Still slowly progressing through the SIGIL 2 episode in UZDoom
So far it's an excellent episode, it re-use a bit of the SIGIL 1 concepts (shoot at eyes in some hidden holes to unlock more path , dark areas at least if you don't use the UZDoom/GZDoom updated render but instead use the classic one, etc...) the textures aren't the best i think , too many red walls everywhere, but the episode re-use the original Doom 1 textures so it's not something unexpected
I really like the levels layouts , they are never repetitive or boring, plenty of zones in which you're worrying about your armor and health.
There's a lot of imagination that went in the design on those levels, Romero still got it .
Currently in E6M6 "Vengeance Unleashed", a very cool level that has 3 very different sections you can go through in the order you want
I was wondering why there was a BFG in a lava short tunnel while going for the last section, then i understood when that thing atomized me with its rain of rockets.
Good i had saved before.