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high rated
---------------------------

[Part 2 of 5]

---------------------------

No Man's Sky has changed


[FILE UPDATES]

* File removed: Patch 1.37 [Windows]

* File added: DLC: Pre-order: Patch 1.38 [Windows] --- Size: 2.0 MB --- Version: 14918 -> 15370

* File added: Patch 1.38 [Windows] --- Size: 49.0 MB --- Version: 14918 -> 15370

* File changed: DLC: Pre-order: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.37 *TO* 1.38

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 1.37 *TO* 1.38

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.37 *TO* 1.38

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (1.8 GB) --- Version *FROM* 1.37 *TO* 1.38


[CHANGELOG UPDATED]
Patch 1.38 (03 October 2017)

New save system
- You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
- Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
- There are now two sub-slots for each save-game - one for auto saves, one for manual saves
- Starting a new game with no existing saves will take you directly to mode select

Improvements & changes
- Made the temperature range of dead planets more varied
- In-flight weather effects now vary in strength based on height
- The Analysis Visor can now be used to scan farm plants and see the remaining growth time
- Analysis Visor can scan ships to determine their class, type and value at a distance
- The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
- Added error message when no outpost is found by the economy scanner
- Added the ability to skip black bars when discovering a planet or solar system
- Prevented the cursor being reset to the center of the page as you switch between pause menus
- Trade outposts now provide hazard protection
- Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
- Galactic map now respects user mouse sensitivity settings
- Galactic map now respects user control inversion settings
- Prevented trade terminals having a negative quantity of stock
- Made trading terminal stock values replenish over time
- Separated stock levels for trading posts and space stations in the same system
- Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
- Reduced cursor UI slowdown when using a pad
- Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
- Added exotic ship audio for AI and NPC ships
- Added ability to transfer items to and from containers in your base or freighter
- Added tooltip text to explain the planet icons on the discovery page
- Added ability to sell items from ship cargo slots at terminals
- Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
- Added ability to transfer items from cargo slots during maintenance interactions
- Improved trading by giving NPCs independent stock levels
- Made NPCs who give directions refer to a wider spread of locations
- Added ability to rebind the discard key

Bug fixes
- Fixed an issue where some delivery missions would continuously tell players to visit other systems
- Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
- Fixed scaling issues with creature feeding icons
- Fixed an issue where mining units would occasionally incorrectly produce Heridium
- Prevented mining units being placed inside each other
- Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
- Fixed an issue where storm-prone planets could be labelled as ‘Mild’. Storm frequency has not been adjusted - the text should now more accurately describe weather conditions.
- Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
- Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
- Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
- Fixed an issue where the ship crosshair would appear at incorrect times
- Fixed the Upload All button on the discovery page not deactivating after being used
- Corrected button prompts in the ship combat wiki
- Restored Spectral Class to the galaxy map text
- Prevented users occasionally falling outside the trading post platform when exiting their ship
- Prevented traders from attacking pirates which are far out of their range
- Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
- Fixed an issue where smaller freighters and containers could not be destroyed
- Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
- Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
- Fixed issue where a blue eye icon would occasionally appear over the crosshair
- Fixed an issue where the Space Anomaly could remain in the player's home system indefinitely
- Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
- Fixed an issue where unbinding a key would exit the control menu
- Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
- Fixed an issue where the Space Anomaly mission had no objective text in the log.
- Fixed an issue where some players who should have been able to restart distant missions were unable to do so
- Fixed an issue which could cause excess stacked inventory items to be lost
(Full changelog)
high rated
---------------------------

[Part 3 of 5]

---------------------------

STRAFE: Millennium Edition has changed

>>> Game title changed *FROM* STRAFE *TO* STRAFE: Millennium Edition

>>> Bonuses changed *FROM* [empty] *TO* poster


[FILE UPDATES]

* File removed: DLC: VV-1N Weapon Pre Order Exclusive: Mac OS X installer, English

* File removed: DLC: VV-1N Weapon Pre Order Exclusive: Patch 4 [Mac OS X]

* File added: DLC: VV-1N Weapon Pre Order Exclusive: Mac OS X installer, English (part 1 of 2) --- Size: 1.0 MB --- Version: Millennium Edition

* File added: DLC: VV-1N Weapon Pre Order Exclusive: Mac OS X installer, English (part 2 of 2) --- Size: 1.0 MB --- Version: Millennium Edition

* File added: DLC: VV-1N Weapon Pre Order Exclusive: Patch Millennium Edition [Mac OS X] --- Size: 2.0 MB --- Version: 12418 -> 15393

* File added: Patch Millennium Edition [Windows] --- Size: 428.0 MB --- Version: [empty]

* File added: poster --- Size: 1.0 MB --- Version: [empty]

* File changed: DLC: VV-1N Weapon Pre Order Exclusive: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* Patch 5 *TO* Millennium Edition

* File changed: Mac OS X installer, English --- Size *FROM* 1014.0 MB *TO* 1.0 GB --- Version *FROM* Patch 5 *TO* Millennium Edition

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* Patch 5 *TO* Millennium Edition

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 940.0 MB *TO* 1.2 GB --- Version *FROM* Patch 5 *TO* Millennium Edition


[CHANGELOG UPDATED]
Millennium Edition Update (03 October 2017)

- Please note that the StrafeZone and SpeedZones are currently not available in the GOG version of the game. We are investigating the possiblity of having those features added to the GOG version as soon as possible. We apologize for the inconvenience.

Big Additions:
- Added ability to save runs
- Crashed runs can be recovered
- Big new secret
- Added 20 new unlockable game modifiers
- Big Head Mode
- Rocket Arena
- Hardcore Mode
- Hyperdrive
- Enemy Blood Blasters
- Scrambled Cache
- Lil Chumps
- Instagib
- Traditional mode
- Blood Lust
- Threes Company
- Near Sighted
- Scrambled Baddies
- Moon Walkin’
- Get rich or die tryin’
- Call me Lil Joby
- Game of Guns
- QB
- Can’t Stop, Won’t Stop

STRAFE® Abridged
- Added 11 new room modules to ICARUS
- Added 3 new enemies (with unique a.i.)
- Added the traveling Merchant
- Added low performance mode

Balance & fixes:
- Soldier and Host now have two enemy variants
- Removed some rooms from ICARUS that were considered unfair
- Revamped enemy aggro
- Can no longer acquire multiple primaries by spending clip
- Fixed bug related to weapons switching when out of ammo in primary weapon
- Fixed issue causing inconsistent turning speed on glowbrites
- Fixed issue stopping Carriers from leaping at the player multiple times as intended
- Fixed issue that was causing more path calculations than needed
- Improved performance of enemies that fire multiple shots at once
- Lowered the time it took the Leper to transform into bomber mode
- Fixed issue causing some enemies to dry- fire when startled
- Made the different glutton skins more different from one another
- Pale glutton is faster and lower health
- Soldier glutton is slightly slower
- Fixed issue causing the host to aim unreliably
- Improved side to side aiming of Host
- Fixed black flash when quick restarting
- Fixed issue that would cause favorite weapon to always show as machinegun
- Fixed issue that would incorrectly show playtime in the post game stats
- Fixed issue that could cause save files to corrupt
- Reduced initial spread on machinegun and rebalanced rate of fire perks for machiengun
- Fixed bug resulting in enemies showing less blood impacts than intended
- Fixed bug causing frame drops when using the empty machinegun
- Fixed bug causing the nailguns bullet to become frozen in some instances
- Rebalanced HMG - Lowered warm up time, slightly lowered reload time, increased max fire rate
- Fixed global stat to correctly show total player deaths
- Fixed bug stopping the “Completionist” achievement from popping
- Reworked Richoshot - Pierces enemies and slightly increased initial damage.
- Increased damage per tick on the shotgun gas
- Lowered damage on initial spin fusor upgrade
- Lowered max damage on nail gun explosions
- Fixed bug causing Airbud to be less powerful than intended
- Trappy robot appears longer before teleporting
- Made the blood bags easier to see on their way to secret doors
- Improved issue allowing turrets to get stuck inside one another
- Lowered ammo use per tick on the lightning secondary for the railgun
- Fixed issue causing an older version of the turret to be present rarely
- (possibly) Fixed issue softlocking burbs merchant
- Fixed specific issue causing levels to fail while generating causing an infinite load
- Added another fix for a case where train tracks could intersect level geometry
- Able to speed up end credits
- Fixed bug allowing the player to jump while credits rolled
- Fixed bug causing the black hole launcher to make zombie corpses
- Fixed bug allowing players to Kill the merchants defense turrets without triggering a robbery
- Fixed bug allowing fire to spawn too close to keycards
- More to come before this is officially live!
- Fixed additional bugs allowing levels to fail to load
- Fixed issue that would cause the death screen to show incorrect killed by text
- Airbud no longer has a thirst for Lil Joby’s blood
- Fixed bug sometimes stopping the Going home secret from awarding its prize
- Fixed bug sometimes stopping the Trappy Mine secret from awarding its prize
- Fixed bug sometimes stopping the Rats Map Secret from awarding its prize
- Fixed bug allowing food dispensers to “Stretch” in the Burbs
- Fixed bug allowing lights to sometimes “float” in the Burbs
- Fixed bug allowing enemies to sometimes spawn on the train tracks in the burbs
- Fixed bug stopping the Brightness slider from properly updating on menu exit
- Added particle effect to help illustrate remaining scrap chests value
- Fixed misalignment on three crosshairs of the alternate machinegun firing modes
- Lil joby no longer gets incorrectly occluded when wandering
- Fixed some cases that were allowing multiple upgrade machines of the same type to spawn in the same run
- Lowered the weight on servers in icarus to prevent rare cases where they could be knocked over and block progress
- Increased damage on lil jobys war machine
- Rebalanced enemy numbers across the game
- And more smaller changes


Patch 6 (03 October 2017)
- Added Easy Difficulty
- 30% less enemies
- 30% less incoming Damage
- 20% slower projectiles
- Added Optional Slow-Mo training tool (MURDER TIME) to easy difficulty
- Fixed issue causing some weapons to not fire as intended when playing with the railgun
- Improved stability
- Fixed rare issue that could cause the train to eject the player
- Updated the directional damage indicators to be more useful
- Added safety colliders to Luftenstein secret to fix rare issues
- Modified menu art to read more clearly
- Added keybind menu option for the Thruster item
- Misc Crash fixes
- Misc performance improvements


Patch 5 (02nd June 2017)

- Hey Killers,

- We're going to shift our focus on more meaningful additions. We will still be working on fixes and optimizations but we are experimenting with a "Training mode" that would help new players having a hard time with STRAFE®'s difficulty learn how to play as intended, with a lot of movement and strafing.

- Additionally we would like to start work on the save feature but have no idea how long it will take to crack that nut so it will come when it's ready. If it works this would allow you the freedom of exiting the game and returning to your run until you die.
(Full changelog)
high rated
---------------------------

[Part 4 of 5]

---------------------------

Tyranny - Commander Edition has changed


[FILE UPDATES]

* File removed: DLC: Bastard's Wound: Mac OS X installer, English

* File removed: DLC: Bastard's Wound: Patch 1.2.0.0131 [Linux]

* File removed: DLC: Coat of Arms: Mac OS X installer, English

* File removed: DLC: Coat of Arms: Patch 1.2.0.0131 [Linux]

* File removed: DLC: Portrait Pack: Mac OS X installer, English

* File removed: DLC: Portrait Pack: Patch 1.2.0.0131 [Linux]

* File removed: DLC: Pre-Order: Mac OS X installer, English

* File removed: DLC: Pre-Order: Patch 1.2.0.0131 [Linux]

* File removed: DLC: Tales from the Tiers: Mac OS X installer, English

* File removed: DLC: Tales from the Tiers: Patch 1.2.0.0131 [Linux]

* File removed: Patch 1.2.0.0131 [Windows]

* File removed: Patch 1.2.0.0132 [Linux]

* File added: DLC: Bastard's Wound: Mac OS X installer, English (part 1 of 2) --- Size: 493.0 MB --- Version: 1.2.1.0156 (B)

* File added: DLC: Bastard's Wound: Mac OS X installer, English (part 2 of 2) --- Size: 493.0 MB --- Version: 1.2.1.0156 (B)

* File added: DLC: Coat of Arms: Mac OS X installer, English (part 1 of 2) --- Size: 1.0 MB --- Version: 1.2.1.0156 (B)

* File added: DLC: Coat of Arms: Mac OS X installer, English (part 2 of 2) --- Size: 1.0 MB --- Version: 1.2.1.0156 (B)

* File added: DLC: Portrait Pack: Mac OS X installer, English (part 1 of 2) --- Size: 213.0 MB --- Version: 1.2.1.0156 (B)

* File added: DLC: Portrait Pack: Mac OS X installer, English (part 2 of 2) --- Size: 213.0 MB --- Version: 1.2.1.0156 (B)

* File added: DLC: Pre-Order: Mac OS X installer, English (part 1 of 2) --- Size: 1.0 MB --- Version: 1.2.1.0156 (B)

* File added: DLC: Pre-Order: Mac OS X installer, English (part 2 of 2) --- Size: 1.0 MB --- Version: 1.2.1.0156 (B)

* File added: DLC: Tales from the Tiers: Mac OS X installer, English (part 1 of 2) --- Size: 1.0 MB --- Version: 1.2.1.0156 (B)

* File added: DLC: Tales from the Tiers: Mac OS X installer, English (part 2 of 2) --- Size: 1.0 MB --- Version: 1.2.1.0156 (B)

* File added: Patch 1.2.1.0157 [Windows] --- Size: 17.0 MB --- Version: 14968 -> 15309

* File added: Patch 1.2.1.0158 [Linux] --- Size: 15.0 MB --- Version: 15035 -> 15398

* File changed: DLC: Bastard's Wound: Linux installer, English --- Size has not changed (496.0 MB) --- Version *FROM* 1.2.0.0132 *TO* 1.2.1.0158

* File changed: DLC: Bastard's Wound: Windows installer, English --- Size *FROM* 427.0 MB *TO* 426.0 MB --- Version *FROM* 1.2.0.0131 *TO* 1.2.1.0157

* File changed: DLC: Coat of Arms: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.2.0.0131 *TO* 1.2.1.0157

* File changed: DLC: Portrait Pack: Windows installer, English --- Size has not changed (218.0 MB) --- Version *FROM* 1.2.0.0131 *TO* 1.2.1.0157

* File changed: DLC: Pre-Order: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.2.0.0131 *TO* 1.2.1.0157

* File changed: DLC: Tales from the Tiers: Linux installer, English --- Size has not changed (2.0 MB) --- Version *FROM* 1.0 *TO* 1.2.1.0158

* File changed: DLC: Tales from the Tiers: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.2.0.0131 *TO* 1.2.1.0157

* File changed: Linux installer, English --- Size has not changed (7.4 GB) --- Version *FROM* 1.2.0.0132 *TO* 1.2.1.0158

* File changed: Mac OS X installer, English --- Size has not changed (7.3 GB) --- Version *FROM* 1.2.0.0133 *TO* 1.2.1.0156 (B)

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 1.2.0.0131 *TO* 1.2.1.0157

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.2.0.0131 *TO* 1.2.1.0157

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (2.9 GB) --- Version *FROM* 1.2.0.0131 *TO* 1.2.1.0157


(Changelog coming in the next post)
high rated
---------------------------

[Part 5 of 5]

---------------------------

Tyranny - Commander Edition has changed


[CHANGELOG UPDATED]
Patch 1.2.1.0157 (03 October 2017)

- The 1.2.1 patch addresses multiple issues, many of the more prevalent issues are listed below. Please note that many of these notes contain spoilers:
- 'Sneak Attack' talent will no longer stack with itself when used repeatedly.
- Passives removed from Respec'ing or upgrading to a higher talent are now properly removed from the character.
- Weeping Whispers will no longer apply bleeding to allies that target the wearer with a buff. (This was resulting in allies turning against the party in some cases)
- Loading a save from a previous patch will no longer get players stuck in World Map Events nor Ambushes.
- Spell slots are now properly removed when the item/talent granting them are removed.
- Updated Tooltip on maps that are inaccessible due to party members not being active in the party, to better convey why the map is locked.
- Throwing knives and Javelins now properly received the accuracy bonus from the Duelist Talents.
- Fixed an edge case where some Skill Checks could display a value of -1.
- Heartseeker Base Damage no longer scales with character level.
- Removed an errant sigil from Phaedrus's Store.
- Re-added a missing string from Rixatrix's piglet.
- Imported versions of Weeping Whispers now have the correct reputation strings.
- Silvercore's Cumbersome ability description now lists itself only once in the recovery UI.
- Recruit Selina now offers training in One Handed instead of Subterfuge.
- Blood Mulch is now listed correctly for his lines in act 3.
- Re-added some translated strings for unlocking spell notifications.
- Rebounding Blade now uses the correct icon when targeting.
- Re-added multiple missing strings to the base game.
- Updated Weeping Whispers to more consistently affect Recovery Time.
- Updated World Map Events UI to better display the reputation changes for Companions.
- Circular Reasoning now displays its projectile correctly if imported to New Game+
- Updated some visual and sound effects for Edicts in world map event scenes.
- Updated the World Map Event UI to better display multiple reputation changes from a single choice.
- VFX for the Edict for of Storms now appear correctly at the Sentinel Stand Outskirts
- Improved the load time of the Title Screen.
- Reputation changes in World Map Events now display the correct information for the change.
- Fixed an edge case where the audio for the End Game Cutscene may mute the VO track.
- Updating the Targeting UI in Bastard's Wound scenes to display more consistently.
- Overwriting Paradox Clouds saves will now automatically flag the new save for syncing with the Paradox Cloud.
- Updated Paradox Cloud save UI so new saves can have the Sync State picked before saving.
- Updated Character Shadows in some Bastard's Wound Scenes.
- Updated Title Screen News button to not clip with DLC banners when using localized text.
- Fixed various typos.

Spoilers
- Barik's Dialog no longer ends pre-maturely when speaking with him after completing Never Free
- Tide Together now completes correctly when telling Wagstaff that the player let Phoibe go free but still giving him Phoibe's tome.
- Knapping on the Job now completes correctly (and allows other quests to start) when telling Jaspos that Argaen is dead.
- Characters will no longer path under the water in the Bastard's Wound.
- Speaking to Basila for Knapping on the Job will now point the Fatebinder to South Haven if the Forge-Bound have already left Lethian's Crossing.
- Jaspos & Wagstaff will now speak with the Fatebinder at the end of Knapping on the Job/Tide Together, even if they are very upset with the Fatebinder for past decisions.
- Eb and Lantry both react to the correct NPC being placed in charge of the Wound.
- Updated the Chronicles from Truth and Reconciliation to no longer glow when loading a save that had already discovered that chronicle.
- Jaspos & Wagstaff now direct the player to speak with Mell if they are at odds with the player (Leading to the start of the History of the Oldwalls quest)
- Updated the end game slides to better match with Anarchist players who remain loyal to Kyros.
- Updated the Berry Fields scene so that VO'd lines at the start of a dialog will correctly play the VO.
- Reef-Talon now appears in the Wellspring Cascade if she stays in Bastard's Wound after the final decision is made for the area.
- Updated Wagstaff dialog so that Eb will react correctly even if the Fatebinder killed Insipid Moniker before meeting Wagstaff.
- Updated Berry bush second interaction to give resting bonuses upon completing the cut-scene.
- Imperator's Oldwalls Regalia no longer grants armor at higher qualities.
- Speaking to Lexeme after triggering the Lullaby Cut-Scene will not repeat the cut-scene.
(Full changelog)
high rated
Added the Figment, Hob, Jalopy [In Dev], >observer_, and Tacoma changelogs to the respective game fora.

DeMignon added the Democracy 3, STRAFE: Millennium Edition, and Tyranny - Commander Edition ones.

Ulf2016 added the No Man's Sky changelog.
Post edited October 05, 2017 by HypersomniacLive
high rated
From Legacy MaGog's logs for 4 October:

---------------------------

Games included in this batch:

· Cossacks 3
· Darksiders Warmastered Edition
· STAR WARS™ Battlefront™ II (Classic, 2005)

---------------------------

Cossacks 3 has changed


[FILE UPDATES]

* File changed: DLC: Days of Brilliance: Windows installer, English --- Size *FROM* 37.0 MB *TO* 38.0 MB --- Version *FROM* 1.9.2.83.5732 *TO* 1.9.4.83.5735

* File changed: DLC: Early Bird: Windows installer, English --- Size has not changed (9.0 MB) --- Version *FROM* 1.9.2.83.5732 *TO* 1.9.4.83.5735

* File changed: DLC: Guardians of the Highlands: Windows installer, English --- Size has not changed (21.0 MB) --- Version *FROM* 1.9.2.83.5732 *TO* 1.9.4.83.5735

* File changed: DLC: Path to Grandeur: Windows installer, English --- Size has not changed (40.0 MB) --- Version *FROM* 1.9.2.83.5732 *TO* 1.9.4.83.5735

* File changed: DLC: Rise to Glory: Windows installer, English --- Size has not changed (40.0 MB) --- Version *FROM* 1.9.2.83.5732 *TO* 1.9.4.83.5735

* File changed: DLC: Soundtrack: Windows installer, English --- Size *FROM* 4.0 MB *TO* 5.0 MB --- Version *FROM* 1.9.2.83.5732 *TO* 1.9.4.83.5735

* File changed: DLC: The Golden Age: Windows installer, English --- Size *FROM* 67.0 MB *TO* 66.0 MB --- Version *FROM* 1.9.2.83.5732 *TO* 1.9.4.83.5735

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.9.2.83.5732 *TO* 1.9.4.83.5735

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.2 GB) --- Version *FROM* 1.9.2.83.5732 *TO* 1.9.4.83.5735


[NO CHANGELOG]

---------------------------

Darksiders Warmastered Edition has changed

>>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility *TO* Notice: The original version of Darksiders is included with Darksiders Warmastered Edition, Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

---------------------------

STAR WARS™ Battlefront™ II (Classic, 2005) has changed

>>> Compatibility changed *FROM* ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY, Multiplayer Notice: Please note that GOG Galaxy is required to access Online Multiplayer, AMD compatibility notice: Star Wars: Battlefront II does not support AMD Crimson Edition drivers 15.12 or newer, and requires version 15.11 (stable version) or older drivers. *TO* ACCEPTANCE OF TERMS OF USE REQUIRED TO PLAY, Multiplayer Notice: Please note that GOG Galaxy is required to access Online Multiplayer. Please note that Galaxy requires Windows 7 SP1, or newer operating system, AMD compatibility notice: Star Wars: Battlefront II does not support AMD Crimson Edition drivers 15.12 or newer, and requires version 15.11 (stable version) or older drivers.
avatar
muntdefems: Please note that Galaxy requires Windows 7 SP1, or newer operating system
For those who love Windows XP/Vista and want to use GOG Galaxy:
https://www.gog.com/forum/general/gog_galaxy_for_windows_xpvista_patch

The author is very active, and updates the patch for every major version of GOG Galaxy.
It seems that Shogo: Mobile Armor Division has had its soundtrack download URL removed based on my latest gogrepo manifest. Can anyone else confirm? I didn't see it mentioned in the other updates.
avatar
apparition: It seems that Shogo: Mobile Armor Division has had its soundtrack download URL removed based on my latest gogrepo manifest. Can anyone else confirm? I didn't see it mentioned in the other updates.
Just tried and I can still download the soundtrack.
avatar
apparition: It seems that Shogo: Mobile Armor Division has had its soundtrack download URL removed based on my latest gogrepo manifest. Can anyone else confirm? I didn't see it mentioned in the other updates.
I can also download the soundtrack.

In some very rare cases, gogrepo.py can not grab the download URL or the checksum xml file.
I have over 1000 games here, and gogrepo.py always skip this kind of files.
(In my case, I think I have 2 xml files that gogrepo.py can not find, but I can grab them directly with wget)

I am not a python expert. I do not know why.

UPDATE
I just run gogrepo.py to update shogo_mobile_armor_division
'name': u'shogo_soundtrack.zip' and its download URL are still in my gog-manifest.dat.
Post edited October 04, 2017 by kbnrylaec
high rated
Stars in Shadow

#### Update 21183 (4th October 2017)

##### Changes & Additions

* Added a choice of Map Shape options (Box, Ring, Hourglass, Ellipse) to the Advanced Map Settings pane when creating a new game.
* Added a number of new UI sound effects including: load/save game complete, colony founded, planet special discovery, war declaration, enslave, liberate, forced labor, experiments, and galaxy creation complete.
* Added a 'Right Click Close' UI option to the Options pane.
* 'B' now acts as a hotkey for buying production on the currently selected planet.
* There is now a Hail Fleet option that adds a diplomatic option when your fleet intercepts an alien colony ship attempting to land in the same system.
* AI factions will now accept trades for some resources, provided that a fair offer is made.
* Hiring mercenaries now costs influence, in addition to coins.
* The influence cost of securing a peace treaty will now vary depending on how the other faction feels the war has been going.
* All factions now receive 1 influence per turn if they have any contact with alien factions.When initially researched, Markets now increase trade capacity by 2 each (up from 0).

##### Fixes

* Changed AI handling of three+ sided conflicts, should fix logic errors in AI code.
* Reduced the frequency of several types of planet disaster events.
* Fix for a formatting error when trading with marauder companies.
* Made several low-level changes intended to work around problems with the latest AMD drivers.
* In windowed mode, window resizing cursors should now appear when appropriate.
* Altered the deficit handling rules -- forced scrapping now always yields some coin return.
* Adjusted planet autobuild logic to favor Trade in situations where deficits are imminent.
* AI players should now build more Markets during the late game.
* Fix for a bug that could cause re-contacted empires to respond as if you'd just meet.
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WinterSnowfall: ... however, I can do that - it shouldn't be much of an extra effort. I'll use whatever game card info is provided by the APIs though, so do expect some odd behavior every now and then. I'll try it out when I post today, see how it goes.
Works well. :) Thanks! I guess most of the game card links will work, and those which do not I still can look up manually.
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kbnrylaec: I can also download the soundtrack.

In some very rare cases, gogrepo.py can not grab the download URL or the checksum xml file.
I have over 1000 games here, and gogrepo.py always skip this kind of files.
(In my case, I think I have 2 xml files that gogrepo.py can not find, but I can grab them directly with wget)

I am not a python expert. I do not know why.

UPDATE
I just run gogrepo.py to update shogo_mobile_armor_division
'name': u'shogo_soundtrack.zip' and its download URL are still in my gog-manifest.dat.
Thanks! That's very odd, but good to know!
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Some updates from Legacy MaGog's logs for 5 October:

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Games included in this batch:

· Omikron: The Nomad Soul
· Starpoint Gemini Warlords
· Starpoint Gemini Warlords - Digital Deluxe Edition [Premium]

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Omikron: The Nomad Soul has changed


[FILE UPDATES]

* File added: Windows installer, French --- Name: setup_omikron_-_the_nomad_soul_french_20171004_(15415).exe --- Size: 1.2 GB --- Date: Wed 04 Oct 2017 07:50:59 GMT --- Version: 20171004

* File changed: Windows installer, English --- Name *FROM* setup_omikron_2.0.0.7.exe *TO* setup_omikron_-_the_nomad_soul_20171004_(15415).exe --- Size has not changed (1.2 GB) --- Date *FROM* Wed 10 Apr 2013 16:56:42 GMT *TO* Wed 04 Oct 2017 07:47:21 GMT --- Version *FROM* [empty] *TO* 20171004


[CHANGELOG ADDED]
Update (05 October 2017)

- We have added the French version of Omikron: The Nomad Soul to everyone's accounts.
- We would like to thank Lukin86 for the donation of the French version of the game.
(Full changelog)

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Starpoint Gemini Warlords has changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: German *TO* Audio and text: English. Text only: Chinese, German, French, Russian

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Starpoint Gemini Warlords - Digital Deluxe Edition [Premium] has changed

>>> Supported languages changed *FROM* Audio and text: German, English *TO* Audio and text: German, English. Text only: Chinese, French, Russian
high rated
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muntdefems: [...]

Starpoint Gemini Warlords has changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: German *TO* Audio and text: English. Text only: Chinese, German, French, Russian

---------------------------

Starpoint Gemini Warlords - Digital Deluxe Edition [Premium] has changed

>>> Supported languages changed *FROM* Audio and text: German, English *TO* Audio and text: German, English. Text only: Chinese, French, Russian
Odd, why does Starpoint Gemini Warlords - Digital Deluxe Edition [Premium] have German audio, but the standard edition doesn't?