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"China" returned 8 posts
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Many people probably heard about the popular game Playerunknown Battlegrounds, but not many know that this game is insanely popular in China and it's the reason why it will hit 20 million copies soon.
https://twitter.com/Steam_Spy/status/925005129069113346

Millions of new Chinese players have flooded Steam in the last few months, and it is interesting to see the sudden change in Steam statistics during the last few months:
http://store.steampowered.com/hwsurvey

56% of surveyed Steam users now use Chinese as main language, compared to just 21% English !!!
It seems Windows 7 is insanely popular in China, it now has 63% users, compared to Windows 10 at just 28%.
Nvidia and Intel are much more popular than AMD in China, the percentage of Steam users with AMD CPUs and GPUs fell dramatically.

Also it seems Chinese players have better computers than the average Steam user had (China is heavily PC focused, there was a ban on foreign consoles for a long time):
- there is a significant rise in the number of 4 core CPUs
- many more PCs with 8GB of memory
- increase in percentage of processors with higher clock speeds
- increase in hard disk storage
- number of users with 1080p monitors has increased
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antrad88: snip
http://www.computermagazine.com/china-isnt-locking-out-playerunknowns-battlegrounds-yet/
China may have more players, but paid copies are less because most of the gamers in China play at CyberCafes (It's like 1999 USA).

It will be interesting to see if the Chinese firewall happens. President Xi has adopted a new policy and says he is going to push for a more open business market for foreign companies.

I wonder if everything in China may go F2P so that companies can make the money off the consumer instead of the CyberCafes. The Cafe business model won't change - rent time and sell food and beverages, but if gamers have to pay for loot crates and gear in F2P and/or subs for MMOs they will have less for game time and food and beverages in the Cafe.

The return of the arcade!
Hmm, interesting...should we be concerned about the Yellow Peril then?
sorry, I don't really get what the point of that post is...yes, China is increasingly an important market, and global entertainment coporations will cater to that market...so what?
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morolf: Do Chinese even play many Western games? Or do they have their own internal producers?
I'd be curious to know as well. I always assumed that the Chinese don't care about PC gaming at all and that it's all about mobile games for them. A few months back I talked to some guy who was working for a company that creates games for mobile devices and was surprised to hear that he wanted, basically, to quit his job and get the hell out of Dodge. I was surprised to hear that, since I had assumed that companies that produce mobile apps would stand a chance to rake in big bucks in China, but he said that there is just no way now for small companies to survive in the current market and if one company strikes gold and develops a successful app, they get immediately bought up by a major like Tencent.

I always perceived the PC gaming market there to be a barren wasteland. I found a total of 3 (!) shops in Beijing that sold legit copies of PC games. Maybe I wasn't looking hard enough. The shops I did find had a selection of approx 60/40 Western games/JRPGs (including those by Chinese developers). The Western section is basically good old games incarnate, save for a recent-ish Street Fighter game (I think it was IV), all of the games were at least a decade old: Unreal Tournament 2004, Gothic 2&3, Jade Empire, Rogue Trooper, Painkiller, Tribes: Vengeance, XIII,... even Bioshock (which unfortunately turned out to be DRMed). So I always assumed the market for PC games to be minimal, so I'm actually surprised to see this development. I guess gog saw the same untapped potential, they wouldn't have opened a Chinese storefront instead. Gog has come a long way as far as China is concerned: Just a few years ago it was a barely-usable mess where literally nothing worked (including downloading your games), which probably took quite a bit of work.
AND NOW:

A white paper on Red China.
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morolf: Hmm, interesting...should we be concerned about the Yellow Peril then?
sorry, I don't really get what the point of that post is...yes, China is increasingly an important market, and global entertainment coporations will cater to that market...so what?
What is the point of any thread ? I like statistics and thought it would make an interesting topic.

This is not just about China and gaming. Many tech websites write articles about statistics like this. They post about usage of different operating systems, market share of AMD vs Intel/Nvidia, the adoption rate of high resolution monitors, new GPUs, CPUs... But, often their numbers are based on limited set of data, mostly coming from US/Europe, since that is the only data available and is not representative of the global state of things. This is a unique opportunity to take a peek at the state of the PC platform from where this type of information was not available before, and to get a better global picture.

I already highlighted some things that were surprising to me:
- It seems Windows 7 is globally more relevant than people thought
- Nvidia and Intel are kicking AMD's ass more than any previous report would have suggested. This is either good, because it leaves them a lot of opportunity to grow, or terrible, because they could get completely wiped out...
Post edited November 03, 2017 by antrad88
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fronzelneekburm: Doesn't Tencent have a Steam competitor named WeGame underway? I wouldn't be surprised if Steam gets Great Firewalled sooner or later.
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fronzelneekburm: I'd be curious to know as well. I always assumed that the Chinese don't care about PC gaming at all and that it's all about mobile games for them. <snip>
Yeah, you got all of that right. Tencent did say that they were putting a foot into the gaming market. And once they are all geared up (if they did what they said they would), they could give steam a run for their money. Tencent is a big player and they know their own market well.

Plus, China is very, very mobile orientated as you said. Smart phones are their main devices, not computers. They don't even like checking emails (except for business). Most people there use phone app messenger systems as their main mode of communication. Maybe, it's the cybercafe thing. And it stands to reason that the cybercafes would be outfitted with better computers.

Also, I don't know about Defender's Quest, but 11bit studios and that developer with the board game had good success with the market where sales over there made up a decent chunk of profits. However, both games had mobile ports and the board game had an in-game purchase model with multi-player, I believe. And both the studios know a thing or two about directly marketing stuff in China, which is different than it is over here. I remembered seeing someone talking about "This War of Mine" (mobile), and that person isn't really the sort that bothers about western websites, beyond what is already viral.
Post edited November 03, 2017 by Nicole28