Posted October 20, 2015
Why won't you buy his games, you entitled gamers.
The archive below leads to the whole opinion piece.
archive.is/h3me2
Title: The mobile games market is an absolute mess, thanks to you
Interesting quotes I found:
"You see, we have a problem in the mobile gaming sector, thanks to you. You would rather buy a pumpkin spice latte a few times a week and enjoy it for a few minutes than buy a game that you can play as long as you would like. In order for creative games to be made, there needs to be a major culture shift. We need to be willing to spend a few dollars on a quality app, rather than for a few extra lives or other in-game purchases."
archive.is/h3me2#selection-1603.0-1603.430
"Even apps that find success in their marketing campaigns cannot make up the money spent on development because people would rather spend $5 on a latte every other day than on the app. Why? Because the most popular games are free-to-play, with a monetization model that lets most players play for free while milking some customers for thousands of dollars."
archive.is/h3me2#selection-1641.0-1641.355
"[]...Users see a $5 price tag for more content and they quit the game and go back to sipping their lattes."
archive.is/h3me2#selection-1649.334-1649.435
"There needs to be a twofold culture shift. The first step is one I already mentioned: Gamers need to learn to vote with their money. This will allow developers to build the great games that everyone wants to see on the expanding mobile platform."
archive.is/h3me2#selection-1709.0-1709.245
The archive below leads to the whole opinion piece.
archive.is/h3me2
Title: The mobile games market is an absolute mess, thanks to you
Interesting quotes I found:
"You see, we have a problem in the mobile gaming sector, thanks to you. You would rather buy a pumpkin spice latte a few times a week and enjoy it for a few minutes than buy a game that you can play as long as you would like. In order for creative games to be made, there needs to be a major culture shift. We need to be willing to spend a few dollars on a quality app, rather than for a few extra lives or other in-game purchases."
archive.is/h3me2#selection-1603.0-1603.430
"Even apps that find success in their marketing campaigns cannot make up the money spent on development because people would rather spend $5 on a latte every other day than on the app. Why? Because the most popular games are free-to-play, with a monetization model that lets most players play for free while milking some customers for thousands of dollars."
archive.is/h3me2#selection-1641.0-1641.355
"[]...Users see a $5 price tag for more content and they quit the game and go back to sipping their lattes."
archive.is/h3me2#selection-1649.334-1649.435
"There needs to be a twofold culture shift. The first step is one I already mentioned: Gamers need to learn to vote with their money. This will allow developers to build the great games that everyone wants to see on the expanding mobile platform."
archive.is/h3me2#selection-1709.0-1709.245
Post edited October 20, 2015 by homaretz