A) "How Steam Employs DRM
Valve takes the fight against piracy very seriously. In fact, their objective is to lock down “zero day” pirates—players who pirate games between the time when a game goes gold and when it’s available for purchase. Valve’s Doug Lombardi has even been quoted saying that he believes well over 50 percent of piracy occurs during that time. To help fight this, he’s dedicated to creating a good authentication system, which doesn’t stand in the way of customers enjoying what they bought.
So, the question is how does Steam handle DRM and fight piracy? Well, while Steam does function as a form of DRM, it’s pretty light compared to other the forms that older players remember dealing with on the PC games of yore.
B) Developers who choose to not forego Steam’s piracy protection are contributing to the elements of DRM that players love to complain about online. When players open one of these games, Steam launches along with it. If they want to run the game on another machine, they have to do it with that same account. Although the games can run on as many machines as players want, they will always be account-bound. That means no two people can play the same game at a time, whether they’re playing online or offline.
C) The DRM system works with three primary approaches to anti-piracy: custom executable generation, retail encryption, and valuable platform-dependent features. This means your game is account-bound thanks to CEG protection, is protected during day-one releases by shipping encrypted media to stores worldwide, and is published alongside platform-dependent features that pirates simply cannot keep up with, such as constant updates, Steam Achievements, Steam Cloud, and more." [/i]
A) If they use the DRM system, yes.
B) False, Developers who choose Steam's piracy protection are more likely to go for aggressive piracy protection if... Wait for it... The anti-piracy measures fail. Steam's has and does fail, now Denuvo is added on top of Steam, then that fails, then another and so forth. Again, go and play Darkest Hour by Paradox on Steam, it doesn't require the Steam launcher. This is Fact. Same with Majesty HD, this is Fact.
C) If they choose to use the DRM system, yes.
1) If I buy a game on Steam, and I can run it without Steam, then Steam does not function as DRM. OP's claim is shot down.
2) If I buy a game on Steam, and I cannot run it without Steam, then Steam's CEG does function as DRM. Op's claim is right.
So, is Steam then DRM, Yes or No?
If the developer implements it, yes, else no. And since there are cases of No, Steam is not DRM, since it never always functions as DRM.
THE MAJORITY sets the course. And they do it by purchasing what they want.
If you believe that you (= a minority
) could change anything, simply by not purchasing...I have a nice bridge to sell, that you can decide not to buy. ;)
Eh, I would disagree with that proposition and propose that the Minority sets the course, the majority act it. Denuvo isn't added at a majority level, and Denuvo is now mainstream because the majority tolerate it.