Posted August 08, 2015
I bring up this topic because of "Small, insignificant but game destroying things."
While it is not only great to point out some of the shortcoming of games, I think it should also be important to point out some of the small insignificant things that made games most enjoyable for players and perhaps even helped overlook some of the 'insignificant' torments.
Unreal: I thought it was amazing how they interspersed 'story' with some of the best graphics at the time and be a first-person shooter game.
Half-Life: After exiting the rail train at the Black Mesa institute and going through the training area, I killed everything in sight (including the scientist who was supposed to open the door), with no way to move on, gun turrets came out of the ceiling and made sure I had no need to do so. Little things in the AI of a game amaze me at times.
Planetfall: One of Infocom's pieces of prose, it had one of the few characters (Floyd) who tugged at my heartstrings when playing the game. The one other character who had done so (many, many years later) was Aeris, from the original PC version of FF VII.
FF VII: One of those games where you think you're "almost done", but you still have some new 'story' that pops up and different "mini-games". This was one of my favorite games, where I would deliberately 'grind' my character to ensure that I could wipe out anything that got in my path. God Bless Chocobos.
While it is not only great to point out some of the shortcoming of games, I think it should also be important to point out some of the small insignificant things that made games most enjoyable for players and perhaps even helped overlook some of the 'insignificant' torments.
Unreal: I thought it was amazing how they interspersed 'story' with some of the best graphics at the time and be a first-person shooter game.
Half-Life: After exiting the rail train at the Black Mesa institute and going through the training area, I killed everything in sight (including the scientist who was supposed to open the door), with no way to move on, gun turrets came out of the ceiling and made sure I had no need to do so. Little things in the AI of a game amaze me at times.
Planetfall: One of Infocom's pieces of prose, it had one of the few characters (Floyd) who tugged at my heartstrings when playing the game. The one other character who had done so (many, many years later) was Aeris, from the original PC version of FF VII.
FF VII: One of those games where you think you're "almost done", but you still have some new 'story' that pops up and different "mini-games". This was one of my favorite games, where I would deliberately 'grind' my character to ensure that I could wipe out anything that got in my path. God Bless Chocobos.