It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like:Chrome,Firefox,Internet Explorer orOpera

×
arrow-down2arrowcart2close4fat-arrow-leftfat-arrow-rightfeedbackfriends2happy-facelogo-gognotificationnotifications-emptyownedremove-menusad-facesearch2wishlist-menuwishlisted2own_thingsheartstartick
avatar
Glazunov: Did you also have Sargon? Those RAM restrictions made it so dumb that even I could beat it.
avatar
yogsloth: Google tells me that was a chess game. I don't think so; I don't remember anything like that. But then again I really only remember the two I listed earlier.
When RAM became a lot more available and programs were stored on (surprise!) a hard drive, Sargon actually grew into a moderately formidable chess AI, at least against nonlinear types such as myself. Back in the day, though, it would take up to 30 minutes (if allowed; I seem to recall you could set the ply for much less) to move.

Ah, good times. Heh.
Post edited August 25, 2017 by Glazunov
Khmm .

http://www.rpgcodex.net/forums/index.php?threads/possible-horror-rpg-with-renovated-grimoire-engine.118066/
I like this response:
See u guise in 2037
avatar
Glazunov: I like this response:

See u guise in 2037
avatar
Glazunov:
Hey that's only 10100 in binary, which is much more reasonable for a Blakemore project.