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CharlesGrey: I mean, what's the point in buying tons of games you have no real interest in, just because they are currently 90% off or whatever. I know I personally bought dozens of games here I still haven't played, and possibly never will, just because they were cheap at the time, and I suspect most other GOG ( or Steam ) users have the same "problem".
I don't see it aas a problem. Sometimes I get this sudden urges to play a particular genre, and since shovel knight is considered to be such a good example of the genre, might as well have it in stock.

I recently made a post about how I don't like ham and MMOs, no matter how good they are. Following the analogy, platformers would be wine. I can drink wine, but I don't particularly like it; and as such don't really appreciate good vintage one. Not to mention I regularly mix it with coke. As such, I would try out some quality wine given the chance if the price is low enough, even if I don't finish the bottle; but I sure as hell won't spend a fortune on it.
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P1na: Not to mention I regularly mix it with coke.
I never mix my coke.
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P1na: Which makes it really not interesting for guys like me with no particular love of those classics.

I'll need a much bigger discount to buy, and if that's not their philosophy, then I won't buy. I've got plenty of other stuff to play.
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CharlesGrey: And, according to their pricing philosophy, they seem to be fine with that. When you think about it, isn't it better for the customers as well? I mean, what's the point in buying tons of games you have no real interest in, just because they are currently 90% off or whatever. I know I personally bought dozens of games here I still haven't played, and possibly never will, just because they were cheap at the time, and I suspect most other GOG ( or Steam ) users have the same "problem".

(snip)
While we probably all could do a little less of that sort of bargain buying, I will say it has had some value to me in that I really don't know what I will get sucked into until I start playing. I've logged a lot of time on "bargain" games I didn't expect to, and I have a number of highly respected titles I expected to like, but didn't or just haven't gotten around to even though I thought I would.

Buying buckets of games sounds like a waste on paper, but I've come to think there is more to it that I once gave it credit for. It is quite rare that I look at a game and know it is something I will play it, that it will be worth spending real money on. Those cases are usually limited to one specific genre, and even are repeat buys where I already know what I'm getting. Everything else is a crap shoot. Buying lots of titles just gives you options to appeal to later - whatever your mood. I'm sure one can take it too far by spending way more on junk than they would just buying what they really want, but it's not like when we buy truck loads of useless crap we have to find physical room for. Anyway, I guess I do think it is a viable game buying strategy that has been known to pay off for me.
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Enebias: (and they do it just because Steam imposed them to discount it if they wanted to be published)
Hasn't there been a huge indie promo event praising Steam (among other stores) for letting devs set prices as they see fit? So much for that.

Bought Shovel Knight.
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gooberking: While we probably all could do a little less of that sort of bargain buying, I will say it has had some value to me in that I really don't know what I will get sucked into until I start playing. I've logged a lot of time on "bargain" games I didn't expect to, and I have a number of highly respected titles I expected to like, but didn't or just haven't gotten around to even though I thought I would.

Buying buckets of games sounds like a waste on paper, but I've come to think there is more to it that I once gave it credit for. It is quite rare that I look at a game and know it is something I will play it, that it will be worth spending real money on. Those cases are usually limited to one specific genre, and even are repeat buys where I already know what I'm getting. Everything else is a crap shoot. Buying lots of titles just gives you options to appeal to later - whatever your mood. I'm sure one can take it too far by spending way more on junk than they would just buying what they really want, but it's not like when we buy truck loads of useless crap we have to find physical room for. Anyway, I guess I do think it is a viable game buying strategy that has been known to pay off for me.
The problem I see is, if most people only buy games at heavy discounts, regardless of the quality of those games, then what motivation do developers have for going that extra mile, and creating a truly remarkable game and potential future classic? If it's going to end up in cheap bundles with all the other quick cash-grabs, then putting in any serious effort seems like a waste of resources.

On the other hand, of course many games aren't realistically priced to begin with, since the publishers know they'll soon put it on sale at 50% off or more ( looking at you, Telltale ). Personally I'd rather see realistic, reasonable base prices, instead of all this discount madness. I think games like Stardew Valley, Shovel Knight, or Legend of Grimrock ( 1 & 2 ) are a step in the right direction, since they all offer polished, quality game experiences at reasonable base prices, regardless of possible future discounts.
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gooberking: While we probably all could do a little less of that sort of bargain buying, I will say it has had some value to me in that I really don't know what I will get sucked into until I start playing. I've logged a lot of time on "bargain" games I didn't expect to, and I have a number of highly respected titles I expected to like, but didn't or just haven't gotten around to even though I thought I would.

Buying buckets of games sounds like a waste on paper, but I've come to think there is more to it that I once gave it credit for. It is quite rare that I look at a game and know it is something I will play it, that it will be worth spending real money on. Those cases are usually limited to one specific genre, and even are repeat buys where I already know what I'm getting. Everything else is a crap shoot. Buying lots of titles just gives you options to appeal to later - whatever your mood. I'm sure one can take it too far by spending way more on junk than they would just buying what they really want, but it's not like when we buy truck loads of useless crap we have to find physical room for. Anyway, I guess I do think it is a viable game buying strategy that has been known to pay off for me.
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CharlesGrey: The problem I see is, if most people only buy games at heavy discounts, regardless of the quality of those games, then what motivation do developers have for going that extra mile, and creating a truly remarkable game and potential future classic? If it's going to end up in cheap bundles with all the other quick cash-grabs, then putting in any serious effort seems like a waste of resources.

On the other hand, of course many games aren't realistically priced to begin with, since the publishers know they'll soon put it on sale at 50% off or more ( looking at you, Telltale ). Personally I'd rather see realistic, reasonable base prices, instead of all this discount madness. I think games like Stardew Valley, Shovel Knight, or Legend of Grimrock ( 1 & 2 ) are a step in the right direction, since they all offer polished, quality game experiences at reasonable base prices, regardless of possible future discounts.
If people turn to churning out cheap crap looking for buyers that will pay $2 for anything, I don't think it's going to work on me. I don't tend to buy garbage just because it's cheap, I just expect games to be something I can wait for and get a good bang for buck on.

I guess I'm more in the "games aren't realistically priced" camp. At least, games as a rule aren't worth $60 to me under any but the rarest of circumstance. Shovel Knight and other indi scene games rolling in around $10-$15 seems perfectly fine all on their own provided they appear to be the sort of game one might enjoy. I'm personally a little iffy on most platformers and I see SK as one of those games I probably wouldn't ever play if it ended up in my catalog. I would be fine with being proven wrong, but I don't see paying $7+ to find out.

Since I'm not quite the target demographic I would probably need more enticement since there is a greater element of risk involved when it comes to the likelihood that I will get use out of the purchase vs someone that habitually finds platformers a good time. Knowing it's a well liked title I probably would have taken that gamble for something in the 3-4 dollar range, but if they are content not selling it for that I'm perfectly content not buying it.

I know it relates to an earlier point, but I can say I don't need the game to be on sale for 3-4 bucks to feel it only has that much value. But then I don't know how much of that perceived value is based off of the fact that lots of similar games are price in that range and how much is just it being my personal scale when evaluating what I'm willing to invest in something that may never see use. I do tend to think entertainment is often overpriced, and avoid buying much in other entertainment areas that don't see the significant reductions in pricing we see in games. If you see a low price in movies or music it's often just garbage someone is trying to dump and that I have no interest in. Those entertainment types do have service models we don't have that allow for inexpensive consumption though which is something we lack.

Anyway, I think there is a good chance my mind is mush and I'm just rambling nonsense now.
It seems 33% is a holy number for the developer. :))
I guess demos would help with figuring out whether or not a game is worth its full price. It's too bad that official demos are almost non-existent these days, especially for big releases. But in a world where a significant portion of the customer base will blindly pre-order the next Assassin's Creed/ Call of Duty/ Battlefield etc., before they've even seen any reviews, I can see why the major publishers see no need to invest in such things.

And I agree about the pricing of triple AAA games ( or recent Indie releases at similar price points ). I buy about one or two such games at full price per year, because I feel very few exceptional games actually offer enough entertainment and quality to justify that kind of price tag.
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Azhdar: It seems 33% is a holy number for the developer. :))
That emoticon and that rep.. O_o'
I'll side with those that do not believe that this game provides enough value for its current price.
Maybe I played too many bad platform games in the past. I did find many stupidly difficult, with invisible platforms that can only be found through repetitive "suicidal jumps". That killed the genre for me.

Others were just too long. To get to the last world in Rick Dangerous 2 you had to play through all the first 4 worlds. Once you run out of lives, you have to start all of it again!? :-S

Perhaps things are better today. Maybe, after playing a cheap platform, I find that things are actually better, and that I can enjoy the genre. Maybe then I'll reconsider the price of Shovel Knight (or Shovel Knight is selling cheaper — that would help).

Or maybe the cheap game is terrible and I'll continue to think poorly of the platform genre, and miss out on a game that would prove me wrong.