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Guess there's no chance of it coming to GOG now. Get it before xmas, or it's gone for good.

http://steamcommunity.com/games/325600/announcements/detail/1480986325840432235
It's not a terrible game, but the difficulty is very spikey and goes from insanely easy to steamrolling you and making you load your save files repeatedly.

Not my favorite game, but the devs didn't deserve the fate they got, despite marketing it as a spiritual successor to NWN when it's far from that.
Good.
No big loss, since this is probably the worst RPG I've ever played.
I still don't quite understand why the "publishing contract" (not sure what they mean by that) would mean the game being pulled from stores, though. There are plenty of licensed games that have stayed in stores after the licensing deal expired.
I don't even know what game it is. Somehow related to Baldur's Gate (I just recall "Sword Coast" from Baldur's Gate)?

So why is the publishing deal ending? Will it be sold in some other store instead from now on, like EA Origin or UPlay or Battle.net?

Anyway, I usually skip these "get it before it is gone"-offers for games with DRM. I don't want to increase my DRM-game backlog uncontrollably. My DRM-free backlog, yes, by all means. :)
Post edited December 12, 2017 by timppu
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mystral: No big loss, since this is probably the worst RPG I've ever played.
I still don't quite understand why the "publishing contract" (not sure what they mean by that) would mean the game being pulled from stores, though. There are plenty of licensed games that have stayed in stores after the licensing deal expired.
is it really so bad? I'm quite interested to know your thoughts on why it's bad. I was thinking about getting it. I was expecting a solid ARPG with D&D Forgotten Realms trappings. I understand it's not really faithful to D&D mechanically and for me personally that comes off as a good thing for a videogame.

as for why it's getting removed, maybe WotC has something else coming down the pipe and this thing was largely just bad press. I think it failed at the thing they were trying to do, which was bring in a new wave of D&D fans by appealing to a more casual player. maybe didn't do that but still pissed off the veterans.

D&D isn't like Warhammer. Warhammer is just a ton of lore and culture and who cares how it plays. D&D is a mix where it's less about the lore and culture and more about a mechanical system of game design determining how it should be played; one that is dating rapidly and, imo, has presented major friction to adapting to more modern mediums and forms.
For all the hate, I got over 30h of enjoyment out of it and never regretted it ¯\_(ツ)_/¯
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Thiev: For all the hate, I got over 30h of enjoyment out of it and never regretted it ¯\_(ツ)_/¯
the gog vote of confidence? I'll take it! also, while browsing the forums just now, I just realized that this is the Warframe guys. this alleviates a lot of my doubts about the servers. here we go some D&D.
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Mobeeuz: Guess there's no chance of it coming to GOG now. Get it before xmas, or it's gone for good.

http://steamcommunity.com/games/325600/announcements/detail/1480986325840432235
That's awful... :sad:
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johnnygoging: D&D isn't like Warhammer. Warhammer is just a ton of lore and culture and who cares how it plays. D&D is a mix where it's less about the lore and culture and more about a mechanical system of game design determining how it should be played; one that is dating rapidly and, imo, has presented major friction to adapting to more modern mediums and forms.
I would argue that D&D had mechanical issues even from the start, even in table top roleplaying and in early CRPGs. In particular, some flaws of early D&D (1e and 2e, which are fairly similar, here):

* XP tables are a bit strange. Your XP requirements grow exponentially at first, but then they stop increasing. This leads to leveling slowing down greatly at first, and then accelerating as the requirements stop increasing, but monsters give more XP. (Not to mention XP from treasure in 1e, which led to players being given ludicrous amounts of treasure just so they would level up at a decent rate.) In fact, I am not sure if XP is the right mechanic for table top role playing; it adds a fair amount of math, with numbers the average person can't really handle in their head.

* Healing is annoyingly weak. Basically, for quite a while, your only healing spell is weak, and sometimes you will use it and it will only restore 1 hit point. This means that the spells don't add strategic variety to combat, and would not be worth using at all if it weren't for another annoying factor; resting doesn't significantly heal you, forcing you into a cycle of cast all healing spells (and roll for each spell cast), rest, and repeat until back to full health. One of the best simplifications done in early JRPGs (Dragon Quest and Final Fantasy) was to make inns fully heal you.

* Exception to that last point: Once your priest reaches level 11, she will gain access to the Heal spell, which unlike previous healing spells, is extremely powerful. This creates a bit of a healing power discontinuity, which has been seen in a few other early CRPGs (Wizardry 1-5 and Final Fantasy 1 come to mind, as do the Bard's Tale games (which are even worse because the powerful healing spell is learned by a different class entirely).

* There were some arbitrary restrictions that (unfairly IMO) penalize certain types of characters. First, there's racial level limits; non-human non-thieves can only advance to a certain level; in campaigns higher than that level, such characters are completely non-viable. (Note that the Infinity Engine games do not implement this rule, with good reason, but earlier AD&D CRPGs do; see Pools of Darkness for an extreme example of the consequences of this rule.) Then there's the sexist 1e rule that limits the strength stat of female characters and gives them nothing in return.

* There's also the way that spell slots are segregated by level, which makes no sense (see my topic in the Baldur's Gate subforum), and leads to high level spellcasters having too many spell slots to worry about at high levels, much of which can only be filled with spells that are too weak to be of much use. (Note that this is a separate issue from Vancian magic, in which you have to choose which spells to spend your spell slots on in advance rather than being able to cast any spell that you still have an unspent slot for.)

There are, of course, many issues not mentioned here.
Another red flag, there's a digital deluxe edition, and yet there are no details as to what it contains. Am I blind?
Post edited December 12, 2017 by MadalinStroe
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MadalinStroe: Another red flag, there's a digital deluxe edition, and yet there are no details as to what it contains. Am I blind?
https://swordcoast.com/buynow
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MadalinStroe: Another red flag, there's a digital deluxe edition, and yet there are no details as to what it contains. Am I blind?
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triock: https://swordcoast.com/buynow
Thanks for taking the time to search for it, but I was referring to the steam store. On the game page I can't find any details as to what it contains.
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MadalinStroe: Thanks for taking the time to search for it, but I was referring to the steam store. On the game page I can't find any details as to what it contains.
Yeah, there's no info about it there, only on their web - link above.
To save other people a couple of clicks, the Digital Deluxe Edition contains a copy of Sword Coast Legends, Tome of Knowledge, Order of the Burning Dawn Cloak, Armor and Weapons, Beholder (DM use), Lost Mines dungeon tile set (DM use), Wisps (DM use cursors), Hero Forum Badge, DM Forum Badge, Game Soundtrack (Digital)