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Taking into account this latest update for ELEX, here's the weekly recap of games that have received an update since last Monday.

First of all, I'll list the games that only received an installer-only update (i.e. no game files were actually changed). All of them are for macOS, except one (INSIDE):

· Agatha Christie - The ABC Murders
· Anima: Gate of Memories
· BLACKHOLE
· Breach & Clear: DEADline Rebirth
· Crookz - The Big Heist
· Dungeons 2
· Edna & Harvey: Harvey's New Eyes
· Event[0]
· Grand Ages: Medieval
· Hybrid Wars
· INSIDE (this one is for Windows)
· Layers of Fear
· Pharaonic
· Real Texas, The
· Rebel Galaxy
· Satellite Reign
· Shadwen
· Sheltered
· Slain: Back From Hell
· Tahira: Echoes of the Astral Empire
· Trine 3: The Artifacts of Power
· Turok
· Walking Dead: Michonne - A Telltale Miniseries, The
· World to the West

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And now, time for the 'real' updates:

· Anima: Gate of Memories (macOS only)
· Ashes of the Singularity: Escalation (+DLCs)
· Banner Saga 2
· Batman: The Enemy Within - The Telltale Series * (macOS only)
· Beat Cop (macOS and Linux only)
· Besiege [In Dev] (Windows and macOS only)
· Big Pharma (+DLC)
· Chaos Reborn
· Cossacks 3 (+DLCs)
· Crashlands (Linux only)
· CrossCode [In Dev]
· Cuphead *
· Curious Expedition, The
· Dungeons 3 *
· Dying Light: The Following - Enhanced Edition (+DLCs)
· ECHO *
· ELEX *
· Gorogoa *
· Grim Dawn (+DLCs)
· Hand of Fate 2 *
· Long Dark, The [Season Pass]
· Mages of Mystralia *
· Minecraft: Story Mode - Season Two *
· Mini Metro
· Obduction® (macOS only)
· Oxenfree (Windows only)
· Planet Nomads *
· Prison Architect
· Prodigy Tactics *
· Project Highrise (+DLCs)
· Project Zomboid [In Dev]
· Riven: The Sequel to Myst
· Ruiner *
· Seven: The Days Long Gone *
· Shadow Warrior 2
· SpellForce 3 *
· SpellForce 3 Digital Extras *
· Stars in Shadow (+DLC) *
· Sudden Strike 4 (+DLC) *
· Sword of the Stars: The Pit Gold Edition [Premium] (+DLCs)
· TerraTech [In Dev] (+DLC)
· Vaporum *
· War for the Overworld (+DLCs) * (Windows and macOS only)


* Games marked with an asterisk are out of Legacy MaGog's scope and thus you'll only find the changelogs (if any) in this post. You can get the rest of the information in Yepoleb's fantastic GOG Database website.
Post edited December 23, 2017 by muntdefems
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muntdefems: Taking into account this latest update for ELEX, here's the weekly recap of games that have received an update since last Monday.
Thank you so much for this. It really helps to make sure to not having missed any update. It's probably additional work for you listing it this way but it's really appreciated!
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MarkoH01: Thank you so much for this. It really helps to make sure to not having missed any update. It's probably additional work for you listing it this way but it's really appreciated!
+1

And have a nice Christmas time everyone :)
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Titan Quest got updated to ver. 1.51 - so far Galaxy only and no changelog.
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Still no changelog for Titan Quest 1.51 (and no offline installer) so I went over to Steam and snatched it there. There is no guarantee that this changelog is identical to the one we are getting here on GOG but at least it might give an idea what got updated.

Titan Quest 1.51 Changelog (Steam)

Items
- Adjusted Act 5 artifact level requirements
- Fixed some relic drops not corresponding to difficulty

Enemies
- Increased Dexterity of several Act 5 enemy types
- Buffed Act 5 monster heroes
- Misc minor tweaks
- Infernal looks updated.
- Updated looks for Hildisvini.

World
- Added some extra decorations to Act 5 caves
- Various art tweaks

General
- Updated looks of player character outfits
- Added "Loincloth" outfit similar to previous Egyptian style
- Updated Rune Mastery sound
- Improved Master Forge music player
- Activated Holiday Mode
- The UI for inspect players is now updated with a correctly sized slot for necklaces.

(If the GOG changelog should be different I will replace this as soon as it is out)


Edit: At least the Holiday Mode really got implemented on GOG as well - see attachement :)
Attachments:
Post edited December 27, 2017 by MarkoH01
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Dont forget that the 1.50 changelog is missing too since it was never updated on Gog - last patch before 1.51 was 1.49 on Gog. I post the changelog for 1.50 from Steam here as well.

TQ AE & Ragnarök 1.50 - Various Fixes and Improvements and Tech Fixes
Changelog
15th December 2017

Items
- Added chance to get tier 7 pet prefixes on Act 4 & 5 Legendary rings, amulets and staves
- Rune Mastery boosting affixes can now appear on amulets, staves, axes and shields
- Geneally improved unique item distribution and drop progression across difficulties
- Removed drops of Act 1-3 unique items in Act 5 Normal and Epic in favor of more new items
- Adjusted the items levels (and thus requirements) of several Act 5 uniques
- Fixed low-tier custom requirements that remained on some weapons
- Reordered armor value progression within some armor sub-types
- Fixed friendly Simulacrum Doppelgangers dropping duplicate items
- Fixed missing base stats on Raven Warrior MI sword
- Cold Essence Relic now correctly drops from Jotuns and Nixies
- Fixed epic and legendary Zeus' Thunderbolt not being applicable to thrown weapons
- Tweaked looks of common celtic tunics, common aesir torso
- Added "Thrown" property to all throwing weapon tooltips
- Added black dyes to all regular vendor inventories
- Corinth's marketplace may occasionally offer egyptian or asian dyes
- Fixed UI bitmaps of Verdandi's Knots and Ullr's Protectors
- Various minor tweaks and fixes

Enemies
- Certain enemies now use throwing weapons (including MIs) in Acts 1-4
- Added new 'Ghost' race (designating physical resistance) to eligible enemies in Acts 1-4
- Buffed attack damage of Hildisvini, Kornwyf, Gladsheim Statues and Storm Revenants
- Reduced Nixie passive dodging in favor of stronger Fumble effect on their attacks
- Bear pounce attacks now cause Stun
- Visual tweaks made on almost all monsters, mostly textures and effects.
- Tweaked animations on Bears, Jotuns, Drunk Bandits, Aesir, Alfr and Draugar
- Increased the numbers of Fjord Ichthians (they really are everywhere!)
- Increased enemy density in parts of Jotunheim
- Tweaked balance of ranged vs melee enemies in Salt Mine and Asgard Greensward
- Improved Pet interactions with the final boss"

Quests
- Numerous small improvements to Side Quest logic
- Improved / added door scripts to resolve irregular path blocks
- Raven leader Heisthard now stops and talks
- Added an additional item reward to The Magic Cauldron
- Added system to preserve already completed quests in the journal during updates

World
- Visual tweaks to Himingbjorg, Dvergr Mines, Master Forge and Land's End
- Fixed collision problems in the Temple of Asklepius
- Fixed old world map bugs at Charon's bridge and Knossos landing
- The mad Dvergr enchanter has wandered closer to the waypoint
- Tweaked looks and animations on various NPCs and objects

General
- Officially added Stash sort button (in its proper place)
- Added fix for disappearing projectile trails
- Improved look of Legendary item upgrade UI
- Various sound and volume tweaks

Localization
- Fixed multiple issues where Chinese and Japanese texts were not fully displayed
- Merchants in all languages now have at least an English VO
- Various minor text and name fixes

So it took them 12 days to push the update for the gane live on Gog. Please dont make the gog users wait this long next time, Devs.
Post edited December 27, 2017 by sigilork
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sigilork: So it took them 12 days to push the update for the gane live on Gog. Please dont make the gog users wait this long next time, Devs.
Well, if I remember correctly the 1.51 arrived on Steam 12/21/2017 and on GOG on 12/25/12 so they definitely improved :)

Thank you and +1 for the 1.50 changelog.
Any idea what was updated on Dex?
MarkoH01: changelog here
Post edited December 28, 2017 by T_a_J
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T_a_J: MarkoH01: changelog here
Thank you but is this really the update from November 28th? Would mean the flag I received today is delayed for a month.
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T_a_J: MarkoH01: changelog here
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MarkoH01: Thank you but is this really the update from November 28th? Would mean the flag I received today is delayed for a month.
I think it's because the Linux and Mac builds were finally updated to 6.0.0, before it was Windows only.
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MarkoH01: Thank you but is this really the update from November 28th? Would mean the flag I received today is delayed for a month.
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DoctorGOGgles: I think it's because the Linux and Mac builds were finally updated to 6.0.0, before it was Windows only.
That could be it. So no need to download it again for me. Thank you as well.
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T_a_J: MarkoH01: changelog here
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MarkoH01: Thank you but is this really the update from November 28th? Would mean the flag I received today is delayed for a month.
Probably yes, No newer version available.
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MarkoH01: Thank you but is this really the update from November 28th? Would mean the flag I received today is delayed for a month.
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DoctorGOGgles: I think it's because the Linux and Mac builds were finally updated to 6.0.0, before it was Windows only.
The Linux build got updated. The Mac and Windows builds were updated earlier :)
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MarkoH01: Here we go again. Grim Dawn has been updated and as usually has received a pagelong changelog which you can see here. :) [...]
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HypersomniacLive: You might want to take a closer look at your link...

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JudasIscariot: ~ ping ~
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HypersomniacLive: Could you, please, fix the link to the Seven: The Days Long Gone forum? Cheers.
Fixed :)
Post edited December 28, 2017 by JudasIscariot
The update flag of Shadow Warrior 2 delayed 7 days.