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It’s time for another exciting anniversary here at GOG.COM! This month marks the 25th anniversary of the legendary FPS Quake.

First-person shooters are one of the most iconic genres of video games, and Quake was one of the series that helped lead that charge. Developed by id Software in 1996, the game builds upon the studio’s previous title, Doom, and offers players an updated game on the all-new Quake engine.

The studio also continued with its popular multiplayer introduced in Doom in 1993 and even revolutionized the way players connect and play online matches.

To celebrate, we wanted to highlight the Quake games that are available today at GOG.COM. Quake was originally released in 1996. Since then, several iterations of the game have come out, all building upon the success of previous titles. Today, there are four different Quake games available on GOG.COM. Take a look!



Quake: The Offering

The original Quake launched 25 years ago, in 1996. The innovative FPS built off of the success of id Software’s previous project, Doom. But Quake was a huge step forward for id. The newly developed Quake engine allowed id to make some huge leaps both graphically and mechanically with Quake.

Quake’s story mode sees the player navigate through a series of dark, Gothic levels. Levels have keys and levers that must be unlocked to progress to the next stage. Each level is filled with terrifying enemies that get progressively tougher as you raise the difficulty from easy to medium, hard, or even nightmare difficulty.

What really made Quake stand out as an FPS was its innovative multiplayer deathmatch. The multiplayer consists of now-familiar modes like free-for-all, one-on-one duels, and team deathmatch. You can use an arsenal of weapons to rocket jump your way around Quake’s crazy levels and blow up your friends over and over again!



Quake II: Quad Damage

Quake II was the next installment in the series, but it’s not a direct sequel. Originally launched in 1997, Quake II plays very similarly to its predecessor, with a few enhancements. Quake II was a huge leap from the original quake, with around 55 levels and a 64-player deathmatch!

Quake II: Quad Damage is our complete version of the game. Quad Damage comes with both mission expansions, The Reckoning and Ground Zero. These expansions add all-new single-player and deathmatch levels and an assortment of explosive new weapons.

This ultimate version of the game also includes the netpack, Extremities. This is a hand-picked list of mods from id Software itself. The mod pack includes amazing improvements, like new deathmatch objectives, powerups, and skins. Experience Quake II at its best with Quake II: Quad Damage!



Quake III: Gold

Quake III: Arena was id Software’s first departure in the series. While the gameplay is very similar, Quake III: Arena dives head-first into the popular multiplayer aspect of the series. While there is no single-player story like in the first games, you can still play Quake: III: Arena solo against increasingly difficult bots that simulate the multiplayer experience.

But this game is all about multiplayer. Developed on an all-new engine, Quake III: Arena builds on the success of previous multiplayer modes in Quake and delivers a well-rounded experience. With several modes, including Deathmatch, Capture the Flag, and the unique Freeze Rails mode, Quake III: Arena is an exciting focus on the multiplayer gameplay that made Quake what it is today.

Quake III: Gold gives you access to both the original game, as well as the game’s only official expansion. Quake III: Team Arena is an expansion focused on team play, adding three new weapons and various game modes. With even more exciting rocket jumps and overall weaponry, Quake III: Gold is an exciting multiplayer experience that fans of the series won’t want to miss out on.



Quake 4

Quake 4 is a bit of a return to form for the Quake series. This time around id Software teamed up with Raven Software and Activision to bring us an epic sequel to Quake II. Quake 4’s single-player campaign continues the story of Quake II, with players fighting back against an evil cyborg race called the Strogg.

Originally launching in 2005, Quake 4 gives fans an all-new campaign experience without compromising the innovative multiplayer that fans have grown to love. In addition to an epic invasion of the Strogg homeworld, Quake 4 continues the series’ reputation of having one of the most exciting multiplayer competitions in gaming.

Quake 4 multiplayer consists of popular modes like Deathmatch, Team Deathmatch, and Capture the Flag. Using the new id Tech 4 engine, Quake 4 combines the notable movement aspects found in previous Quake games with the additions of new elements, like teleporters and boosted physics that let you do things like bounce grenades off of jump-pads.



Quake turns 25!

Quake officially turns 25 years old this month! It has been quite a fantastic journey for the franchise over the last two decades. The series from id Software has grown to become one of the most beloved shooters of all time throughout several games and expansions.

If you’ve never had the chance to experience the Quake franchise or just want to revisit the series, now is the perfect time with any of these titles available on GOG.COM!

What do you think? Plan on checking any of these Quake games out? Let us know down in the comments!
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Linko64: ''Quake 4 is a bit of a return to form for the Quake series.''
Is still the biggest lie on this forum
Second only to "We're in talks with the publisher and have their confirmation that the GOG version of the update is currently being finalised, and will be available on GOG.COM."
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Linko64: ''Quake 4 is a bit of a return to form for the Quake series.''
Is still the biggest lie on this forum
Not really, Quake 3: Arena was pretty much a pure multi player experience with no single player mode aside from fighting bots in the multi player arena.

Saying it is a bit of a return to form can be a reference to the return of a full single player campaign story line with levels designed for the single player.

so it isn't the biggest lie on the forum.
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psychosopher: People you play with can make you feel young again ^
Is that a line from a song by The Cure?

Sounds like it.
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Linko64: ''Quake 4 is a bit of a return to form for the Quake series.''
Is still the biggest lie on this forum
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wolfsite: Not really, Quake 3: Arena was pretty much a pure multi player experience with no single player mode aside from fighting bots in the multi player arena.

Saying it is a bit of a return to form can be a reference to the return of a full single player campaign story line with levels designed for the single player.

so it isn't the biggest lie on the forum.
Quake 4 is a mess of 'should we make it slower paced and comply to standards of the time, or keep it fast like old Quakes? No! How about we put in 400 turret sections, repetitive level design, 5867 elevators and pay tribute to our history of crap bosses by adding in crap bosses. We'll throw in some boring guns too.

It's a fibby fib fib that Quake 4 is in anyway a return to form just because it featured a SP campaign.
Also ''
Saying it is a bit of a return to form can be a reference to the return of a full single player campaign story line with levels designed for the single player.'' is flat out wrong. Returning to form is returning to quality. Did Duke Nukem Forever 'return to form' when it returned to it's FPS style? nar pal, nar it did not
Post edited August 09, 2022 by Linko64
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wolfsite: Not really, Quake 3: Arena was pretty much a pure multi player experience with no single player mode aside from fighting bots in the multi player arena.

Saying it is a bit of a return to form can be a reference to the return of a full single player campaign story line with levels designed for the single player.

so it isn't the biggest lie on the forum.
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Linko64: Quake 4 is a mess of 'should we make it slower paced and comply to standards of the time, or keep it fast like old Quakes? No! How about we put in 400 turret sections, repetitive level design, 5867 elevators and pay tribute to our history of crap bosses by adding in crap bosses. We'll throw in some boring guns too.

It's a fibby fib fib that Quake 4 is in anyway a return to form just because it featured a SP campaign.
Also ''
Saying it is a bit of a return to form can be a reference to the return of a full single player campaign story line with levels designed for the single player.'' is flat out wrong. Returning to form is returning to quality. Did Duke Nukem Forever 'return to form' when it returned to it's FPS style? nar pal, nar it did not
Thanks, I needed a good laugh today.
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Linko64: Quake 4 is a mess of 'should we make it slower paced and comply to standards of the time, or keep it fast like old Quakes? No! How about we put in 400 turret sections, repetitive level design, 5867 elevators and pay tribute to our history of crap bosses by adding in crap bosses. We'll throw in some boring guns too.

It's a fibby fib fib that Quake 4 is in anyway a return to form just because it featured a SP campaign.
Also ''
Saying it is a bit of a return to form can be a reference to the return of a full single player campaign story line with levels designed for the single player.'' is flat out wrong. Returning to form is returning to quality. Did Duke Nukem Forever 'return to form' when it returned to it's FPS style? nar pal, nar it did not
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wolfsite: Thanks, I needed a good laugh today.
It's okay, it's better to laugh than defend a wrong point. It's a great conversation maker <3


Now for my defence of the Doom 3 shotgun
Actually, Duke Nukem returned to form with manhattan Project. :P
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Enebias: Actually, Duke Nukem returned to form with manhattan Project. :P
Where can you buy that from?
He works for Zoom, he was just baiting someone to provide a link for free advertising.
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wolfsite: Thanks, I needed a good laugh today.
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Linko64: It's okay, it's better to laugh than defend a wrong point. It's a great conversation maker <3

Now for my defence of the Doom 3 shotgun
Defend a wrong point....... wow, you are so up your own end on this one.

Nothing I said was wrong, you just can't accept it.

Is Quake4 for a bad game.... that's debatable.
Did I ever say Quake 4 was a good game? no I didn't.
Is Applying a single player game, doesn't matter if it in your opinion if it is good or bad, a return to form of previous games in the series..... yes as it includes something that was absent of Quake 3.

Frankly the only thing that is wrong is your rebuttle as you are blowing things way out of proportion.
Post edited August 10, 2022 by Clownski_
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amigos4000: Buy a Quake I, II etc. and...

Best QUAKE engine (HD, new texture...)
https://www.moddb.com/mods/quake-epsilon-build

Best QUAKE II engine (HD, new texture...)
https://www.moddb.com/mods/quake-2-xp/downloads

... and... BEST Quake expansion (unofficial)
https://www.moddb.com/mods/arcane-dimensions
I don't think I've ever seen a high-res texture mod for an old game that looked good.
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Enebias: Actually, Duke Nukem returned to form with manhattan Project. :P
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Linko64: Where can you buy that from?
More like, why there and not elsewhere? There must be a reason. The games were pulled on all other storefronts, afaik.
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Linko64: Where can you buy that from?
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Enebias: More like, why there and not elsewhere? There must be a reason. The games were pulled on all other storefronts, afaik.
Not hard to find out to be honest!
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Linko64: Where can you buy that from?
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Enebias: More like, why there and not elsewhere? There must be a reason. The games were pulled on all other storefronts, afaik.
When the previous owner of the IP released there games there is was on a Perpetuity agreement, that means that it has to be honoured even after the sale of an IP to another publisher, if Gearbox could remove them they would in a heartbeat, but it does mean they won't get any updated versions of the games.

Honestly I wouldn't bother with them the customer service is poor and as you can see here the employees are very rude and immature.
What is it about the customer service that you think is poor? Please be specific. I've never had a problem with them. Some issues can take a little while to resolve but that's only because the company is smaller.
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Enebias: More like, why there and not elsewhere? There must be a reason. The games were pulled on all other storefronts, afaik.
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Linko64: Not hard to find out to be honest!
You are widely overestimating my will to put effort into researching. :P