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Alexim: I don't know what Ganni1987 means, but the many extra achievements of Surviving Mars added on Steam with the latest updates/DLC are missing on GOG.
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JudasIscariot: Can you tell me more about which achievements are missing? The more info we get about this, the better the chance that it gets resolved quickly :)
Sure: Surviving Mars on GOG Galaxy has 50 achievement, on Steam 60.
They added 10 new achievements only on Steam with the Gagarin Update as you can see here:
https://steamcommunity.com/games/464920/announcements/detail/2484194130755271976

Space Shopping - Play as USA and have a Geoscape Dome with a Megamall before Sol 100
Tao - Play as China and have Tai-chi Gardens in 10 Domes before Sol 100
Space Capitalism - Play as Blue Sun Corporation and produce $100,000 M Funding before Sol 100
Europa Universalis - Play as Europe and reach daily production of 10,000 Research before Sol 100
Waste Not, Want Not - Play as India and convert 3000 Waste Rock to useful materials before Sol 100
The Pace of Progress - Play as SpaceY and complete all Sponsor Goals on challenge rating 500% or higher
No Pain, No Gain - Play as Russia and have 500 colonists on challenge rating 500% or higher
The Garden of Eden - Play as Church of the new Ark and have 250 Colonists at 70+ Comfort before Sol 100
Bushido - Play as Japan and train 200 specialists before Sol 100
Gold Rush - Play as Brazil and convert 2000 Waste Rock to Rare Metals before Sol 100
Attachments:
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JudasIscariot: Can you tell me more about which achievements are missing? The more info we get about this, the better the chance that it gets resolved quickly :)
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Alexim: Sure: Surviving Mars on GOG Galaxy has 50 achievement, on Steam 60.
They added 10 new achievements only on Steam with the Gagarin Update as you can see here:
https://steamcommunity.com/games/464920/announcements/detail/2484194130755271976

Space Shopping - Play as USA and have a Geoscape Dome with a Megamall before Sol 100
Tao - Play as China and have Tai-chi Gardens in 10 Domes before Sol 100
Space Capitalism - Play as Blue Sun Corporation and produce $100,000 M Funding before Sol 100
Europa Universalis - Play as Europe and reach daily production of 10,000 Research before Sol 100
Waste Not, Want Not - Play as India and convert 3000 Waste Rock to useful materials before Sol 100
The Pace of Progress - Play as SpaceY and complete all Sponsor Goals on challenge rating 500% or higher
No Pain, No Gain - Play as Russia and have 500 colonists on challenge rating 500% or higher
The Garden of Eden - Play as Church of the new Ark and have 250 Colonists at 70+ Comfort before Sol 100
Bushido - Play as Japan and train 200 specialists before Sol 100
Gold Rush - Play as Brazil and convert 2000 Waste Rock to Rare Metals before Sol 100
Thank you very much, that helped :) I've passed the info on to my colleague who deals with that game and hopefully we'll have this sorted out soon :)
high rated
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JudasIscariot: Can you tell me more about which achievements are missing? The more info we get about this, the better the chance that it gets resolved quickly :)
avatar
Alexim: Sure: Surviving Mars on GOG Galaxy has 50 achievement, on Steam 60.
They added 10 new achievements only on Steam with the Gagarin Update as you can see here:
https://steamcommunity.com/games/464920/announcements/detail/2484194130755271976

Space Shopping - Play as USA and have a Geoscape Dome with a Megamall before Sol 100
Tao - Play as China and have Tai-chi Gardens in 10 Domes before Sol 100
Space Capitalism - Play as Blue Sun Corporation and produce $100,000 M Funding before Sol 100
Europa Universalis - Play as Europe and reach daily production of 10,000 Research before Sol 100
Waste Not, Want Not - Play as India and convert 3000 Waste Rock to useful materials before Sol 100
The Pace of Progress - Play as SpaceY and complete all Sponsor Goals on challenge rating 500% or higher
No Pain, No Gain - Play as Russia and have 500 colonists on challenge rating 500% or higher
The Garden of Eden - Play as Church of the new Ark and have 250 Colonists at 70+ Comfort before Sol 100
Bushido - Play as Japan and train 200 specialists before Sol 100
Gold Rush - Play as Brazil and convert 2000 Waste Rock to Rare Metals before Sol 100
Alright, I just got word that the achievements have been updated for Surviving Mars :)
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Alexim: Sure: Surviving Mars on GOG Galaxy has 50 achievement, on Steam 60.
They added 10 new achievements only on Steam with the Gagarin Update as you can see here:
https://steamcommunity.com/games/464920/announcements/detail/2484194130755271976

Space Shopping - Play as USA and have a Geoscape Dome with a Megamall before Sol 100
Tao - Play as China and have Tai-chi Gardens in 10 Domes before Sol 100
Space Capitalism - Play as Blue Sun Corporation and produce $100,000 M Funding before Sol 100
Europa Universalis - Play as Europe and reach daily production of 10,000 Research before Sol 100
Waste Not, Want Not - Play as India and convert 3000 Waste Rock to useful materials before Sol 100
The Pace of Progress - Play as SpaceY and complete all Sponsor Goals on challenge rating 500% or higher
No Pain, No Gain - Play as Russia and have 500 colonists on challenge rating 500% or higher
The Garden of Eden - Play as Church of the new Ark and have 250 Colonists at 70+ Comfort before Sol 100
Bushido - Play as Japan and train 200 specialists before Sol 100
Gold Rush - Play as Brazil and convert 2000 Waste Rock to Rare Metals before Sol 100
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JudasIscariot: Alright, I just got word that the achievements have been updated for Surviving Mars :)
In fact, they are all here now! Thank you very much, me and I think the others really appreciate these direct communications.

If you have time, there are other achievement issues that I'm trying to address in a specific thread. There are at least a couple of games whose achievements have been broken as a result of a patch that has deactivated them completely.
Post edited December 10, 2018 by Alexim
high rated
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WinterSnowfall: ...
BTW, you don't need to watch the following games and DLCs anymore (reason here):

· >observer_
· 60 Seconds!
· Absolver
· Absolver: Adalian Forest Pack [DLC]
· Absolver: Deluxe Edition Upgrade [DLC]
· Absolver: Deluxe Edition [Premium]
· AER - Memories of Old
· Alien Rampage
· Antihero
· Antihero Book Club [DLC]
· Antihero Deluxe Edition [Premium]
· Antihero Oliver Character [DLC]
· Antihero: Armello Character Pack [DLC]
· ART OF FIGHTING 2
· Batman: The Enemy Within - The Telltale Series
· Battle Brothers
· Battle Brothers - Beasts & Exploration - Supporter Edition Upgrade [DLC]
· Battle Brothers - Beasts & Exploration [DLC]
· Battle Brothers - Supporter Edition Upgrade [DLC]
· Battle Chasers: Nightwar
· Battle Chasers: Nightwar Digital Extras [DLC]
· Battle Chef Brigade Deluxe
· Beholder
· Beholder - Blissful Sleep [DLC]
· Black Mirror
· Black Mirror Digital Extras [DLC]
· Bubsy: The Woolies Strike Back
· Bulb Boy
· Bulb Boy Soundtrack Remastered [DLC]
· Call of Cthulhu: Dark Corners of the Earth
· Children of Zodiarcs
· Children of Zodiarcs Collector's Edition [Premium]
· Children of Zodiarcs Collector's Upgrade [DLC]
· Coma: Recut Deluxe Edition Upgrade, The [DLC]
· Coma: Recut Deluxe Edition, The [Premium]
· Coma: Recut, The
· Conqueror A.D. 1086
· Cosmic Star Heroine
· Crime Cities
· Cryptark
· Cryptark Soundtrack [DLC]
· Cuphead
· Cuphead OST [DLC]
· Darkside Detective, The
· Darkwood
· de Blob 2
· Dead Cells
· Dead Cells OST [DLC]
· Deep Sky Derelicts
· Distant Worlds: Universe
· Doom 3: BFG Edition
· Dungeons 3
· Dungeons 3: Clash of Gods [DLC]
· Dungeons 3: Evil of the Caribbean [DLC]
· Dungeons 3: Lord of the Kings [DLC]
· Dungeons 3: Once Upon A Time [DLC]
· ECHO
· ELEX
· ELEX Digital Extras [DLC]
· Epic Pinball: The Complete Collection
· Fictorum
· Fictorum OST [DLC]
· Figment
· Finding Paradise
· Finding Paradise Soundtrack [DLC]
· Furi
· Furi - One More Fight [DLC]
· Furi Original Soundtrack [DLC]
· Galaxy of Pen and Paper
· GAROU: MARK OF THE WOLVES
· Gauntlet™ Slayer Edition
· Gauntlet™ Slayer Edition - Lilith the Necromancer Pack [DLC]
· Gorogoa
· Gorogoa - Soundtrack [DLC]
· Guild 3, The [In Dev]
· Hand of Fate 2
· Hand of Fate 2: A Cold Hearth [DLC]
· Hand of Fate 2: Outlands and Outsiders [DLC]
· Hand of Fate 2: The Servant and the Beast [DLC]
· Hat in Time - Seal the Deal, A [DLC]
· Hat in Time OST, A [DLC]
· Hat in Time, A
· Heart of China
· Hellblade: Senua's Sacrifice
· Helldorado
· Hello Neighbor
· Hello Neighbor Alpha Version [Demo]
· Hob
· Homeworld: Deserts of Kharak
· Homeworld: Deserts of Kharak - Expedition Guide [DLC]
· Homeworld: Deserts of Kharak - Khaaneph Fleet Pack [DLC]
· Homeworld: Deserts of Kharak - Soban Fleet Pack [DLC]
· Homeworld: Deserts of Kharak - Soundtrack [DLC]
· Homeworld: Emergence
· Humans Bundle, The
· Immortal Planet
· Immortal Redneck
· In the Shadows
· Inner World - The Last Wind Monk, The
· IRONCLAD
· Jalopy
· Jazz Jackrabbit 2 Collection
· Jazz Jackrabbit Collection
· Journey Down Trilogy, The
· Ken Follett's The Pillars of the Earth
· Ken Follett's The Pillars of the Earth - Soundtrack [DLC]
· Kingdoms and Castles
· Kingsway
· Legend of Heroes: Trails of Cold Steel - Costume Pack, The [DLC]
· Legend of Heroes: Trails of Cold Steel - Shining Pom Bait Pack, The [DLC]
· Legend of Heroes: Trails of Cold Steel - Special Item Pack, The [DLC]
· Legend of Heroes: Trails of Cold Steel, The
· LEGO® Batman 2 DC Super Heroes™
· LEGO® Star Wars™ - The Complete Saga
· LEGO® Star Wars™ III - The Clone Wars™
· Mafia
· Mages of Mystralia
· Mages of Mystralia - Original Soundtrack [DLC]
· Megaton Rainfall
· Minecraft: Story Mode - Season Two
· NecroVisioN
· NecroVisioN: Lost Company
· NEO TURF MASTERS
· Nex Machina
· Niche - a genetics survival game
· Niche - soundtrack [DLC]
· Nine Parchments
· Pandora: First Contact - Gold Edition
· Phantom Trigger
· Polaris Sector - Gold Edition
· Prodigy Tactics
· PULSTAR
· Quake 4
· Raiden V: Director's Cut
· Reah: Face the Unknown
· REAL BOUT FATAL FURY 2: THE NEWCOMERS
· Reigns: Her Majesty
· Reigns: Her Majesty - The Book of the Lady of the Wood [DLC]
· Reigns: Her Majesty Soundtrack [DLC]
· RIOT - Civil Unrest [In Dev]
· Rise of the Dragon
· River City Ransom: Underground
· River City Ransom: Underground OST [DLC]
· Robo Rumble
· Rogue Trooper Redux
· Rogue Trooper Redux Collector's Edition Upgrade [DLC]
· Rogue Trooper Redux: Collector's Edition [Premium]
· Ruiner
· Ruiner Soundtrack [DLC]
· Schizm: Mysterious Journey
· SENGOKU 3
· Serial Cleaner
· Serious Sam's Bogus Detour
· Seven: The Days Long Gone
· Seven: The Days Long Gone Digital Collector's Edition [Premium]
· Seven: The Days Long Gone [Demo]
· Shadowhand
· SHOCK TROOPERS: 2ND SQUAD
· Sine Mora EX
· Songbringer
· Space Pirates and Zombies 2
· SpellForce 3
· SpellForce 3 Digital Extras [DLC]
· SpellForce 3: Soul Harvest [Upcoming]
· Sphinx and the Cursed Mummy
· Sphinx and the Cursed Mummy Soundtrack [DLC]
· Sphinx and the Cursed Mummy: Authoring Tools [DLC]
· Star Hammer: The Vanguard Prophecy
· STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition
· STAR WARS™: The Force Unleashed™ II
· Stars in Shadow
· Stars in Shadow: Legacies [DLC]
· SteamWorld Dig 2
· SteamWorld Dig 2 OST Feat. El Huervo [DLC]
· Sudden Strike 2 Gold
· Sudden Strike 3
· Sudden Strike 4
· Sudden Strike 4 - Africa: Desert War [DLC]
· Sudden Strike 4 - Finland: Winter Storm [DLC]
· Sudden Strike 4: Road to Dunkirk [DLC]
· Sudden Strike Gold
· Suffering, The
· Suffering: Ties That Bind, The
· Sundered®: Eldritch Edition
· Sunless Skies [In Dev]
· Syberia 3: The Complete Journey
· Tacoma
· Tangledeep
· Tangledeep Original Soundtrack [DLC]
· Tender Loving Care
· Think of The Children
· Titanic: Adventure Out of Time
· Tooth and Tail
· Tooth and Tail - Official Soundtrack [DLC]
· Tormentum: Dark Sorrow
· Tower 57
· Tower 57 Two-pack [Premium]
· Vaporum
· West of Loathing
· Westerado: Double Barreled
· What Remains of Edith Finch
· What Remains of Edith Finch Soundtrack [DLC]
· Yono and the Celestial Elephants
· Ys SEVEN
· Zwei: The Ilvard Insurrection
high rated
Feudal Alloy

#### Patch 1.02 (25 January 2019)

* Fix - Disappearing a wrong data cartridge when the inventory is full
* Fix - 01-02-03 - Unreachable platforms
* Add - Info screen/patrons updated
* Fix - 02-01-08 - Door button fixed
* Fix - Door animation/unlocking bug
* Fix - Faster Oil and Coolant consuming
* Fix - 1440p resolution support
* Fix - Broken/not-opened doors temporary workaround
* Fix - Drinking oil/coolant in the menu
* Fix - Map - 03-04-04 - missing checkpoint
Book of Demons

#### Update 1.00.18019 (25 January 2019)

* Fixed an issue where upgrade card window showing the wrong cost just after downgrading card in slot
* Fixed an issue where card lost on higher difficulty would become unavailable and variant change was not possible
* Fixed typos in multiple translations
* Fixed golem card not going on cooldown after leaving the dungeon with golem and reentering it
* Fixed Quest Mastering tutorial displaying the wrong amount of keys
* Fixed fear aura not resuming after the card is disabled
* Fixed achievement The first Riddle not being granted after identifying all unidentified cards at once
* Fixed heal spell timing issues
* Fixed ghost sometimes getting stuck in walls if the hero leveled up on that level
* Fountains no longer change the cursor to use when the hold key is held down
* Fixed miscounting cards for Full Deck achievements (Full Armory, Full Stash, Full Library)
* Deprecated card Helmet can no longer be found in the dungeon
* Fixed particle effect on the lost card
* Fixed an issue where disenchanting a card could prevent it from dropping ever again
* Fixed a crash occurring during card disenchantment sequence
* Allow alive character in roguelike final death leaderboard
* Fixed Cold Nova not spawning icicle on the position of a killed monster
* Gargoyles in stone form are no longer selectable when using the controller
* Updated translations
* Supporters added to credits
Project Hospital

#### Patch 1.0.14958 (25 January 2019)

* Updated all translations to the latest version from github
* Disabled locking of areas on above the ground floors (building above ambulance parking lot is now possible)
* Disabled 'good boss' perk for other occupations than doctors
* Implemented receptionist perks affecting patients
* Improved workload tracking for radiology rooms and examination units
* Allowed examinations that discover surgery complications to be planned in patient's card even when already done previously
* Allowed nurses with stretchers to ignore objects if they get stuck
* Fixed events not available in campaign levels
* Fixed janitors ignoring blood when cleaning areas of other departments
* Fixed patients on ICU sometimes re-transported to their own bed for examination
* Fixed moved objects in building mode disappearing when switching to different categories while already moving an object
* Fixed preview of attachment object stuck on when placing composite objects in case the previous object with attachment was deleted during move
* Fixed a rare case of nurses stuck going to stretcher
* Fixed changing of department possible when it shouldn't be allowed (in case player opened the department selection panel already, for example right before patient transport)
* Fixed dead and misdiagnosed patients counted only in department statistics, not overall hospital statistics
* Fixed various issues in the medical database (skill for ethanol doses, rooms for chelation therapy, bacteremia discovery, too hardcore collapse timers on cardiac arrest symptoms, unstable blood pressure moved to high hazard, a few treatments were not allowed on ICU, ...)
* Fixed a couple of cases of broken stretchers stuck in the scene
* Fixed a couple of hidden errors
* Fixed a few typos in tooltips
Rise of Industry

#### Patch A8.2:2112a (24 January 2018)

##### Additions

* Added Helper Bubbles
* Players will get Helper Bubbles to help guide them through a game of Rise of Industry.
* They will spawn automatically when a Player does an action or something bad is happening.
* They can be turned off in the settings, but also by clicking the [Don’t show again] Button.

##### Improvements and Changes

* Made many changes to improve performance.
* Removed Berries from the Liquor Tree.
* Updated the in-game Wiki Link to a new guide on the Gamepedia Wiki.
* Adjusted the State to buy Products at 100% Global Market Price instead of 50%.
* Removed the 100% indicator for Products in the Global Market.
* Added a Typewriter sounds for when Player is typing something.
* Adjusted Demolishing to refund 100% of costs if used when the game is paused.

##### Bugfixes

* Fixed a bug where there would be two production bubbles after buying an AI Building.
* Fixed a bug where Recipes were appearing in the wrong Factory.
* Fixed a bug where the game was showing Players they had zero money at all times.
* Fixed the missing China font Atlas.
* Fixed a bug where switch Languages would not apply until after the game was restarted.
* Fixed a bug where the Low Selling Price Helper was not displaying the correcting information.
* Fixed a bug where clicking the [Show All] button was not functioning correctly.
* Fixed a bug where the Helpers were not translated when switching languages.
* Fixed a bug produced by the Shaders in the Linux version of the game.
The following offline installers have also been updated:
-> Cultist Simulator to version 2019.1.k.1
Post edited January 26, 2019 by WinterSnowfall
high rated
Darkest Hour: A Hearts of Iron Game

Patch 1.05.1 (30 July 2019) PART 4

Translation and Text Changes
5. Fixed mixed/incomplete Polish translation for NEWDEC message (DH Core/Full)
6. Removed incorrect Polish translation for TECH_APP_ARMOR_100_x
7. Added incomplete French translation for 2003180desc
8. Corrected text of EVT_1330120016_DESC (The Aizawa Incident)
9. Fixed issues with arm. brigade names in Russian
10. Fixed a small starting letter in arm. brigade name in German
11. Removed "." from the end of some diplomatic action titles
12. Changed MILALLREJECT_4 text from "refused to join our" to "refused our proposal for" to match message use by the game
13. Removed incorrectly added percentage symbol after value for add_prov_resource command's tool-tip text (EE_ADD_PROV_RESOURCE - DHCore/Full)
14. Fixed many issues in DH Full tutorials texts
15. Improved precision of UIW_DIGIN message
16. Added partially missing translation (GER, SPA, ITA, FRA) and corrected English for TUTORIAL_4_A5a_DESC
17. Fixed TUTORIAL_1_A9_DESC text from Production to Economy in English and French to match the tab name in those two languages.
18. Split DEV_READY to two type of messages (DEV_READY and UIW_ETA). Updated DEV_DATE_FOR_NEXT, DEV_READY and DEV_COST to use white color for important data.
19. Fixed invalid year in some languages for MODEL_2_3 (Motorized Infantry 1945)
20. Removed MODEL_4_3 (Advanced Light Tank) entry from unit_names - inexistent L-Arm model
21. Fixed MODEL_5_4 - MODEL_5_7 (Arm) model names to match tech names that enable those models
22. Fixed missing/incorrect model indexes for some models in French
23. Fixed BRIG_MODEL_7_4 - BRIG_MODEL_7_8 (L-Arm brigade) model names to match tech names that enable those models
24. Fixed BRIG_MODEL_29_3 - BRIG_MODEL_29_10 (M-Arm brigade) model names to match tech names that enable those models
25. Removed BRIG_MODEL_29_11 (M-Arm brigade) entry - inexistent M-Arm model
26. Correct BRIG_MODEL_USA_10_5;M8 Grayhound and BRIG_MODEL_USA_2_1;M8 Scot
27. Removed unused generic model names for CVE/CVL. Fixed CVL model names order
28. Fixed 3 typos in texts in "Darkest Hour Full/config/text.csv"
29. Fixed typos in 3 messages
30. Improved description of "Air unit - STR damage modifier vs entrenched Land units" in misc.txt
31. Removed xxxx_BTN2 ("Goto") strings from 6 coup messages as there's no such button on those
32. Rearranged THEYCOUP message for better view

Event Changes
Darkest Hour Light/core
1. Fixed many wrong or missing text references, added missing translations Darkest Hour Full Spoiler
2. Created new events to offer territories to Romania and Finland after Bitter Peace in exchange for their joining the Axis
3. Added decisions and event chain for Deutschland merchant U-boat in 1914 scenario
4. Improved event chain of Austrian concessions to Italy in WW1 (now possible choices are Trento / Trento and Trieste / Trento, Trieste and the Dalmatian coast from Split to Dubrovnik)
5. Add event chain for partition of People's Republic of Poland between allied DDR and SOV
6. Fixed bug in "What colonies for Free France?" event, restoring ai_chance to its proper value.
7. Added missing Lend-Lease revert event for U01/FRA and USA.
8. Fixed various issues and improved English Surrender (adding free units to newly created countries)
9. Added case for ITA surrender to DDR in WW2
10. Fixed various issues with WW1 peace treaties (Russia getting Galician provinces even if defeated, missing Austrian claims, Russian claims not removed, German Bessarabia given to Ukraine)
11. Reworked events 133011626 (Versailles and Beiyang China), 133011627 (Versailles and Alternate China) and 133011628 (Versailles and T. Entente China)
12. Added 2 back-up events that restore peacetime_ic_mod and wartime_ic_mod to misc.txt defaults for countries that have these set to lower values in scenarios. Updated all events that change both modifiers for those countries to check for a local flag before doing the change to avoid improper values
13. Removed incorrect check in trigger of "Surrender events - Japan surrenders to China" event preventing the said event from firing for CHC
14. Corrected triggers and effects of Gallipoli campaign event chain in WW1
15. Fixed wrong difficulty (Normal instead of Hard/Very Hard) set in triggers in both "Plots against Hitler" events
16. Added Game Over to action name and use new inherit parameter for Franco-British Union, WW1 minor surrender and mexican civil war surrender events
17. Forced player game over in events 2001547 (U09 Serbia submits to us!), 2007540 (SOV Finland joins Soviet Russia), 2038607 (U57 Villistas submit to us), 2038608 (U57 Zapatistas submit to us), 2038619 (U57 Zapatistas submit to us), 2084503 (SER Evacuate through Albania?), 2041001 (U62 Russia Eastern Outskirts), 2001002 (ENG French-British union), (GER Denmark Accepts Our Demands), (ITA Annexation of Albania - Zog accepts), 2007054 (SOV A great moment for our nation).
18. Fix of bug where Japan's surrender forces Germany to make peace with Allies if they are allied
19. Fixed issue with 1st Vienna Award event chain, now enabled
20. Fixed wrong minister IDs for China-Nanjing in 2 events (2012017 CHI "The Chinese question - first peace proposal" and 2012018 CHI "The Chinese question - final peace proposal").
21. Added "NOT = { ispuppet = yes }" to trigger for most coup events in coups_events.txt to prevent weird coups and alliance leave by the AI in the game
22. Removed Elsass-Lothringen provinces (104 107 105) as targets by "Send Weapons to the Resistance" event (U01) as these are GER cores
23. Fixed country TAG in event 2145537 (Senussia recognizes our suzerainty over them)
24. Fixed two invalid event action string IDs in 1914/FIN - Finland.txt
25. Fixed invalid trigger of event 2181011 (Treaty of Qumul) for CHI instead for SOV by 2 actions in event 2181008
26. Fixed invalid province in Lend-Lease events, added comments to commands
27. Various fixes and improvements to ai_ministers.txt (minor corrections to HUN, ROM and BUL events + added new events 5200094 -> 5200101 for FRA and 5200107 -> 5200108 + 5200111 -> 5200122 for ENG and 5200123 -> 5200124 for GER)
28. Various fixes and improvements to election_events.txt: corrected FRA event 2900008 + added new events 2900168 -> 2900171 for FRA and 2109014, 2109015 and 5200109 for ENG
29. Added command to move capital to 525 Helsinki to events 2030017 (FIN Victory in the Finnish Civil War) and 2103003 (U20 Victory in the Finnish Civil War)
30. Event "Oil embargo to Japan" should not fire after victory over USA
31. Set correct minister in 1941 Iraqi coup event
32. Fixed issues with Italian Homeland Defense AI Events
33. Corrected date of Easter Rising event (April 24th)
34. Fixed wrong year (1993 instead of 1933) in action trigger of event "Defending Nanjing" (#1330110051)
35. Fixed wrong event id for Grand Offensive - USA (should be 1300010 instead of 13000010)
36. Fixed missing action name in event 2049037 US. Presidential Election of 1944
37. Fixed issue in England/France "gears up for war" events to ensure maxing-out of peacetime_ic_mod in a perfect event chain
38. Fixed issue in Japanese Surrender where it kept control of Indonesia after surrender
39. Fixed issue with Organized Retreat choice for CHI in Battle of Nanjing
40. Removed redundant "desc = "AI_EVENT"" from AI events and "name = AI_EVENT" lines from actions in AI events AI Changes
Darkest Hour Full
1. Removed Port Said (791) from invasion targets list in various AI files as it is invalid since we removed the beach there
2. Fixed format and typos in comments in 4 air AI files
3. Adjusting USAs build priorities in the pre-war game to get them to build carriers
4. Fixed issue with Indochina (puppet of France) remaining neutral in WWI
5. Add AI switches for Baltic states and SOV in case GER chooses Commie path in 1933 scenario

Scenarios Changes
Darkest Hour Light/core
1. Fixed many issues with some ministers set in power on scenario start detected by new error logs in DH Core/Light (changes to 1 minister files and 6 scenario files)
2. Removed invalid (non-land province) from PER cores in Armageddon and in The Abyss scenarios
3. Removed invalid name = ... references in Tutorial files
4. Added missing depots.inc to some of the tutorials to suppress redundant attrition losses messages
5. Improved Advanced Warfare Tutorial (chapter 6):
- Removed CV+CA and DD fleets from USA OOB to easy the amphibious attack
- Added missing province from victory conditions
- Removed the final tutorial text once a unit is loaded on TP to improve player's experience till tutorial chapter end
6. Changed start year of Research chapter of the Tutorial from 1939 to 1936 to match years of INC files loaded (1936 scenario) and avoid errors reported because of unavailable ministers
7. Loaded ministers for ALS (Allies) in DH Light to fix errors in some combat scenarios
Darkest Hour Full
1. Fixed many issues with some ministers set in power on scenario start detected by new error logs (changes to 34 minister files and 62 scenario files)
2. Removed no longer valid flag_ext setting for FRA in 1941 scenario, removed wrong flag ext from France
3. Added missing cost entry for some ships in build queue for Italy in 1939, 1940, 1941, 1942 and 1943 scenarios.
4. Anti-Comintern-Pact flag set in 1939+ scenarios.
5. Adjusted production modifiers to the new model (separate IC and resource modifiers) for FRA, GER, ITA, ENG and USA
6. Removed the naval_improved_hull_s attachment from ""HMS London" in 1943 scenario as this ship has too many attachments for its type
7. Removed Montgomery as leader of 10th Army in 1942.11 scenario as he's already set as leader of 8th Army (as he was historically at the time)
8. Fixed issues with 2 French leaders assigned as commanders to 2 and 3 units athe same time in 1939.09 scenario
Post edited July 31, 2019 by surfer1260
high rated
Strategic Command WWII: World at War

Update 1.05.00 (17 September 2019)

Hi everybody,

Strategic Command WWII: World at War has received a tremendous update. Five Mods have been integrated within the base game, for free. These mods change the look of the counters, add new historical scenarios and special mechanics. Kudos to all the creators for this fantastic job!
IRONX Graphics Mod, by Andrew Glenn

Iron Cross is a major graphic overhaul of the game’s 2-D counters and map tiles and also incorporates some interface changes. The mod replaces many of the standard NATO symbols with custom silhouettes of weapon platforms accurate to the era that change as research advances. Similarly, the map has been completely reworked to produce a more classic board wargame look. Various interface changes have also been made, some of which are designed to help players better understand some of the game’s rules in relation to headquarters, air units and the costs of certain moves. Iron Cross gives the game a completely new look and feel while at the same time leaving the original gameplay unchanged.
High Res Counter Mod, by Christophe SIPRES

Alternative 2D Counters with upgrades display for all Majors and Minors
Historical colorized silhouettes for Vehicles, Aircrafts, Navies, Artillery's
historical colorized portraits for Infantry's units
Counters shaped system for better map identification
All ground units are squared shaped (HQ round corners shaped)
All air units are circle shaped
All naval units are hexagon shaped

1944 Triumph and Tragedy, by Robert Carver

This mod covers the global war from June 1944 onwards. The Allies are on the offensive in almost every theater. In the Philippine Sea the US Navy is facing the remnants of the Japanese fleet attempting to intervene in the American invasion of the Marianas. Elsewhere in the Pacific General MacArthur and the Allies are clearing New Guinea; and in Burma the Japanese attack on Kohima is falling apart, with the Indian Army poised for a decisive counter-attack. It is only in China that the Japanese are in a position to make some advances, but a Decision Event can reinforce the Japanese in China or alter this so more forces are sent to face the Americans in the Pacific. In Europe the second front has arrived.
1941 Rostov, by Robert Carver

This mod covers the German attack across the Dnieper and Donets rivers towards Rostov in the fall of 1941. The attack on Rostov is ordered by Berlin despite Army Group South’s depleted resources. In fact, additional German forces are diverted south into the Crimea. The Germans managed to occupy Rostov for a short while before a determined Russian counter-attack forced them to withdraw. In the mod you will notice the Russians start with a single defensive line the length of the map. The Russian units are many, but their quality is much lower than the Germans, however the Russians are reinforcing continually throughout the course of the game. The Germans are limited in numbers, receive few reinforcements, but are superior in experience and technology. The objective is Rostov, so while the map is large with many tempting targets, it is this one city that will determine victory.
Naval War Mod, by Harry Kellog

This is a Modification of the Strategic Command Three World at War naval combat system. It attempts to enhance the naval combat portion of this fine simulation. The biggest changes are “Naval Zones of Control”, “Task Force” centered operations and “Naval Defensive Evasion”. The intent is to reduce the number of "hit and run" attacks, give a greater role for Screening Forces and deliver an enhanced historical experience.
high rated
AI War 2
Version 1.023 Cloaking Variagation (December 20th, 2019)

Full changelog at: https://wiki.arcengames.com/index.php

then add ?title=AI_War_2:_Pre-And-Post_Launch_Polish#Version_1.023_Cloaking_Variagation
Windows & Mac standalone installers updated (1.022 ⇒ 1.023): 23 December 2019.
Linux not updated yet.

***

Astrox Imperium [InDev]
BUILD 0.0087 (21 December 2019)

Changelog posted in the game forum by the dev here.
Standalone installer updated (b 0.086 ⇒ b 0.087): 23 December 2019.

***

Iratus: Lord of the Dead [InDev]
Update 162.01.01 (19 December 2019)

Changelog posted in the game forum by the devs here.
Standalone installer, and that of its Dlc, updated (162.00.01 ⇒ 162.01.01): 23 December 2019.

***

SYNTHETIK: Legion Rising
Patch 20 (21 October 2019):

- NEW Common Weapon: TYPE-89 ‘TOKKO’ [Japan] The Type 89, kitted for law enforcement, is the first semi automatic assault rifle in the game and comes with a nonlethal attachment, granting a % chance to fire a rubber bullet, dealing heavy damage and stunning hit targets! As the grenade launcher is not limited to once per magazine as with the M16A4, you can have some lucky moments!
- NEW Common Weapon: QBZ TYPE LAS [China] The QBZ is a common semi automatic laser assault rifle that switches to higher burst amounts depending on weapon heat, and has a high powered first shot! The first shot does extend to an entire burst so you can optimize your heat management for heavy damage spray or just stay on low heat for very accurate single fire.
- NEW Uncommon Weapon: K7 COMPETITION [South Korea] The K7 is a uncommon competition SMG and favors no luck! Wearing it you lose 25% luck (keep in mind luck affects critical chance amongst many other things) but it has a heavy +125% critical damage bonus, so it will synergize greatly with critical chance builds! Don’t forget that bonus also applies to projectile style item criticals!

OTHER CHANGES:
- Improved Character Stats menu
- Flamethrower Enemy damage from 1.5 > 1.3
- Fire Debuff can no longer last more than 15 seconds on yourself
- Items now check for valid location when dropped
- Bouncing grenades now deal 100 Impact damage
- Upgradekit extra chance from 8% to 6% (0.5 + (0.5 Luck))
- 12 weapons have gained new perks which were intended for Update 25 but are now ingame already. In Update 25 all weapon perks will be explained.
- Arena Weaponshops now have a random cost offset on the prices, so it makes sometimes more, sometimes less sense to get certain tier weapons (ranging from +100-100 to -250+250)
- Arena itemshops have a ⅓ chance to have an additional item choice
- Arena killed enemy debris objects from 15% to 10% chance to spawn
- Certain unlisted changes
- A multitude of bug fixes
Standalone installer, and that of its DLC, updated (19 ⇒ 20): 23 December 2019.

***

Transport Fever 2
Patch 27600 (19 December 2019)

Changelog posted in the game forum by user gogtrial34987.
Standalone installers updated 23 December 2019:
- Windows: 27428 ⇒ 27600;
- Linux: 27428 ⇒ 27594.

***

Standalone installers updated 23 December 2019 with no changelog:
- Airships: Conquer the Skies: 1.0.14.1 ⇒ 1.0.14.3.
- House Flipper, and its DLC Garden Flipper:
--> Windows: [hotfix/ItemDataNullchecks] 1.19352 (f7356) ⇒ 1.19352 (ed581);
--> Mac: 1.19304 (d9170) + missing files ⇒ 1.19352 (ed581).
- Interrogation: You Will Be Deceived: 1.0.3.d6cdcc51 ⇒ 1.0.4.22052a04.
- Mosaic, and its DLC - Windows: 1.1.8.78 ⇒ 1.1.8.86.
- Sin Slayers, and its DLc - Linux & Mac: 1.2.01 ⇒ 1.2.03.
- Still There: 1.041 ⇒ 1.05.
- Streets of Rogue - Windows: v86b ⇒ v86c; Linux & Mac: v86b ⇒ v86c ⇒ v86e.
- Stygian: Reign of the Old Ones - Linux: 1.0.4 ⇒ 1.1.1.
- WRATH: Aeon of Ruin: EA_1.0.0 ⇒ EA_1.1.

Also, from updates/changelogs posted earlier:
- ATOM RPG: Post-apocalyptic indie game: 1.1096 ⇒ 1.11.
- Chernobylite [InDev]: 22770 ⇒ 22770v3.
- Freeman: Guerrilla Warfare: 1.01 ⇒ 1.32.
- FTL: Advanced Edition: 1.6.9 ⇒ 1.6.12.
Post edited December 24, 2019 by HypersomniacLive
high rated
Northgard

Updated to 2.2.3.17431 (Galaxy & Offline Installer)

Changelog from Steam
- [Fix] Fixed several crashing issues (map editor)
- [Fix] Sometimes, Wolfs and Draugr were spawning in very high quantities (>25). This should now be resolved.
- [Fix] Added fish feature
- [Fix] “ Enemies hit by Gram are frozen, along with the area around them. Gives +15% attack, +15% defense to Shield Maiden.” text description was removed from Boar’s relic, added to Bear’s relic.
- [Fix] Snake clan can no longer steal a snake lore with ‘Stolen Lore’
- [Fix] Fixed UI issue with multiplayer lobby
- [Fix] Fixed healers which were not gathering food while unhappy.
- [Fix] Fixed several Landvidi gameplay issues.
- [Fix] AI now knows how to clear Naströnds.
- [Fix] Deposits will no longer spawn in Landvidi and Poisonous Swamp.
- [Fix] Fixed story mode chapter 3, the camera was locked at the end of the scenario preventing the end of the game.
- [Fix] Mimisbrunn, progression will be reset if anyone else takes control of it before the end of the research.
- [Fix] Mimisbrunn no longer prevents players from unlocking latest technology
- [Fix] Unlocking ‘Knowledge from Beyond’ with Mimisbrunn technology, now works as intended.
- [Fix] It is now possible to get 5 fisherman with ‘Industrious’ while playing Goat clan and “Harpoon” tech from Mimisbrunn.
- [Fix] ‘Industrious’ unlocked with Mimisbrunn now gives 1 farmer instead of 2 for the Ox clan.
- [Fix] Draugrs can no longer move into Naströnds tiles.
- [Fix] Pings and camera movement window are no longer hidden by the Fog of War on the minimap in multiplayer.
- [Fix] Naströnd icon is no longer visible above Fog of War.
- [Fix] Fixed lifebars for sick enemies.
- [Fix] Fixed Kraken shoals which were not generated with modded maps.
- [Fix] Ancient spirit now works as intended on an edited map.
- [Fix] Fallen Sailors event now works as intended on an edited map.

Other changes:

- You can now set a preview image for your Mod. Take a look at the documentation for more details. http://northgard.net/map-editor_how-to-mod/
- When uploading a mod, you can automatically add tags that explain what the mod contains.
- It is no longer possible to load a modded game with an invalid map.
- ‘Cleanse’ ability from Uderbrunn, now works on all your territory instead of its own tile.
- Mimisbrunn now has a progress bar, following request from the community.
- There will be less Naströnd tiles generated in huge maps.
- Improved network performance in China (Server zone)
Info: Map editor isn't available in the GOG version.
Post edited June 12, 2020 by Hustlefan
high rated
Starpoint Gemini 3

Updated to version 0.840.1

Changelog posted by the devs in the game's forum.


***

Ultimate Fishing Simulator

New DLCs released:
Ultimate Fishing Simulator - New Fish Species DLC
Ultimate Fishing Simulator - Thailand DLC


Updated to version 2.20.9:500

Changelog from Steam:

Build 2.20.6:494 [2020.06.09]

VR: important fixes in casting with WMR controller
Added option to disable head bob
Reduced ingame price for entering fisheries from DLCs
Fixed big fps drop when entering leaderboards at the first time
Fixed line breaking in some Japanese and China texts
Fixed missing Japanese translations
Fixed bug causing flying of the kayaks in Moraine Lake and Japan
-----

Build 2.20.7:495 [2020.07.17]

New Fish Species DLC !
Added dropdown with fish categories in Encyclopedia
Fixed important bug which may cause freezes and crashes in different situations during game
Fixed bug which changes equipment between sets when using rod stands
Fixed bug with fish circling around hook
Fixed missing fish bug, after taking it out from water
Fixed bug with fish from other fisheries on Leaderboards
Fixed disappearing grass on Uvac Lake and Kariba Dam
Fixed missing lures animation while trolling
Fixed some problems with float fishing (eg going below terrain, wrong "Bait hit obstacle" msg)
Fixed boat rod pods in fishery editor
Small reduction of baits price
VR: fixed bug when resetting cast too quickly
VR: fixed crash when teleporting in Arizona
VR: fixed WMR analog deadzone which may cause auto scrolling in menu
VR: fixed moving over ice hole while fishing when teleport is turned on
-----

Build 2.20.8:496 [2020.08.01]

A few important fixes in save system
Fixed bugs in Trophy Room
Fixed some missing walking sounds
VR: Fixed wrong rod bend after catching big fish
Added log messages which might help us in bugfixing in the future
-----

Build 2.20.9:497 [2020.09.04]

New Thailand DLC !!!
Some minor fixes
-----

Build 2.20.9:498 [2020.09.04]

A few fixes in Thailand (eg boat and trolling bugs)
-----

Build 2.20.9:499 [2020.09.18]

Thailand DLC: improved fish amount and performance
Japan DLC: fixed picking rod from kayak rod pod
Fixed bug with multiple flashlights turned on when using rod pods
Fixed wrong messages about feeder bait when fish escapes
Fixed fish pointing down after releasing
Fixed bug which causes fish appearing outside camera view after catch
Fixed some bugs with netting
Fixed bug which cause equiping lures to float sets after changing fishery from ice fishing to normal
Fixed problem with pulling out some fish in ice fishing
Fixed insane underwater camera rotations
-----

Build 2.20.9:500 [2020.09.24]

Fixed wrong lure position after using map or exiting boat
Fixed problem with stucked fish when using hunter vision
high rated
Strategic Command WWII: War in Europe

Update 1.20.00 (25 February 2021)
GAME ENGINE CHANGES

Fixed a NEW UNITS screen error that kept the OK button appearing as disabled even though it is enabled and clickable (sschnar1).
Fixed an error where Armoured trains did not automatically provoke counter artillery fire that were in defensive range (Will952).
Fixed some localization issues for Multiplayer games that were not translating properly between players in different languages (EarlyDoors).
Fixed a resource supply/strength calculation error that did not see Minor controlled Primary/Industrial resources drop in strength when cut by rail to a Major Primary/Industrial supply source (mdsmall).
Fixed a PBEM++ tournament game 'Save' and 'Quit' error that would end in a CTD.
Fixed an isse that did not properly indicate that an artillery is no longer able to move or attack after an upgrade or reinforcement (Tanaka).
Fixed an error in 'objective' based scenarios/campaigns where the wrong hex control was assigned for occupied but then liberated hexes.
Fixed a naval combat error that did not properly have naval units demoralizing other naval units whenever applicable (Gilber).
Fixed an AI purchase animation error that had it CTD when purchasing and replacing destroyed Carrier units (Ason).
Fixed a bottom edge of the map scrolling and display glitch that would sometimes show units in the wrong positions (Chernobyl, OldCrowBalthazor).
Fixed an HQ attachment range helper highlight that did not always match up with the actual attachment range (Pocus).
Fixed an Engineers/Paratroops error that kept them in Fortification/Prepare mode after being forced to retreat (ElvisJJonesRambo).
Fixed a Purchase Unit screen error that did not list the correct country unit information when coming back from the Production screen and having switched countries.
Fixed a Purchase Unit error that did not allow you to place Italian units in Sicily (Will952).
Fixed a Carrier interception error that did not apply its current research level to the intercepting aircraft (Gilber).
Free units from minor nations will now be able to upgrade relative to their current controlling major nation, previously they could not because consideration was still relative to their original parent nation (Gilber).
Players can now switch between the strategic menu options without having to close the current window, e.g. switch back and forth directly from Diplomacy to Research, to Purcahse Units etc (USGrant1962).
Improved an AI HQ position vulnerability issue (Joseph).
Improved GRAPHS screen readability with a relative max value between all nations per category (mdsmall).
Loop sea transfer hexes enhanced for greater visibility (Christolos). EDITOR CHANGES
Fixed an editing Weather zones error that did not keep data separate for each season (Elessar2)

1939 and 1940 campaigns.

Territory script #NAME= Germany Annexes Alsace amended so that Metz (160,84) is included (cendrich).
If Iraq has a pro-Axis leaning then the presence of 1-2 Axis units within 7 hexes of the Suez Canal (210,126) will have a 50% chance per turn of swinging Iraq 25-35% towards the Axis (Mithrilotter).
While Italy is neutral, the US will now mobilize 5-7% towards the Axis if there are 2 Allied Amphibious units within 12 hexes of Syracuse Port, or 7 or more Allied naval units within 12 hexes of Syracuse Port.
Strategy Guides updated to reflect that the timing of Yugoslavia joining the Allies after the pro-Allied coup is now variable (cendrich). All Campaigns
Dummy Decision 162 that controls the UK convoy to Murmansk now requires all land hexes on the road between Murmansk and Volkhov, plus the town of Vologda to be in Allied hands to fire.
Logistics tech tool tip updated to mention that it boosts HQ minimum supply distribution (Elessar2).
Header explanations for the Supply scripts updated.
Reduced the attack values for naval units carrying out shore bombardment against aircraft from 1 to zero (canuckgamer).
HQs can now upgrade AA to level 3 (Will952).
National Morale script for the liberation of London corrected (BigJohn).
Added Hamburg to the trigger points for the Volkssturm and Volksgrenadier Decisions (Tanaka).
Airships can now upgrade to level 1 in both Naval Weapons and ASW (Mithrilotter).

Strategic Command WWII: World at War

Update 1.10.00 (25 February 2021)
GAME ENGINE CHANGES

Fixed a Purchase Unit screen error that did not list the correct country unit information when coming back from the Production screen and having switched countries.
Fixed a Purchase Unit error that did not allow you to place Italian units in Sicily (Will952).
Fixed a Carrier interception error that did not apply its current research level to the intercepting aircraft (Gilber).
Free units from minor nations will now be able to upgrade relative to their current controlling major nation, previously they could not because consideration was still relative to their original parent nation (Gilber).
Players can now switch between the strategic menu options without having to close the current window, e.g. switch back and forth directly from Diplomacy to Research, to Purcahse Units etc (USGrant1962).
Loop sea transfer hexes enhanced for greater visibility (Christolos).

1939 Campaigns

Mobilization_2 script Italy Mobilizes In Response To Allied Invasion Preparations (Italy->Axis) corrected to swing Italy rather than the Dutch East Indies (EarlyDoors).
Chinese HQ Xue moved from 188,60 to 189,63, Chen deployed at 188,60, and Peng removed from 187,55 (Cpuncher).
Duplicated US unit names for 2nd and 3rd Mar Div removed (Mithrilotter).
Surrender_2 script amended so that French Somaliland will now only accept the armistice (i.e. if Vichy France is formed) if there is no Allied unit in Djibouti. However, if there is an Allied unit there that should later move out of Djibouti then French Somaliland will automatically accept the armistice unless France has been liberated, so it may be wise to keep one there.
Notes added to DE 105 explaining that saying yes means that Malaya will join the Allies.
Increased the chance of New Guinea joining the Allies as well as bringing forward the date of this being possible, so that the Allies will have a much better chance of getting a unit there before the Japanese.
Strategy Guides updated to mention that Japan can impede the flow of 30 MPPs reaching the USSR by placing naval units in the hexes adjacent to Vladivostok port (Pocus). All Campaigns
Logistics tech tool tip updated to mention that it boosts HQ minimum supply distribution (Elessar2).
The spelling of the US sub Archerfish has been corrected.
Made Vladivostok a Secondary Supply Center and corrected all spellings of the place in the game.
The spelling of Schukow corrected to Zhukov in the German language version of the game (IIo4Tu).
Road of Bones in Siberia added.
Airships can now upgrade to level 1 in both Naval Weapons and ASW (Mithrilotter).
Hex 176,73 changed from Jungle to Hill in order to provide some more frontage for combat east of Rangoon (Mithrilotter).
Rome has been added to the Victory text that appears in the image for the Axis Decisive Victory.
Axis AI Unit scripts amended so that if the Allies have captured the Philippines before 1944 then some of the Kamikaze units that were to deploy there may deploy in Japan instead. The condition of the Philippines having a surrendered status has also been removed (Mithrilotter).
The ability of China to research Advanced Subs and Heavy Bombers has been removed (IIo4Tu).
The ability of India to research Advanced Subs, Naval Warfare and Heavy Bombers has been removed (IIo4Tu).
Some Fortification scripts added for the Japanese AI (Mithrilotter).
Sound file battle3.ogg is now associated with the Supply scripts for Resistance Activity in Manchuria and Communist Partisan Activity in China (Mithrilotter).
Tool tip updated for Naval Weapons research (Christolos).
Loop sea transfer hexes enhanced for greater visibility (Christolos).



Strategic Command: World War I

Update 1.04.00 (26 February 2021)
Changelog
Post edited February 26, 2021 by Edward_Carnby
high rated
Danger Scavenger

Updated to 2.0.7 (Galaxy [Windows & Mac] & Offline Installer [Windows & Linux])

Changelog from Steam:
Update 2.0.7: Big optimizations & new locale

The update introduces a lot of very significant performance improvements! And the long awaited new localization!

Therefore, we are very happy to announce our cooperation with Doyoyo Games! Their professional team, which consists of avid gamers, will be responsible for publishing Danger Scavenger in China.

The Chinese players will soon see the following changes:

- The game gets the official, fully localized version with the Chinese title "摩天机动队".
- With the help of Doyoyo Games we are also actively preparing new Chinese in-game content. Our aim is to integrate more into the unique Chinese cultural background. This content is expected to be officially released in Q4 this year.

Thanks to all the Chinese players for your love and support! We are here for you in case you need anything!

Changes in the update 2.0.7:

- Updated the Chinese localization with official translation from Doyoyo Games
- Big performance improvements, namely:
- Optimized destruction of the environmental objects
- Optimized texts showing the damage dealt to enemies
- Optimized area effects
- Optimized textures of some UI elements
- Optimized enemy AI decision making behaviour
- Nerfed the Professor’s jetpack flight length from 3.5 s to 2 s
- Updated the demo version to the latest game version
- Added the Korean language support
- Even more optimizations are coming in the future updates! It is thanks to your thorough reports that we are able to make the game faster!
Edit: Linux offline installer now updated as well
Post edited July 22, 2021 by Hustlefan
high rated
Mini Metro

Standalone installer updated:
[Windows] 202111231113 (release-49) ⇒ 202201141707 (release-50)
[Linux] 202101201253 (release-46) ⇒ 202201141716 (release-50)
[Mac] 202111231118 (release-49) ⇒ 202201141708 (release-50)
Mini Metro now stopping in Nanjing!
Explore one of China’s Four Great Ancient Capitals in our latest map.

Happy Lunar New Year, commuters! To celebrate, Mini Metro will now be stopping in the historical city of Nanjing, China! Home to one of the country’s largest metro systems, with nearly 160 stations, Nanjing is nestled between mountains, rivers, and lakes – a beautiful and challenging new addition to the Mini Metro map library.

As always, we at Dinosaur Polo Club appreciate you sticking with Mini Metro for so many years and continuing to celebrate as we near the game’s ninth anniversary! Thanks so much for your support and we’ll see you later this year. :)