Todd Howard gave a recent interview discussing how modding will be commercialized for TES VI so that modders can be rewarded for their efforts. This suggests TES VI will allow extensive modding but I wonder it that means only within a framework of an agreement with Bethesda. How freelancers and fan modders will be affected is uncertain.
syscrusher: Those are nice screens showing off the landscapes. What mod is used?
Sarafan: Actually I'm using a lot of different mods. :) Here's the list:
Skyrim Script Extender (SKSE)
High Poly Project
Static Mesh Improvement Mod
Skyrim 2018 by Pfuscher
Skyrim 202X by Pfuscher
Skyrim Terrain Parallax
HD Urns Textures
CleverCharff's Markarth and Dwemer Ruins 4K 2K
CleverCharff's Photorealistic Ash Pile
ENB Light
Inferno - Fire Effects Redux
Address Library for SKSE Plugin
ENB Helper SE
Cathedral Weathers and Seasons
SkyrimSE Re-Engaged ENB (for Cathedral Weathers) (it uses some files from original ENB series)
Generic Inventory Sound Fix
SkyUI
Achievements Mods Enabler
You can find all of them on:
https://www.nexusmods.com/skyrimspecialedition, except for SKSE (
https://skse.silverlock.org/) and ENB (
http://enbdev.com/download_mod_tesskyrimse.html). As for mod management I use Mod Organizer 2:
https://www.nexusmods.com/skyrimspecialedition/mods/6194.
syscrusher: It's a reasonable bet TES VI won't be as successful. Hopefully it won't be influenced by woke virtue-signaling like has affected recent Far Cry and Red Faction etc releases. Keep Tamriel entirely fantasy on another world!
Sarafan: I think that it'll be a great game, but the wonders modders have made with Skyrim make me think whether it's going to be possible to achieve this level. I definitely don't mind TES VI being clunky, as long as it supports mods to an extent Skyrim does.