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Here is the tweet:
https://twitter.com/unormal/status/792431310841282561

Of course that doesn't mean that GOG will accept the game (it's still in development) but I do dare to hope that it'll come to GOG one day.

Here is the wishlist entry where I also posted part of a "review" for the game:
https://www.gog.com/wishlist/games/caves_of_qud

Generally speaking the game is a roguelike RPG or RPM (Randomized Permadeath Machine) with lost of story telling, crazy game mechanics and minimalistic graphics.

Even if you now think "Oh no! Not one of THOSE games!", please look at the trailer:
https://www.youtube.com/watch?v=hfkEOaDD2ko

The game gets very regular updates and development seems to progress well so far.
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Piranjade: snip
Let me guess : too niche for Gog ?
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Piranjade: snip
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Painted_Doll: Let me guess : too niche for Gog ?
We'll see what happens if the dev applies. :)
I'll stay positive until a rejection.
low rated
I have a question.Why are games reverting to the 1910's pixel wise? These type of games I would not take even if they paid me.
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Tauto: I have a question.Why are games reverting to the 1910's pixel wise? These type of games I would not take even if they paid me.
I'm a bit in a hurry but here's an untidy list of my thoughts. :-D
In general I think it's more a thing for indie titles than AAA games and I can think of several reasons why indie devs would go that way:
- it's easier and cheaper than going for graphics like for example the new Doom has
- on a base line games need graphics that work for them, everything above that is a plus
- while these kinds of graphics might repel some players they also appeal to other players for reasons of nostalgia or just because they like the style
- putting less work in the graphics frees up resources for content which can be a very important argument for small game studios with very limited resources
- choosing simple graphics that work over more refined graphics that end up ugly or buggy because graphic design isn't your forte can be better for a game in the long run
- simple graphics allow the player to apply their own fantasy or vision to the game which is something some players like
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Tauto: I have a question.Why are games reverting to the 1910's pixel wise? These type of games I would not take even if they paid me.
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Piranjade: I'm a bit in a hurry but here's an untidy list of my thoughts. :-D
In general I think it's more a thing for indie titles than AAA games and I can think of several reasons why indie devs would go that way:
- it's easier and cheaper than going for graphics like for example the new Doom has
- on a base line games need graphics that work for them, everything above that is a plus
- while these kinds of graphics might repel some players they also appeal to other players for reasons of nostalgia or just because they like the style
- putting less work in the graphics frees up resources for content which can be a very important argument for small game studios with very limited resources
- choosing simple graphics that work over more refined graphics that end up ugly or buggy because graphic design isn't your forte can be better for a game in the long run
- simple graphics allow the player to apply their own fantasy or vision to the game which is something some players like
Okay,thankyou.I'm afraid those sort of games will never appeal to me.
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Tauto: Okay,thankyou.I'm afraid those sort of games will never appeal to me.
Yeah, not every game appeals to everybody, nothing wrong with that.
In a way games are like food, I guess. :-D
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Tauto: I have a question.Why are games reverting to the 1910's pixel wise? These type of games I would not take even if they paid me.
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Piranjade: I'm a bit in a hurry but here's an untidy list of my thoughts. :-D
In general I think it's more a thing for indie titles than AAA games and I can think of several reasons why indie devs would go that way:
- it's easier and cheaper than going for graphics like for example the new Doom has
- on a base line games need graphics that work for them, everything above that is a plus
- while these kinds of graphics might repel some players they also appeal to other players for reasons of nostalgia or just because they like the style
- putting less work in the graphics frees up resources for content which can be a very important argument for small game studios with very limited resources
- choosing simple graphics that work over more refined graphics that end up ugly or buggy because graphic design isn't your forte can be better for a game in the long run
- simple graphics allow the player to apply their own fantasy or vision to the game which is something some players like
You forgot one; it's a roguelike and therefore ASCII is traditional.
I quite enjoyed the free version of Qud, but could never get far. Does the paid version include anything new?
I remember the old Ancient Domain of Mystery. Was really bad at the game, but something made me want to try again and again.
This reminds me of that so much and I want!
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adaliabooks: You forgot one; it's a roguelike and therefore ASCII is traditional.
That's true and I feel it's quite wonderful that we already have something like "traditions". :D
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adaliabooks: I quite enjoyed the free version of Qud, but could never get far. Does the paid version include anything new?
I don't know anything about the free version but as the game is receiving monthly updates I'd assume there is a lot more content now.
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adaliabooks: I quite enjoyed the free version of Qud, but could never get far. Does the paid version include anything new?
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Piranjade: I don't know anything about the free version but as the game is receiving monthly updates I'd assume there is a lot more content now.
Well, it's been quite a while since I played, so probably.
Not gonna lie it's one ugly duckling.
Not convinced, but if cheap enough i'd give it a go.
git qud gog
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Piranjade: I'm a bit in a hurry but here's an untidy list of my thoughts. :-D
In general I think it's more a thing for indie titles than AAA games and I can think of several reasons why indie devs would go that way:
- it's easier and cheaper than going for graphics like for example the new Doom has
- on a base line games need graphics that work for them, everything above that is a plus
- while these kinds of graphics might repel some players they also appeal to other players for reasons of nostalgia or just because they like the style
- putting less work in the graphics frees up resources for content which can be a very important argument for small game studios with very limited resources
- choosing simple graphics that work over more refined graphics that end up ugly or buggy because graphic design isn't your forte can be better for a game in the long run
- simple graphics allow the player to apply their own fantasy or vision to the game which is something some players like
Neat post, sums up swell why I'd love to play this title. Have voted a while ago already. Looked at the Steam page just now, it's a bummer it apparently needs 4GB of RAM. That's unfortunate - hey devs, lots of people interested in this type of game might not have a NASA machine to work with!
Concerning the graphics:
Somebody already made a tile set for those who prefer the game to have "more" graphics:
http://steamcommunity.com/sharedfiles/filedetails/?id=764090343