kohlrak: As someone who spent the past few days trying it, let me tell you that it's one of those that's far, far better in the trailer than it is to actually play. I had to gut my review of the most specific details, because i had to address the elephant in the room (politics), but it's story/politics is one of it's stronger points (even if I don't necessarily agree with them). The gameplay is awful, almost as bad as Far Cry 5 (actually, ti's pretty much the same, except opponents are harder and there's no forced abductions, but it's like they used the same damn engine).
Falci: Sorry, I never saw your reply, for some reason.
I've been havign that problem, too, lately.
I read the synopsis over on wikipedia once, but I don't remember much. But it didn't make me not want to play the game, the way the synopsis of Far Cry 5 made.
I keep saying that the guys behind the Far Cry series are terrible at making a simple "shoot the goddanmed villain in the face" story, even though they're always setting that up, and they always go for silly dream sequences and bizarre twists, and the ones in Far Cry 5 made me not want to play the game. Other than that, I keep postponing buying 4 because it got more expensive some time ago and it never gets cheaper when in promo (I've been doing the same with AC Revelations). But I'm yet to play Primal, which I bought some time ago.
The problem with Far Cry is they wanted to have their cake (Open World) and eat it to (forced abductions). If i played Far Cry 5 in some sort of non-campaign mode, maybe i'd actually enjoy it, but then it wouldn't have substance. There's some things to make mods or something even on PS4, i think, but it's hard to dedicate yourself to that. I think you can have an open world game that has that stuff, but it gets initiated upon certain harder-to-accidentally-trigger events, like, I don't know, getting abducted when you go to bed? If i was such a problem, why couldn't these things take effect before i really wrecked their territory? If i'm the only one that keeps escaping all their traps, why not just put me in higher security than everyone else? It's not like they don't have enough foot soldiers out there (from where they keep getting these people, i have no idea) to have 20 of them keeping watch with a gun pointed at me at all times. Maybe some better thing to keep me in place, too, like hand cuffs, straight jacket, etc. It's not like they're dealing with some government regulations on what they can and can't do with me.
About HZD, I hope I enjoy playing it whenever I get around to getting a copy of it (not at the current price, unfortunately).
It's better in the story-gameplay interactions. It's more woke, but it doesn't have that weird, cringy, corporate, lefty, mobile-game-like cutscenes for every successful outcome. HZD still isn't even all that woke, compared to what some will tell you. The story is certainly, though, one of those where the real plot isn't the current events, though, but the lore, kinda like elder scrolls: you got real shit happening now, but the twists are all in what happened to get you to this cataclysmic point. And, it's a small spoiler, but the primary antagonist according to the lore is never actually revealed in any of the media, so there's plenty more that can go wrong in a sequel.
My issue is with the gameplay loop. Unlike far cry 5, your ammo and resources are far, far more sparse. There's much, much higher emphasis on stealth: in Far Cry 5, it was advised and usually almost necessary to go in quiet. HZD, run-and-gun is not going to work, unless on the easiest difficulty, and even then you'll probably find yourself not wanting to do that (except in bandit camps). I switched to easy because i got sick of some of the ridiculous setups and enemy health while dealing with the resource shortage. It's not like it can't be done, but the game does try to use such mechanics to overstay it's welcome. The fun of the game is it's lore, not it's gameplay (which actually is fun at first, until you realize how little enemy variety there really is). Speaking purely of gameplay, it's Metal Gear (Stealth emphasis), Resident Evil (low ammo), and Monster Hunter (high enemy HP, low player HP) got together and had a baby. At least in monster hunter, I don't feel like i'm going to run out of ammo for the only weapon I have that does any damage (bow, because melee kills against machines are like guns kills in a modern jet fighter: it's only likely in some hypothetical scenario), nor do i feel like the game hates me (it could be a timing issue, but I don't recall actually getting iframes from rolling like you do in monster hunter).