And in response, Stardock gave Elemental owners its sequel for free along with the expansion pack for it. Elemental was also updated to solve the technical problems.
There's actually an Ars technica documentary in the works talking about the unique circumstances behind that game.
Don't tell him that, though. He's complained a few times on these forums about how he didn't get his upgrade, though he's never been clear on how he got the game in the first place, and what steps if any he took to try to get his free FE code.
Regardless, you're right that E:WoM is in the running for being the textbook example of how to correctly handle a project that mismanaged production and disappointed the core audience. I was very sad about how the game worked out since Master of Magic is one of my favorite games of all time, sad because I had tried - as a tiny voice alongside other more active voices - to warn Stardock about the terrible mistakes they were making, but we all went unheard. And Stardock sold almost no copies and had to let go some employees and Brad took that failure to heart and did the very best that a CEO could do in that situation.
I'm hesitant about this new StarCon game, because every time they come out and say something new, it's like reading their updates from when E:WoM was in development, but Stardock as a company is a much better set of hands for the license than, say, EA.