kohlrak: Given someone mentioned HZD, i'm curious how you feel about that one. It's most definitely a stealth game, but goes from a stealth phase (where you set things up) to a fighting phase (where you then employ the things you set up).
StingingVelvet: I haven't played it yet, waited for some patches and then got obsessed with Cyberpunk and now Hitman 3. It's probably next on my list though. I do love stealthy stuff, so maybe I'll dig it more than I expect. The open world grind just... well, grinds on me though. The last few Assassin's Creed games have some good stealth archery and stuff, but after doing the same thing 100 times I start tuning out like crazy.
I was surprised by the lack of enemy variety, actually. There are only a handful of enemy types in the game. The one DLC has like 4 or 5. Going off memory, i feel like the whole time (and this is including "trash mobs") you end up dealing with no more than like 30 enemies. The variance comes from the setups, which aren't that diverse. I would recommend playing on easy or story difficulty, because otherwise the grind of constant gathering just to have enough arrows to shoot down another robot will get to you fast.
It tries to be Metal Gear Solid V (Stealth system has an uncanny resemblance once you get used to it), Resident Evil (Limited ammo resources on normal difficulty), and Monster Hunter World (HP sponges) at the same time. The melee weapon is useless, too. The stat system is pretty much Farcry 5 with limited perk rewards for leveling up and some HP gain (not much) and that's about it. It has some potential, but i think they spent too much time making the world itself that they forgot to add more enemies to it and change the gameplay up a bit more. On normal you'lll be going back and forth hunting to upgrade inventory space, grinding for resources (which you can buy with scraps, the currency), and getting into a nice stealthy fight where, once spotted, every giant robot nearby knows where you are. I think they were aiming for realism, but they failed that mark, because the lack of arrow retreival for the rare misses as well as some of the amazing physical feats Aloy ends up performing (she has some wicked shoulders strength). She's nothing special, yet special at the same time. The main point of the main plot is a great message and the graphics are great, but the rest is... well...