooftops arch3 subhub to avoid being able to grab the wire with one box
- Added flashing lights to power source and above closet in apartment area(This should help make the process a little smoother)
- 399 sticky note now hides when returning from finishing the rooftops area(This should remove the confusion of what code is required)

Thanks so much for playing our game! Have a great week!
Important information for macOS Catalina users from Steam!
Hey Everyone!
We mentioned in our previous patch that we were having some trouble getting our build through the Apple approval process (ONLY affects Catalina users). We've been working on it since that update and unfortunately we were not able to get it approved.

Why?
Long story short, when we put out our initial release build on 1/28 it was officially approved by Apple's system. Shortly after our release, Apple updated their approval requirements and various components from the game engine and plugins no longer met them.

So what does this mean?
If you're running the game on macOS Catalina. You might get a message pop up saying the game can't run. If that happens, you can navigate to the System Preferences>Security and Privacy and allow the app to run.

If you have any trouble and need help, don't hesitate to email contact@skookum-arts.com.
Post edited February 27, 2020 by Hustlefan
high rated

Zombie Night Terror
has been updated.

Changelog for Patch 1.5.1 (25 February 2020)

New Languages : Chinese Traditional
Fixed issues with Tanks something getting stuck on slopes
Tweaked Blood Harvest to avoid the Harvester being duplicated
Fixed some achievement issues

Changelog for Patch 1.5 (24 February 2020)

New Languages : Chinese Simplified, Korean, Japanese
New Unity version that should have better performance
Some bug fixes that were found during porting the game on Mobile & Switch
The game size has been drastically reduced, from 1,5 GB when released to 1 GB on version 1.4 to around 500 MB on this version!
high rated
No Man's Sky

2.32_LivingShip_57396

Experimental Branch Update 26/02

Fixed an issue that caused Cuboid Roof Caps to snap to the floor, rather than the roof, of Cuboid Rooms.
Added a chance to find cargo pods at derelict freighter space encounters.
Fixed an issue that caused extra, incorrect inventory tabs to appear when comparing ships or freighters.
Fixed an issue that caused frigates not to award cargo.
Water reflections have been removed in PC VR (matching PS VR) to improve visual quality.
A toggle has been added to the General Options menu to disable Auto Torch.
Fixed a number of issues that prevented Atlas words from being learned correctly.

Experimental Branch Update 25/02

Slightly reduced the time taken for Living Ship components to mature, so that they do not exceed 24 hours.
Implemented a recovery fix for players whose Starbirth missions failed to locate an appropriate planet or building at the coordinates steps.
Fixed an issue which duplicated the default filter in photo mode.
Fixed an issue that caused pinned instructions involving Atlas Stones to suggest that Atlas Stones could be collected from factories.
Fixed an issue which affected the portable refiner when picking it up with one too few inventory slots available.

Experimental Branch Update 21/02

Fixed an issue that caused too much warp fuel to be consumed when warping in VR.
Fixed an issue that caused HUD elements to be incorrectly displayed during warp.
Fixed an issue that caused ships to judder and disappear when landing in multiplayer.
Fixed an issue that caused players to miss the landing pads when landing at an outpost.
Expedition holograms now turn green when the expedition is complete.
Fixed an issue that caused 'Hostile Ships Defeated' audio to play when combat frigates arrive to assist in a fight.
Fixed a rare crash when collecting cargo from a frigate.
Fixed a rare crash that could occur when streaming in the Space Anomaly.
Added the ability to use nanites to evolve upgrades that have been installed inside Living Ships.
Fixed a small visual glitch that could occur when exiting mission dialogue interactions.
Fixed an issue that allowed re-interaction with a living ship that was flying away.
Fixed an issue that caused stats to be named incorrectly in the descriptions of upgrade modules.
Prevented the Starbirth mission from starting in the middle of a multiplayer Nexus mission.
Post edited February 27, 2020 by EnforcerSunWoo
high rated
Beautiful Desolation has been updated:

https://www.gog.com/forum/beautiful_desolation/changelog

Changelog for 1.0.1.3

Fixed premature close terminal bug in the PENROSE ’86.
Increased Secret Garden Pooch Timer Delay to make this puzzle a bit more fair.
Add a ping to the Dead Brissel Worm at the Fley
Fixed Rare Siza conversation bug that prevented the Kettle Password - if you use the warden too much before getting the password to the Kettle from Bra'Bones.


Nice to see whenever devs are posting changelogs in GOG forum. :)
Post edited February 27, 2020 by MarkoH01