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djranis: totally get what you are saying, but oblivion has its own perks that wont click with everybody, btw background music is what make it more immersive in oblivion and especially skyrim
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0Grapher: I think the main reason why so many people hate on Oblivion is that there were always the ones that hated it to begin with whilst now the ones who played it to death aren't that enthusiastic about it any more.

Oblivion has a lot of good aspects like the way they made being a guild master matter. In Skyrim there aren't real guilds anymore and in Morrowind there wasn't enough to do anymore when you finished a guild. In Oblivion you have some small assignments as a guild master and it made you feel like one.

The daily routines of NPCs are not bad in Oblivion and quite a few quests require you to meet an NPC at a certain place and time. That's great in my opinion, especially for a stealthy character.

Daedric artifacts and rare items have a use for the most part.

Oblivion has a reputation system, which I find essential. In many cases it really makes sense for people to know who you are and what you've done. This wasn't perfect in Oblivion but better than having no reputation system like in Skyrim.
You can actually talk with NPCs, which is totally impossible in Skyrim, and find work by listening to rumors.
In Skyrim the NPCs only talk with each other if this is a part of a quest, in Oblvion they had some conversations, which I liked.

These were just a few examples. :)
awesome bro you pointed out the exact things that made it great and the other thing that made it more immersive to me was that you could see the cyrodiil imperial tower from far across the map and thus gave a place of belonging to this world, which morrowind did not have but skyrim had with the huge himalaya mountain
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Vythonaut: And like you, I haven't seen but just a little fracture of the game world.. :-)
Just out of curiosity: Why do you even want to see all of it? There weren't enough assets to keep me interested. In my opinion most of it looked the same and there wasn't even a single forest in the whole game. Only trees. :/
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djranis: awesome bro you pointed out the exact things that made it great and the other thing that made it more immersive to me was that you could see the cyrodiil imperial tower from far across the map and thus gave a place of belonging to this world, which morrowind did not have but skyrim had with the huge himalaya mountain
:D

If you use MGE XE and the mountainous red mountain mod you get that experience in Morrowind too. :)
http://www.nexusmods.com/morrowind/mods/42125
(If I find the time I'll probably make a patch that removes the spiky Vvardenfell part from this mod sometime and upload it)
Post edited September 09, 2015 by 0Grapher
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Navagon: Fix this. Thank me later.
Time ...
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Navagon: Fix this. Thank me later.
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HertogJan: Time ...
You will need a lot of it.
I love Morrowind too!

I bought it when it was first released in 2002 and I was playing with it for months, while I didn't care to finish it. Just walking inside its world and be a part of it, was great.
Eventually my journey was ended about 8 months later!
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0Grapher: Just out of curiosity: Why do you even want to see all of it? There weren't enough assets to keep me interested. In my opinion most of it looked the same and there wasn't even a single forest in the whole game. Only trees. :/
Because of the exploration of course! :P

Well, i play TES games mainly for the exploration & the immersion i have while exploring their beautiful worlds (and taking... screenshots haha!). I liked Skyrim since it was a nice change from Oblivion's summer as Oblivion was a nice change from Morrowind's alien landscapes to more human (apparently) locations. In between the exploration, i take some quests that give a little spark, although i can't speak of Skyrim's ones because if i remember correctly, i've only finished the first 3 of the main quest (just arrived to Whiterun).

And to give you an idea how much i've explored in Skyrim, take out a map, draw a line between Falkreath - Riverwood - Whiterun - Markath and that's the only region i've been wandering so far. I don't even know how Solitude, Windhelm, Morthal, Riften, Dawnstar, Winterhold and all the surrounding areas that i see on the map look like!
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Vythonaut: snip
Thanks for the answer!
Have you tried the Flora Overhaul? Combined with a water texture mod like and a lighting mod it made some areas look good enough that I couldn't resist taking some secreenshots.
Post edited September 09, 2015 by 0Grapher
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Vythonaut: snip
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0Grapher: Thanks for the answer!
Have you tried the Flora Overhaul? Combined with a water texture mod like and a lighting mod it made some areas look good enough that I couldn't resist taking some secreenshots.
Yep, this and many others! And now, some math:

TES games without mods = half the fun! :-)
Eh. The Elder Scrolls simply didn't connect with me. The experience they delivered felt...dull. In my opinion, they were a disappointment that I do not want to spend any more money on. I will ignore future entries.
I find it's hard as nails to be immersed because I'm wrestling with the 360's controller. Joke aside, Skyrim is not a game I could play for very long. I delved something near nine or so hours into it, which for a role-playing game at all, and even for RPGs that give me trouble, that's not a lot. Dragon Age Origins: quit after about 25 hours; Mass Effect: quit after about 20 some hours; Fallout 3: can't hold my interest either (get too easily frustrated and the fact it's on 360 does not help) haven't returned to it after about 5 hours. And, aside from the fact that the dialogue is poorly written sometimes, uninteresting at others, and lacks a ton of polish (maybe if it's modded then it would be better, but then it's not really Skyrim. I didn't need mods to enjoy Shadow of Chernobyl, a game that managed to immerse me heavily), I have a hard time staying in it. Oblivion managed to keep me for about 40 hours (the level scaling broke it for me, and it has not gotten better since) although the reason for that is something that perplexes me as a lot of the problems I have with Skyrim were ones I had with Oblivion and I thought Skyrim fixed some of that game's problems (primarily combat in Oblivion is terrible, combat in Skyrim is alright).
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OldFatGuy: Well last night I thought I'd load up that game just to take a look, had some sort of a brain fart, changed my mind so instead of hitting A for yes, I hit X which deleted it, and then somehow wasn't thinking when it asked yes or no and I hit yes and what I did was delete it. A 327 hour character lost forever..... That hurts. But that brings up a big complaint about the TES games from me. They're TOO BIG. They're just too much.
It might still be possible to reclaim that character with some kind of hard disk recovery tool or undelete program.
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Navagon: You will need a lot of it.
Which is the problem.
Currently playing TW3, probably already messed up enough to have to do a replay to see more of the content.
I will not mention my backlog ...
If GOG could add spare time to their catalog, I'm sure it be their best selling item.
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HertogJan: Which is the problem.
Currently playing TW3, probably already messed up enough to have to do a replay to see more of the content.
I will not mention my backlog ...
If GOG could add spare time to their catalog, I'm sure it be their best selling item.
I have deliberately avoided getting Witcher 3 precisely because I know that given my backlog it's only going to make matters worse (albeit in a good way).

But yeah, there's no point in having two open world RPGs on the go at the same time.
Agree, the one thing that really impressed me with Skyrim was the nature and environment around you.
Not having fast-travel from the start really forced you into the environment. It's a great way of introducing you to the gameworld.
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R8V9F5A2: snip
It was really a good decision to not allow you to get to the main cities right away.