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System overclock: engage.

System Shock: Enhanced Edition, the seminal horror FPS/RPG (or "immersive sim", if you're being fancy), has been further enhanced with the Source Port free update. It's also 50% off until September 17th, 3 pm UTC.

The game has been rebuilt from its original source code and it packs some pretty shocking improvements, including 4K resolution support, official support for fan missions and mods, smoother camera rotation, improved control scheme, support for both Direct3D and OpenGL, mouselook support, plus it fixes some of the bugs still scurrying about since the game's original release!

That should be enough to make even Shodan smile. Before she tries to kill you again, of course.
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ULTIMATEMALE420: LUL What!!! I am confused. It doesnt look like the version in the nightdive source port announement trailer on Youtube.

I mean are you sure its the Source Port version.
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HoangMarcel: I'm pretty sure, your gameplay video looks to be smooth. But what make you say that your version doesn't look like the one from the trailer?
I'm in doubt as I don't see any refinement options. Such as using the higher ress assets from the mac version.

The edges in night dive video are much smoother where as from what I am in seeing in game is pixelated sprites.

I am playing in 1080p
Thanks for the mouse look! Can actually play this game now. Pretty fun so far. First time player.
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Lelfiian: Thanks for the mouse look! Can actually play this game now. Pretty fun so far. First time player.
You're in for quite a ride...

Most importantly, don't forget to write down the numbers (and what level they're on) shown on the panel screens when you "clear" a level. You will need them in the end, and they are different for every playthrough (no looking up in a walkthrough possible).
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Lelfiian: Thanks for the mouse look! Can actually play this game now. Pretty fun so far. First time player.
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toxicTom: You're in for quite a ride...

Most importantly, don't forget to write down the numbers (and what level they're on) shown on the panel screens when you "clear" a level. You will need them in the end, and they are different for every playthrough (no looking up in a walkthrough possible).
Wow, thanks! I most definetly would not have done this. Thanks for saving me future pain.