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high rated
Zombasite (continued)
Patch 1.023 (added 20 August 2019) - Part II:

- decreased chances of renegades randomly popping up (without direct cause and not at start of world)
- greatly increased chances of uprisings from gate quests
- quests from gate quests no longer sync level/seed (means they can spawn in different levels from gate)
- fixed some quest dontEndNearPlayer issues
- fixed game trying to donate an item if you moved a vendor item into the bottom left normal slot (Fulano)
- fixed a couple bulletin board issues with not near/only near npc quest things
- improved quest level syncing when the world is really large
- now item skills can hit dead monsters
- now attack that does no damage but enemy is dead counts as a success
- assassins and scouts can now teleport back to target level if they leave it for some reason
- decreased fairy light height from 128.0 to 64.0
- made "only on armor" text colored consistenly like "only on weapon"
- fixed normal maps on 4 of 5 naga/naga priest variants
- force shadow mapping on Zombasite (just first time on old configs)
- now add a green # to a level name to denote that another player is in that level (hella)
- changed green * in front of player name to a green # to show in your level
- no longer show symbol in front of your player name to show that you are in the same level as yourself
- zombies are now marked correcly to not be able to be zombified (again) (blightfang)
- sconces on wall no longer have collision
- fixed skeletons not drawing alpha, normal, or specular maps correctly (Bluddy)
- now other players names are green so a little easier to tell them apart from NPCs (hella)
- npcs with bows (or wands in Din's Legacy) now use bow attack instead of melee attack with range
- fixed getting multiple clan doors sometimes (Fulano)
- no longer show help text on fading out objects (like clan doors)
- fixed mouse buttons above 3 not registering correctly without also moving the mouse (Mandark)
- fixed non left/right mouse click not working correctly when moving
- changed setUseTextureAlpha to correctly be per texture unit
- added tag_chest to healthstone so effects target a reasonable place
- rewored champion skill text a little to be more clear what it affects (Destro)
- fixed another way that blocks like bridges wouldn't get set up correctly (Fulano)
- made transition to idle animation a little smoother
- fixed not showing correct skin when using a unique item (the fix won't work until game is run for the 2nd time with new patch) (hella)
- added character options to character exports (Destro*)
- added destroyed effects to monster traps
- changed select gold amount in trade menus to have separate gold, silver, and copper input boxes
- scale changes on entities is now animated (Bluddy)
- added normal/spec maps to gargoyles
- made acid more visible behind objects (Throwback)
- fixed some transparent entity sorting issues (Mandark)
- changed yellow crystal effect so looks less like yellow elite effect (Orc Schism) (Fulano)
- Block skill text now includes effect when you block an attack (mothbones)
- now when highlight a blip on world map that blip is drawn last (fixes duplicate problems)
- fixed highlighting entity blips with quests available or solved and blip is a priority
- made blue and purple gates the correct color on minimap
- fixed gates not updating their exact location on minimap correctly (fixes another duplicate problem)
- added buy stack tip
- minimap now shows blips farther out especially in town where you have full map (Destro*)
- pressing ctrl no longer cancels player actions except attacking and moving
- fixed duplicate scout word in scout killed message
- fixed it so don't get 2 quests to kill a newly zombified NPC
- objects in the way alpha out a little farther now
- made skills with additional (instead of mult) of stunning blow, critical hit, crushing blow, and deep wounds more clear
- fixed vbulletin character export having extra color commands that don't get parsed correctly
- fixed animation issue with destroyed statues (trying to share model with normal killed monsters)
- now rain puts out campfires instead of destroying them
- whirlwind and other similar melee skills no longer hit untargetable objects (like oil on ground)
- fixed not getting any hit sounds when hitting a statue (
- now random object size and rotation are consistent across save/load
- now when a health bar blinks it doesn't blink out all of the way
- stuck door/chest message no longer goes to event message queue
- fixed bulletin board getting status effects
- fixed skeletons not being visible while "hidden"
- fixed followers on lurker, plague bringer, zombie plaguebringer, zombie dark elf, and zombielord
- fixed noisy/quiet level not working correctly with monster idle sounds
- now fire throwers, shadows, death knights, stalkers, imps, and screes taunt less (since this list is bigger, taunting as a whole will go down some)
- now torvas, orcs, and dark elves taunt more
- no longer get xp for finding direct neighbor of starting town
- added special anim to all monsters in bestiary and added theme music
- added a loot filter (can specify min rarity items to show) (Sephumbra and probably many others over the years)
- added 7 more unique chests from Patreon
- added description to shared life status effect
- now in-game health bars will blink for player and allies when have low health
- added description to pierce status effect
- added light to elemental totems
- increased fire elemental and towers light
- fixed yucca tree not fading out correctly
- simplified set item text so text on set items is a good bit shorter
- added Mandark's Direia Tribute Britches (Patreon item) (Mandark)
- added Mandark’s Tower Tribute Bow (item from Patreon) (Mandark)
- a permanently broken item will no longer show as a better item (green plus)
- fixed 1 lever type that was inconsistent and showing object type (Varkon)
- added god pissed message when an evil god retaliates
- fixed shadow options
- now auto pickup bonus XP objects
- fixed skipping salvage message if a repeat of a recent salvage message (Dragonface)
- now get xp if pull a lever and it disarms a trap (should cover other similar ways)
- no longer add an enemy that is too far away, fixes a few issues like retreating with a dot and then taunting the player for running (Fulano)
- biggest accomplishment is now a completed quest not necessarily a solved quest
- now win screen tells you quests completed instead of quests solved
- now NPCs and members of other clans can count as most impressive kill
- made it so more text could be displayed per line on win screen
- made bronze, silver, and gold chests more consistently use their effects
- last event line no longer draws in larger font if that will make it go off the edge of the screen (Crisses)
- renamed achievement of destroying 100 clans from Destroyer to Clan Destroyer (Fulano)
- fixed another reference to warriorSwipe6.swp
- fixed teleport sounds not always playing when gating
- fixed some missing punctuation in war quest text
- added description to Mana Shield status effect
- fixed life steal proc description indent/wrapping issue (also a few other similar descriptions)
- fixed some old references to ships that somehow have survived (Castruccio)
- fixed bad wording in replacement unique quest text (Dragonface)
- changed save version to 228
- changed PROTOCOL_VERSION to 84
- fixed a contention issue in AreaResource::getTileObject
- changed setProgramEnvParameter4fv vector parm to const
- cleaned up LightingSystem::getLightData
- cleaned up generate2dGeometry a little (one text goes through)
- now on vertex/fragment errors just print rest of problem line
- separated DamageType and SourceType
- added No Replacements button in editor UI to make adding things like grass safer
- updated donation lists from Patreon
- can now set DontSave on user var definitions to override it already being set to Save
- updated copyright date
- fixed font tool not compiling correctly
- made font tool smart enough to automatically bump up texture size if too small for all characters (milithien)
- added cheat_repairAll to make my life easier :)
- added cheat_playtestTeleport - teleports around every few seconds to stress test lots of different things
- moved isInsideTownWalls from Game to World
- fixed some issues with cheat_completeAllQuests
- added showLevelGeneration debug command
Zombasite: Orc Schism [DLC] also updated.


Standalone installers updated 19-20 August 2019 with no changelog:

- ATOM RPG: Post-apocalyptic indie game - Linux: 1.107 linux ⇒ 1.1081 linux.
- Project Hospital - Linux: 1.1.16587.3 ⇒ 1.1.16587.4.
- Sniper Elite V2 Remastered: SVN 2712 PF 32495 ⇒ SVN 2746 PF 33302.
- The Textorcist: The Story of Ray Bibbia: 1.7 ⇒ 1.8.
- World to the West - Mac OS: 1.3.1 ⇒ 1.4.0

Also, @MarkoH01 - Gibbous - A Cthulhu Adventure was updated to 1.5. ;-P
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.19 (Offline installers also updated)

v0.91.19 Patch Notes
New Adventurers Guild service: Substitute Characters

New adventure operation: Forced Trigger
Disarm traps gain experience points
Increased rate and quantity of Lockpick/Thieves’ Tools/Healer’s Kit in towns
Optimized Lockpick/Thieves’ Tools/Healer’s Kit/Supplies/Spell Materials/Chest, etc. drops
Goblin Rogue/Halfling Thief, etc. drop more lockpicks
Added prompts for dungeon exploration

Now the highest skill rank of party is based on proficiency rank instead of assigned rank
Display proficiency rank instead of assigned rank in skill list
Added Trained Only description into description of Disable Device
Optimized skill modifiers display
Optimized using skill logs
Optimized quest prompts
Fixed: Show Open Lock UI even no dungeon treasure found
Fixed: Skill aid checks always use skill modifiers of the first aider
Fixed: Skill success rates sometimes exceed 100%
Fixed: Level-up speed option of adventure mode sometimes is ineffective
Fixed: Simple Tools appear in arena by mistake

Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to It's extremely useful for debugging.




注:当您遇到bug时,请将您的存档(游戏目录\saves)打包发送至 。对除错有极大帮助。
high rated
Beholder 2

Update 1.6.15770 (20 August 2019)

Ministry of Innovations:
- Added controller vibration at key gameplay moments.

Ministry of Bug Fixes:
- Fixed an issue where two visitors could come to Evan's workplace on the first floor at the same time, causing the game to crash.

Ministry of Collateral Improvements:
- Modified controller map;
- Optimized animations;
- Fixed graphical issues.

Glory to the Wise Leader!
high rated

Updated to 1.0.34
Changelog from Steam

Bug Fixes:
Fixed a crash related to adjusting the font size.
Fixed an issue with loading screen tips displaying incorrectly for some users.
Fixed an issue with character and NPC names displaying incorrectly.
high rated
Freeman: Guerrilla Warfare

Hotfix v0.951 (21 August 2019)

- Bug fix: Cities and villages have wrong urgently needed props from what bartenders say.
- Bug fix: Sometimes Convoys appear in city garrison.
- Bug fix: Changing WASD buttons for controlling Strategy Map don't work to the World Map as well.
- Bug fix: Can't use some new guns after you equip them.
- Bug fix: Squad moves to the side from the Deployment Zone after you deploy them.
- Bug fix: consistent Military Shirt and Jungle Shirt texture.
- Bug fix: Binocular sound effect.
- Bug fix: Hit-Marker shows when you are shooting dead bodies.
- Modify some props icons.
- Improved English and Russian localization.

Update 0.95 (20 August 2019)

All the new things were described in the video below:

Test version bugs which are fixed:

- disappearing prisoners
- disappearing unassigned units

Also adjusted prices for some weapons and balance of some units.


Undead Horde

Mac version -> 1.1.1

No changelog.
high rated
No Man's Sky was updated to version 2.08A_BEYOND_51955 (Galaxy only at the moment)

Changelog from the developer's website:

Bug fixes

- Fixed a crash caused by invalid customisation data.
- Fixed a rare crash that could occur on shutting down the game.
- Fixed an issue where buying technology upgrades with nanites could also remove quicksilver or units.
- Fixed a rare crash when summoning the Space Anomaly.
- Fixed a rare crash in matchmaking.
- Fixed a rare crash when viewing parts in a networked base.
- Fixed a crash affecting AMD GPUs when creating the pipe state on a framebuffer that has not been created yet.
- Fixed a number of threading-related multiplayer matchmaking issues.
- Fixed an audio crash when quitting from the initial screen.
- Fixed a crash when quitting the game during audio initialisation.
- Fixed Steam VR in Linux.
- Fixed a rare issue where joining a full lobby causes an incorrect player ID.
- Fixed an issue where players joining a group can be taken to the wrong system.
- Fixed an issue that caused some network games not to appear in the Join game screen.
- Fixed an issue that caused the Exocraft Technician to have an incorrect interaction.
- Fixed a crash caused by an invalid base index.
- Maintain forward progress on shader and material load for problematic CPUs.
- Improved fallbacks for out of video memory in low memory situations.
- Fix for rare instance of falling through space station when interacting with vendor.
- Fix for crash when ship pilot being interacted is removed unexpectedly.
- Improved alignment of video memory allocations.
high rated

Warhammer 40,000: Gladius - Relics of War

Update v1.03.05 (22 August 2019)
Bug Fixes

Loosened memory requirements.
Fixed incorrect sample count for stereo cached sounds causing them to not play properly.
Fixed unit-city boni applying twice.
Fixed a rare crash that could occur when a unit tried to move onto a blocked tile without having vision.
Fixed several disabled weapons being in the compendium.
Fixed max tick rate under certain circumstances not getting set properly when disabling vertical synchronization
high rated
Gibbous - A Cthulhu Adventure has been updated to ver. 1.6. (No changelog)

I know that they fixed some localisation issues and that they added GOG achievements with this update.
Post edited August 22, 2019 by MarkoH01
high rated
Astrox Imperium
BUILD 0.0070a (19 August 2019)

Changelog posted in the game forum by the dev here.

~~~ ~~~ ~~~

BUILD 0.0071 (20 August 2019)

Changelog posted in the game forum by the dev here.
Standalone installer updated (b 0.071 ⇒ b 0.071a): 22 August 2019.


Druidstone: The Secret of the Menhir Forest
Patch 1.2.0 (21 August 2019)

- Druidstone just got a built-in level editor & modding support! Build new levels, add new weapons and equipment, create custom monsters and abilities.

Metal Wolf Chaos XD
Patch 1.02.2 (20 August 2019)

Changelog posted in the game forum by user T_a_J here.
Standalone installer updated: 21 August 2019.


Shortest Trip to Earth
Patch 1.0.7 (22 August 2019)

Hello again fellow space survivors!

Thank you for all the positive reviews and post-launch feedback. We are also grateful for the supportive negative feedback, we will strive to fix, improve and expand everything in the universe.

Today's hotfix will repair a number of issues that were discovered & reported at launch by you guys.

- Everybody who saved and did not encounter level 9 bossfight (or escaped from level 9 bossfight) will be automatically helped forward to level 10 after the hotfix goes live
- Improved performance with code optimization
- Numerous typos fixed
- Abusing module slot upgrades and downgrades on enemy ships is not possible anymore (player module slots can be still exploited in certain cases, fixing that is scheduled for the future)
- Level 10 Neutralite fleets now always have ammo for weapons
- Sector end now always unlocks ships (perks have a chance that the player gets fate points instead)
- Players who didn't unlock ships when they should have will unlock them on the start of their next game (and get the achievement too)

- Fixed mining lasers scrap value
- Many modules, crew, ambushers and events have been rebalanced
- Multiple instances of the same module now each have different prices

- Added preliminary hover to both radar range elements explaining where the actual range comes from
- Removed a non-funny starmap logline

There's a number of issues that we are still tackling. We are working as fast as we can to release new, updated versions as early as possible. Keep surviving!

Standalone installers updated 21-22 August 2019 with no changelog:

- A Hat in Time: Nyakuza Metro 1.06 ⇒ Nyakuza Metro 1.08.
Also A Hat in Time - Nyakuza Metro [DLC] and A Hat in Time - Seal the Deal [DLC].
- Absolver and Absolver: Adalian Forest Pack [DLC]: 1.30.550 ⇒ 1.31.576.
- Caves of Qud - Windows and Mac OS: ⇒, Linux: ⇒ ⇒
- COLLAPSED: 1.1 ⇒ 1.11.
- For The King: ⇒
- Foundation: alpha ⇒ alpha
- SteamWorld Quest: Hand of Gilgamech - Linux: 2.0 ⇒ 2.1
- We. The Revolution - Windows and Mac OS: 1.2.2 ⇒ 1.3.0.
high rated
Caves of Qud
Patch (24 August 2019)

Patchnotes posted in the game forum by the devs here.
Standalone installers not updated yet.


Druidstone: The Secret of the Menhir Forest
Patch 1.2.1 (23 August 2019)

- Bug fix: in the final mission, game crashes with "node does not belong to the scene" error
- Bug fix: in The Black-hooded Man, enemies can end up overlapping with a door when it's closed

Standalone installers updated 23 August 2019 with no changelog:

- Gibbous - A Cthulhu Adventure - Mac OS: 1.5 ⇒ 1.6
- We. The Revolution - Linux: 1.2.2 ⇒ 1.3.0.
high rated
Might and Magic® 9

Changelog for Update (added 21 August 2019):

- added Windows 10 compatibility
high rated
Between the Stars
Change Log v0. (23 August 2019)

- A bug causing missile collision to sometimes not be detected has been solved.
- A bug causing some events to not hand out credits (such as selling the tablet) has been solved.
- Some explosions that caused particules to rotate with the destroyed ship, leading to an unreal effect, have been repaired.
- From now on recruits in stations will be refreshed every 15 minutes.
- A memory leak related to recruit avatars has been solved.
- The colour of green weapons has been switched to blue to help players with visual impairments to distinguish the icons.
- Aiming system of antimissile weapons has been rewritten, they are now much more effective.
- The VFX of Flak weapons has been changed.
- The Flak weapon is now called FK-55 Flak Cannon.
- The weapon Heavy Laser is now called 140-ALC Argonic Laser Cannon.
- The Laser Interceptor is now called IL55 Laser Interceptor.
- The look of the FK-55 Flak Cannon has been changed.
- The look of the 140-ALC Argonic Laser Cannon has been changed.
- Damage and cost of the majority of weapons has been rebalanced.
- New weapons have been added:
  --> Heavy Cannon of the Republic
--> 19-AC Artillery Cannon
--> 24-AC Artillery Cannon
--> 32-AC Artillery Cannon
--> R80 Launch Rocket System
--> R120 Launch Rocket System
--> R160 Launch Rocket System
--> Heavy Plasma Cannon
--> 200-ALC Argonic Laser Cannon
--> 2-200-ALC Dual Argonic Laser Cannon
--> FK-75 Flak Cannon
--> 2-FK-75 Dual Flak Cannon
--> IL65 Laser Interceptor
--> 2-IL65 Dual Laser Interceptor
Standalone installer updated ( ⇒ 26 August 2019.


Shortest Trip to Earth
Patch 1.0.10 (23 August 2019)

Hello fellow space survivors!

Today's hotfix repairs a number of issues stated below. We remain dedicated to fixing and improving everything in the Shortest Trip to Earth universe.

Thank you for your support and we wish you all a lovely weekend!

- Victory panel lines now animate faster (each line animation time is set between 1 and 6 seconds)
- Crew/power presets now save crew role for each crew member too
- Laser beams are now part of save game (better mid-beam game save/load, especially noticable with Lv10 boss). Rewrote how weapons check if their shot is in progress or not (caused weapons-not-shooting issue after game load)
- Repaired 1 malfunctioning perk
- Various updates to perks and ships
- Damage to laser weapons now cancel the beam (but won't make it forget its target). Weapon overload won't make it forget its target anymore.
- Melee hand weapons are now part of save game too
- More performance optimizations (mostly in warnings and ship health code)
- Explosives and synthetics containers graphical update
- A few miscellaneous text lines have been edited
- After 1.0.9, we made another build (1.0.10) and pushed it live, in order to solve these 2 very problematic issues:
- Auto-aim didn't work at all any more
- Nukes flew way too slowly when in slow-mo mode
Standalone installer updated ( 1.0.7 ⇒ 1.0.10): 26 August 2019.
high rated
Dying Light: The Following - Enhanced Edition
Update 1.19 (27 August 2019)

New Features:
Silver Hazmat - new opponent in the game, based on Gas Tank:
HP +80%
Exp 340
Speed 1.1
Increased drop rate for Gauze

General fixes:
- Live events on/off - added functionality to turn off live events
- New option in Options -> Online -> Live events. Defaults to "on"
- Visible only during Live Events (change only possible while in main menu, during game grayed out)
- Turning Live Event "off" works for all (current & future) events
- When joining game to host with different setting, game will toggle setting accordingly to the host. Changed setting will remain after session ends (so if player have Live Events "off", joins someone with Live Events "on", his setting will remain "on" after session ends and will have to change it from main menu).
Post edited August 27, 2019 by finkleroy
high rated
finkleroy: Dying Light: The Following - Enhanced Edition

Update 1.19 (27 August 2019)

New Features:
IOnstead of adding new features I would rather have them fixing the localisation bug (intro English only) that is in the GOG version only and that I reported months ago to both GOG and Techland. My last reply fronm Techland was just a few days ago:

"Please note that our two studios in Wroclaw and Warsaw are currently fully occupied with working on and improving Dying Light 2 alongside one more AAA project. As a result, any kind of support or patch for the original Dying Light (2015) requires extra human resources and time, which might not always be available.

Having said that, we assure you our teams have received enough input on the issue in order to fix it. We simply cannot provide you with a definite or even estimated date as to when the intro video on GOG will be adjusted to match the Steam version of the game."

So they have enogh manpower to add more features but not enough manpower to fix a bug that is known for months?
high rated


No Changelog

(I guess it has something to do with the new DLC:


Update (22. August 2019)

No Changelog
Post edited August 27, 2019 by surfer1260