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morolf: You should try it and tell us afterwards how it is. If an authority like you recommends it, a lot of other people will eventually also do it.
The problem is games rarely let you set it to that particular number. I am playing Cyberpunk right now and it only lets me set V-sync to 41 at the lowest :(

I might try lowering the screen's refresh rate in the Windows settings, but still. Unfortunately, developers seem to favour so called "fluidity" instead of cinematic experience.
Canuck_Cat: I would never play a game below an average 30 FPS nowadays.
30fps is unpleasant enough. The Marathon trilogy, via Aleph One, got 60+fps support a couple months ago which makes it wayyyyy better.
One in a thousand ways games are not movies, despite how much some developers wish they were.
I don't understand how higher frame rates ruin movies. But they do. I suspect it's got something to do with equipment but displaying all of the frames or trying to interpret a frame. When frames go missing out get calculated in, it ruins natural motion.
Wait, so the picture is supposed to be moving?
Jon_Irenicus_PL: Unfortunately, developers seem to favour so called "fluidity" instead of cinematic experience.
Being locked up in the office for crunch does that to people. Some think of bodily fluids, some are simply dehydrated.
Jon_Irenicus_PL: I might try lowering the screen's refresh rate in the Windows settings, but still. Unfortunately, developers seem to favour so called "fluidity" instead of cinematic experience.
But why would you even want a "cinematic experience"? Games aren't movies, and shouldn't be. A "cinematic experience" in the true sense would also necessarily come at the expense of gameplay.
morolf: But why would you even want a "cinematic experience"?
Cinemas are closed because of Corona? :-P
Hey this is a great marketing point for card vendors.
Sell all the GT710 overprice and say that only them can achieve the cinematic experience ! Only 1999.99 $ !!!
Jon_Irenicus_PL: Should you play your video games in 24 FPS to maintain that effect?
You should not, and this article provides a very good explanation as to why:

A key point from the explanation:

"[V]ideo game artists are always working to improve the engines they work with, and latest games are doing their best to try and include as many of those "subconscious cues" as possible including motion blur, artificial grain, and simulating the way an actual camera would record a fully moving subject.

However, our brains are really *really* good at interpreting motion and let us know when there are patterns or artifacts in our sensory input that don't match exactly what we're expecting to see in real life. And we're *far* more critical of material that we're directly interacting with (like video games) than material we're passively observing (like movies or cartoons)."

TL;DR: 24 fps doesn't work in a video game because (1) our brains are really good at identifying that we're watching a video game and not real life and (2) our brains are more sensitive to visual anomalies when we're interacting (playing a game) vs. passively observing (watching a movie).
Post edited June 11, 2021 by Ryan333
Nah. Try some text based games at 1 FPS then double up.
The true cinematic experience is 24 seconds per frame (sfp) which really makes you feel like you're browsing an art gallery with a glass of wine. But peasants won't understand true art so you must wait a few more decades until it becomes accepted.
what are you, fellow goglodytes, talking about? "frames"? "seconds"? why would someone frame the second chances?
Jon_Irenicus_PL: Most movies are shot in 24 frames per second, or sometimes 25.

Should you play your video games in 24 FPS to maintain that effect?

I have considered playing my games at 24 FPS, but unfortunately not many titles allow you to set your Vsync to that number.

Do you believe that video games lose their cinematic effect at above 24-25 FPS?

Maybe our video game experiences would be superior in 24 or 25 FPS?

What do you think (without being mean, like someone here previously)?
If for some reason you want to set your games to 24FPS, for some reason - use MSI Afterburner, NVidia Inspector, or NVidia Control Panel...and force it to 24FPS.

You don't need V-Sync to force it to 24fps. Just use a program like I mentioned above and force it there.

Don't know why you'd want to do that & lock it to 24fps, as you should aim for most games at 60fps or better for smoother gameplay, as a bare minimum.

This is gaming, not a movie experience.

Unless it's an old game and/or it was coded for 24fps and going above a certain framerates breaks physics, breaks syncing, breaks animation or whatever - I'd aim for 60fps or better.

Even games like Dark Souls, for example - the Dark Souls PTD Edition (OG PC Edition) on PC was locked at 30fps. At certain times, you could get slapped with a FPS slap to 15fps at say the Ceaseless Discharge Boss or take some nasty performance hits in Blighttown...and it had stutters, slow-downs, and other weirdness....regardless of your video card. Dark Souls Remastered on PC was much better, as it was now revamped & built for 60fps, keeping the game super-smooth, optimized, and eliminated a lot of those foolish slowdowns b/c it wasn't bound by the annoying 30fps cap.

Better yet - for games supporting high framerate, for smoothness purposes, you should aim for all of this:
1. Have a A-Sync method supported on your monitor - either FreeSync or better yet go for G-Sync.
2. Also have a high refresh monitor to go along w/ that - i.e. 90fps, 120fps, 144fps, 240fps, or whatever.
3. Have a good video card - IIRC, you have a RTX 2060, so you should be fine, for now.

By going for G-Sync and high framerates - you can eliminate a lot of the mess w/ input lag, screen tearing, and all of those annoyances.

And for fast-paced action games like say Doom 2016, RAGE 2, and numerous others - they just feel & play better when running all around at say 120fps or more anyways.
Post edited June 11, 2021 by MysterD
MysterD: snip
Awesome, thanks for answering. Yes, RTSS is the program you use to limit your FPS output. Set it to 24 and leave it at that for the cinematic experience. See here for an example.

IIRC, the limiter's not good for eSports. The idea being that FPS output exceeding the monitor's refresh rate will still give you less input lag and the most updated frames. If you had to use an FPS limiter, then the in-game one works better than RTSS for input lag. But for less precise games like RPGs, it's not an issue at all.