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rampancy: Pardon my ignorance but you can still use that Monopoly Money to buy games, right?

Edit: Read the rest of the thread, and apparently you can't (!). What a joke.
I know you could. I bought 5/6 games like that. Heck I bought 2 last week with monopoly money
Steam market is profitable for some games. The games with a large number of players, attractive items, content/major updates, and fun enough to convince players for buying their items. CS:GO, TF2 and Dota 2 are good examples. They are profitable for both Steam and players (players who know when buy an item and the right time to sell their items).
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PookaMustard: About the functionality built-in, well that's the only advantage of Steam's cloud saving. Butt I'd trade the so called 'convenience' for full control over how I do my cloud saves and the ability to download them whenever and whenever I wished. Using a mklink context menu tool its as simple as picking the save file as a link and dropping it to your cloud with a right click.

The other issue being mixing work documents with personal game saves, that's where I'd say you should use another cloud service for your own personal life, since your cloud storage sounds like something only dedicated to work. Don't be limited to Dropbox, there's Google Drive and OneDrive and they all provide similar functionality as desktop clients, which you can use to mklink, or even to store more of your personal files. I don't know if you did that, but this is a solution I can think of.
Thing is, one thing doesn't remove the other. I have a big folder with game saves I keep several copies of, and I travel with one such copy on my small USB hard drive. I like having the option to choose to use the built in functionality or my own custom system and steam provides me just that, I'd love for GOG to do the same (or more). In that field steam is way better than Uplay who would simply overwrite whatever you had locally with it's own copy on the cloud.
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PookaMustard: About the functionality built-in, well that's the only advantage of Steam's cloud saving. Butt I'd trade the so called 'convenience' for full control over how I do my cloud saves and the ability to download them whenever and whenever I wished. Using a mklink context menu tool its as simple as picking the save file as a link and dropping it to your cloud with a right click.

The other issue being mixing work documents with personal game saves, that's where I'd say you should use another cloud service for your own personal life, since your cloud storage sounds like something only dedicated to work. Don't be limited to Dropbox, there's Google Drive and OneDrive and they all provide similar functionality as desktop clients, which you can use to mklink, or even to store more of your personal files. I don't know if you did that, but this is a solution I can think of.
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P1na: Thing is, one thing doesn't remove the other. I have a big folder with game saves I keep several copies of, and I travel with one such copy on my small USB hard drive. I like having the option to choose to use the built in functionality or my own custom system and steam provides me just that, I'd love for GOG to do the same (or more). In that field steam is way better than Uplay who would simply overwrite whatever you had locally with it's own copy on the cloud.
I use a USB pen drive myself. To tell with trusting websites etc. Back it up on the pc, via Steam and on my USB.
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Roxolani: Steam market is profitable for some games. The games with a large number of players, attractive items, content/major updates, and fun enough to convince players for buying their items. CS:GO, TF2 and Dota 2 are good examples. They are profitable for both Steam and players (players who know when buy an item and the right time to sell their items).
You would think is was obvious...
Post edited November 05, 2015 by darthspudius
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nightcraw1er.488: Well, its technically quite challenging. Each game has its own location for saves, not to mention saves might not have files in just one location, and some games have internal saves which are there to stop you modifying the game as go along. Personally, I would have any use for online saves myself and again, if that came in and wasn't optional it would stop me buying here.
It's not all that challenging. All Galaxy needs to know is what the save files (or in some cases, registry paths) are. I don't know of any game that actually modifies its own executable or assets to store save files.
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te_lanus: I know you could. I bought 5/6 games like that. Heck I bought 2 last week with monopoly money
lucky you.