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yup another me too senpai notice me thread
but this one also has a legitimate argument going for it

we have had silly realism we dont like
and silly unrealism we dont like

but games are unreal by nature they are escapism and supposed to be fun !

so instead of the negative lets focus on the positive

silly realism i enjoy :

shenmue 1 this is one of the first games that actually recreated a real town right down to the smallest details
and i cant help but wander around talk to people notice the weather changes
and play the arcade games
its ludicrous but i cant help but enjoy it

silly unrealism i enjoy :

daytona usa
20 stock cars driving over the goldegate and through a san francisco analoge with brue brue skies playing
and then hitting the wall at 200 km an hour sopin around in the air switch in first gear and continue to race
Silly unrealism I enjoy:

Basically, any time a game chooses not to implement misfeatures in the name of realism.

For example:

Ultima 6, where food is only consumed when you rest. As a result, if you never rest, you never use up food.

Might and Magic series for the same reason; food only acts as a limiting factor when resting.

Ultima 7, when Lord British accuses you of being a cheater. Then, if you talk to Lord British, he literally throws random parts of sentences together when you talk to him. (Just be aware that this makes the game unwinnable, so don't save over your main file.)

Also, in Ultima 7, where (with the help of save/load) you can win so much money gambling that the game can't handle that much money and crashes. (OK, maybe the crash might not be enjoyable, but that's beside the point.)
I don't enjoy realistic depictions of suffering or acts that cause it.

so, the stabbing animations in GTA when you stab people after you've beaten them to the ground, not a fan.

I don't mind the violence in skyrim though some of it pisses me off. had to quit playing Dead Island again because it's just completely fucked.

I really hope the next Elder Scrolls lets you tweak that shit.

so what I'm saying is, I enjoy unrealistic physical violence in games. though I mean that in a mario-goomba sense an not a loadout sense. though I don't mind loadout half as much because of the way it does things.
Post edited April 10, 2016 by johnnygoging
Games can hardly get too realistic for my taste. Particularly liked Max Payne 3 how Max has to carry bigger weapons around in his off hand, rocket launchers don't just pop out of his pockets like GTA. I like realistic amounts of ammunition, I think 500 rounds is the most I've heard anyone carrying around, that was in a bag. I would limit myself to one rocket and have to pull it out of the trunk of my car.

I liked having to heal yourself, stop poison and set broken bones in Metal Gear Solid 3: Snake Eater. I often would like rpg's to have hunger and eating food, Morrowind has diseases. I like rogue-likes because they are more realistic in some ways. I admit I got sick of carry weight in Neverwinter Nights and just ended up porting around. I don't like quest markers, I liked all of Arma 2.
As far as realism goes, I like realistic-looking environments. Adds a much better feel to the game. Mind you, this doesn't necessarily have to be a graphically-detailed environment, just a realistic one. Games set in a real-life location are even more of a treat if they do this correctly. A good example would be the first Gabriel Knight game.

As far as unrealism goes, I enjoy unrealistic/surreal humor, when it's done correctly, a prime example being Sam and Max Hit the Road. Also, unrealistic violence where it's less blood and gore and more impossible physics, like the Canadian dude up there mentioned. This is why I've always preferred Street Fighter to Mortal Kombat, since I despise having excessive blood/gore/related violence in my games.
Post edited April 10, 2016 by zeogold
Another one: Unlimited inventory space. It is nice not having to worry about inventory management, which is one of my least favorite aspects of RPGs.
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bad_fur_day1: I often would like rpg's to have hunger and eating food
Which other RPGs have this? I only know of the Fallout New Vegas hardcore mode having eating, drinking and sleeping requirements.
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bad_fur_day1: I often would like rpg's to have hunger and eating food
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Hunter65536: Which other RPGs have this? I only know of the Fallout New Vegas hardcore mode having eating, drinking and sleeping requirements.
Don't Starve.
*dodges tomatoes*
Hey! Stop throwing perfectly good food! That could've kept Kirby alive for 5 worlds!
Post edited April 10, 2016 by zeogold
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bad_fur_day1: I often would like rpg's to have hunger and eating food
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Hunter65536: Which other RPGs have this? I only know of the Fallout New Vegas hardcore mode having eating, drinking and sleeping requirements.
Hand of Fate (it's sort of RPG-ish...)
Sword of the Stars: The Pit
Almost every roguelike has a hunger mechanic and one (Dungeon Crawl Stone Soup) makes you hungrier the more spells you use.
Darkest Dungeon

That's just scratching the surface, though :)
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zeogold: Don't Starve.
*dodges tomatoes*
Hey! Stop throwing perfectly good food! That could've kept Kirby alive for 5 worlds!
No one ever starves in that game.
*continues throwing tomatoes*
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JudasIscariot: Hand of Fate (it's sort of RPG-ish...)
Sword of the Stars: The Pit
Almost every roguelike has a hunger mechanic and one (Dungeon Crawl Stone Soup) makes you hungrier the more spells you use.
Darkest Dungeon

That's just scratching the surface, though :)
Ah, I wasn't considering rougelikes before. I can't handle permadeath. I forgot about the food requirement in Hand of Fate.
silly unrealism i enjoy: getting shot in the head and still living b/c health bar.
regenerating health bars, pvp would be a BITCH if they didn't.
infinite ammo, or rather carrying ammo as if it has now weight to it *cough fallout cough*. Walk around with twenty nukes, 500 rounds and a few missiles and it weighs nothing.
weight limits: carry ten tons of x, but add one flower to it and you can no longer move b/c now 100.01/100.000
(well i dont enjoy it, but it makes me laugh)

silly realism I enjoy:

weapons/clothes/etc needing to be repaired
pooping. i'm playing ARK and you have to poop. EVERYTHING POOPS. I love it, I laugh every time I hear the pooping noise and then read, "you defecated"
needing to sleep
I tend to get a kick out of the goofy vehicle physics in games that don't take themselves too seriously. How much air can you get and come out relatively unscathed? Let's find out! Wheeeeeee!

Simplified helicopter mechanics can be fun, too, as in Desert Combat for BF1942.
Here's another:

In Icewind Dale:

Druid has shapechanged into a bear. Enemy casts dispel magic on the druid. Druid is still in bear form, but her natural weapons have been dispelled, allowing her to wield a scimitar and fire a sling while still in bear form.

This works in other forms as well. Just picture a winter wolf wielding a scimitar or firing a sling.
silly unrealism :
Surviving ridiculous car accidents in GTA.

silly realism :
When games try to create a small ingame internet. GTAIV has it, as well as Jagged Alliance 2. In JA2 you can even piss off the main villain by ordering flower for her 'online'
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Matewis: silly unrealism :
Surviving ridiculous car accidents in GTA.

silly realism :
When games try to create a small ingame internet. GTAIV has it, as well as Jagged Alliance 2. In JA2 you can even piss off the main villain by ordering flower for her 'online'
front mission 3 has ingame internet too