It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

high rated
Sniper Ghost Warrior Contracts

Standalone installer, and those of its DLCs, updated 13 January 2020: 1.04 ⇒ 1.051

Free DLCs available now:
Positive Vibes Weapon Skin Pack
Summer's Nostalgia Weapon Skin Pack

Patch notes 1.05 from Steam.
Update to 1.051 for DLC compatibility.
high rated

Updated to 1.5d

Changelog from Steam.

This months update contains the following changes:

- added a tooltip that displays the ride stats whenever a test run is completed while building a track
- fixed balloons being invisible after loading a savegame
- fixed issues with disappearing text on Mac/Linux
- fixed guests not entering rides without queues
- fixed not being able to lower/raise licorice/chocolate fences
- fixed error when changing prices in zone window attraction list
- fixed balloons getting sometimes stuck when bulldozing balloon shop
- fixed being able to build Spinning Coaster elevator sections through other rides
- fixed guests having trouble getting to the park entrance in the Jungle Adventure scenario
- fixed bad performance when changing terrain type under water
- fixed nothing left to research when converting campaign savegame to sandbox mode
- fixed a case where it was possible to remove objects in pause mode when it is not allowed
- fixed a case where coasters could temporarily have an extreme intensity rating for no apparent reason
- fixed ride entrance/exit tiles missing tunnel frames when burried below terrain
- changed ride stats to not count station wait times anymore
Post edited January 14, 2020 by Hustlefan
high rated
Tooth amd Tail has been updated to ver.

Changelog for Patch 1.6: "As You Like It" + Season 4

a difficulty slider for the campaign,
a ladder reset (Season 4),
multiplayer balance changes,
some fixes for multiplayer map gen issues,
and a couple of smaller improvements & bug fixe
high rated

Jupiter Hell

Patch 0.8.7 (13 January 2020)

Annoyed by drones getting in your way? Tired of those turrets chipping away your health? The big bad security bot giving you nightmares? Time to turn the tables!

You can hack any mechanical enemy by bumping into him. This brings up a hacking menu, where if you have enough multitools (which replaced repair kits) you can either disable the enemy (cheap) or hack it to convert it to your side (expensive). Scouts and Technicians have access to the Hacking trait which dramatically reduces the cost of bot disabling and hacking. Finally technician only has access to an Active trait that can perform a hack remotely!

Both a successful disable and hack gives you the enemies experience (hack twice as much!) and the items he had. The hacked enemies continue their previous wandering - later we'll probably introduce a way to make them follow you or even take more direct control :).'


Terminals now appear not only on levels that have a vault. The reveal map option has been boosted, and marks stations and loot boxes on the level. A new option allows you to download tracking data, permanently revealing the enemies on the minimap. Finally through a terminal you can remotely mass disable/hack the turrets on a given level!

Technical stations

Dismantling is no longer reserved to the Technician, anyone can perfectly dismantle a modded weapon as a new option in tech stations. Additionally you can extract the new multitools from them.


As an option for the utility slot you can find a Backpack raising your inventory space. So does (although to a lesser degree) a new perk for armors!

Scouting skills

Each class gets its own scouting trait - which reveals more info on the minimap. The Technician has one to sense terminals and stations, the Scout has one to sense loot chests, and the Marine gets Bloodhound, allowing it to regain minimap info on enemies he already saw (useful for baiting!).


We've done quite a bit of minor UI improvements (full list in the changelog). Most notably you can ESC-exit out of most in-game menus now, and items created are put directly into your inventory if space is available. You can also reorder your weapons on the Equipment screen!


Not to leave the trusty Marine underpowered due to all those hacking changes, we've given him Ironman back, and moved to him the Field Medic perk!


We've done a significant balance pass that should make EASY and MEDIUM difficulties easier. We've also buffed SMG's and pistols and made cells stack up to 100. Ammo found in boxes is in larger stacks, and gray lootboxes drop more stuff!


There haven't been many bugs introduced in the last update but we still nailed a few :)


NEW #015 - bot hacking! - you can disable or hack bots, drones and turrets using multitools (bump into them)
NEW #015 - Trait - Hack skill for Scout/Tech reducing hack cost
NEW #015 - Remote Hacking active skill for Technician
NEW #894 - multitools - replace repair kits, used also for hack
NEW #946 - Music - new menu theme
NEW #939 - technical stations allow anyone to dismantle modded items for the cost of 2 charges
NEW #938 - revealed stations and terminals marked on the minimap
NEW #938 - revealed unopened lootboxes marked on the minimap
NEW #949 - Trait - Marine - Bloodhound (track met enemies)
NEW #949 - Trait - Scout - Golddigger (reveal loot boxes)
NEW #949 - Trait - Tech - Networking (reveal terminals/stations)
NEW #579 - CRI backpack! To be found randomly, but maybe Tyre...
NEW #579 - Compartments perk for armor (+2 inv capacity)
NEW #950 - Terminals - can enable tracking for enemies (3multi)
NEW #015 - Terminals - can mass hack/disable turrets
NEW #015 - Terminals - appear on non-vault maps
NEW #894 - Terminals - you can extract tools from tech stations
NEW #770 - UI - you can rebind UI keybindings
NEW #935 - UI - Home, End, PgUp and PgDown keys work
CHANGE #926 - UI - you can ESC out of a mod or dismantle menu
CHANGE #926 - UI - you can ESC out of a station or terminal menu
CHANGE #926 - UI - items created by stations are put to inv if space
CHANGE #937 - UI - SHIFT-view of stacked items shows stack/carried
CHANGE #937 - UI - character screen kills moved to bottom
CHANGE #937 - UI - damage is colored if affected by target health
CHANGE #937 - UI - use weapon slot key to reorder weapons in equip
CHANGE #937 - UI - default minimap size a bit larger (config later)
CHANGE #950 - Terminal map reveal costs 1 multitool (0 with hacking)
CHANGE #950 - Terminal map reveal reveals chests and stations
CHANGE #940 - Trait - Marine has Ironman back (possibly temporarily)
CHANGE #940 - Trait - Field Medic is now a Marine trait (50%->30%)
CHANGE #940 - Trait - Marine loses Spray'n'Pray
CHANGE #015 - Technician starts with 3 multitools instead of mod
CHANGE #937 - vault doors now magenta, red card doors now red
CHANGE #936 - audio feedback on weapon swap
CHANGE #907 - more walls on the Callisto platform generator
CHANGE #907 - changed one Europa generator to doublewidth corridor
CHANGE #943 - Balance - removed accuracy penalties from most SMGs
CHANGE #942 - Balance - reduced amount of enemies on Europa L1
CHANGE #940 - Balance - slightly reduced amount of enemies
CHANGE #940 - Balance - reduced accuracy of Callisto/Europa formers
CHANGE #940 - Balance - slightly reduced health of C/E formers
CHANGE #940 - Balance - bumped pistol and revolver damage +2
CHANGE #940 - Balance - Son of a Gun gives +20% accuracy and crit/lv
CHANGE #933 - Balance - more ammo per stack from boxes
CHANGE #933 - Balance - cells stack now up to 100
CHANGE #933 - Balance - general boxes drop 1 more, ammo boxes 1 less
CHANGE #944 - Balance - ravager melee is now pierce
FIX #941 - fixed visibility of poison, freeze, disable effects
FIX #932 - fixed "Sustained" status being too long
FIX #940 - Tyre Outpost reward list is now stable
FIX #948 - fixed terminal visuals

What's next

Next version should drop at the end of the month (or beginning of the next), and will either be about Melee or Dualgunning :). We want to wrap those two up, so before February ends we can finally implement a long awaited feature - Master Traits! If need be, hotfixes will be deployed within the next days. See you next version, and help us spread the word :)
high rated
Chasm has been updated to version 1.074. No changelog available here as of yet, but there is one on the developer's forum:

- fixed animation pooling bug in Bestiary
- linux: removed deprecated 32-bit support
- mac osx: updated packaging to adhere to new apple guidelines
- updated game controller database
- updated to FNA 20.01
Edit: Already posted above.
Post edited January 14, 2020 by Grargar
Grargar: Chasm has been updated to version 1.074. No changelog available here as of yet, but there is one on the developer's forum: [...]
The developer posted the changelog in the game forum on 05.01.2020, and the standalone installers were updated on 07.01.2020 as reported here.

Didn't you get this update then?
high rated
AI War 2
Version 1.302 Frigate Empowerment (January 12th, 2020)

Full changelog at:
then add ?title=AI_War_2:_The_Grand_New_AI#Version_1.302_Frigate_Empowerment

~~~ ~~~ ~~~

Version 1.303 AI Hunter Fireteams For All (January 13th, 2020)

Full changelog at:
then add ?title=AI_War_2:_The_Grand_New_AI#Version_1.303_AI_Hunter_Fireteams_For_All
Standalone installers updated on 13 & 14 January 2020: 1.025 ⇒ 1.302 ⇒ 1.303.


Archeo: Shinar
Update 1.06 (11 January 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated (1.05 ⇒ 1.06): 13 January 2020.


Deliver Us The Moon
Update 1.4.1 (10 January 2020)

Changelog posted in the game forum by user PewPewPewBow.
Standalone installer updated (1.4.0-RC-2 ⇒ 1.4.1a): 13 January 2020.


Six Ages: Ride Like the Wind
Patch 1.0.12-1 (10 January 2020)

- Choose emissary or trader doesn’t crash
- Don’t ring Joyful Bell against a foe with no neighbors
- Fixed display of Trade Wind magic
Standalone installers updated (1.0.11-4 ⇒ 1.0.12-1): 13 January 2020.


Update 1.44 (10 January 2020)

Hello Adventurers! How was your first full week of the year? We're delighted to report we've just released another update for Sparklite!

This update comes with new features such as:
- Added an Adventure Log, which shows stats per run
- Added Patch scroll menu
- Added saving the game when changing scenes
- Added winter effects in town
- Added NPC names to Interact prompt
- Improved art of core sequence
- Rework beats to spawn more often
- Added “Quick Equip" and "Quick Unequip" prompts in Patch Menu
- Improved audio for Scubert fight

We've also addressed some bug fixes, you can see what we've fixed:
- Sounds no longer play for a frame after game over screen
- Ada now unthaws after time when frozen
- Widgets no longer break when returning to town after beating a boss
- Switch in FH_DeadEnd_S_ClawFisherEmbedded can no longer be turned on before completing it
- Rocky no longer gives incorrect hint when in Swamp or Goldenwoods
- FH_Nail Puzzle is now persisted across plays
- Buried chest in Acid Bog can no longer be dug up repeatedly
- Patches no longer disappear when fusing
- Fix bug where one of the furnace doors could be re-entered after falling down
- Fix bug where Ada could get knocked out of the stage in Baron fight
- Fix memory leak with runtime Scriptable Objects
- Fix bug where some users could never get the Spark Slinger Blueprint
- Fix art glitch where Furnace Elevator would go down instead of up
- Refill Ada’s energy when returning to town
- Fix bug where Acid Worm was hitable when submerged
- Spark Slinger can now damage Timbert
- Did a minor balance pass on Scubert
- Enable damage on Mosquitos from the hammer
- Fix misspelling on Invigorboost dialog when picking it up
- Disable damage to airborne Wasps and Jetpack Gremlins with hammer
- Fix issue where Mosquitos would appear to hover incorrectly
- Fix bug where Tutorial wouldn’t save correctly when shutting off the device

We hope you'll find these updates make improves your Sparklite experience and you continue on your adventures. Be sure to let us know you find these useful. Thanks again to our community for your ongoing support and dedicated feedback

See you in Geodia!
Standalone installer updated (1.2.16 ⇒ 1.4.4): 14 January 2020.


Stygian: Reign of the Old Ones
Stygian Update 1.1.5 (14 January 2019)

Changelog posted in the game forum by user falloutttt.
Standalone installers updated: 1.1.1 ⇒ 1.1.5.


Standalone installers updated 13-14 January 2020 with no changelog:
- Airships: Conquer the Skies: ⇒
- Encased: A Sci-Fi Post-Apocalyptic RPG: 0.16.1219.0246 ⇒ v0.16.1310.1837; also DLC added.
- Iratus: Lord of the Dead [InDev], and its DLC: 162.01.01 ⇒ 162.01.02.
- Streets of Rogue - Win & Mac: v87b ⇒ v87e; Linux: v87b ⇒ v87d.

Also, from updates/changelogs posted earlier:
- Jupiter Hell: 0.8.6 ⇒ 0.8.7.
- Parkitect, and its DLC: 1.5cp1 ⇒ 1.5d.
- Tales of Maj'Eyal, and all its DLC: 1.6.5 ⇒ 1.6.6.
- Tooth and Tail: ⇒

Finally, the Sins of a Solar Empire®: Rebellion Ultimate Edition DLC was also updated from 1.94 to 1.94 hotfix.
HypersomniacLive: The developer posted the changelog in the game forum on 05.01.2020, and the standalone installers were updated on 07.01.2020 as reported here.

Didn't you get this update then?
Yes, I realized it afterwards that you already posted it, but I had an update notification yesterday as well, which misled me.
Post edited January 15, 2020 by Grargar
high rated
Late Shift has been updated.

Changelog for Update 2 (15 January 2020)

Added the following languages: Ukrainian, Korean, Polish, Chinese Traditional, Hebrew
high rated
X3:Terran War Pack (Terran Conflict + Albion Prelude) recieved an update notification. Hopefully it is a fix to the Linux installer but no changelog as usual.
high rated
Themken: Hopefully it is a fix to the Linux installer but no changelog as usual.
I was hoping for that as well (a long-awaited very delayed update to version 3.4), but the Linux installer has not changed :|.
Rats! :-/
Themken: X3:Terran War Pack (Terran Conflict + Albion Prelude) recieved an update notification. Hopefully it is a fix to the Linux installer but no changelog as usual.
Considering the versioning GOG uses, only the Mac installer should have been changed.
high rated
Slay the Spire

Patch V2.0: The Watcher (14 January 2020)

Hey everyone,

Patch 2.0 is finally here, hooray! This patch brings new cards, relics, potions, balance changes, reworks, bug fixes, performance improvements, and a 4th character.

The 4th Character
The Watcher has arrived to evaluate the Spire. She brings her training in the divine stances and a seeing staff to cast judgment upon the wicked Spire spawn.

Like the other characters, the Watcher comes with her own set of cards and a handful of unique relics.

A huge thanks to all the players who helped test the 4th character on the beta branch. All of your feedback, data, and reading various discussions really helped us test out new ideas and tweak the character rapidly!

Potion Lab
We added many potions this time around so we also created a screen that allows you to view all the potions! This can be found in the Compendium section of the main menu as the Potion Lab. You can even look up the rarities of all the new and existing potions.

This patch brings many changes to the main game along with some improvements for modding support. Mods compatible with V1.1 will likely need to be updated to continue working for V2.0. Update those mods!

If you need assistance with updating or want to get into modding yourself, come visit the #modding channel at the Slay the Spire Discord Server!

Patch Notes
In addition to a new character, many new relics and potions were added as well.

Lots of Watcher cards.
Watcher only, Starter Relic: Pure Water
Watcher only, Common Relic: Damaru
Watcher only, Uncommon Relic: Duality
Watcher only, Uncommon Relic: Teardrop Locket
Watcher only, Rare Relic: Cloak Clasp
Watcher only, Rare: Relic Golden Eye
Watcher only, Boss Relic: Holy Water
Watcher only, Boss Relic: Violet Lotus
Watcher only, Shop Relic: Melange
Common Relic: Akabeko
Common Relic: Ceramic Fish
Uncommon Relic: Horn Cleat
Uncommon Relic: Ink Bottle
Uncommon Relic: Strike Dummy
Rare Relic: Tungsten Rod
Rare Relic: Captain's Wheel
Boss Relic: Sacred Bark
Boss Relic: Slaver's Collar
Ironclad only, Uncommon Potion: Elixir
Ironclad only, Rare Potion: Heart of Iron
Silent only, Uncommon Potion: Cunning Potion
Defect only, Uncommon Potion: Potion of Capacity
Defect only, Rare Potion: Essence of Darkness
Watcher only, Common Potion: Bottled Miracle
Watcher only, Uncommon Potion: Stance Potion
Watcher only, Rare Potion: Ambrosia
Common Potion: Blessing of the Forge
Common Potion: Colorless Potion
Uncommon Potion: Distilled Chaos
Uncommon Potion: Duplication Potion
Uncommon Potion: Liquid Memories
Rare Potion: Cultist Potion
Rarity changes, number tweaks, and overhauls!

Calling Bell relic reworked.
Hovering Kite relic reworked.
Tiny Chest relic reworked.
Shop rarity relics base price reduced from 200 -> 150.
Black Blood relic buffed. Heal incrased from 10 -> 12.
Eternal Feather relic rarity changed from Boss -> Uncommon.
Lizard Tail relic rarity changed from Boss -> Rare.
Meal Ticket relic rarity changed from Shop -> Common.
Orrery relic rarity changed from Boss -> Shop.
Toolbox relic buffed. Choose 1 of 3 Colorless cards instead of obtaining a random one.
Toy Ornithopter relic rarity changed from Shop -> Common.
White Beast Statue relic rarity changed from Boss -> Uncommon.
Wrist Blade relic buffed. Additional damage increased from 3 -> 4.
Fire Breathing card reworked.
Reprogram card reworked.
Sever Soul+ card buffed. Damage increased from 20 -> 22.
Well-Laid Plans card cost increased from 0 -> 1.
Powers that gain Block at end of turn activate before cards like Burn play themselves.
Common potion droprate decreased from 70% -> 65%.
Rare potion droprate increased from 5% -> 10%.
Snecko Oil reworked.
Blood Potion healing buffed from 10% -> 20%.
Blood Potion rarity changed f rom Uncommon -> Common.
Fairy in the Bottle healing buffed from 10% -> 30% HP.
Focus Potion rarity changed from Uncommon -> Common.
Ghost in a Jar rarity changed from Uncommon -> Rare.
Poison Potion is now Silent only.
Face Trader event can no longer appear past Act 2.
Neow Colorless card choices now let the player choose 1 of 3 colorless cards.
Plated Armor power now caps at 999.
Mods for Custom Mode have been updated to account for the Watcher.
UI and Effects
4:3 aspect ratio support has been added.
Adding SFX for Spit Web attack by Louse enemy.
Bigger Text mode is now available in the Settings. This increases the font size slightly everywhere.
Card preview tips now allow you to see cards such as Dazed when viewing Reckless Charge.
Cards/powers/potions that generate Upgraded Cards now just describe them with a + in their name.
Champ boss now recognizes if you have his belt.
Fatal keyword added for cards which have effects upon killing a non-Minion enemy.
Increased font size of tip text when unlocking cards/relics.
Increased scroll speed by 3x when using mousewheel to scroll for Input Settings screen.
Peek button has been added, allowing you to peek at the combat while a selection screen is up.
Pressing 0 - 9 keys in some relic view screens now play some SFX.
Pressing ESC no longer exits the card reward screen from another menu.
Relics whose effects only trigger once per combat or run now gray out when inactive.
Repositioned the 'Restart game for changes' text when changing various options in Settings screen.
Scrollable dropdowns such as Run History can now be scrolled using scrollwheel and arrow keys.
Several potions now have updated potion bottle assets.
Some potions are rainbow colored now. It's groovy.
Uncommon potions now have small circle particle effects.
Rare potions now have gold sparkly visual effects.
Several power icons have been cleaned up.
Several relic assets have been cleaned up and have high resolution versions when viewing them.
Speed of several cards/relics have been increased and normalized across similar items.
Various cards with special requirements now emit a gold glow (like Dropkick).
When hovering Map Legend icons, tips now appear in a fixed position, no longer obscuring the map.
Wording updated for several relics, cards, potions, and powers to improve clarity.
Bug Fixes
Custom Mode now unlocks even if you play a Daily Climb offline now.
Dropkick card now resolves its actions in order of its description.
Egg relics now update card rewards in reward screens upon pickup.
Egg relics update card previews on Pandora's Box confirmation screen.
Entropic Brew can now be used outside of combat.
Fixed Armaments card not updating descriptions of upgraded cards.
Fixed bug where after defeating certain enemies, Block would not work against thorn-like powers.
Fixed Card Library scrolling up slightly when opened initially.
Fixed cards sometimes glowing even when they cannot be played.
Fixed Confirm/Cancel buttons requiring two taps in touchscreen mode for Rename Panel.
Fixed Discovery card showing skip button when reopening screen from another menu.
Fixed double-played Sunder gaining energy twice on Darklings and Awakened One.
Fixed egg relics not upgrading card received from A Note To Yourself.
Fixed elites slain scores not showing up properly in Endless mode.
Fixed Entropic Brew filling potions slots with Sozu.
Fixed ESC buttons causing unusual behavior on card reward screens (blank maps, hiding the reward screen).
Fixed Escape Plan gaining Block when card drawn is blocked by No Draw power.
Fixed Fear No Evil + Mental Fortress not gaining Block before Beat of Death.
Fixed Juggernaut damage not changing targets if original target is dead.
Fixed Mayhem, Havoc, Distilled Chaos, and Omniscience sometimes not playing cards if original target is dead.
Fixed memory leak when initializing Merchant assets.
Fixed memory leaks when initializing blights for Endless mode.
Fixed on-enter-room relics activating again when loading a game to a post-combat rewards screen.
Fixed Pocketwatch relic activating too early for effects like Foresight.
Fixed Rebound card not working with Strange Spoon relic.
Fixed Tingsha relic damage not changing targets if original target is dead.
Heel Hook card now resolves its actions in order of its description.
Slime and Heart enemy SFX no longer play when game is backgrounded.
Stasis move from Bronze Automaton's Orbs is now seeded.
Transmorgrifier event's options are now seeded.
The Designer event's options are now seeded.
Fixed card descriptions being initialized twice. Improving game start up time.
Deleted several unused font files, reducing memory usage and start up time.
Relics which gray out are now grayed out using a shader, rather than a grayscale image.
Again, a big big thanks to all of the translation help that kept the game translated while we patched and updated the beta builds for several months.

Slay the Spire is now available in Vietnamese!
Several strings such as time/date formatting is now localized.
Added various logic to improve card descriptions for CJK languages.

Patch V2.0 has been translated into the following languages!
Chinese (Simplified)
Chinese (Traditional)
high rated

Updated to 1.5dp1

No Changelog.