It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like:Chrome,Firefox,Internet Explorer orOpera

×
arrow-down2arrowcart2close4fat-arrow-leftfat-arrow-rightfeedbackfriends2happy-facelogo-gognotificationnotifications-emptyownedremove-menusad-facesearch2wishlist-menuwishlisted2own_thingsheartstar
avatar
zeogold: Oh, man. I have been missing out on some fantastic times. Why did nobody tell me about this thread?
Are you guys actually sure this dude isn't the real deal and not just some troll leading you all around? I mean....the country location DOES say Australia...
Cleve's resided in Australia since he worked on Stones of Arnhem -- the game that would-have-been-the-original-Wizardry 8.

Speaking of that -- Cleve, I always wanted to ask you something about that game: In those ebay screenshots of the graph paper designs, it depicted 45-degree angle walls in many of the dungeons and cities, a feature which I've never seen in an oldschool blobber before (heck I don't even know of any modern blobbers that do this). Were Arnhem's graphics done in a 3D polygonal engine, or was it still a fully 2D-drawn game where the artists and coders had to coordinate some extra trickery to get it the "puzzle pieces" of the environment art to look right together?
Lo and behold! I come to this thread out of curiosity and here I find the Last of the Neanderthals, bashing everyone who doesn't believe a Golden Baby can fly.

I wonder if this is the real Cleve Blakemore or just another Sapiens/Melonhead pretending to be him :)
avatar
zeogold: Oh, man. I have been missing out on some fantastic times. Why did nobody tell me about this thread?
You don't even know what you don't know. There's a thread on RPGCodex named "Why did SirTech go bankrupt?" which you might want to check out (you'll need an account there that is one year old to view it - believe me, it's worth it!). Cleve is still a regular poster in the comment section of Brenda Romero's failed Kickstarter.

Then there's Cleve's first-hand account of the LA riots, which I humbly consider to be the greatest thing ever put on paper.
high rated
avatar
zeogold: Oh, man. I have been missing out on some fantastic times. Why did nobody tell me about this thread?
Are you guys actually sure this dude isn't the real deal and not just some troll leading you all around? I mean....the country location DOES say Australia...
avatar
solzariv: Cleve's resided in Australia since he worked on Stones of Arnhem -- the game that would-have-been-the-original-Wizardry 8.

Speaking of that -- Cleve, I always wanted to ask you something about that game: In those ebay screenshots of the graph paper designs, it depicted 45-degree angle walls in many of the dungeons and cities, a feature which I've never seen in an oldschool blobber before (heck I don't even know of any modern blobbers that do this). Were Arnhem's graphics done in a 3D polygonal engine, or was it still a fully 2D-drawn game where the artists and coders had to coordinate some extra trickery to get it the "puzzle pieces" of the environment art to look right together?
If you only knew the madness of the 8-way engine and the extraordinary amount of uber-hackery needed to even make it work to combine it with a step blobber turn-based roleplaying game. It was a combination polygon raycasting Build-style nightmare that brought me to the brink of gibbering weeping insanity.

All because non-game-designer types said "Hey, if 4 directions is good, 8 direction is even more better! Make it so intellamajent peeples!" So we did. The greatest folly in the history of computer roleplaying games. Grimoire is totally different and based on our opinions of what the ultimate step engine would look like. Their ideas about design were straight from Colonel Kurtz in APOCALYPSE NOW. Total madness.
Grimoire was just Greenlit. Congrats to Cleve and hopefully this is the first step to Steam release and then updated GoG version.