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This is the signup thread for a Fallout-Themed game of Mafia. If you don't know Mafia (aka Werewolf) it's a social deduction game, where an informed minority (Mafia, Werewolves or, in this case, Mutants) plays against a uninformed majority (Town).

More information about this type of game: https://www.gog.com/forum/general/forum_mafia_administration_and_general_discussion_1/page1

And if you don't know the Fallout setting, I suggest that you play some awesome games: https://www.gog.com/games?page=1&sort=popularity&search=fallout

In short: the game will take place in a post-nuclear wasteland and will pit some human settlers against a new type of mutants, who superficially look like humans, but still have the old goal of The Master to eradicate the old kind of humans and start a new age of 'evolved' humans. The game will work best with 12 players or more. But I can make it work with 10 players too.

Rule details will follow in the next post.

Signup:
Players:
BrotherhoodOfSteelFan69. GH
2. Catte
3. Engerek01
4. blotunga
5. trentonlf
6. Pookina
7. ZFR
8. bucktoothgamer
9. Hunter65536
10. dedoporno
11. JoeSapphire
12. flubbucket
13. Vitek
14. Korotan
15.

Enclave Scientists (Observers):
1. Joppo
2. Microfish

Wandering Nomads (Replacements)
1. bler
Post edited October 11, 2020 by Lifthrasil
high rated
Rules:
This will be a semi-open role madness game. That means that there will be a lot of roles, some non-standard, but most of the roles will be known. Not all of the roles listed will necessarily be in the game (depends on the number of players). And not everything about the roles will be known. Some mechanics will stay hidden. But there won't be any Jesters this time. Not even accidental ones!

The game will have a standard Day-Night cycle. What kind of chat scum get (Day/Night-only/none) depends on the balance and therefore on the number of players.

Possible roles:

Town:
- FBI-Profiler: Investigator that can identify Serial Killers, Lynchers, other neutral killing roles and their targets. If they find a kill-target, they can take them into protective custody (jail them for one Night).

- Track'er / Watch'er: someone who likes to watch women at Night. Chooses a target. If the target is female, he will Watch her. If the target is male, he will Track him to see whether the target visits some woman.

- CSI DNA-Cop: will take the DNA-traces on each crime scene automatically. Once per Night he can take a DNA-sample from one player and determine, whether it matches that found on any crime scene. He can also take a sample at Day instead of during the next Night to circumvent the Vault problem.

- Bodyguard-variant: Gaudy Bard. (yes, another pun). An Entertainer who is so gaudy that he pulls everyone in the vicinity to him. Chooses a Target, all other Night Actions targeting that Target are redirected to the Gaudy Bard.

- Medic - heals infections

- Mr. Handy: You are a support robot. You can decide to help one person at Night. They get to do two Night Actions instead of one. So an investigator could investigate a second person, a doctor could protect a second person and a scum could perform a second Nightkill. Decide wisely whether to use your support and on whom.

- Coward: hides behind another person. If the Coward is targeted with a NK, the other person dies. Might be compulsive, weak or disloyal.

- Scout: finds a path for others so that they can avoid obstacles. Targets a player at Night. That player becomes unblockable for the Night.

---. Normal role(s) (any role considered 'normal' on Mafiascumwiki), as many as necessary, depending on the number of players. Will be adapted to the Flavour of the game. For Example:
- Night Gambler: gamblers love spending the nights playing games and they don't take no for an answer. They can randomly choose a target to play a game and that person will lose their actions for that night if they have any. (=Roleblocker)

Any or neutral:
- Neutral killing role

- Shelterer (any alignment): has the key to a Vault. Can transport one person into the Vault each Night. That person is Jailed for the Night. But they will find a communication device in the Vault that will allow them to talk to all other persons that are sheltered in the following Nights.

- Genderbender (any): switches the gender of target. Can be any alignment

- Power Thief (any): steals the first power used on him. Can use a stolen power. Has to have a Power by the time the game ends, to win. Cannot absorb the factional Night Kill. Cannot steal a Power if he is dies the same Night. (i.e. if a Cop targets him and the Thief dies the same Night, the Cop keeps his Power)

-Courier (any): carries a note from one player to another. Any player may send one message intended for one other player to the mod. (in game terms: raise a flag that a Courier service is wanted) and the Courier chooses which message to carry. The Courier does not know the content of the message, but knows the sender and receiver. And can be seen visiting both.

- Crazy Inventor: (JOAT variant): you can build gadgets that do anything. But sometimes they don't work. You can try to perform any normal Night Action using one of your gadgets. But there is a significant chance that the attempt will fail in a hilarious and Loud fashion. Failures at killing attempts will always kill you. Failed investigations and protections will have some non-lethal effect and fail flavour, but in any case each failed attempt to do anything will be noticed by the target.


Scum:
- Infector: infects target at Night with a malady, that makes the target lose all night-actions for the rest of the game or until healed by the Medic.
- Telepath: as long as he is alive, the Mutants have a Day-Chat. But he also can do a limited mind-reading at Night and find out what kind of mindset (role class) a target has: investigative, protective, passive, etc.
- Sniper: can kill without leaving DNA-traces. But the kill will be recognizable as Sniper-Kill.
- Supermutant (=regular Strongman) or Goon(s), depending on Balance.

I may add more roles, depending on the number of players.

Edit (after this being pointed out as misunderstandable):
By the way, the numbers of the roles don't correspond to the player slots. Not all of these roles will be present. Some of the non-numbered roles may be present. Or any other standard roles that I deem necessary or fun. Maybe scum will even get safe claims for this game. I never worked with those before so I have to think about it. But in any case I don't want a mass claim to be able to break the game. So there will be a random element in what roles are present.

So, assume that this role list is extended by all roles that are deemed 'normal' on Mafiascum.
Post edited October 19, 2020 by Lifthrasil
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Lifthrasil: This is the signup thread for a Fallout-Themed game of Mafia. If you don't know Mafia (aka Werewolf) it's a social deduction game, where an informed minority (Mafia, Werewolves or, in this case, Mutants) plays against a uninformed majority (Town).
Fallout themed mafia?! Oh boy!

Sign me up under slot B for BrotherhoodOfSteelFan69.

Or any old slot...that works too. :)
Well if you twist my arm, I suppose I could...

Sign me up!
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my name is magike catte: Well if you twist my arm, I suppose I could...

Sign me up!
I was here first, ya lousy brahmin herder. o.0 ;D

(Also I call dibs on all the lovely lovely bottle capsssses)
Post edited October 05, 2020 by GymHenson
Notifications sent to anyone I could think of and was able to.
If I forgot you, sorry and join anyway.
Possible additional Town roles:
Doctor, Universal Backup (replaces the first Town PR to die), Courier (can take a message from one player to another, independent of where they are).

Possible 'any alignment' roles:
Gambler (=Roleblocker, plays all Night with someone)
Power Thief (steals the first power used on him. Can use a stolen power. Has to have a Power by the time the game ends, to win.)

Possible additional scum role:
Role cop
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TheGOGfather: Notifications sent to anyone I could think of and was able to.
If I forgot you, sorry and join anyway.
Thank you!
Post edited October 08, 2020 by Lifthrasil
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Lifthrasil: Thank you!
No, thank you!

Omg, you gave me what I asked for! o.0

Yay! Another new mafia slot meme has thus been born :D

(I will place it in the cabinet alongside Slot 9 3/4)
Post edited October 05, 2020 by GymHenson
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Lifthrasil: 3. Track'er / Watch'er: someone who likes to watch women at Night. Chooses a target. If the target is female, he will Watch her. If the target is male, he will Track him to see whether the target visits some woman.
So what happens if the character tracks a male who visits a male. Will he get the result?
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Lifthrasil: 4. CSI DNA-Cop: will take the DNA-traces on each crime scene automatically. Once per Night he can take a DNA-sample from one player and determine, whether it matches that found on any crime scene.
What sample is found on a crime scene? Just the killer's?
Post edited October 05, 2020 by ZFR
Sign me up. I have read the rules and examined the flash file, but I have never played or heard of that game before.


Some Questions:

1. How long are the day/night cycles?

2. I know the town people are not allowed to talk to each other secretly in any form, but how does the mafia talk to each other during the night? Do they PM?
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Engerek01: 1. How long are the day/night cycles?
Night is usually 48hrs

Days vary. Generally about a week. Depending on how fast the mod wants the game to be and IRL situations. They're usually longer at the start, and get shorter as the game progresses.

Mafia (and other factions that can talk) chat on quicktopic
http://quicktopic.com/

You don't need an account to post there, but it's useful since it gives you more options, like the ability to edit posts.
I'm in if you don't end days on weekends (or near weekends - ie: Friday evening). Sunday evening I think is ok if it's late enough to get the kids to bed :D
Count me in!
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ZFR: Night is usually 48hrs

Days vary. Generally about a week. Depending on how fast the mod wants the game to be and IRL situations. They're usually longer at the start, and get shorter as the game progresses.

Mafia (and other factions that can talk) chat on quicktopic
http://quicktopic.com/

You don't need an account to post there, but it's useful since it gives you more options, like the ability to edit posts.
Thank you.
Me gonna try playing this time.